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Shengsheng Qian

Publications and source records attributed to Shengsheng Qian.

At least 19 recordsLinked to original sources

VideoScout: Learning Agentic Active Exploration with Adaptive Reasoning Pacing for Long Video Understanding

Multimodal Large Language Models (MLLMs) have achieved remarkable progress on short video understanding yet remain limited on long videos due to the limited visual context window. Prevailing approaches rely on uniform frame sampling or recent coarse-to-fine agentic zooming, both of which struggle to localize sparse, decisive evidence in sufficiently long videos. We formulate long video understanding as a \textbf{Sequential Evidence Acquisition (SEA)} problem, in which an agent reads the video turn by turn along the temporal axis, deciding at each turn how fast to watch, what evidence to retain, when to revisit uncertain segments, and when to stop and answer. Inspired by this view, we propose \textbf{VideoScout}, a multi-turn reasoning agent that instantiates the SEA paradigm through adaptive reasoning pacing. Specifically, by dynamically controlling the viewing pace, VideoScout enables efficient traversal of long videos within a bounded visual context window, allowing the agent to access more video content while balancing content analysis depth with reading efficiency. To train VideoScout, we construct VideoScout-66K, a set of over 66K high-quality exploration turns from 10K answer-verified trajectories, and adopt a two-stage pipeline: cold-start supervised fine-tuning teaches the agent per-turn output format, while the Decoupled Clip and Dynamic sAmpling Policy Optimization (DAPO) algorithm performs trajectory-level reinforcement learning with a composite reward that jointly considers answer accuracy, output format compliance, and the temporal alignment between the agent's viewing progress and the teacher's answer timing measured by intersection-over-union (IoU). Extensive experiments on long video understanding and reasoning benchmarks demonstrate that our 7B model achieves strong performance compared with existing trained 7B agentic models.

cs.CV

Annotations as Rollouts: Efficient and Scalable Reinforcement Learning for Video MLLMs

Multimodal large language models (MLLMs) have become a prevailing paradigm for unified video perception. However, post-training on large multi-task datasets remains challenging, as existing reinforcement learning methods sample on-policy groups with few high-quality rollouts even with costly chain-of-thought (CoT) generation. In this paper, we study the sample efficiency and scalability of RL post-training for video MLLMs and introduce OraRL. We identify an overlooked role for annotations: Beyond scoring rollouts, each can enter its on-policy group as an oracle rollout, a direct positive optimization target. Direct oracle integration, however, is nontrivial: a high-reward oracle raises the group baseline and inverts otherwise positive policy advantages, a failure we term advantage inversion. At the core of OraRL is a decoupled advantage estimator: policy rollouts determine an oracle-free baseline, while the oracle-policy gap modulates both a directional gain and a separate detached oracle advantage. Sign-balanced pruning improves efficiency: by retaining only the oracle and the strongest rollouts of each sign, OraRL requires just 2.2x the step time of SFT, less than half the 4.9x required by GRPO with CoT. OraRL scales with model size and data, surpassing its backbone from 0.8B to 9B and GRPO up to 100k prompts. Without chain-of-thought, Video-ORA-9B decodes in 130 ms instead of 4,780 ms. Compared with the respective prior best models, it raises temporal mIoU from 62.5 to 66.0, tracking AO from 73.0 to 78.2, segmentation from 64.3 to 70.4, and the three-benchmark spatial-intelligence macro average from 51.0 to 56.1; on VSI-Bench, it scores 73.1 against 55.0 for GPT-5 and 55.1 for Gemini-3-Pro.

cs.CV

ViQ: Text-Aligned Visual Quantized Representations at Any Resolution

A unified representation for text and vision is a natural pursuit, as it enables simpler multimodal modeling and more efficient training. However, representing images as discrete signals in the same way as text inevitably introduces severe information loss. Existing work struggles to balance low-level details and high-level semantics in discrete representations: reconstruction-oriented representations often lack semantic information, whereas semantically stronger features typically suffer from severe loss of detail. We present ViQ, a Visual Quantized Representations framework, which is designed to balance semantics and details in discrete representations while supporting inputs at native resolutions, thereby enabling it to serve as a unified and general discrete representation for arbitrary visual inputs. Our approach structures quantization learning into two stages: text-aligned pre-training and feature discretization. With text-aligned pre-training, we enhance the visual encoder semantic-rich supervision from the pretrained language model and enable it to process native-resolution visual inputs. During discretization, we propose a proximal representation learning strategy to progressively compact the feature space, along with a position-aware head-wise quantization mechanism that enables flexible processing of arbitrary resolutions. Extensive experiments on multimodal tasks demonstrate that ViQ achieves competitive performance compared to state-of-the-art multimodal vision encoders with continuous and high-dimensional visual features, while maintaining high precision in low-level reconstruction. We also show that multimodal training with visual quantized representations largely improves efficiency, yielding up to 20\%-70\% acceleration with different base LLMs and training recipes.

cs.CV

LiveStarPro: Proactive Streaming Video Understanding with Hierarchical Memory for Long-Horizon Streams

Despite the remarkable progress of Video Large Language Models (Video-LLMs), current online architectures still struggle to simultaneously process continuous video streams, decide autonomously when to respond, and preserve long-horizon contextual memory. These obstacles undermine real-time responsiveness and cause severe forgetting throughout prolonged interactions. In this work, we introduce LiveStarPro, a live streaming assistant that is designed for proactive video understanding over long-horizon streams. The design of LiveStarPro rests on three complementary components. The first component is Streaming Verification Decoding (SVeD), an inference framework that identifies the appropriate response timing through single-pass perplexity verification, thereby eliminating the dependency on explicit silence tokens. The second component is Streaming Causal Attention Masks (SCAM), a training strategy that enforces incremental video-language alignment over variable-length streams. The third component is Tree-Structured Hierarchical Memory (TSHM), a recursive memory architecture that organizes evicted historical information into event chains and consequently enables efficient retrieval from effectively unbounded video streams. To facilitate a comprehensive evaluation under realistic online conditions, we further present OmniStarPro, a large-scale benchmark that spans 15 diverse real-world scenarios and that extends to hour-scale streams for the assessment of long-term recall. Extensive experiments demonstrate that LiveStarPro consistently surpasses existing methods, attaining a 28.9% improvement in semantic correctness and an 18.2% reduction in timing error, while its streaming key-value cache further yields a 1.58x inference speedup over the same model without caching. The model and the code are publicly available at https://github.com/sotayang/LiveStarPro.

cs.CV

Don't Pause: Streaming Video-Language Synchrony for Online Video Understanding

Online Video Large Language Models (Video-LLMs) have advanced toward seamless human-AI interaction through frame-by-frame processing and proactive responding. However, a critical challenge remains in streaming scenarios: existing models typically pause video perception while generating responses, breaking real-time video-language synchrony and causing stutters. To address this, we introduce a novel paradigm for online video understanding: Streaming Video-Language Synchrony (SVLS), and present LyraV, a live streaming assistant built upon a hierarchical control framework with two core innovations. First, the Frame-Driven Transition Controller (FDTC), a training-free verification-based finite-state machine, makes high-level semantic decisions on when to continue speaking, start a new response, or stay silent. Second, the Streaming Token Pacer (SToP), a plug-and-play lightweight predictive module, dynamically adapts the language generation rate to match the pace of the visual content. Concretely, LyraV performs \emph{per-frame incremental, sub-budget decoding}: within each frame interval it emits only a small chunk of tokens that fits the real-time budget, so perception is never blocked for a full sentence. Together, these components enable LyraV to seamlessly interleave incoming video frames with generated word tokens, achieving a fine-grained synchrony. Extensive experiments conducted on five online and three offline benchmarks demonstrate that LyraV preserves the backbone's general understanding ability while substantially improving streaming synchrony and narrative fluency, delivering a 98.29\% synchrony with video playback and a real-time processing speed of 3.89 FPS. Interestingly, we observe an empirical capability in LyraV: dynamic reasoning over streaming tokens, enabling continuous interpretation and "thinking" alongside visual input.

cs.CV

Never Seen Before: Benchmarking Genuine Zero-Shot Composed Image Retrieval with Consistent Video-Sourced Datasets

Zero-Shot Composed Image Retrieval (ZS-CIR) aims to retrieve a target image based on a query composed of a reference image and a relative caption without training samples. Existing ZS-CIR datasets often suffer from complete irrelevance between reference and target images due to noisy image sources, and do not achieve a true zero-shot scenario as they use public image datasets that models like CLIP have been trained on. To tackle these challenges, we introduce ZeroSight, a novel benchmark for ZS-CIR. It includes a dataset with consistent reference-target pairs sourced from videos, a data construction pipeline, and evaluation methods that consider the ranking of multiple positive and negative target images. We ensure visually and semantically consistent reference-target pairs by extracting frames from a single video and generating relative captions using LLM-assisted methods. To ensure a true zero-shot scenario, we use video data published after March 31, 2022, ensuring it was not included in CLIP's pre-training data. Additionally, we propose a training-free MLLM-driven method, SC4CIR (Symmetric Consistency for CIR), which can effectively identify hard negative targets through 3 symmetric consistency checks. This method is plug-and-play, seamlessly integrating with various CIR methods and significantly improving performance. Our experimental results from 27 methods reveal that current ZS-CIR datasets and evaluation metrics result in inflated retrieval performance, exaggerating the capabilities of CIR methods. Our benchmark and models can be accessed at https://github.com/sotayang/ZeroSight.

cs.CV

SoMe: A Realistic Benchmark for LLM-based Social Media Agents

Intelligent agents powered by large language models (LLMs) have recently demonstrated impressive capabilities and gained increasing popularity on social media platforms. While LLM agents are reshaping the ecology of social media, there exists a current gap in conducting a comprehensive evaluation of their ability to comprehend media content, understand user behaviors, and make intricate decisions. To address this challenge, we introduce SoMe, a pioneering benchmark designed to evaluate social media agents equipped with various agent tools for accessing and analyzing social media data. SoMe comprises a diverse collection of 8 social media agent tasks, 9,164,284 posts, 6,591 user profiles, and 25,686 reports from various social media platforms and external websites, with 17,869 meticulously annotated task queries. Compared with the existing datasets and benchmarks for social media tasks, SoMe is the first to provide a versatile and realistic platform for LLM-based social media agents to handle diverse social media tasks. By extensive quantitative and qualitative analysis, we provide the first overview insight into the performance of mainstream agentic LLMs in realistic social media environments and identify several limitations. Our evaluation reveals that both the current closed-source and open-source LLMs cannot handle social media agent tasks satisfactorily. SoMe provides a challenging yet meaningful testbed for future social media agents. Our code and data are available at https://github.com/LivXue/SoMe

cs.SI

SVBench: A Benchmark with Temporal Multi-Turn Dialogues for Streaming Video Understanding

Despite the significant advancements of Large Vision-Language Models (LVLMs) on established benchmarks, there remains a notable gap in suitable evaluation regarding their applicability in the emerging domain of long-context streaming video understanding. Current benchmarks for video understanding typically emphasize isolated single-instance text inputs and fail to evaluate the capacity to sustain temporal reasoning throughout the entire duration of video streams. To address these limitations, we introduce SVBench, a pioneering benchmark with temporal multi-turn question-answering chains specifically designed to thoroughly assess the capabilities of streaming video understanding of current LVLMs. We design a semi-automated annotation pipeline to obtain 49,979 Question-Answer (QA) pairs of 1,353 streaming videos, which includes generating QA chains that represent a series of consecutive multi-turn dialogues over video segments and constructing temporal linkages between successive QA chains. Our experimental results, obtained from 14 models in dialogue and streaming evaluations, reveal that while the closed-source GPT-4o outperforms others, most open-source LVLMs struggle with long-context streaming video understanding. We also construct a StreamingChat model, which significantly outperforms open-source LVLMs on our SVBench and achieves comparable performance on diverse vision-language benchmarks. We expect SVBench to advance the research of streaming video understanding by providing a comprehensive and in-depth analysis of current LVLMs. Our benchmark and model can be accessed at https://github.com/sotayang/SVBench.

cs.CV

LiveStar: Live Streaming Assistant for Real-World Online Video Understanding

Despite significant progress in Video Large Language Models (Video-LLMs) for offline video understanding, existing online Video-LLMs typically struggle to simultaneously process continuous frame-by-frame inputs and determine optimal response timing, often compromising real-time responsiveness and narrative coherence. To address these limitations, we introduce LiveStar, a pioneering live streaming assistant that achieves always-on proactive responses through adaptive streaming decoding. Specifically, LiveStar incorporates: (1) a training strategy enabling incremental video-language alignment for variable-length video streams, preserving temporal consistency across dynamically evolving frame sequences; (2) a response-silence decoding framework that determines optimal proactive response timing via a single forward pass verification; (3) memory-aware acceleration via peak-end memory compression for online inference on 10+ minute videos, combined with streaming key-value cache to achieve 1.53x faster inference. We also construct an OmniStar dataset, a comprehensive dataset for training and benchmarking that encompasses 15 diverse real-world scenarios and 5 evaluation tasks for online video understanding. Extensive experiments across three benchmarks demonstrate LiveStar's state-of-the-art performance, achieving an average 19.5% improvement in semantic correctness with 18.1% reduced timing difference compared to existing online Video-LLMs, while improving FPS by 12.0% across all five OmniStar tasks. Our model and dataset can be accessed at https://github.com/yzy-bupt/LiveStar.

cs.CV

StreamingCoT: A Dataset for Temporal Dynamics and Multimodal Chain-of-Thought Reasoning in Streaming VideoQA

The rapid growth of streaming video applications demands multimodal models with enhanced capabilities for temporal dynamics understanding and complex reasoning. However, current Video Question Answering (VideoQA) datasets suffer from two critical limitations: 1) Static annotation mechanisms fail to capture the evolving nature of answers in temporal video streams, and 2) The absence of explicit reasoning process annotations restricts model interpretability and logical deduction capabilities. To address these challenges, We introduce StreamingCoT, the first dataset explicitly designed for temporally evolving reasoning in streaming VideoQA and multimodal Chain-of-Thought (CoT) tasks. Our framework first establishes a dynamic hierarchical annotation architecture that generates per-second dense descriptions and constructs temporally-dependent semantic segments through similarity fusion, paired with question-answer sets constrained by temporal evolution patterns. We further propose an explicit reasoning chain generation paradigm that extracts spatiotemporal objects via keyframe semantic alignment, derives object state transition-based reasoning paths using large language models, and ensures logical coherence through human-verified validation. This dataset establishes a foundation for advancing research in streaming video understanding, complex temporal reasoning, and multimodal inference. Our StreamingCoT and its construction toolkit can be accessed at https://github.com/Fleeting-hyh/StreamingCoT.

cs.CV

Short-video Propagation Influence Rating: A New Real-world Dataset and A New Large Graph Model

Short-video platforms have gained immense popularity, captivating the interest of millions, if not billions, of users globally. Recently, researchers have highlighted the significance of analyzing the propagation of short-videos, which typically involves discovering commercial values, public opinions, user behaviors, etc. This paper proposes a new Short-video Propagation Influence Rating (SPIR) task and aims to promote SPIR from both the dataset and method perspectives. First, we propose a new Cross-platform Short-Video (XS-Video) dataset, which aims to provide a large-scale and real-world short-video propagation network across various platforms to facilitate the research on short-video propagation. Our XS-Video dataset includes 117,720 videos, 381,926 samples, and 535 topics across 5 biggest Chinese platforms, annotated with the propagation influence from level 0 to 9. To the best of our knowledge, this is the first large-scale short-video dataset that contains cross-platform data or provides all of the views, likes, shares, collects, fans, comments, and comment content. Second, we propose a Large Graph Model (LGM) named NetGPT, based on a novel three-stage training mechanism, to bridge heterogeneous graph-structured data with the powerful reasoning ability and knowledge of Large Language Models (LLMs). Our NetGPT can comprehend and analyze the short-video propagation graph, enabling it to predict the long-term propagation influence of short-videos. Comprehensive experimental results evaluated by both classification and regression metrics on our XS-Video dataset indicate the superiority of our method for SPIR.

cs.CV

Kwai-STaR: Transform LLMs into State-Transition Reasoners

Mathematical reasoning presents a significant challenge to the cognitive capabilities of LLMs. Various methods have been proposed to enhance the mathematical ability of LLMs. However, few recognize the value of state transition for LLM reasoning. In this work, we define mathematical problem-solving as a process of transiting from an initial unsolved state to the final resolved state, and propose Kwai-STaR framework, which transforms LLMs into State-Transition Reasoners to improve their intuitive reasoning capabilities. Our approach comprises three main steps: (1) Define the state space tailored to the mathematical reasoning. (2) Generate state-transition data based on the state space. (3) Convert original LLMs into State-Transition Reasoners via a curricular training strategy. Our experiments validate the effectiveness of Kwai-STaR in enhancing mathematical reasoning: After training on the small-scale Kwai-STaR dataset, general LLMs, including Mistral-7B and LLaMA-3, achieve considerable performance gain on the GSM8K and GSM-Hard dataset. Additionally, the state transition-based design endows Kwai-STaR with remarkable training and inference efficiency. Further experiments are underway to establish the generality of Kwai-STaR.

cs.CL

Erasing Self-Supervised Learning Backdoor by Cluster Activation Masking

Self-Supervised Learning (SSL) is an effective paradigm for learning representations from unlabeled data, such as text, images, and videos. However, researchers have recently found that SSL is vulnerable to backdoor attacks. The attacker can embed hidden SSL backdoors via a few poisoned examples in the training dataset and maliciously manipulate the behavior of downstream models. To defend against SSL backdoor attacks, a feasible route is to detect and remove the poisonous samples in the training set. However, the existing SSL backdoor defense method fails to detect the poisonous samples precisely. In this paper, we propose to erase the SSL backdoor by cluster activation masking and propose a novel PoisonCAM method. After obtaining the threat model trained on the poisoned dataset, our method can precisely detect poisonous samples based on the assumption that masking the backdoor trigger can effectively change the activation of a downstream clustering model. In experiments, our PoisonCAM achieves 96\% accuracy for backdoor trigger detection compared to 3\% of the state-of-the-art method on poisoned ImageNet-100. Moreover, our proposed PoisonCAM significantly improves the performance of the trained SSL model under backdoor attacks compared to the state-of-the-art method. Our code, data, and trained models will be open once this paper is accepted.

cs.CV

From Linguistic Giants to Sensory Maestros: A Survey on Cross-Modal Reasoning with Large Language Models

Cross-modal reasoning (CMR), the intricate process of synthesizing and drawing inferences across divergent sensory modalities, is increasingly recognized as a crucial capability in the progression toward more sophisticated and anthropomorphic artificial intelligence systems. Large Language Models (LLMs) represent a class of AI algorithms specifically engineered to parse, produce, and engage with human language on an extensive scale. The recent trend of deploying LLMs to tackle CMR tasks has marked a new mainstream of approaches for enhancing their effectiveness. This survey offers a nuanced exposition of current methodologies applied in CMR using LLMs, classifying these into a detailed three-tiered taxonomy. Moreover, the survey delves into the principal design strategies and operational techniques of prototypical models within this domain. Additionally, it articulates the prevailing challenges associated with the integration of LLMs in CMR and identifies prospective research directions. To sum up, this survey endeavors to expedite progress within this burgeoning field by endowing scholars with a holistic and detailed vista, showcasing the vanguard of current research whilst pinpointing potential avenues for advancement. An associated GitHub repository that collects the relevant papers can be found at https://github.com/ZuyiZhou/Awesome-Cross-modal-Reasoning-with-LLMs

cs.CL

BadAgent: Inserting and Activating Backdoor Attacks in LLM Agents

With the prosperity of large language models (LLMs), powerful LLM-based intelligent agents have been developed to provide customized services with a set of user-defined tools. State-of-the-art methods for constructing LLM agents adopt trained LLMs and further fine-tune them on data for the agent task. However, we show that such methods are vulnerable to our proposed backdoor attacks named BadAgent on various agent tasks, where a backdoor can be embedded by fine-tuning on the backdoor data. At test time, the attacker can manipulate the deployed LLM agents to execute harmful operations by showing the trigger in the agent input or environment. To our surprise, our proposed attack methods are extremely robust even after fine-tuning on trustworthy data. Though backdoor attacks have been studied extensively in natural language processing, to the best of our knowledge, we could be the first to study them on LLM agents that are more dangerous due to the permission to use external tools. Our work demonstrates the clear risk of constructing LLM agents based on untrusted LLMs or data. Our code is public at https://github.com/DPamK/BadAgent

cs.CL

MGDCF: Distance Learning via Markov Graph Diffusion for Neural Collaborative Filtering

Graph Neural Networks (GNNs) have recently been utilized to build Collaborative Filtering (CF) models to predict user preferences based on historical user-item interactions. However, there is relatively little understanding of how GNN-based CF models relate to some traditional Network Representation Learning (NRL) approaches. In this paper, we show the equivalence between some state-of-the-art GNN-based CF models and a traditional 1-layer NRL model based on context encoding. Based on a Markov process that trades off two types of distances, we present Markov Graph Diffusion Collaborative Filtering (MGDCF) to generalize some state-of-the-art GNN-based CF models. Instead of considering the GNN as a trainable black box that propagates learnable user/item vertex embeddings, we treat GNNs as an untrainable Markov process that can construct constant context features of vertices for a traditional NRL model that encodes context features with a fully-connected layer. Such simplification can help us to better understand how GNNs benefit CF models. Especially, it helps us realize that ranking losses play crucial roles in GNN-based CF tasks. With our proposed simple yet powerful ranking loss InfoBPR, the NRL model can still perform well without the context features constructed by GNNs. We conduct experiments to perform detailed analysis on MGDCF.

cs.SI

A Survey on Interpretable Cross-modal Reasoning

In recent years, cross-modal reasoning (CMR), the process of understanding and reasoning across different modalities, has emerged as a pivotal area with applications spanning from multimedia analysis to healthcare diagnostics. As the deployment of AI systems becomes more ubiquitous, the demand for transparency and comprehensibility in these systems' decision-making processes has intensified. This survey delves into the realm of interpretable cross-modal reasoning (I-CMR), where the objective is not only to achieve high predictive performance but also to provide human-understandable explanations for the results. This survey presents a comprehensive overview of the typical methods with a three-level taxonomy for I-CMR. Furthermore, this survey reviews the existing CMR datasets with annotations for explanations. Finally, this survey summarizes the challenges for I-CMR and discusses potential future directions. In conclusion, this survey aims to catalyze the progress of this emerging research area by providing researchers with a panoramic and comprehensive perspective, illuminating the state of the art and discerning the opportunities. The summarized methods, datasets, and other resources are available at https://github.com/ZuyiZhou/Awesome-Interpretable-Cross-modal-Reasoning.

cs.AI

GRecX: An Efficient and Unified Benchmark for GNN-based Recommendation

In this paper, we present GRecX, an open-source TensorFlow framework for benchmarking GNN-based recommendation models in an efficient and unified way. GRecX consists of core libraries for building GNN-based recommendation benchmarks, as well as the implementations of popular GNN-based recommendation models. The core libraries provide essential components for building efficient and unified benchmarks, including FastMetrics (efficient metrics computation libraries), VectorSearch (efficient similarity search libraries for dense vectors), BatchEval (efficient mini-batch evaluation libraries), and DataManager (unified dataset management libraries). Especially, to provide a unified benchmark for the fair comparison of different complex GNN-based recommendation models, we design a new metric GRMF-X and integrate it into the FastMetrics component. Based on a TensorFlow GNN library tf_geometric, GRecX carefully implements a variety of popular GNN-based recommendation models. We carefully implement these baseline models to reproduce the performance reported in the literature, and our implementations are usually more efficient and friendly. In conclusion, GRecX enables uses to train and benchmark GNN-based recommendation baselines in an efficient and unified way. We conduct experiments with GRecX, and the experimental results show that GRecX allows us to train and benchmark GNN-based recommendation baselines in an efficient and unified way. The source code of GRecX is available at https://github.com/maenzhier/GRecX.

cs.IR