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Shavbo Salehi

Publications and source records attributed to Shavbo Salehi.

12 recordsLinked to original sources

WiSDoM: Wireless Sparse Decision Transformer with Mixture-of-Experts for Multi-Task Mobile Network Optimization

Emerging 6G wireless networks are expected to operate across diverse deployment scenarios, where variations in network topology, user mobility, traffic demand, and radio conditions challenge the scalability of conventional radio resource management (RRM). While offline reinforcement learning (RL) methods have demonstrated strong decision-making capabilities, learning a single policy that performs consistently across heterogeneous wireless environments remains difficult due to conflicting optimization objectives and limited model specialization. These challenges become particularly pronounced in coordinated multipoint (CoMP) transmission, where selecting the optimal serving-cell combination requires sequential decision-making under evolving network conditions. This paper presents the Wireless Sparse Decision Transformer with Mixture of Experts (WiSDoM), a sparse multi-task offline RL framework for adaptive multi-cell selection. WiSDoM combines Decision Transformers (DTs) with a Mixture-of-Experts (MoE) architecture that dynamically activates specialized experts according to task characteristics. This MoE mechanism improves model capacity without proportionally increasing inference cost, mitigates negative transfer, and enables expert specialization across tasks. WiSDoM is trained jointly on diverse network configurations spanning multiple base station and user equipment densities, mobility levels, and scheduler policies. Experimental results show that WiSDoM consistently outperforms heuristic methods, single-task models, and conventional multi-task DTs, improving quality of experience (QoE) by up to 55% while activating approximately one-third of the parameters of its dense counterpart during inference. Furthermore, WiSDoM exhibits strong task generalization and efficiently adapts to unseen wireless scenarios through few-shot prompting without retraining or fine-tuning.

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Multi-Agent Transformer for Queue-Level XR Traffic Scheduling in TSN Networks

Time-Sensitive Networking (TSN) and Mobile Edge Computing (MEC) hold strong potential for enabling ultra-reliable low-latency communication for time-sensitive applications, such as eXtended Reality (XR). However, the widespread adoption of XR introduces significant challenges due to co-located services in MEC environments, leading to contention for shared network resources. Moreover, XR traffic types have distinct characteristics and criticality in terms of timing requirements, further increasing the complexity and dynamics of such environments. Although reinforcement learning has shown promise for TSN scheduling optimization in dynamic network scenarios, existing approaches rely on centralized or high-level multi-agent designs and are typically tailored to periodic and predictable industrial traffic, limiting their applicability to XR workloads. As a result, these approaches suffer from (i) limited ability to capture inter-queue dependencies due to coarse-grained control, and (ii) poor adaptability to highly dynamic and heterogeneous XR traffic. To address these gaps, we propose a multi-agent reinforcement learning approach for queue-level XR traffic scheduling. We adopt the multi-agent transformer (MAT) to model inter-queue dependencies via attention over agents' observations and actions, enabling implicit coordination across heterogeneous co-located XR applications. Our simulation results show that the proposed method outperforms baselines, achieving up to 71.42% latency reduction and up to 83.2% reduction in failure rate, while consistently achieving high reliability across all queues.

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Multi-Agent Reinforcement Learning for Online Traffic Scheduling in Time-Sensitive Application

Time-sensitive networking (TSN) is increasingly integrated into mobile edge computing (MEC) to support applications with stringent latency requirements, such as extended reality (XR). However, existing TSN scheduling solutions predominantly rely on static optimization techniques or centralized learning models that are based on fixed traffic patterns, limiting their effectiveness in dynamic environments. In practice, MEC environments often host multiple co-located XR traffic flows whose characteristics evolve over time, creating complex inter-queue dependencies that current schedulers fail to capture. Addressing these challenges requires adaptive, decentralized scheduling mechanisms capable of coordinating multiple TSN queues under varying traffic conditions. To this end, this paper proposes a multi-agent reinforcement learning (MARL) framework for TSN scheduling, where each TSN queue is modeled as an autonomous agent. The Heterogeneous-Agent Proximal Policy Optimization (HAPPO) algorithm is employed to explicitly model inter-agent dependencies and jointly optimize service delivery across queues. The simulation results demonstrate that the proposed approach reduces average frame waiting times by up to 26.8% and worst-case delays by approximately 16.8%, highlighting its effectiveness in dynamic XR-driven MEC scenarios.

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Generalizable Multi-Task Learning for Wireless Networks Using Prompt Decision Transformers

Future wireless networks demand rapid adaptation to highly heterogeneous environments and dynamic task configurations, necessitating a shift from conventional rule-based and optimization-driven radio resource management (RRM) toward artificial intelligence (AI)-driven RRM. AI-driven approaches can learn complex nonlinear relationships, generalize across diverse network conditions and enable real-time, scalable and autonomous decision-making. Among RRM techniques, coordinated multipoint (CoMP) transmission is pivotal for mitigating inter-cell interference and enhancing cell-edge performance, thereby improving quality of experience (QoE) in dense deployments. However, optimal multi-cell selection remains a complex combinatorial challenge as it requires jointly optimizing over many possible serving-cell combinations under dynamic traffic and channel conditions. Despite their success, conventional deep reinforcement learning (DRL) methods such as proximal policy optimization (PPO) suffer from poor sample efficiency, limited generalization, and costly retraining when state and action spaces change. To address these bottlenecks, we propose a Prompt Decision Transformer (PromptDT) based multi-task learning framework capable of learning across diverse network configurations and reformulating multi-cell selection as a sequence modeling problem. By leveraging offline trajectories and task-specific prompts, PromptDT enables scalable learning across diverse network configurations, including varying base stations and user equipment counts, and scheduler policies. Experimental results demonstrate that PromptDT improves QoE by up to 49% in multi-task settings compared to baselines, with performance scaling positively alongside model capacity. Moreover, PromptDT generalizes effectively to unseen tasks, achieving robust few-shot adaptation to new network configurations without retraining or fine-tuning.

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Edge Learning via Federated Split Decision Transformers for Metaverse Resource Allocation

Mobile edge computing (MEC) based wireless metaverse services offer an untethered, immersive experience to users, where the superior quality of experience (QoE) needs to be achieved under stringent latency constraints and visual quality demands. To achieve this, MEC-based intelligent resource allocation for virtual reality users needs to be supported by coordination across MEC servers to harness distributed data. Federated learning (FL) is a promising solution, and can be combined with reinforcement learning (RL) to develop generalized policies across MEC-servers. However, conventional FL incurs transmitting the full model parameters across the MEC-servers and the cloud, and suffer performance degradation due to naive global aggregation, especially in heterogeneous multi-radio access technology environments. To address these challenges, this paper proposes Federated Split Decision Transformer (FSDT), an offline RL framework where the transformer model is partitioned between MEC servers and the cloud. Agent-specific components (e.g., MEC-based embedding and prediction layers) enable local adaptability, while shared global layers in the cloud facilitate cooperative training across MEC servers. Experimental results demonstrate that FSDT enhances QoE for up to 10% in heterogeneous environments compared to baselines, while offloadingnearly 98% of the transformer model parameters to the cloud, thereby reducing the computational burden on MEC servers.

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GenAI-enabled Residual Motion Estimation for Energy-Efficient Semantic Video Communication

Semantic communication addresses the limitations of the Shannon paradigm by focusing on transmitting meaning rather than exact representations, thereby reducing unnecessary resource consumption. This is particularly beneficial for video, which dominates network traffic and demands high bandwidth and power, making semantic approaches ideal for conserving resources while maintaining quality. In this paper, we propose a Predictability-aware and Entropy-adaptive Neural Motion Estimation (PENME) method to address challenges related to high latency, high bitrate, and power consumption in video transmission. PENME makes per-frame decisions to select a residual motion extraction model, convolutional neural network, vision transformer, or optical flow, using a five-step policy based on motion strength, global motion consistency, peak sharpness, heterogeneity, and residual error. The residual motions are then transmitted to the receiver, where the frames are reconstructed via motion-compensated updates. Next, a selective diffusion-based refinement, the Latent Consistency Model (LCM-4), is applied on frames that trigger refinement due to low predictability or large residuals, while predictable frames skip refinement. PENME also allocates radio resource blocks with awareness of residual motion and channel state, reducing power consumption and bandwidth usage while maintaining high semantic similarity. Our simulation results on the Vimeo90K dataset demonstrate that the proposed PENME method handles various types of video, outperforming traditional communication, hybrid, and adaptive bitrate semantic communication techniques, achieving 40% lower latency, 90% less transmitted data, and 35% higher throughput. For semantic communication metrics, PENME improves PSNR by about 40%, increases MS-SSIM by roughly 19%, and reduces LPIPS by nearly 35%, compared with the baseline methods.

cs.NI

LLM-Enabled Data Transmission in End-to-End Semantic Communication

Emerging services such as augmented reality (AR) and virtual reality (VR) have increased the volume of data transmitted in wireless communication systems, revealing the limitations of traditional Shannon theory. To address these limitations, semantic communication has been proposed as a solution that prioritizes the meaning of messages over the exact transmission of bits. This paper explores semantic communication for text data transmission in end-to-end (E2E) systems through a novel approach called KG-LLM semantic communication, which integrates knowledge graph (KG) extraction and large language model (LLM) coding. In this method, the transmitter first utilizes a KG to extract key entities and relationships from sentences. The extracted information is then encoded using an LLM to obtain the semantic meaning. On the receiver side, messages are decoded using another LLM, while a bidirectional encoder representations from transformers (i.e., BERT) model further refines the reconstructed sentences for improved semantic similarity. The KG-LLM semantic communication method reduces the transmitted text data volume by 30% through KG-based compression and achieves 84\% semantic similarity between the original and received messages. This demonstrates the KG-LLM methods efficiency and robustness in semantic communication systems, outperforming the deep learning-based semantic communication model (DeepSC), which achieves only 63%.

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Prioritized Value-Decomposition Network for Explainable AI-Enabled Network Slicing

Network slicing aims to enhance flexibility and efficiency in next-generation wireless networks by allocating the right resources to meet the diverse requirements of various applications. Managing these slices with machine learning (ML) algorithms has emerged as a promising approach however explainability has been a challenge. To this end, several Explainable Artificial Intelligence (XAI) frameworks have been proposed to address the opacity in decision-making in many ML methods. In this paper, we propose a Prioritized Value-Decomposition Network (PVDN) as an XAI-driven approach for resource allocation in a multi-agent network slicing system. The PVDN method decomposes the global value function into individual contributions and prioritizes slice outputs, providing an explanation of how resource allocation decisions impact system performance. By incorporating XAI, PVDN offers valuable insights into the decision-making process, enabling network operators to better understand, trust, and optimize slice management strategies. Through simulations, we demonstrate the effectiveness of the PVDN approach with improving the throughput by 67% and 16%, while reducing latency by 35% and 22%, compared to independent and VDN-based resource allocation methods.

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Smart Jamming Attack and Mitigation on Deep Transfer Reinforcement Learning Enabled Resource Allocation for Network Slicing

Network slicing is a pivotal paradigm in wireless networks enabling customized services to users and applications. Yet, intelligent jamming attacks threaten the performance of network slicing. In this paper, we focus on the security aspect of network slicing over a deep transfer reinforcement learning (DTRL) enabled scenario. We first demonstrate how a deep reinforcement learning (DRL)-enabled jamming attack exposes potential risks. In particular, the attacker can intelligently jam resource blocks (RBs) reserved for slices by monitoring transmission signals and perturbing the assigned resources. Then, we propose a DRL-driven mitigation model to mitigate the intelligent attacker. Specifically, the defense mechanism generates interference on unallocated RBs where another antenna is used for transmitting powerful signals. This causes the jammer to consider these RBs as allocated RBs and generate interference for those instead of the allocated RBs. The analysis revealed that the intelligent DRL-enabled jamming attack caused a significant 50% degradation in network throughput and 60% increase in latency in comparison with the no-attack scenario. However, with the implemented mitigation measures, we observed 80% improvement in network throughput and 70% reduction in latency in comparison to the under-attack scenario.

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Self-Play Ensemble Q-learning enabled Resource Allocation for Network Slicing

In 5G networks, network slicing has emerged as a pivotal paradigm to address diverse user demands and service requirements. To meet the requirements, reinforcement learning (RL) algorithms have been utilized widely, but this method has the problem of overestimation and exploration-exploitation trade-offs. To tackle these problems, this paper explores the application of self-play ensemble Q-learning, an extended version of the RL-based technique. Self-play ensemble Q-learning utilizes multiple Q-tables with various exploration-exploitation rates leading to different observations for choosing the most suitable action for each state. Moreover, through self-play, each model endeavors to enhance its performance compared to its previous iterations, boosting system efficiency, and decreasing the effect of overestimation. For performance evaluation, we consider three RL-based algorithms; self-play ensemble Q-learning, double Q-learning, and Q-learning, and compare their performance under different network traffic. Through simulations, we demonstrate the effectiveness of self-play ensemble Q-learning in meeting the diverse demands within 21.92% in latency, 24.22% in throughput, and 23.63\% in packet drop rate in comparison with the baseline methods. Furthermore, we evaluate the robustness of self-play ensemble Q-learning and double Q-learning in situations where one of the Q-tables is affected by a malicious user. Our results depicted that the self-play ensemble Q-learning method is more robust against adversarial users and prevents a noticeable drop in system performance, mitigating the impact of users manipulating policies.

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An Optimal Multi-UAV Deployment Model for UAV-assisted Smart Farming

Next-generation wireless networks will deploy UAVs dynamically as aerial base stations (UAV-BSs) to boost the wireless network coverage in the out of reach areas. To provide an efficient service in stochastic environments, the optimal number of UAV-BSs, their locations, and trajectories must be specified appropriately for different scenarios. Such deployment requires an intelligent decision-making mechanism that can deal with various variables at different times. This paper proposes a multi UAV-BS deployment model for smart farming, formulated as a Multi-Criteria Decision Making (MCDM) method to find the optimal number of UAV-BSs to monitor animals' behavior. This model considers the effect of UAV-BSs' signal interference and path loss changes caused by users' mobility to maximize the system's efficiency. To avoid collision among UAV-BSs, we split the considered area into several clusters, each covered by a UAV-BS. Our simulation results suggest up to 11x higher deployment efficiency than the benchmark clustering algorithm.

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Energy and Service-priority aware Trajectory Design for UAV-BSs using Double Q-Learning

Next-generation mobile networks have proposed the integration of Unmanned Aerial Vehicles (UAVs) as aerial base stations (UAV-BS) to serve ground nodes. Despite having advantages of using UAV-BSs, their dependence on the on-board, limited-capacity battery hinders their service continuity. Shorter trajectories can save flying energy, however, UAV-BSs must also serve nodes based on their service priority since nodes' service requirements are not always the same. In this paper, we present an energy-efficient trajectory optimization for a UAV assisted IoT system in which the UAV-BS considers the IoT nodes' service priorities in making its movement decisions. We solve the trajectory optimization problem using Double Q-Learning algorithm. Simulation results reveal that the Q-Learning based optimized trajectory outperforms a benchmark algorithm, namely Greedily-served algorithm, in terms of reducing the average energy consumption of the UAV-BS as well as the service delay for high priority nodes.

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