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Shengqi Liu

Publications and source records attributed to Shengqi Liu.

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MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Experts

Recent advances in language and vision have demonstrated that scaling up model capacity consistently improves performance across diverse tasks. In 3D visual geometry reconstruction, large-scale training has likewise proven effective for learning versatile representations. However, further scaling of 3D models is challenging due to the complexity of geometric supervision and the diversity of 3D data. To overcome these limitations, we propose MoRE, a dense 3D visual foundation model based on a Mixture-of-Experts (MoE) architecture that dynamically routes features to task-specific experts, allowing them to specialize in complementary data aspects and enhance both scalability and adaptability. Aiming to improve robustness under real-world conditions, MoRE incorporates a confidence-based depth refinement module that stabilizes and refines geometric estimation. In addition, it integrates dense semantic features with globally aligned 3D backbone representations for high-fidelity surface normal prediction. MoRE is further optimized with tailored loss functions to ensure robust learning across diverse inputs and multiple geometric tasks. Extensive experiments demonstrate that MoRE achieves state-of-the-art performance across multiple benchmarks and supports effective downstream applications without extra computation.

cs.CV

StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians

Current 3D Gaussian Splatting stylization approaches are limited in their ability to represent diverse artistic styles, frequently defaulting to low-level texture replacement or yielding semantically inconsistent outputs. In this paper, we introduce StyleMe3D, a novel hierarchical framework that achieves comprehensive, high-fidelity stylization by disentangling multi-level style representations while preserving geometric fidelity. The cornerstone of StyleMe3D is Dynamic Style Score Distillation (DSSD), which harnesses latent priors from a style-aware diffusion model to provide high-level semantic guidance, ensuring robust and expressive style transfer. To further refine this distillation process, we propose a multi-modal alignment strategy using the CLIP latent space: a CLIP-based style stream evaluator (Contrastive Style Descriptor) that enforces middle-level stylistic similarity, and a CLIP-based content stream evaluator (3D Gaussian Quality Assessment) that acts as a global regularizer to mitigate typical GS quality degradation. Finally, a VGG-based Simultaneously Optimized Scale module is integrated to refine fine-grained texture details at the low-level. Extensive experiments demonstrate that our method consistently preserves intricate geometric details and achieves coherent stylistic effects across entire scenes, significantly surpassing state-of-the-art baselines in both qualitative and quantitative evaluations.

cs.CV

Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation

Generating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose SewingLDM, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, \ie, body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability. Our project page: https://shengqiliu1.github.io/SewingLDM.

cs.CV

Directional Texture Editing for 3D Models

Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in this task. To address this challenge, we propose ITEM3D, a \textbf{T}exture \textbf{E}diting \textbf{M}odel designed for automatic \textbf{3D} object editing according to the text \textbf{I}nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge of text and 3D representation, and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in the noisy appearance and text inconsistency. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D.

cs.CV

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured by 60 synchronized, high-resolution 2K cameras in 360 degrees. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: we provide annotations with different granularities: cameras' parameters, matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and weaknesses of current methods. RenderMe-360 opens the door for future exploration in head avatars.

cs.CV

EBFT: Simplifying BFT Consensus Through Egalitarianism

We present Egalitarian BFT (EBFT), a simple and high-performance framework of BFT consensus protocols for decentralized systems like blockchains. The key innovation in EBFT is egalitarian block generation: nodes randomly and non-interactively propose blocks containing client transactions, rather than relying on a leader to do so. Apart from deterministic safety and liveness guarantees standard in BFT protocols, the egalitarian design provides two novel features: (i) EBFT is resilient to attacks targeting the leader, such as bribery and targeted DoS attacks, and (ii) EBFT does not require any fail-over protocol to detect and replace the faulty leader. EBFT consists of three protocols: EBFT-Syn for synchronous networks, EBFT-PSyn for partially synchronous networks, and EBFT-Turbo that builds on EBFT for high performance. We implement EBFT and evaluate its performance on AWS. To compare EBFT with state-of-the-art BFT protocols, we build EBFT-PSyn based on Bamboo, an open-source platform for prototyping partially synchronous BFT protocols. We evaluate EBFT-PSyn and HotStuff on EC2 with up to 16 nodes. The evaluation shows that EBFT-PSyn achieves better throughput and latency than HotStuff. To demonstrate its simplicity and practicality, we build EBFT on the Go version of Bitcoin, btcd. We implemented EBFT-Syn, EBFT-PSyn and EBFT-Turbo in about 920 LoCs in total. This indicates that EBFT can be built on top of existing blockchains with relatively little effort. We evaluate these protocols on EC2 instances with up to 256 nodes. Our evaluation shows that EBFT-Syn (resp. EBFT-PSyn) achieves a latency of 6 (resp. 1) seconds, and an optimized version of EBFT-PSyn processes up to 3.6k transactions per second and has a latency of 8 seconds.

cs.DC