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ShiQi Jiang

Publications and source records attributed to ShiQi Jiang.

3 recordsLinked to original sources

Lightweight texture transfer based on texture feature preset

In the task of texture transfer, reference texture images typically exhibit highly repetitive texture features, and the texture transfer results from different content images under the same style also share remarkably similar texture patterns. Encoding such highly similar texture features often requires deep layers and a large number of channels, making it is also the main source of the entire model's parameter count and computational load, and inference time. We propose a lightweight texture transfer based on texture feature preset (TFP). TFP takes full advantage of the high repetitiveness of texture features by providing preset universal texture feature maps for a given style. These preset feature maps can be fused and decoded directly with shallow color transfer feature maps of any content to generate texture transfer results, thereby avoiding redundant texture information from being encoded repeatedly. The texture feature map we preset is encoded through noise input images with consistent distribution (standard normal distribution). This consistent input distribution can completely avoid the problem of texture transfer differentiation, and by randomly sampling different noise inputs, we can obtain different texture features and texture transfer results under the same reference style. Compared to state-of-the-art techniques, our TFP not only produces visually superior results but also reduces the model size by 3.2-3538 times and speeds up the process by 1.8-5.6 times.

cs.CV

Dual Pipeline Style Transfer with Input Distribution Differentiation

The color and texture dual pipeline architecture (CTDP) suppresses texture representation and artifacts through masked total variation loss (Mtv), and further experiments have shown that smooth input can almost completely eliminate texture representation. We have demonstrated through experiments that smooth input is not the key reason for removing texture representations, but rather the distribution differentiation of the training dataset. Based on this, we propose an input distribution differentiation training strategy (IDD), which forces the generation of textures to be completely dependent on the noise distribution, while the smooth distribution will not produce textures at all. Overall, our proposed distribution differentiation training strategy allows for two pre-defined input distributions to be responsible for two generation tasks, with noise distribution responsible for texture generation and smooth distribution responsible for color smooth transfer. Finally, we choose a smooth distribution as the input for the forward inference stage to completely eliminate texture representations and artifacts in color transfer tasks.

cs.CV

Color and Texture Dual Pipeline Lightweight Style Transfer

Style transfer methods typically generate a single stylized output of color and texture coupling for reference styles, and color transfer schemes may introduce distortion or artifacts when processing reference images with duplicate textures. To solve the problem, we propose a Color and Texture Dual Pipeline Lightweight Style Transfer CTDP method, which employs a dual pipeline method to simultaneously output the results of color and texture transfer. Furthermore, we designed a masked total variation loss to suppress artifacts and small texture representations in color transfer results without affecting the semantic part of the content. More importantly, we are able to add texture structures with controllable intensity to color transfer results for the first time. Finally, we conducted feature visualization analysis on the texture generation mechanism of the framework and found that smoothing the input image can almost completely eliminate this texture structure. In comparative experiments, the color and texture transfer results generated by CTDP both achieve state-of-the-art performance. Additionally, the weight of the color transfer branch model size is as low as 20k, which is 100-1500 times smaller than that of other state-of-the-art models.

cs.CV