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Shengjie Wang

Publications and source records attributed to Shengjie Wang.

At least 37 records · Page 2Linked to original sources

WebRenderBench: Enhancing Web Interface Generation through Layout-Style Consistency and Reinforcement Learning

Automating the conversion of UI images into web code is a critical task for front-end development and rapid prototyping. Advances in multimodal large language models (MLLMs) have made WebUI-to-Code increasingly feasible, yet existing benchmarks remain limited in data diversity and evaluation reliability. To address these issues, we present WebRenderBench, a large-scale benchmark of 45.1k webpages collected from real-world portal sites, offering greater diversity, complexity, and realism than prior benchmarks. We further propose a novel evaluation metric that measures layout and style consistency from the final rendered pages. Unlike vision-based methods that rely on costly LLM reasoning or structure-based comparisons vulnerable to noise and asymmetry, our approach enables more efficient, objective, and reliable UI quality assessment. Finally, we introduce the Automated Layout and Style Inspection Agent (ALISA), which integrates this metric into reinforcement learning as a reward signal to enhance training on crawled asymmetric webpages. Experiments show that ALISA significantly boosts generation performance, achieving state-of-the-art results across multiple metrics.

cs.AI↗

Submodular Context Partitioning and Compression for In-Context Learning

In-context learning (ICL) enables efficient few-shot learning in large language models (LLMs) without training, but suffers from the quadratic input complexity of transformers, limiting the maximum number of exemplars. While various efficient ICL approaches partition the context into blocks to process (e.g., ensembling, compression, cross-attention), they often ignore the information redundancy or under-representation caused by different partition strategies, leading to suboptimal performance. To tackle this problem, we propose Sub-CP, a block-aware context selection framework that leverages submodular objectives to control block diversity. Sub-CP supports a flexible spectrum of selection strategies, allowing each block to range from globally diverse to locally coherent. This allows fine-grained control over semantic structure while enabling precomputation. Extensive experiments across diverse tasks on multiple datasets show that Sub-CP consistently improves performance across model scales.

cs.CL↗

HilbertA: Hilbert Attention for Image Generation with Diffusion Models

Designing sparse attention for diffusion transformers requires reconciling two-dimensional spatial locality with GPU efficiency, a trade-off that current methods struggle to achieve. Existing approaches enforce two-dimensional spatial locality but often incur uncoalesced memory access. We present HilbertA, a 2D-aware and GPU-efficient sparse attention mechanism. HilbertA reorders image tokens along Hilbert curves to achieve a contiguous memory layout while preserving spatial neighborhoods, and employs a sliding schedule across layers to enable long-range information propagation without repeated or uncoalesced memory access. To further enhance cross-tile communication and positional awareness, HilbertA introduces a small central shared region. Implemented in Triton, HilbertA delivers comparable image quality with significant acceleration over prior methods on Flux.1-dev, demonstrating the feasibility of hardware-aligned two-dimensional sparse attention for high-resolution image generation. HilbertA delivers attention speedups of $2.3\times$ when generating $1024\times 1024$ images, and up to $4.17\times$ at $2048\times 2048$, while achieving image quality comparable to or surpassing baselines.

cs.AI↗

Do You Need Proprioceptive States in Visuomotor Policies?

Imitation-learning-based visuomotor policies have been widely used in robot manipulation, where both visual observations and proprioceptive states are typically adopted together for precise control. However, in this study, we find that this common practice makes the policy overly reliant on the proprioceptive state input, which causes overfitting to the training trajectories and results in poor spatial generalization. On the contrary, we propose the State-free Policy, removing the proprioceptive state input and predicting actions only conditioned on visual observations. The State-free Policy is built in the relative end-effector action space, and should ensure the full task-relevant visual observations, here provided by dual wide-angle wrist cameras. Empirical results demonstrate that the State-free policy achieves significantly stronger spatial generalization than the state-based policy: in real-world tasks such as pick-and-place, challenging shirt-folding, and complex whole-body manipulation, spanning multiple robot embodiments, the average success rate improves from 0% to 85% in height generalization and from 6% to 64% in horizontal generalization. Furthermore, they also show advantages in data efficiency and cross-embodiment adaptation, enhancing their practicality for real-world deployment. Discover more by visiting: https://statefreepolicy.github.io.

cs.RO↗

MotionTrans: Human VR Data Enable Motion-Level Learning for Robotic Manipulation Policies

Scaling real robot data is a key bottleneck in imitation learning, leading to the use of auxiliary data for policy training. While other aspects of robotic manipulation such as image or language understanding may be learned from internet-based datasets, acquiring motion knowledge remains challenging. Human data, with its rich diversity of manipulation behaviors, offers a valuable resource for this purpose. While previous works show that using human data can bring benefits, such as improving robustness and training efficiency, it remains unclear whether it can realize its greatest advantage: enabling robot policies to directly learn new motions for task completion. In this paper, we systematically explore this potential through multi-task human-robot cotraining. We introduce MotionTrans, a framework that includes a data collection system, a human data transformation pipeline, and a weighted cotraining strategy. By cotraining 30 human-robot tasks simultaneously, we direcly transfer motions of 13 tasks from human data to deployable end-to-end robot policies. Notably, 9 tasks achieve non-trivial success rates in zero-shot manner. MotionTrans also significantly enhances pretraining-finetuning performance (+40% success rate). Through ablation study, we also identify key factors for successful motion learning: cotraining with robot data and broad task-related motion coverage. These findings unlock the potential of motion-level learning from human data, offering insights into its effective use for training robotic manipulation policies. All data, code, and model weights are open-sourced https://motiontrans.github.io/.

cs.RO↗

Reveal and Release: Iterative LLM Unlearning with Self-generated Data

Large language model (LLM) unlearning has demonstrated effectiveness in removing the influence of undesirable data (also known as forget data). Existing approaches typically assume full access to the forget dataset, overlooking two key challenges: (1) Forget data is often privacy-sensitive, rare, or legally regulated, making it expensive or impractical to obtain (2) The distribution of available forget data may not align with how that information is represented within the model. To address these limitations, we propose a ``Reveal-and-Release'' method to unlearn with self-generated data, where we prompt the model to reveal what it knows using optimized instructions. To fully utilize the self-generated forget data, we propose an iterative unlearning framework, where we make incremental adjustments to the model's weight space with parameter-efficient modules trained on the forget data. Experimental results demonstrate that our method balances the tradeoff between forget quality and utility preservation.

cs.CL↗

SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation

Real-world tasks such as garment manipulation and table rearrangement demand robots to perform generalizable, highly precise, and long-horizon actions. Although imitation learning has proven to be an effective approach for teaching robots new skills, large amounts of expert demonstration data are still indispensible for these complex tasks, resulting in high sample complexity and costly data collection. To address this, we propose Semantic Keypoint Imitation Learning (SKIL), a framework which automatically obtains semantic keypoints with the help of vision foundation models, and forms the descriptor of semantic keypoints that enables efficient imitation learning of complex robotic tasks with significantly lower sample complexity. In real-world experiments, SKIL doubles the performance of baseline methods in tasks such as picking a cup or mouse, while demonstrating exceptional robustness to variations in objects, environmental changes, and distractors. For long-horizon tasks like hanging a towel on a rack where previous methods fail completely, SKIL achieves a mean success rate of 70\% with as few as 30 demonstrations. Furthermore, SKIL naturally supports cross-embodiment learning due to its semantic keypoints abstraction. Our experiments demonstrate that even human videos bring considerable improvement to the learning performance. All these results demonstrate the great success of SKIL in achieving data-efficient generalizable robotic learning. Visualizations and code are available at: https://skil-robotics.github.io/SKIL-robotics/.

cs.RO↗

Inter-Passage Verification for Multi-evidence Multi-answer QA

Multi-answer question answering (QA), where questions can have many valid answers, presents a significant challenge for existing retrieval-augmented generation-based QA systems, as these systems struggle to retrieve and then synthesize a large number of evidence passages. To tackle these challenges, we propose a new multi-answer QA framework -- Retrieval-augmented Independent Reading with Inter-passage Verification (RI$^2$VER). Our framework retrieves a large set of passages and processes each passage individually to generate an initial high-recall but noisy answer set. Then we propose a new inter-passage verification pipeline that validates every candidate answer through (1) Verification Question Generation, (2) Gathering Additional Evidence, and (3) Verification with inter-passage synthesis. Evaluations on the QAMPARI and RoMQA datasets demonstrate that our framework significantly outperforms existing baselines across various model sizes, achieving an average F1 score improvement of 11.17%. Further analysis validates that our inter-passage verification pipeline enables our framework to be particularly beneficial for questions requiring multi-evidence synthesis.

cs.CL↗

Navi2Gaze: Leveraging Foundation Models for Navigation and Target Gazing

Task-aware navigation continues to be a challenging area of research, especially in scenarios involving open vocabulary. Previous studies primarily focus on finding suitable locations for task completion, often overlooking the importance of the robot's pose. However, the robot's orientation is crucial for successfully completing tasks because of how objects are arranged (e.g., to open a refrigerator door). Humans intuitively navigate to objects with the right orientation using semantics and common sense. For instance, when opening a refrigerator, we naturally stand in front of it rather than to the side. Recent advances suggest that Vision-Language Models (VLMs) can provide robots with similar common sense. Therefore, we develop a VLM-driven method called Navigation-to-Gaze (Navi2Gaze) for efficient navigation and object gazing based on task descriptions. This method uses the VLM to score and select the best pose from numerous candidates automatically. In evaluations on multiple photorealistic simulation benchmarks, Navi2Gaze significantly outperforms existing approaches by precisely determining the optimal orientation relative to target objects, resulting in a 68.8% reduction in Distance to Goal (DTG). Real-world video demonstrations can be found on the supplementary website

cs.RO↗

EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data

Sample efficiency remains a crucial challenge in applying Reinforcement Learning (RL) to real-world tasks. While recent algorithms have made significant strides in improving sample efficiency, none have achieved consistently superior performance across diverse domains. In this paper, we introduce EfficientZero V2, a general framework designed for sample-efficient RL algorithms. We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs. With a series of improvements we propose, EfficientZero V2 outperforms the current state-of-the-art (SOTA) by a significant margin in diverse tasks under the limited data setting. EfficientZero V2 exhibits a notable advancement over the prevailing general algorithm, DreamerV3, achieving superior outcomes in 50 of 66 evaluated tasks across diverse benchmarks, such as Atari 100k, Proprio Control, and Vision Control.

cs.LG↗

Diffusion Cocktail: Mixing Domain-Specific Diffusion Models for Diversified Image Generations

Diffusion models, capable of high-quality image generation, receive unparalleled popularity for their ease of extension. Active users have created a massive collection of domain-specific diffusion models by fine-tuning base models on self-collected datasets. Recent work has focused on improving a single diffusion model by uncovering semantic and visual information encoded in various architecture components. However, those methods overlook the vastly available set of fine-tuned diffusion models and, therefore, miss the opportunity to utilize their combined capacity for novel generation. In this work, we propose Diffusion Cocktail (Ditail), a training-free method that transfers style and content information between multiple diffusion models. This allows us to perform diversified generations using a set of diffusion models, resulting in novel images unobtainable by a single model. Ditail also offers fine-grained control of the generation process, which enables flexible manipulations of styles and contents. With these properties, Ditail excels in numerous applications, including style transfer guided by diffusion models, novel-style image generation, and image manipulation via prompts or collage inputs.

cs.CV↗

DexCatch: Learning to Catch Arbitrary Objects with Dexterous Hands

Achieving human-like dexterous manipulation remains a crucial area of research in robotics. Current research focuses on improving the success rate of pick-and-place tasks. Compared with pick-and-place, throwing-catching behavior has the potential to increase the speed of transporting objects to their destination. However, dynamic dexterous manipulation poses a major challenge for stable control due to a large number of dynamic contacts. In this paper, we propose a Learning-based framework for Throwing-Catching tasks using dexterous hands (LTC). Our method, LTC, achieves a 73\% success rate across 45 scenarios (diverse hand poses and objects), and the learned policies demonstrate strong zero-shot transfer performance on unseen objects. Additionally, in tasks where the object in hand faces sideways, an extremely unstable scenario due to the lack of support from the palm, all baselines fail, while our method still achieves a success rate of over 60\%.

cs.RO↗

A Learning-based Adaptive Compliance Method for Symmetric Bi-manual Manipulation

Symmetric bi-manual manipulation is an essential skill in on-orbit operations due to its potent load capacity. Previous works have applied compliant control to maintain the stability of manipulations. However, traditional methods have viewed motion planning and compliant control as two separate modules, which can lead to conflicts with the simultaneous change of the desired trajectory and impedance parameters in the presence of external forces and disturbances. Additionally, the joint usage of these two modules requires experts to manually adjust parameters. To achieve high efficiency while enhancing adaptability, we propose a novel Learning-based Adaptive Compliance algorithm (LAC) that improves the efficiency and robustness of symmetric bi-manual manipulation. Specifically, the algorithm framework integrates desired trajectory generation and impedance-parameter adjustment under a unified framework to mitigate contradictions and improve efficiency. Second, we introduce a centralized Actor-Critic framework with LSTM networks preprocessing the force states, enhancing the synchronization of bi-manual manipulation. When evaluated in dual-arm peg-in-hole assembly experiments, our method outperforms baseline algorithms in terms of optimality and robustness.

cs.RO↗

Toward Evaluating Robustness of Reinforcement Learning with Adversarial Policy

Reinforcement learning agents are susceptible to evasion attacks during deployment. In single-agent environments, these attacks can occur through imperceptible perturbations injected into the inputs of the victim policy network. In multi-agent environments, an attacker can manipulate an adversarial opponent to influence the victim policy's observations indirectly. While adversarial policies offer a promising technique to craft such attacks, current methods are either sample-inefficient due to poor exploration strategies or require extra surrogate model training under the black-box assumption. To address these challenges, in this paper, we propose Intrinsically Motivated Adversarial Policy (IMAP) for efficient black-box adversarial policy learning in both single- and multi-agent environments. We formulate four types of adversarial intrinsic regularizers -- maximizing the adversarial state coverage, policy coverage, risk, or divergence -- to discover potential vulnerabilities of the victim policy in a principled way. We also present a novel bias-reduction method to balance the extrinsic objective and the adversarial intrinsic regularizers adaptively. Our experiments validate the effectiveness of the four types of adversarial intrinsic regularizers and the bias-reduction method in enhancing black-box adversarial policy learning across a variety of environments. Our IMAP successfully evades two types of defense methods, adversarial training and robust regularizer, decreasing the performance of the state-of-the-art robust WocaR-PPO agents by 34\%-54\% across four single-agent tasks. IMAP also achieves a state-of-the-art attacking success rate of 83.91\% in the multi-agent game YouShallNotPass. Our code is available at \url{https://github.com/x-zheng16/IMAP}.

cs.LG↗

Combining Probabilistic Forecasts of Intermittent Demand

In recent decades, new methods and approaches have been developed for forecasting intermittent demand series. However, the majority of research has focused on point forecasting, with little exploration into probabilistic intermittent demand forecasting. This is despite the fact that probabilistic forecasting is crucial for effective decision-making under uncertainty and inventory management. Additionally, most literature on this topic has focused solely on forecasting performance and has overlooked the inventory implications, which are directly relevant to intermittent demand. To address these gaps, this study aims to construct probabilistic forecasting combinations for intermittent demand while considering both forecasting accuracy and inventory control utility in obtaining combinations and evaluating forecasts. Our empirical findings demonstrate that combinations perform better than individual approaches for forecasting intermittent demand, but there is a trade-off between forecasting and inventory performance.

stat.AP↗

SpaceOctopus: An Octopus-inspired Motion Planning Framework for Multi-arm Space Robot

Space robots have played a critical role in autonomous maintenance and space junk removal. Multi-arm space robots can efficiently complete the target capture and base reorientation tasks due to their flexibility and the collaborative capabilities between the arms. However, the complex coupling properties arising from both the multiple arms and the free-floating base present challenges to the motion planning problems of multi-arm space robots. We observe that the octopus elegantly achieves similar goals when grabbing prey and escaping from danger. Inspired by the distributed control of octopuses' limbs, we develop a multi-level decentralized motion planning framework to manage the movement of different arms of space robots. This motion planning framework integrates naturally with the multi-agent reinforcement learning (MARL) paradigm. The results indicate that our method outperforms the previous method (centralized training). Leveraging the flexibility of the decentralized framework, we reassemble policies trained for different tasks, enabling the space robot to complete trajectory planning tasks while adjusting the base attitude without further learning. Furthermore, our experiments confirm the superior robustness of our method in the face of external disturbances, changing base masses, and even the failure of one arm.

cs.RO↗

CoPa: General Robotic Manipulation through Spatial Constraints of Parts with Foundation Models

Foundation models pre-trained on web-scale data are shown to encapsulate extensive world knowledge beneficial for robotic manipulation in the form of task planning. However, the actual physical implementation of these plans often relies on task-specific learning methods, which require significant data collection and struggle with generalizability. In this work, we introduce Robotic Manipulation through Spatial Constraints of Parts (CoPa), a novel framework that leverages the common sense knowledge embedded within foundation models to generate a sequence of 6-DoF end-effector poses for open-world robotic manipulation. Specifically, we decompose the manipulation process into two phases: task-oriented grasping and task-aware motion planning. In the task-oriented grasping phase, we employ foundation vision-language models (VLMs) to select the object's grasping part through a novel coarse-to-fine grounding mechanism. During the task-aware motion planning phase, VLMs are utilized again to identify the spatial geometry constraints of task-relevant object parts, which are then used to derive post-grasp poses. We also demonstrate how CoPa can be seamlessly integrated with existing robotic planning algorithms to accomplish complex, long-horizon tasks. Our comprehensive real-world experiments show that CoPa possesses a fine-grained physical understanding of scenes, capable of handling open-set instructions and objects with minimal prompt engineering and without additional training. Project page: https://copa-2024.github.io/

cs.RO↗

i-Octree: A Fast, Lightweight, and Dynamic Octree for Proximity Search

Establishing the correspondences between newly acquired points and historically accumulated data (i.e., map) through nearest neighbors search is crucial in numerous robotic applications. However, static tree data structures are inadequate to handle large and dynamically growing maps in real-time. To address this issue, we present the i-Octree, a dynamic octree data structure that supports both fast nearest neighbor search and real-time dynamic updates, such as point insertion, deletion, and on-tree down-sampling. The i-Octree is built upon a leaf-based octree and has two key features: a local spatially continuous storing strategy that allows for fast access to points while minimizing memory usage, and local on-tree updates that significantly reduce computation time compared to existing static or dynamic tree structures. The experiments show that i-Octree outperforms contemporary state-of-the-art approaches by achieving, on average, a 19% reduction in runtime on realworld open datasets.

cs.RO↗