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Sherzod Hakimov

Publications and source records attributed to Sherzod Hakimov.

At least 37 records · Page 2Linked to original sources

M2SA: Multimodal and Multilingual Model for Sentiment Analysis of Tweets

In recent years, multimodal natural language processing, aimed at learning from diverse data types, has garnered significant attention. However, there needs to be more clarity when it comes to analysing multimodal tasks in multi-lingual contexts. While prior studies on sentiment analysis of tweets have predominantly focused on the English language, this paper addresses this gap by transforming an existing textual Twitter sentiment dataset into a multimodal format through a straightforward curation process. Our work opens up new avenues for sentiment-related research within the research community. Additionally, we conduct baseline experiments utilising this augmented dataset and report the findings. Notably, our evaluations reveal that when comparing unimodal and multimodal configurations, using a sentiment-tuned large language model as a text encoder performs exceptionally well.

cs.CL↗

clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding abilities), where the resulting interactive game play can be automatically scored. In this paper, we take one of the proposed frameworks for setting up such game-play environments, and further test its usefulness as an evaluation instrument, along a number of dimensions: We show that it can easily keep up with new developments while avoiding data contamination, we show that the tests implemented within it are not yet saturated (human performance is substantially higher than that of even the best models), and we show that it lends itself to investigating additional questions, such as the impact of the prompting language on performance. We believe that the approach forms a good basis for making decisions on model choice for building applied interactive systems, and perhaps ultimately setting up a closed-loop development environment of system and simulated evaluator.

cs.CL↗

Unveiling Global Narratives: A Multilingual Twitter Dataset of News Media on the Russo-Ukrainian Conflict

The ongoing Russo-Ukrainian conflict has been a subject of intense media coverage worldwide. Understanding the global narrative surrounding this topic is crucial for researchers that aim to gain insights into its multifaceted dimensions. In this paper, we present a novel multimedia dataset that focuses on this topic by collecting and processing tweets posted by news or media companies on social media across the globe. We collected tweets from February 2022 to May 2023 to acquire approximately 1.5 million tweets in 60 different languages along with their images. Each entry in the dataset is accompanied by processed tags, allowing for the identification of entities, stances, textual or visual concepts, and sentiment. The availability of this multimedia dataset serves as a valuable resource for researchers aiming to investigate the global narrative surrounding the ongoing conflict from various aspects such as who are the prominent entities involved, what stances are taken, where do these stances originate from, how are the different textual and visual concepts related to the event portrayed.

cs.CL↗

Sharing the Cost of Success: A Game for Evaluating and Learning Collaborative Multi-Agent Instruction Giving and Following Policies

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we propose a challenging interactive reference game that requires two players to coordinate on vision and language observations. The learning signal in this game is a score (given after playing) that takes into account the achieved goal and the players' assumed efforts during the interaction. We show that a standard Proximal Policy Optimization (PPO) setup achieves a high success rate when bootstrapped with heuristic partner behaviors that implement insights from the analysis of human-human interactions. And we find that a pairing of neural partners indeed reduces the measured joint effort when playing together repeatedly. However, we observe that in comparison to a reasonable heuristic pairing there is still room for improvement -- which invites further research in the direction of cost-sharing in collaborative interactions.

cs.CL↗

Learning Communication Policies for Different Follower Behaviors in a Collaborative Reference Game

Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents towards assumed partner behaviors in a collaborative reference game. In this game success is achieved when a knowledgeable Guide can verbally lead a Follower to the selection of a specific puzzle piece among several distractors. We frame this language grounding and coordination task as a reinforcement learning problem and measure to which extent a common reinforcement training algorithm (PPO) is able to produce neural agents (the Guides) that perform well with various heuristic Follower behaviors that vary along the dimensions of confidence and autonomy. We experiment with a learning signal that in addition to the goal condition also respects an assumed communicative effort. Our results indicate that this novel ingredient leads to communicative strategies that are less verbose (staying silent in some of the steps) and that with respect to that the Guide's strategies indeed adapt to the partner's level of confidence and autonomy.

cs.CL↗

Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive settings. Other recent work has argued that Large Language Models (LLMs), if suitably set up, can be understood as (simulators of) such agents. A connection suggests itself, which this paper explores: Can LLMs be evaluated meaningfully by exposing them to constrained game-like settings that are built to challenge specific capabilities? As a proof of concept, this paper investigates five interaction settings, showing that current chat-optimised LLMs are, to an extent, capable to follow game-play instructions. Both this capability and the quality of the game play, measured by how well the objectives of the different games are met, follows the development cycle, with newer models performing better. The metrics even for the comparatively simple example games are far from being saturated, suggesting that the proposed instrument will remain to have diagnostic value. Our general framework for implementing and evaluating games with LLMs is available at https://github.com/clembench .

cs.CL↗

Improving Generalization for Multimodal Fake News Detection

The increasing proliferation of misinformation and its alarming impact have motivated both industry and academia to develop approaches for fake news detection. However, state-of-the-art approaches are usually trained on datasets of smaller size or with a limited set of specific topics. As a consequence, these models lack generalization capabilities and are not applicable to real-world data. In this paper, we propose three models that adopt and fine-tune state-of-the-art multimodal transformers for multimodal fake news detection. We conduct an in-depth analysis by manipulating the input data aimed to explore models performance in realistic use cases on social media. Our study across multiple models demonstrates that these systems suffer significant performance drops against manipulated data. To reduce the bias and improve model generalization, we suggest training data augmentation to conduct more meaningful experiments for fake news detection on social media. The proposed data augmentation techniques enable models to generalize better and yield improved state-of-the-art results.

cs.CL↗

Images in Language Space: Exploring the Suitability of Large Language Models for Vision & Language Tasks

Large language models have demonstrated robust performance on various language tasks using zero-shot or few-shot learning paradigms. While being actively researched, multimodal models that can additionally handle images as input have yet to catch up in size and generality with language-only models. In this work, we ask whether language-only models can be utilised for tasks that require visual input -- but also, as we argue, often require a strong reasoning component. Similar to some recent related work, we make visual information accessible to the language model using separate verbalisation models. Specifically, we investigate the performance of open-source, open-access language models against GPT-3 on five vision-language tasks when given textually-encoded visual information. Our results suggest that language models are effective for solving vision-language tasks even with limited samples. This approach also enhances the interpretability of a model's output by providing a means of tracing the output back through the verbalised image content.

cs.CL↗

Yes, this Way! Learning to Ground Referring Expressions into Actions with Intra-episodic Feedback from Supportive Teachers

The ability to pick up on language signals in an ongoing interaction is crucial for future machine learning models to collaborate and interact with humans naturally. In this paper, we present an initial study that evaluates intra-episodic feedback given in a collaborative setting. We use a referential language game as a controllable example of a task-oriented collaborative joint activity. A teacher utters a referring expression generated by a well-known symbolic algorithm (the "Incremental Algorithm") as an initial instruction and then monitors the follower's actions to possibly intervene with intra-episodic feedback (which does not explicitly have to be requested). We frame this task as a reinforcement learning problem with sparse rewards and learn a follower policy for a heuristic teacher. Our results show that intra-episodic feedback allows the follower to generalize on aspects of scene complexity and performs better than providing only the initial statement.

cs.CV↗

MM-Locate-News: Multimodal Focus Location Estimation in News

The consumption of news has changed significantly as the Web has become the most influential medium for information. To analyze and contextualize the large amount of news published every day, the geographic focus of an article is an important aspect in order to enable content-based news retrieval. There are methods and datasets for geolocation estimation from text or photos, but they are typically considered as separate tasks. However, the photo might lack geographical cues and text can include multiple locations, making it challenging to recognize the focus location using a single modality. In this paper, a novel dataset called Multimodal Focus Location of News (MM-Locate-News) is introduced. We evaluate state-of-the-art methods on the new benchmark dataset and suggest novel models to predict the focus location of news using both textual and image content. The experimental results show that the multimodal model outperforms unimodal models.

cs.IR↗

MM-Claims: A Dataset for Multimodal Claim Detection in Social Media

In recent years, the problem of misinformation on the web has become widespread across languages, countries, and various social media platforms. Although there has been much work on automated fake news detection, the role of images and their variety are not well explored. In this paper, we investigate the roles of image and text at an earlier stage of the fake news detection pipeline, called claim detection. For this purpose, we introduce a novel dataset, MM-Claims, which consists of tweets and corresponding images over three topics: COVID-19, Climate Change and broadly Technology. The dataset contains roughly 86000 tweets, out of which 3400 are labeled manually by multiple annotators for the training and evaluation of multimodal models. We describe the dataset in detail, evaluate strong unimodal and multimodal baselines, and analyze the potential and drawbacks of current models.

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TIB-VA at SemEval-2022 Task 5: A Multimodal Architecture for the Detection and Classification of Misogynous Memes

The detection of offensive, hateful content on social media is a challenging problem that affects many online users on a daily basis. Hateful content is often used to target a group of people based on ethnicity, gender, religion and other factors. The hate or contempt toward women has been increasing on social platforms. Misogynous content detection is especially challenging when textual and visual modalities are combined to form a single context, e.g., an overlay text embedded on top of an image, also known as meme. In this paper, we present a multimodal architecture that combines textual and visual features in order to detect misogynous meme content. The proposed architecture is evaluated in the SemEval-2022 Task 5: MAMI - Multimedia Automatic Misogyny Identification challenge under the team name TIB-VA. Our solution obtained the best result in the Task-B where the challenge is to classify whether a given document is misogynous and further identify the main sub-classes of shaming, stereotype, objectification, and violence.

cs.CL↗

Combining Textual Features for the Detection of Hateful and Offensive Language

The detection of offensive, hateful and profane language has become a critical challenge since many users in social networks are exposed to cyberbullying activities on a daily basis. In this paper, we present an analysis of combining different textual features for the detection of hateful or offensive posts on Twitter. We provide a detailed experimental evaluation to understand the impact of each building block in a neural network architecture. The proposed architecture is evaluated on the English Subtask 1A: Identifying Hate, offensive and profane content from the post datasets of HASOC-2021 dataset under the team name TIB-VA. We compared different variants of the contextual word embeddings combined with the character level embeddings and the encoding of collected hate terms.

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EduCOR: An Educational and Career-Oriented Recommendation Ontology

With the increased dependence on online learning platforms and educational resource repositories, a unified representation of digital learning resources becomes essential to support a dynamic and multi-source learning experience. We introduce the EduCOR ontology, an educational, career-oriented ontology that provides a foundation for representing online learning resources for personalised learning systems. The ontology is designed to enable learning material repositories to offer learning path recommendations, which correspond to the user's learning goals, academic and psychological parameters, and the labour-market skills. We present the multiple patterns that compose the EduCOR ontology, highlighting its cross-domain applicability and integrability with other ontologies. A demonstration of the proposed ontology on the real-life learning platform eDoer is discussed as a use-case. We evaluate the EduCOR ontology using both gold standard and task-based approaches. The comparison of EduCOR to three gold schemata, and its application in two use-cases, shows its coverage and adaptability to multiple OER repositories, which allows generating user-centric and labour-market oriented recommendations.

cs.DL↗

A Fair and Comprehensive Comparison of Multimodal Tweet Sentiment Analysis Methods

Opinion and sentiment analysis is a vital task to characterize subjective information in social media posts. In this paper, we present a comprehensive experimental evaluation and comparison with six state-of-the-art methods, from which we have re-implemented one of them. In addition, we investigate different textual and visual feature embeddings that cover different aspects of the content, as well as the recently introduced multimodal CLIP embeddings. Experimental results are presented for two different publicly available benchmark datasets of tweets and corresponding images. In contrast to the evaluation methodology of previous work, we introduce a reproducible and fair evaluation scheme to make results comparable. Finally, we conduct an error analysis to outline the limitations of the methods and possibilities for the future work.

cs.SI↗

Unsupervised Video Summarization via Multi-source Features

Video summarization aims at generating a compact yet representative visual summary that conveys the essence of the original video. The advantage of unsupervised approaches is that they do not require human annotations to learn the summarization capability and generalize to a wider range of domains. Previous work relies on the same type of deep features, typically based on a model pre-trained on ImageNet data. Therefore, we propose the incorporation of multiple feature sources with chunk and stride fusion to provide more information about the visual content. For a comprehensive evaluation on the two benchmarks TVSum and SumMe, we compare our method with four state-of-the-art approaches. Two of these approaches were implemented by ourselves to reproduce the reported results. Our evaluation shows that we obtain state-of-the-art results on both datasets, while also highlighting the shortcomings of previous work with regard to the evaluation methodology. Finally, we perform error analysis on videos for the two benchmark datasets to summarize and spot the factors that lead to misclassifications.

cs.CV↗

Supervised Video Summarization via Multiple Feature Sets with Parallel Attention

The assignment of importance scores to particular frames or (short) segments in a video is crucial for summarization, but also a difficult task. Previous work utilizes only one source of visual features. In this paper, we suggest a novel model architecture that combines three feature sets for visual content and motion to predict importance scores. The proposed architecture utilizes an attention mechanism before fusing motion features and features representing the (static) visual content, i.e., derived from an image classification model. Comprehensive experimental evaluations are reported for two well-known datasets, SumMe and TVSum. In this context, we identify methodological issues on how previous work used these benchmark datasets, and present a fair evaluation scheme with appropriate data splits that can be used in future work. When using static and motion features with parallel attention mechanism, we improve state-of-the-art results for SumMe, while being on par with the state of the art for the other dataset.

cs.CV↗

GeoWINE: Geolocation based Wiki, Image,News and Event Retrieval

In the context of social media, geolocation inference on news or events has become a very important task. In this paper, we present the GeoWINE (Geolocation-based Wiki-Image-News-Event retrieval) demonstrator, an effective modular system for multimodal retrieval which expects only a single image as input. The GeoWINE system consists of five modules in order to retrieve related information from various sources. The first module is a state-of-the-art model for geolocation estimation of images. The second module performs a geospatial-based query for entity retrieval using the Wikidata knowledge graph. The third module exploits four different image embedding representations, which are used to retrieve most similar entities compared to the input image. The embeddings are derived from the tasks of geolocation estimation, place recognition, ImageNet-based image classification, and their combination. The last two modules perform news and event retrieval from EventRegistry and the Open Event Knowledge Graph (OEKG). GeoWINE provides an intuitive interface for end-users and is insightful for experts for reconfiguration to individual setups. The GeoWINE achieves promising results in entity label prediction for images on Google Landmarks dataset. The demonstrator is publicly available at http://cleopatra.ijs.si/geowine/.

cs.IR↗