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Shaojie Shen

Publications and source records attributed to Shaojie Shen.

At least 127 records · Page 7Linked to original sources

An Augmented Reality Interaction Interface for Autonomous Drone

Human drone interaction in autonomous navigation incorporates spatial interaction tasks, including reconstructed 3D map from the drone and human desired target position. Augmented Reality (AR) devices can be powerful interactive tools for handling these spatial interactions. In this work, we build an AR interface that displays the reconstructed 3D map from the drone on physical surfaces in front of the operator. Spatial target positions can be further set on the 3D map by intuitive head gaze and hand gesture. The AR interface is deployed to interact with an autonomous drone to explore an unknown environment. A user study is further conducted to evaluate the overall interaction performance.

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RAPTOR: Robust and Perception-aware Trajectory Replanning for Quadrotor Fast Flight

Recent advances in trajectory replanning have enabled quadrotor to navigate autonomously in unknown environments. However, high-speed navigation still remains a significant challenge. Given very limited time, existing methods have no strong guarantee on the feasibility or quality of the solutions. Moreover, most methods do not consider environment perception, which is the key bottleneck to fast flight. In this paper, we present RAPTOR, a robust and perception-aware replanning framework to support fast and safe flight. A path-guided optimization (PGO) approach that incorporates multiple topological paths is devised, to ensure finding feasible and high-quality trajectories in very limited time. We also introduce a perception-aware planning strategy to actively observe and avoid unknown obstacles. A risk-aware trajectory refinement ensures that unknown obstacles which may endanger the quadrotor can be observed earlier and avoid in time. The motion of yaw angle is planned to actively explore the surrounding space that is relevant for safe navigation. The proposed methods are tested extensively. We will release our implementation as an open-source package for the community.

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FP-Stereo: Hardware-Efficient Stereo Vision for Embedded Applications

Fast and accurate depth estimation, or stereo matching, is essential in embedded stereo vision systems, requiring substantial design effort to achieve an appropriate balance among accuracy, speed and hardware cost. To reduce the design effort and achieve the right balance, we propose FP-Stereo for building high-performance stereo matching pipelines on FPGAs automatically. FP-Stereo consists of an open-source hardware-efficient library, allowing designers to obtain the desired implementation instantly. Diverse methods are supported in our library for each stage of the stereo matching pipeline and a series of techniques are developed to exploit the parallelism and reduce the resource overhead. To improve the usability, FP-Stereo can generate synthesizable C code of the FPGA accelerator with our optimized HLS templates automatically. To guide users for the right design choice meeting specific application requirements, detailed comparisons are performed on various configurations of our library to investigate the accuracy/speed/cost trade-off. Experimental results also show that FP-Stereo outperforms the state-of-the-art FPGA design from all aspects, including 6.08% lower error, 2x faster speed, 30% less resource usage and 40% less energy consumption. Compared to GPU designs, FP-Stereo achieves the same accuracy at a competitive speed while consuming much less energy.

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Joint Spatial-Temporal Optimization for Stereo 3D Object Tracking

Directly learning multiple 3D objects motion from sequential images is difficult, while the geometric bundle adjustment lacks the ability to localize the invisible object centroid. To benefit from both the powerful object understanding skill from deep neural network meanwhile tackle precise geometry modeling for consistent trajectory estimation, we propose a joint spatial-temporal optimization-based stereo 3D object tracking method. From the network, we detect corresponding 2D bounding boxes on adjacent images and regress an initial 3D bounding box. Dense object cues (local depth and local coordinates) that associating to the object centroid are then predicted using a region-based network. Considering both the instant localization accuracy and motion consistency, our optimization models the relations between the object centroid and observed cues into a joint spatial-temporal error function. All historic cues will be summarized to contribute to the current estimation by a per-frame marginalization strategy without repeated computation. Quantitative evaluation on the KITTI tracking dataset shows our approach outperforms previous image-based 3D tracking methods by significant margins. We also report extensive results on multiple categories and larger datasets (KITTI raw and Argoverse Tracking) for future benchmarking.

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Robust Real-time UAV Replanning Using Guided Gradient-based Optimization and Topological Paths

Gradient-based trajectory optimization (GTO) has gained wide popularity for quadrotor trajectory replanning. However, it suffers from local minima, which is not only fatal to safety but also unfavorable for smooth navigation. In this paper, we propose a replanning method based on GTO addressing this issue systematically. A path-guided optimization (PGO) approach is devised to tackle infeasible local minima, which improves the replanning success rate significantly. A topological path searching algorithm is developed to capture a collection of distinct useful paths in 3-D environments, each of which then guides an independent trajectory optimization. It activates a more comprehensive exploration of the solution space and output superior replanned trajectories. Benchmark evaluation shows that our method outplays state-of-the-art methods regarding replanning success rate and optimality. Challenging experiments of aggressive autonomous flight are presented to demonstrate the robustness of our method. We will release our implementation as an open-source package.

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Decentralized Visual-Inertial-UWB Fusion for Relative State Estimation of Aerial Swarm

The collaboration of unmanned aerial vehicles (UAVs) has become a popular research topic for its practicability in multiple scenarios. The collaboration of multiple UAVs, which is also known as aerial swarm is a highly complex system, which still lacks a state-of-art decentralized relative state estimation method. In this paper, we present a novel fully decentralized visual-inertial-UWB fusion framework for relative state estimation and demonstrate the practicability by performing extensive aerial swarm flight experiments. The comparison result with ground truth data from the motion capture system shows the centimeter-level precision which outperforms all the Ultra-WideBand (UWB) and even vision based method. The system is not limited by the field of view (FoV) of the camera or Global Positioning System (GPS), meanwhile on account of its estimation consistency, we believe that the proposed relative state estimation framework has the potential to be prevalently adopted by aerial swarm applications in different scenarios in multiple scales.

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Efficient Uncertainty-aware Decision-making for Automated Driving Using Guided Branching

Decision-making in dense traffic scenarios is challenging for automated vehicles (AVs) due to potentially stochastic behaviors of other traffic participants and perception uncertainties (e.g., tracking noise and prediction errors, etc.). Although the partially observable Markov decision process (POMDP) provides a systematic way to incorporate these uncertainties, it quickly becomes computationally intractable when scaled to the real-world large-size problem. In this paper, we present an efficient uncertainty-aware decision-making (EUDM) framework, which generates long-term lateral and longitudinal behaviors in complex driving environments in real-time. The computation complexity is controlled to an appropriate level by two novel techniques, namely, the domain-specific closed-loop policy tree (DCP-Tree) structure and conditional focused branching (CFB) mechanism. The key idea is utilizing domain-specific expert knowledge to guide the branching in both action and intention space. The proposed framework is validated using both onboard sensing data captured by a real vehicle and an interactive multi-agent simulation platform. We also release the code of our framework to accommodate benchmarking.

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Multi-Sensor 3D Object Box Refinement for Autonomous Driving

We propose a 3D object detection system with multi-sensor refinement in the context of autonomous driving. In our framework, the monocular camera serves as the fundamental sensor for 2D object proposal and initial 3D bounding box prediction. While the stereo cameras and LiDAR are treated as adaptive plug-in sensors to refine the 3D box localization performance. For each observed element in the raw measurement domain (e.g., pixels for stereo, 3D points for LiDAR), we model the local geometry as an instance vector representation, which indicates the 3D coordinate of each element respecting to the object frame. Using this unified geometric representation, the 3D object location can be unified refined by the stereo photometric alignment or point cloud alignment. We demonstrate superior 3D detection and localization performance compared to state-of-the-art monocular, stereo methods and competitive performance compared with the baseline LiDAR method on the KITTI object benchmark.

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A Collaborative Aerial-Ground Robotic System for Fast Exploration

Autonomous exploration of unknown environments has been widely applied in inspection, surveillance, and search and rescue. In exploration task, the basic requirement for robots is to detect the unknown space as fast as possible. In this paper, we propose an autonomous collaborative system consists of an aerial robot and a ground vehicle to explore in unknown environments. We combine the frontier based method and the harmonic field to generate a path. Then, For the ground robot, a minimum jerk piecewise Bezier curve which can guarantee safety and dynamical feasibility is generated amid obstacles. For the aerial robot, a motion primitive method is adopted for local path planning. We implement the proposed framework on an autonomous collaborative aerial-ground system. Extensive field experiments as well as simulations are presented to validate the method and demonstrate its higher efficiency against each single vehicle.

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FlowNorm: A Learning-based Method for Increasing Convergence Range of Direct Alignment

Many approaches have been proposed to estimate camera poses by directly minimizing photometric error. However, due to the non-convex property of direct alignment, proper initialization is still required for these methods. Many robust norms (e.g. Huber norm) have been proposed to deal with the outlier terms caused by incorrect initializations. These robust norms are solely defined on the magnitude of each error term. In this paper, we propose a novel robust norm, named FlowNorm, that exploits the information from both the local error term and the global image registration information. While the local information is defined on patch alignments, the global information is estimated using a learning-based network. Using both the local and global information, we achieve an unprecedented convergence range in which images can be aligned given large view angle changes or small overlaps. We further demonstrate the usability of the proposed robust norm by integrating it into the direct methods DSO and BA-Net, and generate more robust and accurate results in real-time.

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Flow-Motion and Depth Network for Monocular Stereo and Beyond

We propose a learning-based method that solves monocular stereo and can be extended to fuse depth information from multiple target frames. Given two unconstrained images from a monocular camera with known intrinsic calibration, our network estimates relative camera poses and the depth map of the source image. The core contribution of the proposed method is threefold. First, a network is tailored for static scenes that jointly estimates the optical flow and camera motion. By the joint estimation, the optical flow search space is gradually reduced resulting in an efficient and accurate flow estimation. Second, a novel triangulation layer is proposed to encode the estimated optical flow and camera motion while avoiding common numerical issues caused by epipolar. Third, beyond two-view depth estimation, we further extend the above networks to fuse depth information from multiple target images and estimate the depth map of the source image. To further benefit the research community, we introduce tools to generate photorealistic structure-from-motion datasets such that deep networks can be well trained and evaluated. The proposed method is compared with previous methods and achieves state-of-the-art results within less time. Images from real-world applications and Google Earth are used to demonstrate the generalization ability of the method.

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Real-time Scalable Dense Surfel Mapping

In this paper, we propose a novel dense surfel mapping system that scales well in different environments with only CPU computation. Using a sparse SLAM system to estimate camera poses, the proposed mapping system can fuse intensity images and depth images into a globally consistent model. The system is carefully designed so that it can build from room-scale environments to urban-scale environments using depth images from RGB-D cameras, stereo cameras or even a monocular camera. First, superpixels extracted from both intensity and depth images are used to model surfels in the system. superpixel-based surfels make our method both run-time efficient and memory efficient. Second, surfels are further organized according to the pose graph of the SLAM system to achieve $O(1)$ fusion time regardless of the scale of reconstructed models. Third, a fast map deformation using the optimized pose graph enables the map to achieve global consistency in real-time. The proposed surfel mapping system is compared with other state-of-the-art methods on synthetic datasets. The performances of urban-scale and room-scale reconstruction are demonstrated using the KITTI dataset and autonomous aggressive flights, respectively. The code is available for the benefit of the community.

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Flying through a narrow gap using neural network: an end-to-end planning and control approach

In this paper, we investigate the problem of enabling a drone to fly through a tilted narrow gap, without a traditional planning and control pipeline. To this end, we propose an end-to-end policy network, which imitates from the traditional pipeline and is fine-tuned using reinforcement learning. Unlike previous works which plan dynamical feasible trajectories using motion primitives and track the generated trajectory by a geometric controller, our proposed method is an end-to-end approach which takes the flight scenario as input and directly outputs thrust-attitude control commands for the quadrotor. Key contributions of our paper are: 1) presenting an imitate-reinforce training framework. 2) flying through a narrow gap using an end-to-end policy network, showing that learning based method can also address the highly dynamic control problem as the traditional pipeline does (see attached video: https://www.youtube.com/watch?v=jU1qRcLdjx0). 3) propose a robust imitation of an optimal trajectory generator using multilayer perceptrons. 4) show how reinforcement learning can improve the performance of imitation learning, and the potential to achieve higher performance over the model-based method.

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FIESTA: Fast Incremental Euclidean Distance Fields for Online Motion Planning of Aerial Robots

Euclidean Signed Distance Field (ESDF) is useful for online motion planning of aerial robots since it can easily query the distance and gradient information against obstacles. Fast incrementally built ESDF map is the bottleneck for conducting real-time motion planning. In this paper, we investigate this problem and propose a mapping system called FIESTA to build global ESDF map incrementally. By introducing two independent updating queues for inserting and deleting obstacles separately, and using Indexing Data Structures and Doubly Linked Lists for map maintenance, our algorithm updates as few as possible nodes using a BFS framework. Our ESDF map has high computational performance and produces near-optimal results. We show our method outperforms other up-to-date methods in term of performance and accuracy by both theory and experiments. We integrate FIESTA into a completed quadrotor system and validate it by both simulation and onboard experiments. We release our method as open-source software for the community.

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Robust and Efficient Quadrotor Trajectory Generation for Fast Autonomous Flight

In this paper, we propose a robust and efficient quadrotor motion planning system for fast flight in 3-D complex environments. We adopt a kinodynamic path searching method to find a safe, kinodynamic feasible and minimum-time initial trajectory in the discretized control space. We improve the smoothness and clearance of the trajectory by a B-spline optimization, which incorporates gradient information from a Euclidean distance field (EDF) and dynamic constraints efficiently utilizing the convex hull property of B-spline. Finally, by representing the final trajectory as a non-uniform B-spline, an iterative time adjustment method is adopted to guarantee dynamically feasible and non-conservative trajectories. We validate our proposed method in various complex simulational environments. The competence of the method is also validated in challenging real-world tasks. We release our code as an open-source package.

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Teach-Repeat-Replan: A Complete and Robust System for Aggressive Flight in Complex Environments

In this paper, we propose a complete and robust motion planning system for the aggressive flight of autonomous quadrotors. The proposed method is built upon on a classical teach-and-repeat framework, which is widely adopted in infrastructure inspection, aerial transportation, and search-and-rescue. For these applications, human's intention is essential to decide the topological structure of the flight trajectory of the drone. However, poor teaching trajectories and changing environments prevent a simple teach-and-repeat system from being applied flexibly and robustly. In this paper, instead of commanding the drone to precisely follow a teaching trajectory, we propose a method to automatically convert a human-piloted trajectory, which can be arbitrarily jerky, to a topologically equivalent one. The generated trajectory is guaranteed to be smooth, safe, and kinodynamically feasible, with a human preferable aggressiveness. Also, to avoid unmapped or dynamic obstacles during flights, a sliding-windowed local perception and re-planning method are introduced to our system, to generate safe local trajectories onboard. We name our system as teach-repeat-replan. It can capture users' intention of a flight mission, convert an arbitrarily jerky teaching path to a smooth repeating trajectory, and generate safe local re-plans to avoid unmapped or moving obstacles. The proposed planning system is integrated into a complete autonomous quadrotor with global and local perception and localization sub-modules. Our system is validated by performing aggressive flights in challenging indoor/outdoor environments. We release all components in our quadrotor system as open-source ros-packages.

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An Efficient B-spline-Based Kinodynamic Replanning Framework for Quadrotors

Trajectory replanning for quadrotors is essential to enable fully autonomous flight in unknown environments. Hierarchical motion planning frameworks, which combine path planning with path parameterization, are popular due to their time efficiency. However, the path planning cannot properly deal with non-static initial states of the quadrotor, which may result in non-smooth or even dynamically infeasible trajectories. In this paper, we present an efficient kinodynamic replanning framework by exploiting the advantageous properties of the B-spline, which facilitates dealing with the non-static state and guarantees safety and dynamical feasibility. Our framework starts with an efficient B-spline-based kinodynamic (EBK) search algorithm which finds a feasible trajectory with minimum control effort and time. To compensate for the discretization induced by the EBK search, an elastic optimization (EO) approach is proposed to refine the control point placement to the optimal location. Systematic comparisons against the state-of-the-art are conducted to validate the performance. Comprehensive onboard experiments using two different vision-based quadrotors are carried out showing the general applicability of the framework.

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Safe Trajectory Generation for Complex Urban Environments Using Spatio-temporal Semantic Corridor

Planning safe trajectories for autonomous vehicles in complex urban environments is challenging since there are numerous semantic elements (such as dynamic agents, traffic lights and speed limits) to consider. These semantic elements may have different mathematical descriptions such as obstacle, constraint and cost. It is non-trivial to tune the effects from different combinations of semantic elements for a stable and generalizable behavior. In this paper, we propose a novel unified spatio-temporal semantic corridor (SSC) structure, which provides a level of abstraction for different types of semantic elements. The SSC consists of a series of mutually connected collision-free cubes with dynamical constraints posed by the semantic elements in the spatio-temporal domain. The trajectory generation problem then boils down to a general quadratic programming (QP) formulation. Thanks to the unified SSC representation, our framework can generalize to any combination of semantic elements. Moreover, our formulation provides a theoretical guarantee that the entire trajectory is safe and constraint-satisfied, by using the convex hull and hodograph properties of piecewise Bezier curve parameterization. We also release the code of our method to accommodate benchmarking.

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