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Shashi Raj Pandey

Publications and source records attributed to Shashi Raj Pandey.

62 records · Page 4Linked to original sources

An Incentive Mechanism for Federated Learning in Wireless Cellular network: An Auction Approach

Federated Learning (FL) is a distributed learning framework that can deal with the distributed issue in machine learning and still guarantee high learning performance. However, it is impractical that all users will sacrifice their resources to join the FL algorithm. This motivates us to study the incentive mechanism design for FL. In this paper, we consider a FL system that involves one base station (BS) and multiple mobile users. The mobile users use their own data to train the local machine learning model, and then send the trained models to the BS, which generates the initial model, collects local models and constructs the global model. Then, we formulate the incentive mechanism between the BS and mobile users as an auction game where the BS is an auctioneer and the mobile users are the sellers. In the proposed game, each mobile user submits its bids according to the minimal energy cost that the mobile users experiences in participating in FL. To decide winners in the auction and maximize social welfare, we propose the primal-dual greedy auction mechanism. The proposed mechanism can guarantee three economic properties, namely, truthfulness, individual rationality and efficiency. Finally, numerical results are shown to demonstrate the performance effectiveness of our proposed mechanism.

cs.LG↗

Federated Learning for Edge Networks: Resource Optimization and Incentive Mechanism

Recent years have witnessed a rapid proliferation of smart Internet of Things (IoT) devices. IoT devices with intelligence require the use of effective machine learning paradigms. Federated learning can be a promising solution for enabling IoT-based smart applications. In this paper, we present the primary design aspects for enabling federated learning at network edge. We model the incentive-based interaction between a global server and participating devices for federated learning via a Stackelberg game to motivate the participation of the devices in the federated learning process. We present several open research challenges with their possible solutions. Finally, we provide an outlook on future research.

cs.DC↗

Ruin Theory for Energy-Efficient Resource Allocation in UAV-assisted Cellular Networks

Unmanned aerial vehicles (UAVs) can provide an effective solution for improving the coverage, capacity, and the overall performance of terrestrial wireless cellular networks. In particular, UAV-assisted cellular networks can meet the stringent performance requirements of the fifth generation new radio (5G NR) applications. In this paper, the problem of energy-efficient resource allocation in UAV-assisted cellular networks is studied under the reliability and latency constraints of 5G NR applications. The framework of ruin theory is employed to allow solar-powered UAVs to capture the dynamics of harvested and consumed energies. First, the surplus power of every UAV is modeled, and then it is used to compute the probability of ruin of the UAVs. The probability of ruin denotes the vulnerability of draining out the power of a UAV. Next, the probability of ruin is used for efficient user association with each UAV. Then, power allocation for 5G NR applications is performed to maximize the achievable network rate using the water-filling approach. Simulation results demonstrate that the proposed ruin-based scheme can enhance the flight duration up to 61% and the number of served users in a UAV flight by up to 58\%, compared to a baseline SINR-based scheme.

cs.NI↗

Contract-based Scheduling of URLLC Packets in Incumbent EMBB Traffic

Recently, the coexistence of ultra-reliable and low-latency communication (URLLC) and enhanced mobile broadband (eMBB) services on the same licensed spectrum has gained a lot of attention from both academia and industry. However, the coexistence of these services is not trivial due to the diverse multiple access protocols, contrasting frame distributions in the existing network, and the distinct quality of service requirements posed by these services. Therefore, such coexistence drives towards a challenging resource scheduling problem. To address this problem, in this paper, we first investigate the possibilities of scheduling URLLC packets in incumbent eMBB traffic. In this regard, we formulate an optimization problem for coexistence by dynamically adopting a superposition or puncturing scheme. In particular, the aim is to provide spectrum access to the URLLC users while reducing the intervention on incumbent eMBB users. Next, we apply the one-to-one matching game to find stable URLLC-eMBB pairs that can coexist on the same spectrum. Then, we apply the contract theory framework to design contracts for URLLC users to adopt the superposition scheme. Simulation results reveal that the proposed contract-based scheduling scheme achieves up to 63% of the eMBB rate for the "No URLLC" case compared to the "Puncturing" scheme.

cs.NI↗

A Crowdsourcing Framework for On-Device Federated Learning

Federated learning (FL) rests on the notion of training a global model in a decentralized manner. Under this setting, mobile devices perform computations on their local data before uploading the required updates to improve the global model. However, when the participating clients implement an uncoordinated computation strategy, the difficulty is to handle the communication efficiency (i.e., the number of communications per iteration) while exchanging the model parameters during aggregation. Therefore, a key challenge in FL is how users participate to build a high-quality global model with communication efficiency. We tackle this issue by formulating a utility maximization problem, and propose a novel crowdsourcing framework to leverage FL that considers the communication efficiency during parameters exchange. First, we show an incentive-based interaction between the crowdsourcing platform and the participating client's independent strategies for training a global learning model, where each side maximizes its own benefit. We formulate a two-stage Stackelberg game to analyze such scenario and find the game's equilibria. Second, we formalize an admission control scheme for participating clients to ensure a level of local accuracy. Simulated results demonstrate the efficacy of our proposed solution with up to 22% gain in the offered reward.

cs.LG↗

Wireless Network Slicing: Generalized Kelly Mechanism Based Resource Allocation

Wireless network slicing (i.e., network virtualization) is one of the potential technologies for addressing the issue of rapidly growing demand in mobile data services related to 5G cellular networks. It logically decouples the current cellular networks into two entities; infrastructure providers (InPs) and mobile virtual network operators (MVNOs). The resources of base stations (e.g., resource blocks, transmission power, antennas) which are owned by the InP are shared to multiple MVNOs who need resources for their mobile users. Specifically, the physical resources of an InP are abstracted into multiple isolated network slices, which are then allocated to MVNO's mobile users. In this paper, two-level allocation problem in network slicing is examined, whilst enabling efficient resource utilization, inter-slice isolation (i.e., no interference amongst slices), and intra-slice isolation (i.e., no interference between users in the same slice). A generalized Kelly mechanism (GKM) is also designed, based on which the upper level of the resource allocation issue (i.e., between the InP and MVNOs) is addressed. The benefit of using such a resource bidding and allocation framework is that the seller (InP) does not need to know the true valuation of the bidders (MVNOs). For solving the lower level of resource allocation issue (i.e., between MVNOs and their mobile users), the optimal resource allocation is derived from each MVNO to its mobile users by using KKT conditions. Then, bandwidth resources are allocated to the users of MVNOs. Finally, the results of simulation are presented to verify the theoretical analysis of our proposed two-level resource allocation problem in wireless network slicing.

cs.NI↗

Ruin Theory for Dynamic Spectrum Allocation in LTE-U Networks

LTE in the unlicensed band (LTE-U) is a promising solution to overcome the scarcity of the wireless spectrum. However, to reap the benefits of LTE-U, it is essential to maintain its effective coexistence with WiFi systems. Such a coexistence, hence, constitutes a major challenge for LTE-U deployment. In this paper, the problem of unlicensed spectrum sharing among WiFi and LTE-U system is studied. In particular, a fair time sharing model based on \emph{ruin theory} is proposed to share redundant spectral resources from the unlicensed band with LTE-U without jeopardizing the performance of the WiFi system. Fairness among both WiFi and LTE-U is maintained by applying the concept of the probability of ruin. In particular, the probability of ruin is used to perform efficient duty-cycle allocation in LTE-U, so as to provide fairness to the WiFi system and maintain certain WiFi performance. Simulation results show that the proposed ruin-based algorithm provides better fairness to the WiFi system as compared to equal duty-cycle sharing among WiFi and LTE-U.

cs.NI↗

Provenance-enabled Packet Path Tracing in the RPL-based Internet of Things

The interconnection of resource-constrained and globally accessible things with untrusted and unreliable Internet make them vulnerable to attacks including data forging, false data injection, and packet drop that affects applications with critical decision-making processes. For data trustworthiness, reliance on provenance is considered to be an effective mechanism that tracks both data acquisition and data transmission. However, provenance management for sensor networks introduces several challenges, such as low energy, bandwidth consumption, and efficient storage. This paper attempts to identify packet drop (either maliciously or due to network disruptions) and detect faulty or misbehaving nodes in the Routing Protocol for Low-Power and Lossy Networks (RPL) by following a bi-fold provenance-enabled packed path tracing (PPPT) approach. Firstly, a system-level ordered-provenance information encapsulates the data generating nodes and the forwarding nodes in the data packet. Secondly, to closely monitor the dropped packets, a node-level provenance in the form of the packet sequence number is enclosed as a routing entry in the routing table of each participating node. Lossless in nature, both approaches conserve the provenance size satisfying processing and storage requirements of IoT devices. Finally, we evaluate the efficacy of the proposed scheme with respect to provenance size, provenance generation time, and energy consumption.

cs.CR↗