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Shenke Xiao

Publications and source records attributed to Shenke Xiao.

4 recordsLinked to original sources

Optimal Anonymous Independent Reward Scheme Design

We consider designing reward schemes that incentivize agents to create high-quality content (e.g., videos, images, text, ideas). The problem is at the center of a real-world application where the goal is to optimize the overall quality of generated content on user-generated content platforms. We focus on anonymous independent reward schemes (AIRS) that only take the quality of an agent's content as input. We prove the general problem is NP-hard. If the cost function is convex, we show the optimal AIRS can be formulated as a convex optimization problem and propose an efficient algorithm to solve it. Next, we explore the optimal linear reward scheme and prove it has a 1/2-approximation ratio, and the ratio is tight. Lastly, we show the proportional scheme can be arbitrarily bad compared to AIRS.

cs.GT

Optimal Common Contract with Heterogeneous Agents

We consider the principal-agent problem with heterogeneous agents. Previous works assume that the principal signs independent incentive contracts with every agent to make them invest more efforts on the tasks. However, in many circumstances, these contracts need to be identical for the sake of fairness. We investigate the optimal common contract problem. To our knowledge, this is the first attempt to consider this natural and important generalization. We first show this problem is NP-complete. Then we provide a dynamic programming algorithm to compute the optimal contract in $O(n^2m)$ time, where $n,m$ are the number of agents and actions, under the assumption that the agents' cost functions obey increasing difference property. At last, we generalize the setting such that each agent can choose to directly produce a reward in $[0,1]$. We provide an $O(\log n)$-approximate algorithm for this generalization.

cs.MA

Optimal mechanisms with budget for user generated contents

In this paper, we design gross product maximization mechanisms which incentivize users to upload high-quality contents on user-generated-content (UGC) websites. We show that, the proportional division mechanism, which is widely used in practice, can perform arbitrarily bad in the worst case. The problem can be formulated using a linear program with bounded and increasing variables. We then present an $O(n\log n)$ algorithm to find the optimal mechanism, where n is the number of players.

cs.GT

Computational issues in time-inconsistent planning

Time-inconsistency refers to a paradox in decision making where agents exhibit inconsistent behaviors over time. Examples are procrastination where agents tends to costly postpone easy tasks, and abandonments where agents start a plan and quit in the middle. These behaviors are undesirable in the sense that agents make clearly suboptimal decisions over optimal ones. To capture such behaviors and more importantly, to quantify inefficiency caused by such behaviors, [Kleinberg & Oren 2014] propose a graph model which is essentially same as the standard planning model except for the cost structure. Using this model, they initiate the study of several interesting problems: 1) cost ratio: the worst ratio between the actual cost of the agent and the optimal cost, over all graph instances; 2) motivating subgraph: how to motivate the agent to reach the goal by deleting nodes and edges; 3) Intermediate rewards: how to motivate agents to reach the goal by placing intermediate rewards. Kleinberg and Oren give partial answers to these questions, but the main problems are still open. In fact, they raise these problems explicitly as open problems in their paper. In this paper, we give answers to all three open problems in [Kleinberg & Oren 2014]. First, we show a tight upper bound of cost ratio for graphs without Akerlof's structure, thus confirm the conjecture by Kleinberg and Oren that Akerlof's structure is indeed the worst case for cost ratio. Second, we prove that finding a motivating subgraph is NP-hard, showing that it is generally inefficient to motivate agents by deleting nodes and edges in the graph. Last but not least, we show that computing a strategy to place minimum amount of total reward is also NP-hard. Therefore, it is computational inefficient to motivate agents by placing intermediate rewards. The techniques we use to prove these results are nontrivial and of independent interests.

cs.GT