SearcharxivSearch

arXiv subjects

Shaokai Wu

Publications and source records attributed to Shaokai Wu.

9 recordsLinked to original sources

UniTac: A Unified Multimodal Model for Cross-Sensor Tactile Understanding and Generation

Unified multimodal models (UMMs) have shown great promise in integrating understanding and generation across diverse modalities. However, existing research rarely extends this paradigm to the tactile domain, where both object-level semantics and sensor-level configurations jointly determine the meaning of touch. To address this gap, we propose UniTac, the first UMM designed for tactile understanding and generation. UniTac models the tactile process as a transition from non-contact to contact, capturing the physical interaction between sensors and objects through a dual-level representation that encodes both sensor and object attributes. For tactile understanding, UniTac introduces two tasks, object property description and sensor identification, to enhance reasoning over physical and cross-sensor information. For tactile generation, we design a two-stage training paradigm consisting of reconstruction and alignment, together with a sensor-prior-based sampling strategy that simulates realistic tactile contact. Trained on large-scale multi-sensor datasets, UniTac achieves state-of-the-art performance in tactile understanding and generates realistic tactile signals across sensors.

cs.RO

MVP-Nav: Multi-layer Value Map Planner Navigator

Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment. Existing approaches either rely on high-level semantic reasoning without geometric grounding or learn end-to-end policies that lack explicit physical constraints, often resulting in semantically plausible but physically unsafe behaviors. In this paper, we propose MVP-Nav, a physical-aware RGB-only navigation framework that aligns perception, planning, and control with the real 3D world. MVP-Nav reconstructs explicit physical occupancy from monocular observations by leveraging 3D foundation models to project 2D semantic instances into 3D oriented bounding boxes, forming a global spatial semantic representation. To unify high-level semantic reasoning and low-level physical constraints, we introduce a Multi-layer Value Map (MVM) that integrates semantic priorities and reconstructed geometry into a shared cost space, enabling physically grounded geometric planning. Extensive experiments on zero-shot object navigation benchmarks demonstrate that MVP-Nav significantly outperforms existing depth-free methods, achieving state-of-the-art performance and validating that structured physical priors can effectively compensate for the absence of active depth sensors.

cs.RO

RelAfford6D: Relational 6D Affordance Graphs for Constraint-Driven Robotic Manipulation

Bridging abstract semantics and precise physical control remains a fundamental challenge in open-world robotic manipulation. While recent data-driven policies show promise, their reliance on isolated contact points or latent affordance embeddings lacks the rigorous kinematic constraints necessary for complex articulated objects.To overcome the limitation, we introduce RelAfford6D, a novel training-free framework centered on a Relational 6D Affordance Graph. Given a free-form instruction, our system deduces a semantic topology linking a primary interacting part to its physical anchor. By elevating these topological nodes into precise metric $SE(3)$ poses via vision foundation models, we analytically formulate downstream execution as a kinematic constraint satisfaction problem. The robot synthesizes continuous trajectories by tracking strictly defined physical manifolds (e.g., revolute or prismatic orbits). Coupled with a closed-loop tracking mechanism for dynamic replanning against disturbances, our physically grounded approach achieves superior zero-shot success rates, cross-category generalization and execution robustness in both simulation and the real world environments, outperforming existing data-driven baselines.

cs.RO

Recovering Hidden Reward in Diffusion-Based Policies

This paper introduces EnergyFlow, a framework that unifies generative action modeling with inverse reinforcement learning by parameterizing a scalar energy function whose gradient is the denoising field. We establish that under maximum-entropy optimality, the score function learned via denoising score matching recovers the gradient of the expert's soft Q-function, enabling reward extraction without adversarial training. Formally, we prove that constraining the learned field to be conservative reduces hypothesis complexity and tightens out-of-distribution generalization bounds. We further characterize the identifiability of recovered rewards and bound how score estimation errors propagate to action preferences. Empirically, EnergyFlow achieves state-of-the-art imitation performance on various manipulation tasks while providing an effective reward signal for downstream reinforcement learning that outperforms both adversarial IRL methods and likelihood-based alternatives. These results show that the structural constraints required for valid reward extraction simultaneously serve as beneficial inductive biases for policy generalization. The code is available at https://github.com/sotaagi/EnergyFlow.

cs.RO

Dejavu: Towards Experience Feedback Learning for Embodied Intelligence

Embodied agents face a fundamental limitation: once deployed in real-world environments, they cannot easily acquire new knowledge to improve task performance. In this paper, we propose Dejavu, a general post-deployment learning framework that augments a frozen Vision-Language-Action (VLA) policy with retrieved execution memories through an Experience Feedback Network (EFN). EFN identifies contextually relevant prior action experiences and conditions action prediction on the retrieved guidance. We train EFN with reinforcement learning and semantic similarity rewards, encouraging the predicted actions to align with past behaviors under the current observation. During deployment, EFN continually expands its memory with new trajectories, enabling the agent to exhibit ``learning from experience.'' Experiments across diverse embodied tasks show that EFN improves adaptability, robustness, and success rates over frozen baselines. Our Project Page is https://dejavu2025.github.io/.

cs.RO

MORE: Multi-Organ Medical Image REconstruction Dataset

CT reconstruction provides radiologists with images for diagnosis and treatment, yet current deep learning methods are typically limited to specific anatomies and datasets, hindering generalization ability to unseen anatomies and lesions. To address this, we introduce the Multi-Organ medical image REconstruction (MORE) dataset, comprising CT scans across 9 diverse anatomies with 15 lesion types. This dataset serves two key purposes: (1) enabling robust training of deep learning models on extensive, heterogeneous data, and (2) facilitating rigorous evaluation of model generalization for CT reconstruction. We further establish a strong baseline solution that outperforms prior approaches under these challenging conditions. Our results demonstrate that: (1) a comprehensive dataset helps improve the generalization capability of models, and (2) optimization-based methods offer enhanced robustness for unseen anatomies. The MORE dataset is freely accessible under CC-BY-NC 4.0 at our project page https://more-med.github.io/

eess.IV

Discretized Gaussian Representation for Tomographic Reconstruction

Computed Tomography (CT) enables detailed cross-sectional imaging but continues to face challenges in balancing reconstruction quality and computational efficiency. While deep learning-based methods have significantly improved image quality and noise reduction, they typically require large-scale training data and intensive computation. Recent advances in scene reconstruction, such as Neural Radiance Fields and 3D Gaussian Splatting, offer alternative perspectives but are not well-suited for direct volumetric CT reconstruction. In this work, we propose Discretized Gaussian Representation (DGR), a novel framework that reconstructs the 3D volume directly using a set of discretized Gaussian functions in an end-to-end manner. To further enhance efficiency, we introduce Fast Volume Reconstruction, a highly parallelized technique that aggregates Gaussian contributions into the voxel grid with minimal overhead. Extensive experiments on both real-world and synthetic datasets demonstrate that DGR achieves superior reconstruction quality and runtime performance across various CT reconstruction scenarios. Our code is publicly available at https://github.com/wskingdom/DGR.

eess.IV

Generating Negative Samples for Multi-Modal Recommendation

Multi-modal recommender systems (MMRS) have gained significant attention due to their ability to leverage information from various modalities to enhance recommendation quality. However, existing negative sampling techniques often struggle to effectively utilize the multi-modal data, leading to suboptimal performance. In this paper, we identify two key challenges in negative sampling for MMRS: (1) producing cohesive negative samples contrasting with positive samples and (2) maintaining a balanced influence across different modalities. To address these challenges, we propose NegGen, a novel framework that utilizes multi-modal large language models (MLLMs) to generate balanced and contrastive negative samples. We design three different prompt templates to enable NegGen to analyze and manipulate item attributes across multiple modalities, and then generate negative samples that introduce better supervision signals and ensure modality balance. Furthermore, NegGen employs a causal learning module to disentangle the effect of intervened key features and irrelevant item attributes, enabling fine-grained learning of user preferences. Extensive experiments on real-world datasets demonstrate the superior performance of NegGen compared to state-of-the-art methods in both negative sampling and multi-modal recommendation.

cs.IR

Boosting Detection in Crowd Analysis via Underutilized Output Features

Detection-based methods have been viewed unfavorably in crowd analysis due to their poor performance in dense crowds. However, we argue that the potential of these methods has been underestimated, as they offer crucial information for crowd analysis that is often ignored. Specifically, the area size and confidence score of output proposals and bounding boxes provide insight into the scale and density of the crowd. To leverage these underutilized features, we propose Crowd Hat, a plug-and-play module that can be easily integrated with existing detection models. This module uses a mixed 2D-1D compression technique to refine the output features and obtain the spatial and numerical distribution of crowd-specific information. Based on these features, we further propose region-adaptive NMS thresholds and a decouple-then-align paradigm that address the major limitations of detection-based methods. Our extensive evaluations on various crowd analysis tasks, including crowd counting, localization, and detection, demonstrate the effectiveness of utilizing output features and the potential of detection-based methods in crowd analysis.

cs.CV