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Shaoshuai Shi

Publications and source records attributed to Shaoshuai Shi.

At least 19 recordsLinked to original sources

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.

cs.CV

OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes

Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments, where depth sensors often produce missing or biased depth. Existing methods often handle such optical failures with scene-specific preprocessing, auxiliary modules, or post-hoc fine-tuning. While effective in constrained settings, these designs increase architectural redundancy and can over-specialize general geometry models to narrow optical scenarios. We revisit this problem as a localized failure mode within base-model training and identify sensor-induced supervision bias as a key bottleneck: models inherit sensor failure patterns from biased real-depth supervision in optically challenging regions. We then introduce OptiGeo, a bias-aware training framework that rehabilitates biased real supervision using a clean-geometry teacher and residual-trimmed alignment. We redefine transparency-targeted rendering as a compact source of clean optical geometry, rather than a large domain-specific fine-tuning set. With only a small targeted rendering set, OptiGeo learns the geometric structure of transparent objects and regions, correcting local geometry distortions that real sensors cannot reliably supervise. Despite only 30M parameters, OptiGeo outperforms substantially larger 300M-scale monocular models and billion-scale multi-view baselines on transparent-scene benchmarks, while remaining competitive on general zero-shot depth and boundary sharpness. Real-world navigation cases further validate its practicality as an efficient perception module in optically challenging scenes.

cs.CV

FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry

We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fidelity, affine-invariant geometry model by initializing with DINOv3 and training on a curated 10.2M-sample multi-domain corpus with complementary local-detail supervision, yielding sharp boundaries and strong cross-domain generalization. Stage 2 moves beyond global scaling by introducing lightweight pixel-wise calibration fields for metric estimation: a scale field for spatially varying metric alignment and a ray-direction correction field that mitigates directional bias in point-map geometry, together producing metrically consistent 3D point maps. Beyond model design, we identify camera intrinsic coverage, especially focal length distribution mismatch between training and test data, as a key bottleneck for zero-shot metric generalization: performance drops sharply when test intrinsics fall outside the training distribution. To address this, we synthesize additional training data across diverse focal lengths using a Blender-based data engine, repairing under-covered focal regimes and improving robustness under intrinsic shift. Extensive zero-shot evaluations across seven benchmarks show that FoundationGeo significantly strengthens cross-domain robustness, staying near the top across diverse domains while avoiding the sharp cross-domain performance drops observed in other methods. This consistency translates into the best overall performance, surpassing heavier baselines by over 5.2% on average.

cs.CV

DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving

Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.

cs.CV

Stabilizing Streaming Video Geometry via Dynamic Feature Normalization

Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While modern monocular geometry foundation models achieve strong single-image accuracy, they exhibit severe temporal inconsistency on continuous input, notably dominated by scale--shift drifting. Through targeted empirical analysis, we trace this instability to its root cause: fluctuations in latent feature statistics, whose mean and variance directly determine the predicted depth's scale and shift. Building on this insight, we introduce Dynamic Feature Normalization (DyFN), a lightweight, causal recurrent module that dynamically and robustly modulates feature statistics to maintain stable geometry over time. We adapt powerful pretrained monocular geometry models for streaming by finetuning only DyFN, a mere 2\% additional parameters, while keeping the backbone frozen, thereby achieving temporal consistency without compromising single-image accuracy. Extensive experiments across four benchmarks show that DyFN effectively eliminates temporal artifacts such as disjointed layering and positional jitter, and achieves state-of-the-art temporal stability, improving over prior streaming methods by up to 14\% and even outperforming heavier non-causal video baselines. Project Page: https://shawlyu.github.io/DyFN

cs.CV

OneDrive: Unified Multi-Paradigm Driving with Vision-Language-Action Models

Vision-Language Models(VLMs) excel at autoregressive text generation, yet end-to-end autonomous driving requires multi-task learning with structured outputs and heterogeneous decoding behaviors, such as autoregressive language generation, parallel object detection and trajectory regression. To accommodate these differences, existing systems typically introduce separate or cascaded decoders, resulting in architectural fragmentation and limited backbone reuse. In this work, we present a unified autonomous driving framework built upon a pretrained VLM, where heterogeneous decoding behaviors are reconciled within a single transformer decoder. We demonstrate that pretrained VLM attention exhibits strong transferability beyond pure language modeling. By organizing visual and structured query tokens within a single causal decoder, structured queries can naturally condition on visual context through the original attention mechanism. Textual and structured outputs share a common attention backbone, enabling stable joint optimization across heterogeneous tasks. Trajectory planning is realized within the same causal LLM decoder by introducing structured trajectory queries. This unified formulation enables planning to share the pretrained attention backbone with images and perception tokens. Extensive experiments on end-to-end autonomous driving benchmarks demonstrate state-of-the-art performance, including 0.28 L2 and 0.18 collision rate on nuScenes open-loop evaluation and competitive results (86.8 PDMS) on NAVSIM closed-loop evaluation. The full model preserves multi-modal generation capability, while an efficient inference mode achieves approximately 40% lower latency. Code and models are available at https://github.com/Z1zyw/OneDrive

cs.CV

LIVE: Long-horizon Interactive Video World Modeling

Autoregressive video world models predict future visual observations conditioned on actions. While effective over short horizons, these models often struggle with long-horizon generation, as small prediction errors accumulate over time. Prior methods alleviate this by introducing pre-trained teacher models and sequence-level distribution matching, which incur additional computational cost and fail to prevent error propagation beyond the training horizon. In this work, we propose LIVE, a Long-horizon Interactive Video world modEl that enforces bounded error accumulation via a novel cycle-consistency objective, thereby eliminating the need for teacher-based distillation. Specifically, LIVE first performs a forward rollout from ground-truth frames and then applies a reverse generation process to reconstruct the initial state. The diffusion loss is subsequently computed on the reconstructed terminal state, providing an explicit constraint on long-horizon error propagation. Moreover, we provide an unified view that encompasses different approaches and introduce progressive training curriculum to stabilize training. Experiments demonstrate that LIVE achieves state-of-the-art performance on long-horizon benchmarks, generating stable, high-quality videos far beyond training rollout lengths.

cs.CV

ColaVLA: Leveraging Cognitive Latent Reasoning for Hierarchical Parallel Trajectory Planning in Autonomous Driving

Autonomous driving requires generating safe and reliable trajectories from complex multimodal inputs. Traditional modular pipelines separate perception, prediction, and planning, while recent end-to-end (E2E) systems learn them jointly. Vision-language models (VLMs) further enrich this paradigm by introducing cross-modal priors and commonsense reasoning, yet current VLM-based planners face three key challenges: (i) a mismatch between discrete text reasoning and continuous control, (ii) high latency from autoregressive chain-of-thought decoding, and (iii) inefficient or non-causal planners that limit real-time deployment. We propose ColaVLA, a unified vision-language-action framework that transfers reasoning from text to a unified latent space and couples it with a hierarchical, parallel trajectory decoder. The Cognitive Latent Reasoner compresses scene understanding into compact, decision-oriented meta-action embeddings through ego-adaptive selection and only two VLM forward passes. The Hierarchical Parallel Planner then generates multi-scale, causality-consistent trajectories in a single forward pass. Together, these components preserve the generalization and interpretability of VLMs while enabling efficient, accurate and safe trajectory generation. Experiments on the nuScenes benchmark show that ColaVLA achieves state-of-the-art performance in both open-loop and closed-loop settings with favorable efficiency and robustness.

cs.CV

GeoPredict: Leveraging Predictive Kinematics and 3D Gaussian Geometry for Precise VLA Manipulation

Vision-Language-Action (VLA) models achieve strong generalization in robotic manipulation but remain largely reactive and 2D-centric, making them unreliable in tasks that require precise 3D reasoning. We propose GeoPredict, a geometry-aware VLA framework that augments a continuous-action policy with predictive kinematic and geometric priors. GeoPredict introduces a trajectory-level module that encodes motion history and predicts multi-step 3D keypoint trajectories of robot arms, and a predictive 3D Gaussian geometry module that forecasts workspace geometry with track-guided refinement along future keypoint trajectories. These predictive modules serve exclusively as training-time supervision through depth-based rendering, while inference requires only lightweight additional query tokens without invoking any 3D decoding. Experiments on RoboCasa Human-50, LIBERO, and real-world manipulation tasks show that GeoPredict consistently outperforms strong VLA baselines, especially in geometry-intensive and spatially demanding scenarios.

cs.CV

VacuumVLA: Boosting VLA Capabilities via a Unified Suction and Gripping Tool for Complex Robotic Manipulation

Vision Language Action models have significantly advanced general purpose robotic manipulation by harnessing large scale pretrained vision and language representations. Among existing approaches, a majority of current VLA systems employ parallel two finger grippers as their default end effectors. However, such grippers face inherent limitations in handling certain real world tasks such as wiping glass surfaces or opening drawers without handles due to insufficient contact area or lack of adhesion. To overcome these challenges, we present a low cost, integrated hardware design that combines a mechanical two finger gripper with a vacuum suction unit, enabling dual mode manipulation within a single end effector. Our system supports flexible switching or synergistic use of both modalities, expanding the range of feasible tasks. We validate the efficiency and practicality of our design within two state of the art VLA frameworks: DexVLA and Pi0. Experimental results demonstrate that with the proposed hybrid end effector, robots can successfully perform multiple complex tasks that are infeasible for conventional two finger grippers alone. All hardware designs and controlling systems will be released.

cs.RO

UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction

Feed-forward 3D reconstruction for autonomous driving has advanced rapidly, yet existing methods struggle with the joint challenges of sparse, non-overlapping camera views and complex scene dynamics. We present UniSplat, a general feed-forward framework that learns robust dynamic scene reconstruction through unified latent spatio-temporal fusion. UniSplat constructs a 3D latent scaffold, a structured representation that captures geometric and semantic scene context by leveraging pretrained foundation models. To effectively integrate information across spatial views and temporal frames, we introduce an efficient fusion mechanism that operates directly within the 3D scaffold, enabling consistent spatio-temporal alignment. To ensure complete and detailed reconstructions, we design a dual-branch decoder that generates dynamic-aware Gaussians from the fused scaffold by combining point-anchored refinement with voxel-based generation, and maintain a persistent memory of static Gaussians to enable streaming scene completion beyond current camera coverage. Extensive experiments on real-world datasets demonstrate that UniSplat achieves state-of-the-art performance in novel view synthesis, while providing robust and high-quality renderings even for viewpoints outside the original camera coverage.

cs.CV

Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content while exploring new scenes and preserve spatial consistency when revisiting explored areas. Under limited computation budgets, it must compress and exploit historical cues within a finite context window, which exposes a trade-off: Temporal-only memory lacks long-term spatial consistency, whereas adding spatial memory strengthens consistency but may degrade new scene generation quality when the model over-relies on insufficient spatial context. We present Memory Forcing, a learning framework that pairs training protocols with a geometry-indexed spatial memory. Hybrid Training exposes distinct gameplay regimes, guiding the model to rely on temporal memory during exploration and incorporate spatial memory for revisits. Chained Forward Training extends autoregressive training with model rollouts, where chained predictions create larger pose variations and encourage reliance on spatial memory for maintaining consistency. Point-to-Frame Retrieval efficiently retrieves history by mapping currently visible points to their source frames, while Incremental 3D Reconstruction maintains and updates an explicit 3D cache. Extensive experiments demonstrate that Memory Forcing achieves superior long-term spatial consistency and generative quality across diverse environments, while maintaining computational efficiency for extended sequences.

cs.CV

Advancing Multi-agent Traffic Simulation via R1-Style Reinforcement Fine-Tuning

Scalable and realistic simulation of multi-agent traffic behavior is critical for advancing autonomous driving technologies. Although existing data-driven simulators have made significant strides in this domain, they predominantly rely on supervised learning to align simulated distributions with real-world driving scenarios. A persistent challenge, however, lies in the distributional shift that arises between training and testing, which often undermines model generalization in unseen environments. To address this limitation, we propose SMART-R1, a novel R1-style reinforcement fine-tuning paradigm tailored for next-token prediction models to better align agent behavior with human preferences and evaluation metrics. Our approach introduces a metric-oriented policy optimization algorithm to improve distribution alignment and an iterative "SFT-RFT-SFT" training strategy that alternates between Supervised Fine-Tuning (SFT) and Reinforcement Fine-Tuning (RFT) to maximize performance gains. Extensive experiments on the large-scale Waymo Open Motion Dataset (WOMD) validate the effectiveness of this simple yet powerful R1-style training framework in enhancing foundation models. The results on the Waymo Open Sim Agents Challenge (WOSAC) showcase that SMART-R1 achieves state-of-the-art performance with an overall realism meta score of 0.7858, ranking first on the leaderboard at the time of submission.

cs.CV

Foresight in Motion: Reinforcing Trajectory Prediction with Reward Heuristics

Motion forecasting for on-road traffic agents presents both a significant challenge and a critical necessity for ensuring safety in autonomous driving systems. In contrast to most existing data-driven approaches that directly predict future trajectories, we rethink this task from a planning perspective, advocating a "First Reasoning, Then Forecasting" strategy that explicitly incorporates behavior intentions as spatial guidance for trajectory prediction. To achieve this, we introduce an interpretable, reward-driven intention reasoner grounded in a novel query-centric Inverse Reinforcement Learning (IRL) scheme. Our method first encodes traffic agents and scene elements into a unified vectorized representation, then aggregates contextual features through a query-centric paradigm. This enables the derivation of a reward distribution, a compact yet informative representation of the target agent's behavior within the given scene context via IRL. Guided by this reward heuristic, we perform policy rollouts to reason about multiple plausible intentions, providing valuable priors for subsequent trajectory generation. Finally, we develop a hierarchical DETR-like decoder integrated with bidirectional selective state space models to produce accurate future trajectories along with their associated probabilities. Extensive experiments on the large-scale Argoverse and nuScenes motion forecasting datasets demonstrate that our approach significantly enhances trajectory prediction confidence, achieving highly competitive performance relative to state-of-the-art methods.

cs.CV

Proteus-ID: ID-Consistent and Motion-Coherent Video Customization

Video identity customization seeks to synthesize realistic, temporally coherent videos of a specific subject, given a single reference image and a text prompt. This task presents two core challenges: (1) maintaining identity consistency while aligning with the described appearance and actions, and (2) generating natural, fluid motion without unrealistic stiffness. To address these challenges, we introduce Proteus-ID, a novel diffusion-based framework for identity-consistent and motion-coherent video customization. First, we propose a Multimodal Identity Fusion (MIF) module that unifies visual and textual cues into a joint identity representation using a Q-Former, providing coherent guidance to the diffusion model and eliminating modality imbalance. Second, we present a Time-Aware Identity Injection (TAII) mechanism that dynamically modulates identity conditioning across denoising steps, improving fine-detail reconstruction. Third, we propose Adaptive Motion Learning (AML), a self-supervised strategy that reweights the training loss based on optical-flow-derived motion heatmaps, enhancing motion realism without requiring additional inputs. To support this task, we construct Proteus-Bench, a high-quality dataset comprising 200K curated clips for training and 150 individuals from diverse professions and ethnicities for evaluation. Extensive experiments demonstrate that Proteus-ID outperforms prior methods in identity preservation, text alignment, and motion quality, establishing a new benchmark for video identity customization. Codes and data are publicly available at https://grenoble-zhang.github.io/Proteus-ID/.

cs.CV

Enhancing Spatial Reasoning in Multimodal Large Language Models through Reasoning-based Segmentation

Recent advances in point cloud perception have demonstrated remarkable progress in scene understanding through vision-language alignment leveraging large language models (LLMs). However, existing methods may still encounter challenges in handling complex instructions that require accurate spatial reasoning, even if the 3D point cloud data provides detailed spatial cues such as size and position for identifying the targets. To tackle this issue, we propose Relevant Reasoning Segmentation (R$^2$S), a reasoning-based segmentation framework. The framework emulates human cognitive processes by decomposing spatial reasoning into two sequential stages: first identifying relevant elements, then processing instructions guided by their associated visual priors. Furthermore, acknowledging the inadequacy of existing datasets in complex reasoning tasks, we introduce 3D ReasonSeg, a reasoning-based segmentation dataset comprising 25,185 training samples and 3,966 validation samples with precise annotations. Both quantitative and qualitative experiments demonstrate that the R$^2$S and 3D ReasonSeg effectively endow 3D point cloud perception with stronger spatial reasoning capabilities, and we hope that they can serve as a new baseline and benchmark for future work.

cs.CV

GoIRL: Graph-Oriented Inverse Reinforcement Learning for Multimodal Trajectory Prediction

Trajectory prediction for surrounding agents is a challenging task in autonomous driving due to its inherent uncertainty and underlying multimodality. Unlike prevailing data-driven methods that primarily rely on supervised learning, in this paper, we introduce a novel Graph-oriented Inverse Reinforcement Learning (GoIRL) framework, which is an IRL-based predictor equipped with vectorized context representations. We develop a feature adaptor to effectively aggregate lane-graph features into grid space, enabling seamless integration with the maximum entropy IRL paradigm to infer the reward distribution and obtain the policy that can be sampled to induce multiple plausible plans. Furthermore, conditioned on the sampled plans, we implement a hierarchical parameterized trajectory generator with a refinement module to enhance prediction accuracy and a probability fusion strategy to boost prediction confidence. Extensive experimental results showcase our approach not only achieves state-of-the-art performance on the large-scale Argoverse & nuScenes motion forecasting benchmarks but also exhibits superior generalization abilities compared to existing supervised models.

cs.CV

Edit360: 2D Image Edits to 3D Assets from Any Angle

Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing methods typically restrict editing to predetermined viewing angles, severely limiting their flexibility and practical applications. We introduce Edit360, a tuning-free framework that extends 2D modifications to multi-view consistent 3D editing. Built upon video diffusion models, Edit360 enables user-specific editing from arbitrary viewpoints while ensuring structural coherence across all views. The framework selects anchor views for 2D modifications and propagates edits across the entire 360-degree range. To achieve this, Edit360 introduces a novel Anchor-View Editing Propagation mechanism, which effectively aligns and merges multi-view information within the latent and attention spaces of diffusion models. The resulting edited multi-view sequences facilitate the reconstruction of high-quality 3D assets, enabling customizable 3D content creation.

cs.GR