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Shengbo Cai

Publications and source records attributed to Shengbo Cai.

8 recordsLinked to original sources

AURAL: Adaptive Latent Reasoning with Joint Chunk for Speech Language Models

Model intelligence and fast response jointly shape the quality of interaction with speech language models, yet remain difficult to achieve together. Explicit chain-of-thought (CoT) improves reasoning and audio understanding, but generating intermediate reasoning tokens delays responses. Describing fine-grained acoustic cues further lengthens CoT and increases latency. Latent reasoning can reduce this overhead, yet existing methods often trail CoT and remain limited by single-path supervision and reasoning budgets that do not adapt to problem difficulty. We introduce AURAL, which models a distribution over multiple plausible reasoning continuations in latent space and jointly predicts chunks of future states to reduce sequential forward passes and reasoning latency. To provide initial supervision for latent reasoning, we construct AuralReason-683K: 683K bilingual speech utterances (about 1,000 hours) with concise CoT for emotion recognition, empathetic dialogue, and general reasoning. AURAL-RL then explores beyond these traces, rewarding concise reasoning that yields high-quality answers and adapting reasoning effort to each problem. Across two backbones, AURAL-RL achieves performance comparable to CoT-RL, with larger gains over the respective supervised checkpoints on most metrics. Analysis further shows that harder questions elicit more latent reasoning steps. On Qwen2.5-Omni, it reduces time to the first answer token by 11.8x, from 1.22 to 0.10 s, versus 0.05 s for direct answering.

cs.CL↗

Jarvis: Coordination Deserves a Brain of Its Own in Agentic Interactive Models

Interactive models increasingly hand complex reasoning and tool use to a slow brain in the background, leaving a realtime front model free to sustain full-duplex dialogue. Yet the user may refine, cancel or replace a request while its task runs, so a plan or result that made sense a moment ago goes stale. Each new utterance must therefore be read against the work in flight, but the front model follows only the conversation and the back end sees only its own task. Coordination deserves a brain of its own, one that sees both. We introduce Jarvis, a coordination harness where models judge and code enforces. Its typed decision model, JEV, reads each turn against the live tasks and picks among operations built from a versioned task record. Code checks every choice against the current state before applying it, so no decision can act on a task version the user has replaced. Jarvis also rechecks plans before they execute and results before they are spoken, and counts an answer as delivered only once the user has heard it in full. We build two instances of this design. Jarvis-Audio runs unchanged on three full-duplex speech models. Jarvis-Omni adds vision and rechecks the evidence behind an answer before and during playback, since a scene can change while nobody speaks. With the front model and back end held fixed, replacing Qwen Audio Agent with Jarvis raises tau-Voice task success more than sixfold, from 29 to 192 of 278 tasks, and the gains hold on every benchmark and front model. Against published systems, Jarvis-Audio reaches 69% Pass1 on Full-Duplex-Bench v3 with an open 9B front model, versus 60% for GPT-Realtime. These results suggest that how the two brains are coordinated matters as much as how strong they are.

cs.SD↗

UniAE-MoE: A Unified Audio Encoder via Mixture of Experts

Large Audio Language Models (LALMs) rely on effective audio encoders for multi-task performance. We introduce UniAE-MoE, a unified audio encoder designed to model cross-domain audio representations and achieve outstanding downstream understanding performance via a Mixture-of-Experts (MoE) architecture. Specifically, we explore mainstream audio encoders and integrate those from Qwen2-Audio and Audio-Flamingo 3, which demonstrate superior downstream capabilities. To facilitate effective model fusion, we improve our encoder using SwiGLU with shared experts to decouple encoder networks, and we further introduce a two-stage instruction-tuning strategy to better adapt the model to diverse downstream tasks. Moreover, we propose the task-specific data scaling (TSDS) technique to enhance UniAE-MoE's understanding capabilities. On the XARES-LLM benchmark, UniAE-MoE attains a score of 0.802, achieving state-of-the-art performance. It also delivers top-tier performance in the official Interspeech 2026 Audio Encoder Capability Challenge, further demonstrating robust generalization across diverse audio tasks. Together, these results validate the effectiveness of UniAE-MoE for unified audio understanding across speech, music, and general audio domains.

cs.SD↗

Thinking in Depth, Speaking Directly: Recurrent Latent Reasoning for Paralinguistically Grounded Spoken Dialogue

Empathetic spoken dialogue requires models to use both what is said and how it is said to decide how to respond. Explicit CoT can improve paralinguistic perception and make acoustic cues more explicit in replies, yet does not ensure their effective use in response planning. We call this mismatch the perception-reasoning gap. In addition, CoT may not fully capture acoustic cues in words, and generating it adds inference latency. To address these limitations, we introduce LoopSLM, which builds on looped Transformers for latent reasoning, reusing a decoder block to refine hidden states with acoustic grounding at every pass. Its two-stage training further narrows the perception-reasoning gap by separating learning to reason from learning to respond, enabling direct inference without CoT. On EchoMind, LoopSLM improves paralinguistic understanding, reasoning, and reply quality over Qwen2.5-Omni-7B. Against the CoT-SFT baseline, LoopSLM gains over 20 points in reasoning accuracy while generating 64.5% fewer tokens at half the latency. It also outperforms Qwen3-Omni-Thinking on most empathetic reply metrics with 34x lower latency. Despite training only on dialogue data, LoopSLM improves accuracy on general audio benchmarks.

cs.CL↗

EvoAudio: Recursive Self-Improvement for Audio Understanding

Audio language models understand what is said far better than how it sounds. Closing this gap takes more than data. Detailed acoustic annotation is costly, labels from stronger models inherit their errors and limits, and fixed data cannot adapt as the learner improves. We therefore propose EvoAudio, a recursive self-improvement system for audio understanding. To our knowledge, it is the first to evolve the model, waveforms, questions, and difficulty in one closed loop. EvoAudio uses the current model's performance to set the focus and difficulty of the next training data. A library of audio tools then constructs questions whose answers follow from how the audio was made, providing verifiable supervision without new human annotation. Reinforcement learning updates the model, and validation decides whether it enters the next evolution round. Across 13 rounds, EvoAudio improves five models with different audio encoders and language backbones on MMSU, MMAU-Pro, and MMAR. It achieves the highest average for every backbone, raising overall performance by up to 6.3 points. The improvement unfolds over successive rounds, with each stronger model starting the next round.

cs.SD↗

ParaBridge: Bridging Paralinguistic Perception and Dialogue Behavior in Speech Language Models

Speech carries more information than just words: a child's voice, a fearful tone, or a noisy background should all lead a sufficiently competent spoken-dialogue assistant to different replies. Current Speech Language Models (SLMs) can recognize such paralinguistic cues but often ignore them in open-ended dialogue. We observe that a simple paralinguistic instruction scaffold at the inference stage narrows this perception-behavior gap, suggesting that the relevant cues are already latent in the model. Such scaffolds, however, remain brittle under multi-turn context and competing instructions. Therefore, we propose \textbf{ParaBridge}, an on-policy self-distillation method that turns a brittle inference-time scaffold into stable model behavior. During training, the scaffold serves only as a temporary privileged view; the scaffold-free model rolls out its own response, while the scaffolded view supplies dense, full-vocabulary next-token targets along its trajectory. This supervision teaches when non-lexical cues should affect the reply without the need for curated dialogues, human labels, or external reward models. On Qwen3-Omni-thinking, ParaBridge raises scaffold-free VoxSafeBench SAR from $14.6\%$ to $40.3\%$ and improves EchoMind average rating from $3.27$ to $3.92$. It also preserves general ability, with MMAU-Pro, VoiceBench, and GPQA all within $0.4$ points of the original model. Beyond the training distribution, ParaBridge generalizes to unseen paralinguistic cues, transfers from safety-oriented training to empathy-oriented dialogue, and works on a different SLM backbone.

cs.CL↗

WebFactory: Automated Compression of Foundational Language Intelligence into Grounded Web Agents

Current paradigms for training GUI agents are fundamentally limited by a reliance on either unsafe, non-reproducible live web interactions or costly, scarce human-crafted data and environments. We argue this focus on data volume overlooks a more critical factor: the efficiency of compressing a large language model's (LLM) latent knowledge into actionable agent behavior. We introduce WebFactory, a novel, fully automated closed-loop reinforcement learning pipeline for GUI agents, systematically compressing LLM-encoded internet intelligence into efficient, grounded actions. Our pipeline features a process of scalable environment synthesis, knowledge-aware task generation, LLM-powered trajectory collection, decomposed reward RL training, and systematic agent evaluation. Remarkably, our agent demonstrates exceptional data efficiency and generalization. Trained on synthetic data from only 10 websites within WebFactory, it achieves performance comparable to GUI agents trained on the same amount of human-annotated data from a much larger set of environments. This superior performance is consistent across our internal offline and online transfer benchmarks, where our agent also significantly outperforms the base foundation model. We further provide critical insights into the "embodiment potential" of different LLM foundations, offering a new axis for model evaluation. This work presents a scalable and cost-effective paradigm for transforming passive internet knowledge into active, grounded intelligence, marking a critical step towards general-purpose interactive agents.

cs.AI↗

UniSRCodec: Unified and Low-Bitrate Single Codebook Codec with Sub-Band Reconstruction

Neural Audio Codecs (NACs) can reduce transmission overhead by performing compact compression and reconstruction, which also aim to bridge the gap between continuous and discrete signals. Existing NACs can be divided into two categories: multi-codebook and single-codebook codecs. Multi-codebook codecs face challenges such as structural complexity and difficulty in adapting to downstream tasks, while single-codebook codecs, though structurally simpler, suffer from low-fidelity, ineffective modeling of unified audio, and an inability to support modeling of high-frequency audio. We propose the UniSRCodec, a single-codebook codec capable of supporting high sampling rate, low-bandwidth, high fidelity, and unified. We analyze the inefficiency of waveform-based compression and introduce the time and frequency compression method using the Mel-spectrogram, and cooperate with a Vocoder to recover the phase information of the original audio. Moreover, we propose a sub-band reconstruction technique to achieve high-quality compression across both low and high frequency bands. Subjective and objective experimental results demonstrate that UniSRCodec achieves state-of-the-art (SOTA) performance among cross-domain single-codebook codecs with only a token rate of 40, and its reconstruction quality is comparable to that of certain multi-codebook methods. Our demo page is available at https://wxzyd123.github.io/unisrcodec.

cs.SD↗