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Shi Yan

Publications and source records attributed to Shi Yan.

At least 19 recordsLinked to original sources

KC-BFPRL: Knowledge-Guided Multi-UAV Collaboration for Grassland Restoration via Bilevel Formerpointer-Based Reinforcement Learning

Multi-unmanned aerial vehicle (UAV) systems provide scalable service platforms for large-scale environmental tasks, such as grassland ecosystem restoration. However, coordinating fleet operations requires solving the restoration area maximization problem (RAMP). This non-linear combinatorial optimization challenge is complicated by payload-dependent energy dynamics and heterogeneous ecological degradation. We propose a novel knowledge-guided collaborative bilevel formerpointer reinforcement learning framework (KC-BFPRL) to address this complexity. Using a hierarchical paradigm, KC-BFPRL decomposes RAMP into global task allocation and local restoration planning, with the latter further divided into upper-level trajectory planning and lower-level restoration area allocation. Our specialized architecture pairs featuring a Transformer-based encoder that fuses static environmental features with dynamic UAV states, and a Pointer Network decoder trained via a robust actor-critic framework. By embedding ecological priority rules and heuristic logic, KC-BFPRL achieves a structured warm-start, solving the RL cold-start problem while ensuring strict constraint satisfaction. Extensive experiments demonstrate that KC-BFPRL consistently outperforms state-of-the-art baselines, achieving superior objective values and efficiency. It maintains a $0.00\%$ optimality gap in the most complex scenarios U8-R160 and operates nearly three times faster than MAPDP, validating its robustness, scalability, and real-time applicability for large-scale automated ecological restoration.

cs.MA

Closed-Loop Decision-Focused Learning for User-Aware Cloud Orchestration under Uncertainty

Time-varying cloud workloads often cause resource under-utilization during off-peak periods and resource contention during peak periods. Existing prediction-then-optimization (PTO) frameworks suffer from two-stage decoupling, hindering the balance among violation rate, user satisfaction, and resource utilization. We formulate heterogeneous job scheduling as a multi-objective combinatorial optimization problem (MOCOP) under uncertain constraints and propose a closed-loop decision-focused learning (CL-DFL) framework for cloud orchestration. CL-DFL integrates a Multivariate Time-series Graph Neural Network (MTGNN)-based spatio-temporal predictor with a zeroth-order decision-focused learning (DFL) mechanism based on the tree-structured Parzen estimator (TPE). This integration establishes an end-to-end (E2E) feedback pathway between resource perception and scheduling decisions. Furthermore, we develop the GNeuro-PLS strategy by incorporating group relative policy optimization (GRPO) into cooperative local search to improve robustness under heterogeneous workloads. Extensive experiments on four real-world datasets demonstrate that CL-DFL achieves superior trade-offs among violation rate, user satisfaction, and resource utilization. It effectively controls overload risks under regular workloads and maintains resilience under highly saturated scenarios compared with state-of-the-art baselines.

cs.NI

DT-Guard: Intent-Driven Reasoning-Active Training for Reasoning-Free LLM Safety Guardrail

Large language models deployed in open-world applications require safety guardrails that are both robust to complex risks and efficient enough for low-latency runtime moderation. Existing guardrails face a practical trade-off between lightweight classification-based models, which are efficient but often struggle with concealed intent, ambiguous semantics, and borderline safety decisions, and reasoning-based guards, which improve judgment quality but introduce additional token generation and inference latency. We present DT-Guard, a content safety guardrail model based on a Reasoning-Active Training, Reasoning-Free Inference paradigm. The key idea is to use reasoning supervision during training while emitting only structured safety labels at inference time. DT-Guard formulates safety judgment as a progressive decision process, Intent - Category - Safety, and constructs an intent-driven dataset with intent labels, risk categories, safety labels, and structured reasoning trajectories. To further improve hard-case robustness, we propose Rollout-Guided Progressive Hard-Case Optimization (RG-PHO), which uses multi-rollout consistency to identify stably mastered, persistently failed, and preference-unstable samples, and applies targeted supervised and preference optimization accordingly. At inference time, DT-Guard directly generates structured labels without explicit reasoning traces, preserving deployment efficiency. Experiments on prompt-side and response-side safety benchmarks show that DT-Guard achieves average F1 scores of 0.886 and 0.870, respectively. With only a 4B backbone, it reaches a dual-side average F1 of 0.878, outperforming strong 8B guardrail baselines. These results demonstrate that reasoning supervision can be effectively internalized into low-latency safety discrimination.

cs.AI

Fuzzy-Geometric Branch-Point Modeling for Structure-Aware Augmentation of Handwritten Chinese Characters

Data scarcity and structural distortion significantly limit handwriting recognition in high-security authentication. Existing augmentation methods often cause topological and morphological damage, particularly when processing complex Chinese characters where stroke intersections, ligatures, and sharp turns render traditional branch-point detection unreliable. To address this, this paper proposes a fuzzy geometry-driven structure-aware (FGSA) augmentation framework. We model branch points as fuzzy sets within the skeleton space, constructing a continuous branch-point membership field by integrating topological neighborhood evidence with direction field divergence. This membership field is adaptively optimized via an unsupervised surrogate objective, enabling robust stroke decoupling without manual annotation. Finally, kinematically-aligned samples are synthesized through parameterized cubic B\'ezier reconstruction and multi-strategy perturbations, ensuring a balance between structural fidelity and sample diversity. Moreover, we establish LZUSig, a large-scale, highly challenging dataset specifically dedicated to fine-grained structural degradation in Chinese handwritten signatures. Extensive experiments on CASIA-HWDB1.1, ChiSig, and LZUSig demonstrate that FGSA significantly reduces the word-level error rate ($\Delta$WER), achieving optimal recognition gains over the compared baselines. More importantly, it strikes a robust trade-off among task gain, structural fidelity, and discriminative feature preservation, offering a highly controllable solution for handwriting augmentation.

cs.CV

Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots

Expressive whole-body motion is important for humanoid robots operating in human environments, where robots are expected to move stably while presenting readable and adjustable body behaviors. However, most expressive motions are still obtained from fixed demonstrations or manually designed scripts, making it difficult to reuse a demonstrated style across different motion contents. Inspired by the way human motion styles convey affective and intentional cues through gait rhythm, posture, arm swing and body sway, this paper proposes a bionic generation-to-control framework for exemplar-driven style transfer on humanoid robots. Given a short human style exemplar and a target content motion, the proposed framework generates a stylized whole-body reference that preserves the intended motion content while transferring the demonstrated style. A physics-aware multi-condition latent diffusion model is developed to fuse style, content and trajectory conditions, and classifier-free guidance is used to adjust the style intensity without retraining. To improve hardware executability, contact-consistency and temporal-smoothness regularization are imposed on decoded motions during training. The generated references are then converted into G1-compatible robot references and executed by a preview-based whole-body tracking policy trained with a cluster-and-distill strategy. Simulation and Unitree G1 experiments show that the proposed method can transfer short human style exemplars to diverse robot motion contents, reduce contact and jitter artifacts compared with animation-oriented style-transfer baselines, and achieve a 96.0% success rate over 125 reported real-robot trials. The results demonstrate the feasibility of using short human motion exemplars as reusable bionic sources for physically executable expressive humanoid motion.

cs.RO

OD-Gear: Online Decomposition and Group Sampling for Expert-Guided Adversarial Routing in Scalable Capacitated Vehicle Routing

Solving large-scale capacitated vehicle routing problems (CVRP) is hindered by the high complexity of classical heuristics and the limited generalization of neural solvers. To bridge this gap, we propose OD-Gear, an expert-guided adversarial framework that integrates hybrid genetic search (HGS) and online barycenter clustering (BCC) decomposition with group-relative optimization. OD-Gear internalizes expert heuristics into a graph attention network (GAT)-based policy via high-fidelity knowledge distillation. Our minimax adversarial training distills divide-and-conquer strategies into dense surrogate rewards, while a group-sampling strategy exploits relative solution advantages to promote both diversity and quality. This architecture enables high-quality, clustering-free inference on massive graphs, effectively bypassing the overhead of traditional decomposition. Empirical results demonstrate that OD-Gear achieves state-of-the-art (SOTA) performance across most benchmarks, remaining highly competitive at the 10,000-node scale. By providing heuristic-quality solutions with low-latency, OD-Gear offers a robust and scalable framework for large-scale CVRP.

cs.LG

Clustering of cosmic string loops within a Milky-way like halo

Loops of cosmic string experience a recoil from anisotropic gravitational radiation, known as the rocket effect, which influences the extent to which they are captured by galaxies during structure formation. Analytical studies have reached different conclusions regarding loop capture in galaxies: early treatments argued for efficient capture, while later analyses incorporating the loop rocket force throughout halo formation found that capture efficiency is reduced and strongly dependent on loop size. In this work, we employ the N-body simulation code GADGET-4, introducing non-backreacting tracer particles subject to a constant recoil force to model cosmic string loops with the rocket effect. We simulate the formation of a Milky-Way-like halo from redshift $z=127$ to $z=0$, considering loop populations characterized by a range of length parameters $\xi$, inversely proportional to the rocket acceleration. We find that the number of captured loops exhibits a pronounced peak at $\xi_{\textrm{peak}}\simeq 12.5$, arising from the competition between rocket-driven ejection at small $\xi$ and the declining intrinsic loop abundance at large $\xi$. For fiducial string tensions, this corresponds to $\mathcal{O}(10^6)$ loops within the halo. We further find that loops with weak rocket forces closely trace the dark-matter distribution, while those subject to stronger recoil but still captured -- particularly the most abundant loops near $\xi_{\textrm{peak}}$ -- are preferentially concentrated toward the central regions of the halo.

astro-ph.CO

Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds

We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.

cs.AI

Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.

cs.AI

EOTNet: Deep Memory Aided Bayesian Filter for Extended Object Tracking

Extended object tracking methods based on random matrices, founded on Bayesian filters, have been able to achieve efficient recursive processes while jointly estimating the kinematic states and extension of the targets. Existing random matrix approaches typically assume that the evolution of state and extension follows a first-order Markov process, where the current estimate of the target depends solely on the previous moment. However, in real-world scenarios, this assumption fails because the evolution of states and extension is usually non-Markovian. In this paper, we introduce a novel extended object tracking method: a Bayesian recursive neural network assisted by deep memory. Initially, we propose an equivalent model under a non-Markovian assumption and derive the implementation of its Bayesian filtering framework. Thereafter, Gaussian approximation and moment matching are employed to derive the analytical solution for the proposed Bayesian filtering framework. Finally, based on the closed-form solution, we design an end-to-end trainable Bayesian recursive neural network for extended object tracking. Experiment results on simulated and real-world datasets show that the proposed methods outperforms traditional extended object tracking methods and state-of-the-art deep learning approaches.

eess.SP

High-Precision Transformer-Based Visual Servoing for Humanoid Robots in Aligning Tiny Objects

High-precision tiny object alignment remains a common and critical challenge for humanoid robots in real-world. To address this problem, this paper proposes a vision-based framework for precisely estimating and controlling the relative position between a handheld tool and a target object for humanoid robots, e.g., a screwdriver tip and a screw head slot. By fusing images from the head and torso cameras on a robot with its head joint angles, the proposed Transformer-based visual servoing method can correct the handheld tool's positional errors effectively, especially at a close distance. Experiments on M4-M8 screws demonstrate an average convergence error of 0.8-1.3 mm and a success rate of 93\%-100\%. Through comparative analysis, the results validate that this capability of high-precision tiny object alignment is enabled by the Distance Estimation Transformer architecture and the Multi-Perception-Head mechanism proposed in this paper.

cs.CV

Stereo-Talker: Audio-driven 3D Human Synthesis with Prior-Guided Mixture-of-Experts

This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and continuous viewpoint control. The process follows a two-stage approach. In the first stage, the system maps audio input to high-fidelity motion sequences, encompassing upper-body gestures and facial expressions. To enrich motion diversity and authenticity, large language model (LLM) priors are integrated with text-aligned semantic audio features, leveraging LLMs' cross-modal generalization power to enhance motion quality. In the second stage, we improve diffusion-based video generation models by incorporating a prior-guided Mixture-of-Experts (MoE) mechanism: a view-guided MoE focuses on view-specific attributes, while a mask-guided MoE enhances region-based rendering stability. Additionally, a mask prediction module is devised to derive human masks from motion data, enhancing the stability and accuracy of masks and enabling mask guiding during inference. We also introduce a comprehensive human video dataset with 2,203 identities, covering diverse body gestures and detailed annotations, facilitating broad generalization. The code, data, and pre-trained models will be released for research purposes.

cs.CV

The Juno Mission as a Probe of Long-Range New Physics

Orbits of celestial objects, especially the geocentric and heliocentric ones, have been well explored to constrain new long-range forces beyond the Standard Model (SM), often referred to as fifth forces. In this paper, for the first time, we apply the motion of a spacecraft around Jupiter to probe fifth forces that don't violate the equivalence principle. The spacecraft is the Juno orbiter, and ten of its early orbits already allow a precise determination of the Jovian gravitational field. We use the shift in the precession angle as a proxy to test non-gravitational interactions between Juno and Jupiter. Requiring that the contribution from the fifth force does not exceed the uncertainty of the precession shift inferred from data, we find that a new parameter space with the mass of the fifth-force mediator around $10^{-14}$ eV is excluded at 95% C.L.

hep-ph

Boosting Gaze Object Prediction via Pixel-level Supervision from Vision Foundation Model

Gaze object prediction (GOP) aims to predict the category and location of the object that a human is looking at. Previous methods utilized box-level supervision to identify the object that a person is looking at, but struggled with semantic ambiguity, ie, a single box may contain several items since objects are close together. The Vision foundation model (VFM) has improved in object segmentation using box prompts, which can reduce confusion by more precisely locating objects, offering advantages for fine-grained prediction of gaze objects. This paper presents a more challenging gaze object segmentation (GOS) task, which involves inferring the pixel-level mask corresponding to the object captured by human gaze behavior. In particular, we propose that the pixel-level supervision provided by VFM can be integrated into gaze object prediction to mitigate semantic ambiguity. This leads to our gaze object detection and segmentation framework that enables accurate pixel-level predictions. Different from previous methods that require additional head input or ignore head features, we propose to automatically obtain head features from scene features to ensure the model's inference efficiency and flexibility in the real world. Moreover, rather than directly fuse features to predict gaze heatmap as in existing methods, which may overlook spatial location and subtle details of the object, we develop a space-to-object gaze regression method to facilitate human-object gaze interaction. Specifically, it first constructs an initial human-object spatial connection, then refines this connection by interacting with semantically clear features in the segmentation branch, ultimately predicting a gaze heatmap for precise localization. Extensive experiments on GOO-Synth and GOO-Real datasets demonstrate the effectiveness of our method.

cs.CV

A UAV-Enabled Time-Sensitive Data Collection Scheme for Grassland Monitoring Edge Networks

Grassland monitoring is essential for the sustainable development of grassland resources. Traditional Internet of Things (IoT) devices generate critical ecological data, making data loss unacceptable, but the harsh environment complicates data collection. Unmanned Aerial Vehicle (UAV) and mobile edge computing (MEC) offer efficient data collection solutions, enhancing performance on resource-limited mobile devices. In this context, this paper is the first to investigate a UAV-enabled time-sensitive data collection problem (TSDCMP) within grassland monitoring edge networks (GMENs). Unlike many existing data collection scenarios, this problem has three key challenges. First, the total amount of data collected depends significantly on the data collection duration and arrival time of UAV at each access point (AP). Second, the volume of data at different APs varies among regions due to differences in monitoring objects and vegetation coverage. Third, the service requests time and locations from APs are often not adjacent topologically. To address these issues, We formulate the TSDCMP for UAV-enabled GMENs as a mixed-integer programming model in a single trip. This model considers constraints such as the limited energy of UAV, the coupled routing and time scheduling, and the state of APs and UAV arrival time. Subsequently, we propose a novel cooperative heuristic algorithm based on temporal-spatial correlations (CHTSC) that integrates a modified dynamic programming (MDP) into an iterated local search to solve the TSDCMP for UAV-enabled GMENs. This approach fully takes into account the temporal and spatial relationships between consecutive service requests from APs. Systematic simulation studies demonstrate that the mixed-integer programming model effectively represents the TSDCMP within UAV-enabled GMENs.

cs.NI

Explainable Bayesian Recurrent Neural Smoother to Capture Global State Evolutionary Correlations

Through integrating the evolutionary correlations across global states in the bidirectional recursion, an explainable Bayesian recurrent neural smoother (EBRNS) is proposed for offline data-assisted fixed-interval state smoothing. At first, the proposed model, containing global states in the evolutionary interval, is transformed into an equivalent model with bidirectional memory. This transformation incorporates crucial global state information with support for bi-directional recursive computation. For the transformed model, the joint state-memory-trend Bayesian filtering and smoothing frameworks are derived by introducing the bidirectional memory iteration mechanism and offline data into Bayesian estimation theory. The derived frameworks are implemented using the Gaussian approximation to ensure analytical properties and computational efficiency. Finally, the neural network modules within EBRNS and its two-stage training scheme are designed. Unlike most existing approaches that artificially combine deep learning and model-based estimation, the bidirectional recursion and internal gated structures of EBRNS are naturally derived from Bayesian estimation theory, explainably integrating prior model knowledge, online measurement, and offline data. Experiments on representative real-world datasets demonstrate that the high smoothing accuracy of EBRNS is accompanied by data efficiency and a lightweight parameter scale.

eess.SP

Performance Analysis of Integrated Sensing and Communication Networks with Blockage Effects

Communication-sensing integration represents an up-and-coming area of research, enabling wireless networks to simultaneously perform communication and sensing tasks. However, in urban cellular networks, the blockage of buildings results in a complex signal propagation environment, affecting the performance analysis of integrated sensing and communication (ISAC) networks. To overcome this obstacle, this paper constructs a comprehensive framework considering building blockage and employs a distance-correlated blockage model to analyze interference from line of sight (LoS), non-line of sight (NLoS), and target reflection cascading (TRC) links. Using stochastic geometric theory, expressions for signal-to-interference-plus-noise ratio (SINR) and coverage probability for communication and sensing in the presence of blockage are derived, allowing for a comprehensive comparison under the same parameters. The research findings indicate that blockage can positively impact coverage, especially in enhancing communication performance. The analysis also suggests that there exists an optimal base station (BS) density when blockage is of the same order of magnitude as the BS density, maximizing communication or sensing coverage probability.

cs.IT

Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience

We have built a custom mobile multi-camera large-space dense light field capture system, which provides a series of high-quality and sufficiently dense light field images for various scenarios. Our aim is to contribute to the development of popular 3D scene reconstruction algorithms such as IBRnet, NeRF, and 3D Gaussian splitting. More importantly, the collected dataset, which is much denser than existing datasets, may also inspire space-oriented light field reconstruction, which is potentially different from object-centric 3D reconstruction, for immersive VR/AR experiences. We utilized a total of 40 GoPro 10 cameras, capturing images of 5k resolution. The number of photos captured for each scene is no less than 1000, and the average density (view number within a unit sphere) is 134.68. It is also worth noting that our system is capable of efficiently capturing large outdoor scenes. Addressing the current lack of large-space and dense light field datasets, we made efforts to include elements such as sky, reflections, lights and shadows that are of interest to researchers in the field of 3D reconstruction during the data capture process. Finally, we validated the effectiveness of our provided dataset on three popular algorithms and also integrated the reconstructed 3DGS results into the Unity engine, demonstrating the potential of utilizing our datasets to enhance the realism of virtual reality (VR) and create feasible interactive spaces. The dataset is available at our project website.

cs.CV