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Shengping Zhang

Publications and source records attributed to Shengping Zhang.

At least 37 records · Page 2Linked to original sources

GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency.

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Autoregressive Queries for Adaptive Tracking with Spatio-TemporalTransformers

The rich spatio-temporal information is crucial to capture the complicated target appearance variations in visual tracking. However, most top-performing tracking algorithms rely on many hand-crafted components for spatio-temporal information aggregation. Consequently, the spatio-temporal information is far away from being fully explored. To alleviate this issue, we propose an adaptive tracker with spatio-temporal transformers (named AQATrack), which adopts simple autoregressive queries to effectively learn spatio-temporal information without many hand-designed components. Firstly, we introduce a set of learnable and autoregressive queries to capture the instantaneous target appearance changes in a sliding window fashion. Then, we design a novel attention mechanism for the interaction of existing queries to generate a new query in current frame. Finally, based on the initial target template and learnt autoregressive queries, a spatio-temporal information fusion module (STM) is designed for spatiotemporal formation aggregation to locate a target object. Benefiting from the STM, we can effectively combine the static appearance and instantaneous changes to guide robust tracking. Extensive experiments show that our method significantly improves the tracker's performance on six popular tracking benchmarks: LaSOT, LaSOText, TrackingNet, GOT-10k, TNL2K, and UAV123.

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End-to-End Human Instance Matting

Human instance matting aims to estimate an alpha matte for each human instance in an image, which is extremely challenging and has rarely been studied so far. Despite some efforts to use instance segmentation to generate a trimap for each instance and apply trimap-based matting methods, the resulting alpha mattes are often inaccurate due to inaccurate segmentation. In addition, this approach is computationally inefficient due to multiple executions of the matting method. To address these problems, this paper proposes a novel End-to-End Human Instance Matting (E2E-HIM) framework for simultaneous multiple instance matting in a more efficient manner. Specifically, a general perception network first extracts image features and decodes instance contexts into latent codes. Then, a united guidance network exploits spatial attention and semantics embedding to generate united semantics guidance, which encodes the locations and semantic correspondences of all instances. Finally, an instance matting network decodes the image features and united semantics guidance to predict all instance-level alpha mattes. In addition, we construct a large-scale human instance matting dataset (HIM-100K) comprising over 100,000 human images with instance alpha matte labels. Experiments on HIM-100K demonstrate the proposed E2E-HIM outperforms the existing methods on human instance matting with 50% lower errors and 5X faster speed (6 instances in a 640X640 image). Experiments on the PPM-100, RWP-636, and P3M datasets demonstrate that E2E-HIM also achieves competitive performance on traditional human matting.

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Dual-Context Aggregation for Universal Image Matting

Natural image matting aims to estimate the alpha matte of the foreground from a given image. Various approaches have been explored to address this problem, such as interactive matting methods that use guidance such as click or trimap, and automatic matting methods tailored to specific objects. However, existing matting methods are designed for specific objects or guidance, neglecting the common requirement of aggregating global and local contexts in image matting. As a result, these methods often encounter challenges in accurately identifying the foreground and generating precise boundaries, which limits their effectiveness in unforeseen scenarios. In this paper, we propose a simple and universal matting framework, named Dual-Context Aggregation Matting (DCAM), which enables robust image matting with arbitrary guidance or without guidance. Specifically, DCAM first adopts a semantic backbone network to extract low-level features and context features from the input image and guidance. Then, we introduce a dual-context aggregation network that incorporates global object aggregators and local appearance aggregators to iteratively refine the extracted context features. By performing both global contour segmentation and local boundary refinement, DCAM exhibits robustness to diverse types of guidance and objects. Finally, we adopt a matting decoder network to fuse the low-level features and the refined context features for alpha matte estimation. Experimental results on five matting datasets demonstrate that the proposed DCAM outperforms state-of-the-art matting methods in both automatic matting and interactive matting tasks, which highlights the strong universality and high performance of DCAM. The source code is available at \url{https://github.com/Windaway/DCAM}.

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Explicit Visual Prompts for Visual Object Tracking

How to effectively exploit spatio-temporal information is crucial to capture target appearance changes in visual tracking. However, most deep learning-based trackers mainly focus on designing a complicated appearance model or template updating strategy, while lacking the exploitation of context between consecutive frames and thus entailing the \textit{when-and-how-to-update} dilemma. To address these issues, we propose a novel explicit visual prompts framework for visual tracking, dubbed \textbf{EVPTrack}. Specifically, we utilize spatio-temporal tokens to propagate information between consecutive frames without focusing on updating templates. As a result, we cannot only alleviate the challenge of \textit{when-to-update}, but also avoid the hyper-parameters associated with updating strategies. Then, we utilize the spatio-temporal tokens to generate explicit visual prompts that facilitate inference in the current frame. The prompts are fed into a transformer encoder together with the image tokens without additional processing. Consequently, the efficiency of our model is improved by avoiding \textit{how-to-update}. In addition, we consider multi-scale information as explicit visual prompts, providing multiscale template features to enhance the EVPTrack's ability to handle target scale changes. Extensive experimental results on six benchmarks (i.e., LaSOT, LaSOT\rm $_{ext}$, GOT-10k, UAV123, TrackingNet, and TNL2K.) validate that our EVPTrack can achieve competitive performance at a real-time speed by effectively exploiting both spatio-temporal and multi-scale information. Code and models are available at https://github.com/GXNU-ZhongLab/EVPTrack.

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ODTrack: Online Dense Temporal Token Learning for Visual Tracking

Online contextual reasoning and association across consecutive video frames are critical to perceive instances in visual tracking. However, most current top-performing trackers persistently lean on sparse temporal relationships between reference and search frames via an offline mode. Consequently, they can only interact independently within each image-pair and establish limited temporal correlations. To alleviate the above problem, we propose a simple, flexible and effective video-level tracking pipeline, named \textbf{ODTrack}, which densely associates the contextual relationships of video frames in an online token propagation manner. ODTrack receives video frames of arbitrary length to capture the spatio-temporal trajectory relationships of an instance, and compresses the discrimination features (localization information) of a target into a token sequence to achieve frame-to-frame association. This new solution brings the following benefits: 1) the purified token sequences can serve as prompts for the inference in the next video frame, whereby past information is leveraged to guide future inference; 2) the complex online update strategies are effectively avoided by the iterative propagation of token sequences, and thus we can achieve more efficient model representation and computation. ODTrack achieves a new \textit{SOTA} performance on seven benchmarks, while running at real-time speed. Code and models are available at \url{https://github.com/GXNU-ZhongLab/ODTrack}.

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ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning

Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging for existing solutions to achieve real-time full-body capture while being accurate in world space. In this work, we introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories. Moreover, a contact-aware neural motion descent module is proposed in our network so that it can be aware of foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution, we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held moving cameras. Our project page is https://zhangyux15.github.io/ProxyCapV2.

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SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Field

In this paper, we propose SpectralNeRF, an end-to-end Neural Radiance Field (NeRF)-based architecture for high-quality physically based rendering from a novel spectral perspective. We modify the classical spectral rendering into two main steps, 1) the generation of a series of spectrum maps spanning different wavelengths, 2) the combination of these spectrum maps for the RGB output. Our SpectralNeRF follows these two steps through the proposed multi-layer perceptron (MLP)-based architecture (SpectralMLP) and Spectrum Attention UNet (SAUNet). Given the ray origin and the ray direction, the SpectralMLP constructs the spectral radiance field to obtain spectrum maps of novel views, which are then sent to the SAUNet to produce RGB images of white-light illumination. Applying NeRF to build up the spectral rendering is a more physically-based way from the perspective of ray-tracing. Further, the spectral radiance fields decompose difficult scenes and improve the performance of NeRF-based methods. Comprehensive experimental results demonstrate the proposed SpectralNeRF is superior to recent NeRF-based methods when synthesizing new views on synthetic and real datasets. The codes and datasets are available at https://github.com/liru0126/SpectralNeRF.

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MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar

The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques, including explicit 3D morphable meshes (3DMM), point clouds, and neural implicit representation have been exploited for this ongoing research. However, 3DMM-based methods are constrained by their fixed topologies, point-based approaches suffer from a heavy training burden due to the extensive quantity of points involved, and the last ones suffer from limitations in deformation flexibility and rendering efficiency. In response to these challenges, we propose MonoGaussianAvatar (Monocular Gaussian Point-based Head Avatar), a novel approach that harnesses 3D Gaussian point representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. We define our head avatars with Gaussian points characterized by adaptable shapes, enabling flexible topology. These points exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation. Additionally, the Gaussian points have controllable shape, size, color, and opacity combined with Gaussian splatting, allowing for efficient training and rendering. Experiments demonstrate the superior performance of our method, which achieves state-of-the-art results among previous methods.

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CaPhy: Capturing Physical Properties for Animatable Human Avatars

We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with physically correct deformations and wrinkles of the clothing. To this end, we combine unsupervised training with physics-based losses and 3D-supervised training using scanned data to reconstruct a dynamic model of clothing that is physically realistic and conforms to the human scans. We also optimize the physical parameters of the underlying physical model from the scans by introducing gradient constraints of the physics-based losses. In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations. Experiments on several subjects demonstrate that our method can estimate the physical properties of the garments, resulting in superior quantitative and qualitative results compared with previous methods.

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Long-Range Feature Propagating for Natural Image Matting

Natural image matting estimates the alpha values of unknown regions in the trimap. Recently, deep learning based methods propagate the alpha values from the known regions to unknown regions according to the similarity between them. However, we find that more than 50\% pixels in the unknown regions cannot be correlated to pixels in known regions due to the limitation of small effective reception fields of common convolutional neural networks, which leads to inaccurate estimation when the pixels in the unknown regions cannot be inferred only with pixels in the reception fields. To solve this problem, we propose Long-Range Feature Propagating Network (LFPNet), which learns the long-range context features outside the reception fields for alpha matte estimation. Specifically, we first design the propagating module which extracts the context features from the downsampled image. Then, we present Center-Surround Pyramid Pooling (CSPP) that explicitly propagates the context features from the surrounding context image patch to the inner center image patch. Finally, we use the matting module which takes the image, trimap and context features to estimate the alpha matte. Experimental results demonstrate that the proposed method performs favorably against the state-of-the-art methods on the AlphaMatting and Adobe Image Matting datasets.

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Efficient Regional Memory Network for Video Object Segmentation

Recently, several Space-Time Memory based networks have shown that the object cues (e.g. video frames as well as the segmented object masks) from the past frames are useful for segmenting objects in the current frame. However, these methods exploit the information from the memory by global-to-global matching between the current and past frames, which lead to mismatching to similar objects and high computational complexity. To address these problems, we propose a novel local-to-local matching solution for semi-supervised VOS, namely Regional Memory Network (RMNet). In RMNet, the precise regional memory is constructed by memorizing local regions where the target objects appear in the past frames. For the current query frame, the query regions are tracked and predicted based on the optical flow estimated from the previous frame. The proposed local-to-local matching effectively alleviates the ambiguity of similar objects in both memory and query frames, which allows the information to be passed from the regional memory to the query region efficiently and effectively. Experimental results indicate that the proposed RMNet performs favorably against state-of-the-art methods on the DAVIS and YouTube-VOS datasets.

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Distractor-Aware Fast Tracking via Dynamic Convolutions and MOT Philosophy

A practical long-term tracker typically contains three key properties, i.e. an efficient model design, an effective global re-detection strategy and a robust distractor awareness mechanism. However, most state-of-the-art long-term trackers (e.g., Pseudo and re-detecting based ones) do not take all three key properties into account and therefore may either be time-consuming or drift to distractors. To address the issues, we propose a two-task tracking frame work (named DMTrack), which utilizes two core components (i.e., one-shot detection and re-identification (re-id) association) to achieve distractor-aware fast tracking via Dynamic convolutions (d-convs) and Multiple object tracking (MOT) philosophy. To achieve precise and fast global detection, we construct a lightweight one-shot detector using a novel dynamic convolutions generation method, which provides a unified and more flexible way for fusing target information into the search field. To distinguish the target from distractors, we resort to the philosophy of MOT to reason distractors explicitly by maintaining all potential similarities' tracklets. Benefited from the strength of high recall detection and explicit object association, our tracker achieves state-of-the-art performance on the LaSOT, OxUvA, TLP, VOT2018LT and VOT2019LT benchmarks and runs in real-time (3x faster than comparisons).

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Continuous Prediction of Lower-Limb Kinematics From Multi-Modal Biomedical Signals

The fast-growing techniques of measuring and fusing multi-modal biomedical signals enable advanced motor intent decoding schemes of lowerlimb exoskeletons, meeting the increasing demand for rehabilitative or assistive applications of take-home healthcare. Challenges of exoskeletons motor intent decoding schemes remain in making a continuous prediction to compensate for the hysteretic response caused by mechanical transmission. In this paper, we solve this problem by proposing an ahead of time continuous prediction of lower limb kinematics, with the prediction of knee angles during level walking as a case study. Firstly, an end-to-end kinematics prediction network(KinPreNet), consisting of a feature extractor and an angle predictor, is proposed and experimentally compared with features and methods traditionally used in ahead-of-time prediction of gait phases. Secondly, inspired by the electromechanical delay(EMD), we further explore our algorithm's capability of compensating response delay of mechanical transmission by validating the performance of the different sections of prediction time. And we experimentally reveal the time boundary of compensating the hysteretic response. Thirdly, a comparison of employing EMG signals or not is performed to reveal the EMG and kinematic signals collaborated contributions to the continuous prediction. During the experiments, EMG signals of nine muscles and knee angles calculated from inertial measurement unit (IMU) signals are recorded from ten healthy subjects. To the best of our knowledge, this is the first study of continuously predicting lower-limb kinematics in an ahead-of-time manner based on the electromechanical delay (EMD).

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Sketch-Specific Data Augmentation for Freehand Sketch Recognition

Sketch recognition remains a significant challenge due to the limited training data and the substantial intra-class variance of freehand sketches for the same object. Conventional methods for this task often rely on the availability of the temporal order of sketch strokes, additional cues acquired from different modalities and supervised augmentation of sketch datasets with real images, which also limit the applicability and feasibility of these methods in real scenarios. In this paper, we propose a novel sketch-specific data augmentation (SSDA) method that leverages the quantity and quality of the sketches automatically. From the aspect of quantity, we introduce a Bezier pivot based deformation (BPD) strategy to enrich the training data. Towards quality improvement, we present a mean stroke reconstruction (MSR) approach to generate a set of novel types of sketches with smaller intra-class variances. Both of these solutions are unrestricted from any multi-source data and temporal cues of sketches. Furthermore, we show that some recent deep convolutional neural network models that are trained on generic classes of real images can be better choices than most of the elaborate architectures that are designed explicitly for sketch recognition. As SSDA can be integrated with any convolutional neural networks, it has a distinct advantage over the existing methods. Our extensive experimental evaluations demonstrate that the proposed method achieves the state-of-the-art results (84.27%) on the TU-Berlin dataset, outperforming the human performance by a remarkable 11.17% increase. Finally, more experiments show the practical value of our approach for the task of sketch-based image retrieval.

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Object-and-Action Aware Model for Visual Language Navigation

Vision-and-Language Navigation (VLN) is unique in that it requires turning relatively general natural-language instructions into robot agent actions, on the basis of the visible environment. This requires to extract value from two very different types of natural-language information. The first is object description (e.g., 'table', 'door'), each presenting as a tip for the agent to determine the next action by finding the item visible in the environment, and the second is action specification (e.g., 'go straight', 'turn left') which allows the robot to directly predict the next movements without relying on visual perceptions. However, most existing methods pay few attention to distinguish these information from each other during instruction encoding and mix together the matching between textual object/action encoding and visual perception/orientation features of candidate viewpoints. In this paper, we propose an Object-and-Action Aware Model (OAAM) that processes these two different forms of natural language based instruction separately. This enables each process to match object-centered/action-centered instruction to their own counterpart visual perception/action orientation flexibly. However, one side-issue caused by above solution is that an object mentioned in instructions may be observed in the direction of two or more candidate viewpoints, thus the OAAM may not predict the viewpoint on the shortest path as the next action. To handle this problem, we design a simple but effective path loss to penalize trajectories deviating from the ground truth path. Experimental results demonstrate the effectiveness of the proposed model and path loss, and the superiority of their combination with a 50% SPL score on the R2R dataset and a 40% CLS score on the R4R dataset in unseen environments, outperforming the previous state-of-the-art.

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GRNet: Gridding Residual Network for Dense Point Cloud Completion

Estimating the complete 3D point cloud from an incomplete one is a key problem in many vision and robotics applications. Mainstream methods (e.g., PCN and TopNet) use Multi-layer Perceptrons (MLPs) to directly process point clouds, which may cause the loss of details because the structural and context of point clouds are not fully considered. To solve this problem, we introduce 3D grids as intermediate representations to regularize unordered point clouds. We therefore propose a novel Gridding Residual Network (GRNet) for point cloud completion. In particular, we devise two novel differentiable layers, named Gridding and Gridding Reverse, to convert between point clouds and 3D grids without losing structural information. We also present the differentiable Cubic Feature Sampling layer to extract features of neighboring points, which preserves context information. In addition, we design a new loss function, namely Gridding Loss, to calculate the L1 distance between the 3D grids of the predicted and ground truth point clouds, which is helpful to recover details. Experimental results indicate that the proposed GRNet performs favorably against state-of-the-art methods on the ShapeNet, Completion3D, and KITTI benchmarks.

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Pix2Vox++: Multi-scale Context-aware 3D Object Reconstruction from Single and Multiple Images

Recovering the 3D shape of an object from single or multiple images with deep neural networks has been attracting increasing attention in the past few years. Mainstream works (e.g. 3D-R2N2) use recurrent neural networks (RNNs) to sequentially fuse feature maps of input images. However, RNN-based approaches are unable to produce consistent reconstruction results when given the same input images with different orders. Moreover, RNNs may forget important features from early input images due to long-term memory loss. To address these issues, we propose a novel framework for single-view and multi-view 3D object reconstruction, named Pix2Vox++. By using a well-designed encoder-decoder, it generates a coarse 3D volume from each input image. A multi-scale context-aware fusion module is then introduced to adaptively select high-quality reconstructions for different parts from all coarse 3D volumes to obtain a fused 3D volume. To further correct the wrongly recovered parts in the fused 3D volume, a refiner is adopted to generate the final output. Experimental results on the ShapeNet, Pix3D, and Things3D benchmarks show that Pix2Vox++ performs favorably against state-of-the-art methods in terms of both accuracy and efficiency.

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