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Shengchu Zhao

Publications and source records attributed to Shengchu Zhao.

5 recordsLinked to original sources

HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution

Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. Inscriptions, brand marks, and repeated structures are frequently distorted or lost, despite being critical to object identity. We present Hi3D 3.0, an image-to-3D generation system targeting object-specific fidelity, with Twinkle3D as its geometry model for generating watertight triangle meshes at $2048^{3}$ resolution. Twinkle3D advances high-fidelity geometry generation along four dimensions. First, while O-Voxel/FaithC offers high representational precision, it often suffers from poor surface quality and non-watertight geometry. We address both issues while retaining its $2048^{3}$-level precision. Second, we scale diffusion generation to sequences of up to 300K geometric tokens through a redesigned DiT architecture and large-scale distributed training optimizations, reducing training time per step from approximately ten minutes to ten seconds. Third, subsequent refinement cannot fully compensate for errors introduced during initial generation; we therefore strengthen both global shape and local detail in the initial generation stage, and the resulting single-stage model surpasses prior two-stage pipelines with $512^{3}$ refinement. Finally, we introduce a fine-grained image-3D cross-modal interaction mechanism that strengthens correspondence between visual evidence and geometric tokens, improving the recovery of object-specific structures. We evaluate geometric fidelity using alignment metrics derived from silhouettes and normal fields. Hi3D 3.0 outperforms four commercial systems across all reported metrics, recovering 82.1% of inscribed characters at 98.2% precision, compared with 21.7% recall for the strongest competitor.

cs.CV↗

Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation

Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalignment between geometry and texture. To address these limitations, we propose Hitem3D 2.0, a multi-view guided native 3D texture generation framework that enhances texture quality through the integration of 2D multi-view generation priors and native 3D texture representations. Hitem3D 2.0 comprises two key components: a multi-view synthesis framework and a native 3D texture generation model. The multi-view generation is built upon a pre-trained image editing backbone and incorporates plug-and-play modules that explicitly promote geometric alignment, cross-view consistency, and illumination uniformity, thereby enabling the synthesis of high-fidelity multi-view images. Conditioned on the generated views and 3D geometry, the native 3D texture generation model projects multi-view textures onto 3D surfaces while plausibly completing textures in unseen regions. Through the integration of multi-view consistency constraints with native 3D texture modeling, Hitem3D 2.0 significantly improves texture completeness, cross-view coherence, and geometric alignment. Experimental results demonstrate that Hitem3D 2.0 outperforms existing methods in terms of texture detail, fidelity, consistency, coherence, and alignment.

cs.CV↗

EI-Part: Explode for Completion and Implode for Refinement

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant challenge. Previous part-based generation methods often struggle to produce well-constructed parts, exhibiting poor structural coherence, geometric implausibility, inaccuracy, or inefficiency. To address these challenges, we introduce EI-Part, a novel framework specifically designed to generate high-quality 3D shapes with components, characterized by strong structural coherence, geometric plausibility, geometric fidelity, and generation efficiency. We propose utilizing distinct representations at different stages: an Explode state for part completion and an Implode state for geometry refinement. This strategy fully leverages spatial resolution, enabling flexible part completion and fine geometric detail generation. To maintain structural coherence between parts, a self-attention mechanism is incorporated in both exploded and imploded states, facilitating effective information perception and feature fusion among components during generation. Extensive experiments on multiple benchmarks demonstrate that EI-Part efficiently produces semantically meaningful and structurally coherent parts with fine-grained geometric details, achieving state-of-the-art performance in part-level 3D generation. Project page: https://cvhadessun.github.io/EI-Part/

cs.CV↗

Aggregated Structural Representation with Large Language Models for Human-Centric Layout Generation

Time consumption and the complexity of manual layout design make automated layout generation a critical task, especially for multiple applications across different mobile devices. Existing graph-based layout generation approaches suffer from limited generative capability, often resulting in unreasonable and incompatible outputs. Meanwhile, vision based generative models tend to overlook the original structural information, leading to component intersections and overlaps. To address these challenges, we propose an Aggregation Structural Representation (ASR) module that integrates graph networks with large language models (LLMs) to preserve structural information while enhancing generative capability. This novel pipeline utilizes graph features as hierarchical prior knowledge, replacing the traditional Vision Transformer (ViT) module in multimodal large language models (MLLM) to predict full layout information for the first time. Moreover, the intermediate graph matrix used as input for the LLM is human editable, enabling progressive, human centric design generation. A comprehensive evaluation on the RICO dataset demonstrates the strong performance of ASR, both quantitatively using mean Intersection over Union (mIoU), and qualitatively through a crowdsourced user study. Additionally, sampling on relational features ensures diverse layout generation, further enhancing the adaptability and creativity of the proposed approach.

cs.CV↗

MP-GUI: Modality Perception with MLLMs for GUI Understanding

Graphical user interface (GUI) has become integral to modern society, making it crucial to be understood for human-centric systems. However, unlike natural images or documents, GUIs comprise artificially designed graphical elements arranged to convey specific semantic meanings. Current multi-modal large language models (MLLMs) already proficient in processing graphical and textual components suffer from hurdles in GUI understanding due to the lack of explicit spatial structure modeling. Moreover, obtaining high-quality spatial structure data is challenging due to privacy issues and noisy environments. To address these challenges, we present MP-GUI, a specially designed MLLM for GUI understanding. MP-GUI features three precisely specialized perceivers to extract graphical, textual, and spatial modalities from the screen as GUI-tailored visual clues, with spatial structure refinement strategy and adaptively combined via a fusion gate to meet the specific preferences of different GUI understanding tasks. To cope with the scarcity of training data, we also introduce a pipeline for automatically data collecting. Extensive experiments demonstrate that MP-GUI achieves impressive results on various GUI understanding tasks with limited data.

cs.CV↗