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Shen You

Publications and source records attributed to Shen You.

6 recordsLinked to original sources

TileShare: Training-Free Acceleration of Overlapping Tiled ViT Decoding

Fixed-window Vision Transformer (ViT) decoders run at deployment resolution as overlapping tiles: every token in an overlap band is processed by several full decoder instances. In the 2.4B-parameter MiniMax-H3 video decoder, about half of all per-token computation is duplicated. Removing the tiles fails because attention, global tokens and coordinates are bound to them. TileShare keeps each released tile's attention and computes every other operation once per token. The released computation changes at one kind of step only: an overlap token's per-tile results are blended into one shared state with the released weights. Interventions show that this blend costs quality where attention reads the shared states, mainly in the first few layers, which TileShare therefore keeps per tile. Without training, keeping six layers per tile decodes 1.38-1.51x faster than batched and compiled tiling on two GPU types (up to 1.96x with FP8) and is equivalent to the released decoder in PSNR, LPIPS and DISTS on DAVIS videos. On unseen UVG videos with the setting frozen beforehand, it matches PSNR and DISTS and improves LPIPS. TileShare carries over to two further decoders and is again confirmed on unseen data. It is equivalent in PSNR and DISTS on MAGI-1. On the ViTok-v2 image autoencoder at 2K-4K, it matches overlapping tiling in PSNR, improves LPIPS and DISTS and decodes 1.5-1.8x faster. How many layers stay per tile is measured once per model (for decoders, without labels); we report it for 14 decoders and encoders. Optionally, two GPU-hours of self-distillation let MiniMax-H3 share every layer without a loss in PSNR, and a coordinate field trained while the network stays frozen brings fully shared CLIP-based open-vocabulary segmentation to parity with sliding windows on seven benchmarks.

cs.CV↗

EnvCraft: Synthesizing Executable Environments in Agentic RL for Claw-like Agent

The paradigm of LLMs has rapidly shifted from passive language interfaces to autonomous Claw-like agents that execute long-horizon tasks across stateful workspaces. While Agentic Reinforcement Learning (Agentic RL) provides a promising path to optimize these agents, its scaling is heavily bottlenecked by the severe scarcity of interactive training environments. Existing synthetic environments are strictly limited to tool-calling endpoints, rendering them insufficient for accommodating the end-to-end real-world demands of claw-like agents. To bridge this gap, we introduce EnvCraft, an automated framework for synthesizing executable environments and scalable training data. Specifically, EnvCraft employs an environment synthesis engine to build sandbox-isolated workspaces, alongside a topology-aware data generation engine to produce coherent task trajectories. Overall, we synthesize 139 interactive environments comprising approximately 20K complex tasks for Agentic RL training. Experiments on Qwen3/3.5 models (8B-32B) show that our method yields gains of up to +11.9% on Claw-style benchmarks and +8.0% on general tool-use benchmarks, with concurrent reductions in inference token cost. The results confirm that synthesized executable environments provide robust and generalizable learning signals for training.

cs.AI↗

SyncPlan: Long-Horizon LLM Coordination with Explicit Synchronization and Adaptive Correction

LLM-based multi-agent coordination faces a fundamental trade-off between efficiency and adaptivity in dynamic environments. Existing approaches typically rely on repeated LLM invocations or multi-round communication to adapt decisions during execution, introducing substantial latency and making coordination vulnerable to asynchronous progress and environmental changes. Conversely, one-shot planning reduces coordination overhead but produces open-loop plans that can quickly become stale or fail when actions depend on other agents and the environment. We introduce SyncPlan, a plan-execute-correct framework for long-horizon coordination through explicit synchronization and adaptive correction. Given the state and team-level task, a centralized LLM coordinator generates per-agent action chains in a single planning call. During execution, explicit wait primitives and deadlock detection enforce inter-agent and agent-environment dependencies, while a lightweight Plan Staleness Detector continuously assesses the remaining plan and triggers replanning when environmental changes invalidate its assumptions. We further optimize the coordinator through SFT and planning-oriented RL with dense task progress and outcome-level execution feedback. Experiments on the public Overcooked benchmark and the complex Honor of Kings environment show that SyncPlan achieves state-of-the-art task success rates while using less than 0.05% of the wall-clock runtime compared with existing LLM-based coordinators. Code and datasets will be made publicly available.

cs.RO↗

Physically Real-time Infrared Attack against Optical Flow Estimation Networks

With the promising performance of deep neural networks on image-based tasks, different real-world applications such as autonomous driving and motion detection have become increasingly mature and relevant to human lives. In particular, Optical Flow Estimation Networks (OFENs), as upstream models, play a critical role in different domains. Its outputs are heavily assumed and adopted for different downstream tasks, and it is essential to test its robustness to prevent safety accidents. We present an approach for real-time attacks on OFENs in the physical world, leveraging infrared lights for their stealthiness. By generating a large number of Adversarial Examples in advance, our approach computes AEs in real time and dynamically displays them, which allows our method to facilitate precise and targeted attacks without modifying the victim system. Unlike previous digital-to-physical attack techniques, our method directly attacks victim models within the physical world, thereby overcoming the limitations associated with the ineffectiveness of AEs. Experimental results demonstrate the efficacy of our approach in compromising OFENs across diverse lighting conditions, varying object motion velocities, and different object placements, ultimately impairing the network's ability to accurately estimate optical flow.

cs.CV↗

The Tool-Overuse Illusion: Why Does LLM Prefer External Tools over Internal Knowledge?

Equipping LLMs with external tools effectively addresses internal reasoning limitations. However, it introduces a critical yet under-explored phenomenon: tool overuse, the unnecessary tool-use during reasoning. In this paper, we first reveal this phenomenon is pervasive across diverse LLMs. We then experimentally elucidate its underlying mechanisms through two key lenses: (1) First, by analyzing tool-use behavior across different internal knowledge availability regions, we identify a \textit{knowledge epistemic illusion}: models misjudge internal knowledge boundaries and fail to accurately perceive their actual knowledge availability. To mitigate this, we propose a knowledge-aware epistemic boundary alignment strategy based on direct preference optimization, which reduces tool usage in by 82.8\% while yielding an accuracy improvement. (2) Second, we establish a causal link between reward structures and tool-use behavior by visualizing the tool-augmented training process. It reveals that \textit{outcome-only rewards} inadvertently encourage tool overuse by rewarding only final correctness, regardless of tool efficiency. To verify this, we balance reward signals during training rather than relying on outcome-only rewards, cutting unnecessary tool calls by 66.7\% (7B) and 60.7\% (32B) without sacrificing accuracy. Finally, we provide theoretical justification in this two lenses to understand tool overuse.

cs.AI↗

VEAttack: Downstream-agnostic Vision Encoder Attack against Large Vision Language Models

Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities in multimodal understanding and generation, yet their vulnerability to adversarial attacks raises significant robustness concerns. While existing effective attacks always focus on task-specific white-box settings, these approaches are limited in the context of LVLMs, which are designed for diverse downstream tasks and require expensive full-model gradient computations. Motivated by the pivotal role and wide adoption of the vision encoder in LVLMs, we propose a simple yet effective Vision Encoder Attack (VEAttack), which targets the vision encoder of LVLMs only. Specifically, we propose to generate adversarial examples by minimizing the cosine similarity between the clean and perturbed visual features, without accessing the following large language models, task information, and labels. It significantly reduces the computational overhead while eliminating the task and label dependence of traditional white-box attacks in LVLMs. To make this simple attack effective, we propose to perturb images by optimizing image tokens instead of the classification token. We provide both empirical and theoretical evidence that VEAttack can easily generalize to various tasks. VEAttack has achieved a performance degradation of 94.5% on image caption task and 75.7% on visual question answering task. We also reveal some key observations to provide insights into LVLM attack/defense: 1) hidden layer variations of LLM, 2) token attention differential, 3) Möbius band in transfer attack, 4) low sensitivity to attack steps. The code is available at https://github.com/hefeimei06/VEAttack-LVLM.

cs.CV↗