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Shi-Yang Li

Publications and source records attributed to Shi-Yang Li.

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RuleWeaver: Benchmarking Rule-Centered Scenario Reasoning for Large Language Models

Large language models (LLMs) are increasingly applied to specialized domains, where effective use of domain expertise often requires reasoning over complex rules in concrete scenarios. However, existing benchmarks only partially evaluate this capability, as they either focus on output-level instruction constraints or overlook the distinct roles that rules play in scenario reasoning. To address these gaps, this paper introduces RuleWeaver, a benchmark construction framework for evaluating rule-centered scenario reasoning. RuleWeaver starts from corpus-derived IF-THEN Meta Rules, progressively augments them into complex rules, and composes these rules into rule-centered scenario QA instances. Beyond final-answer correctness, RuleWeaver further supports process-level evaluation through rubric-based answer quality, rule recall, and rule precision. Experiments on 11 representative LLMs show that current models still struggle with complex rule-centered scenario reasoning, with even the best-performing model achieving only around 50% of the maximum rubric score. We make our code and dataset available here: https://github.com/SharkSpicy-NLP/RuleWeaver.

cs.CL

Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing

Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing. Homepage and code: http://http://geometrylearning.com/Sketch3DVE/

cs.GR