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Shi Dong

Publications and source records attributed to Shi Dong.

22 records · Page 2Linked to original sources

Comments on the Du-Kakade-Wang-Yang Lower Bounds

Du, Kakade, Wang, and Yang recently established intriguing lower bounds on sample complexity, which suggest that reinforcement learning with a misspecified representation is intractable. Another line of work, which centers around a statistic called the eluder dimension, establishes tractability of problems similar to those considered in the Du-Kakade-Wang-Yang paper. We compare these results and reconcile interpretations.

cs.LG↗

On the Performance of Thompson Sampling on Logistic Bandits

We study the logistic bandit, in which rewards are binary with success probability $\exp(βa^\top θ) / (1 + \exp(βa^\top θ))$ and actions $a$ and coefficients $θ$ are within the $d$-dimensional unit ball. While prior regret bounds for algorithms that address the logistic bandit exhibit exponential dependence on the slope parameter $β$, we establish a regret bound for Thompson sampling that is independent of $β$. Specifically, we establish that, when the set of feasible actions is identical to the set of possible coefficient vectors, the Bayesian regret of Thompson sampling is $\tilde{O}(d\sqrt{T})$. We also establish a $\tilde{O}(\sqrt{dηT}/λ)$ bound that applies more broadly, where $λ$ is the worst-case optimal log-odds and $η$ is the "fragility dimension," a new statistic we define to capture the degree to which an optimal action for one model fails to satisfice for others. We demonstrate that the fragility dimension plays an essential role by showing that, for any $ε> 0$, no algorithm can achieve $\mathrm{poly}(d, 1/λ)\cdot T^{1-ε}$ regret.

stat.ML↗

MGSim + MGMark: A Framework for Multi-GPU System Research

The rapidly growing popularity and scale of data-parallel workloads demand a corresponding increase in raw computational power of GPUs (Graphics Processing Units). As single-GPU systems struggle to satisfy the performance demands, multi-GPU systems have begun to dominate the high-performance computing world. The advent of such systems raises a number of design challenges, including the GPU microarchitecture, multi-GPU interconnect fabrics, runtime libraries and associated programming models. The research community currently lacks a publically available and comprehensive multi-GPU simulation framework and benchmark suite to evaluate multi-GPU system design solutions. In this work, we present MGSim, a cycle-accurate, extensively validated, multi-GPU simulator, based on AMD's Graphics Core Next 3 (GCN3) instruction set architecture. We complement MGSim with MGMark, a suite of multi-GPU workloads that explores multi-GPU collaborative execution patterns. Our simulator is scalable and comes with in-built support for multi-threaded execution to enable fast and efficient simulations. In terms of performance accuracy, MGSim differs $5.5\%$ on average when compared against actual GPU hardware. We also achieve a $3.5\times$ and a $2.5\times$ average speedup in function emulation and architectural simulation with 4 CPU cores, while delivering the same accuracy as the serial simulation. We illustrate the novel simulation capabilities provided by our simulator through a case study exploring programming models based on a unified multi-GPU system (U-MGPU) and a discrete multi-GPU system (D-MGPU) that both utilize unified memory space and cross-GPU memory access. We evaluate the design implications from our case study, suggesting that D-MGPU is an attractive programming model for future multi-GPU systems.

cs.DC↗

Network traffic prediction based on ARFIMA model

ARFIMA is a time series forecasting model, which is an improved ARMA model, the ARFIMA model proposed in this article is demonstrated and deduced in detail. combined with network traffic of CERNET backbone and the ARFIMA model,the result shows that,compare to the ARMA model, the prediction efficiency and accuracy has increased significantly, and not susceptible to sampling.

cs.NI↗