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Shie Mannor

Publications and source records attributed to Shie Mannor.

249 records · Page 14Linked to original sources

From Bandits to Experts: On the Value of Side-Observations

We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known "experts" setting, where the decision maker can view all rewards, and the multi-armed bandits setting, where the decision maker can only view the reward of the chosen action. We develop practical algorithms with provable regret guarantees, which depend on non-trivial graph-theoretic properties of the information feedback structure. We also provide partially-matching lower bounds.

cs.LG↗

Regulation, Volatility and Efficiency in Continuous-Time Markets

We analyze the efficiency of markets with friction, particularly power markets. We model the market as a dynamic system with $(d_t;\,t\geq 0)$ the demand process and $(s_t;\,t\geq 0)$ the supply process. Using stochastic differential equations to model the dynamics with friction, we investigate the efficiency of the market under an integrated expected undiscounted cost function solving the optimal control problem. Then, we extend the setup to a game theoretic model where multiple suppliers and consumers interact continuously by setting prices in a dynamic market with friction. We investigate the equilibrium, and analyze the efficiency of the market under an integrated expected social cost function. We provide an intriguing efficiency-volatility no-free-lunch trade-off theorem.

eess.SY↗

Bandits with an Edge

We consider a bandit problem over a graph where the rewards are not directly observed. Instead, the decision maker can compare two nodes and receive (stochastic) information pertaining to the difference in their value. The graph structure describes the set of possible comparisons. Consequently, comparing between two nodes that are relatively far requires estimating the difference between every pair of nodes on the path between them. We analyze this problem from the perspective of sample complexity: How many queries are needed to find an approximately optimal node with probability more than $1-δ$ in the PAC setup? We show that the topology of the graph plays a crucial in defining the sample complexity: graphs with a low diameter have a much better sample complexity.

cs.LG↗

A Maximal Large Deviation Inequality for Sub-Gaussian Variables

In this short note we prove a maximal concentration lemma for sub-Gaussian random variables stating that for independent sub-Gaussian random variables we have \[P<(\max_{1\le i\le N}S_{i}>ε>) \le\exp<(-\frac{1}{N^2}\sum_{i=1}^{N}\frac{ε^{2}}{2σ_{i}^{2}}>), \] where $S_i$ is the sum of $i$ zero mean independent sub-Gaussian random variables and $σ_i$ is the variance of the $i$th random variable.

cs.LG↗

Learning from Multiple Outlooks

We propose a novel problem formulation of learning a single task when the data are provided in different feature spaces. Each such space is called an outlook, and is assumed to contain both labeled and unlabeled data. The objective is to take advantage of the data from all the outlooks to better classify each of the outlooks. We devise an algorithm that computes optimal affine mappings from different outlooks to a target outlook by matching moments of the empirical distributions. We further derive a probabilistic interpretation of the resulting algorithm and a sample complexity bound indicating how many samples are needed to adequately find the mapping. We report the results of extensive experiments on activity recognition tasks that show the value of the proposed approach in boosting performance.

cs.LG↗

Mean-Variance Optimization in Markov Decision Processes

We consider finite horizon Markov decision processes under performance measures that involve both the mean and the variance of the cumulative reward. We show that either randomized or history-based policies can improve performance. We prove that the complexity of computing a policy that maximizes the mean reward under a variance constraint is NP-hard for some cases, and strongly NP-hard for others. We finally offer pseudopolynomial exact and approximation algorithms.

cs.LG↗

The Sample Complexity of Dictionary Learning

A large set of signals can sometimes be described sparsely using a dictionary, that is, every element can be represented as a linear combination of few elements from the dictionary. Algorithms for various signal processing applications, including classification, denoising and signal separation, learn a dictionary from a set of signals to be represented. Can we expect that the representation found by such a dictionary for a previously unseen example from the same source will have L_2 error of the same magnitude as those for the given examples? We assume signals are generated from a fixed distribution, and study this questions from a statistical learning theory perspective. We develop generalization bounds on the quality of the learned dictionary for two types of constraints on the coefficient selection, as measured by the expected L_2 error in representation when the dictionary is used. For the case of l_1 regularized coefficient selection we provide a generalization bound of the order of O(sqrt(np log(m lambda)/m)), where n is the dimension, p is the number of elements in the dictionary, lambda is a bound on the l_1 norm of the coefficient vector and m is the number of samples, which complements existing results. For the case of representing a new signal as a combination of at most k dictionary elements, we provide a bound of the order O(sqrt(np log(m k)/m)) under an assumption on the level of orthogonality of the dictionary (low Babel function). We further show that this assumption holds for most dictionaries in high dimensions in a strong probabilistic sense. Our results further yield fast rates of order 1/m as opposed to 1/sqrt(m) using localized Rademacher complexity. We provide similar results in a general setting using kernels with weak smoothness requirements.

stat.ML↗

A Geometric Proof of Calibration

We provide yet another proof of the existence of calibrated forecasters; it has two merits. First, it is valid for an arbitrary finite number of outcomes. Second, it is short and simple and it follows from a direct application of Blackwell's approachability theorem to carefully chosen vector-valued payoff function and convex target set. Our proof captures the essence of existing proofs based on approachability (e.g., the proof by Foster, 1999 in case of binary outcomes) and highlights the intrinsic connection between approachability and calibration.

stat.ML↗

Principal Component Analysis with Contaminated Data: The High Dimensional Case

We consider the dimensionality-reduction problem (finding a subspace approximation of observed data) for contaminated data in the high dimensional regime, where the number of observations is of the same magnitude as the number of variables of each observation, and the data set contains some (arbitrarily) corrupted observations. We propose a High-dimensional Robust Principal Component Analysis (HR-PCA) algorithm that is tractable, robust to contaminated points, and easily kernelizable. The resulting subspace has a bounded deviation from the desired one, achieves maximal robustness -- a breakdown point of 50% while all existing algorithms have a breakdown point of zero, and unlike ordinary PCA algorithms, achieves optimality in the limit case where the proportion of corrupted points goes to zero.

stat.ML↗

Robustness and Generalization

We derive generalization bounds for learning algorithms based on their robustness: the property that if a testing sample is "similar" to a training sample, then the testing error is close to the training error. This provides a novel approach, different from the complexity or stability arguments, to study generalization of learning algorithms. We further show that a weak notion of robustness is both sufficient and necessary for generalizability, which implies that robustness is a fundamental property for learning algorithms to work.

cs.LG↗

Adaptive Bases for Reinforcement Learning

We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.

cs.LG↗

Robustness and Regularization of Support Vector Machines

We consider regularized support vector machines (SVMs) and show that they are precisely equivalent to a new robust optimization formulation. We show that this equivalence of robust optimization and regularization has implications for both algorithms, and analysis. In terms of algorithms, the equivalence suggests more general SVM-like algorithms for classification that explicitly build in protection to noise, and at the same time control overfitting. On the analysis front, the equivalence of robustness and regularization, provides a robust optimization interpretation for the success of regularized SVMs. We use the this new robustness interpretation of SVMs to give a new proof of consistency of (kernelized) SVMs, thus establishing robustness as the reason regularized SVMs generalize well.

cs.LG↗

Robust Regression and Lasso

Lasso, or $\ell^1$ regularized least squares, has been explored extensively for its remarkable sparsity properties. It is shown in this paper that the solution to Lasso, in addition to its sparsity, has robustness properties: it is the solution to a robust optimization problem. This has two important consequences. First, robustness provides a connection of the regularizer to a physical property, namely, protection from noise. This allows a principled selection of the regularizer, and in particular, generalizations of Lasso that also yield convex optimization problems are obtained by considering different uncertainty sets. Secondly, robustness can itself be used as an avenue to exploring different properties of the solution. In particular, it is shown that robustness of the solution explains why the solution is sparse. The analysis as well as the specific results obtained differ from standard sparsity results, providing different geometric intuition. Furthermore, it is shown that the robust optimization formulation is related to kernel density estimation, and based on this approach, a proof that Lasso is consistent is given using robustness directly. Finally, a theorem saying that sparsity and algorithmic stability contradict each other, and hence Lasso is not stable, is presented.

cs.IT↗

Strategies for prediction under imperfect monitoring

We propose simple randomized strategies for sequential prediction under imperfect monitoring, that is, when the forecaster does not have access to the past outcomes but rather to a feedback signal. The proposed strategies are consistent in the sense that they achieve, asymptotically, the best possible average reward. It was Rustichini (1999) who first proved the existence of such consistent predictors. The forecasters presented here offer the first constructive proof of consistency. Moreover, the proposed algorithms are computationally efficient. We also establish upper bounds for the rates of convergence. In the case of deterministic feedback, these rates are optimal up to logarithmic terms.

math.ST↗

Efficiency Loss in a Network Resource Allocation Game: The Case of Elastic Supply

We consider a resource allocation problem where individual users wish to send data across a network to maximize their utility, and a cost is incurred at each link that depends on the total rate sent through the link. It is known that as long as users do not anticipate the effect of their actions on prices, a simple proportional pricing mechanism can maximize the sum of users' utilities minus the cost (called aggregate surplus). Continuing previous efforts to quantify the effects of selfish behavior in network pricing mechanisms, we consider the possibility that users anticipate the effect of their actions on link prices. Under the assumption that the links' marginal cost functions are convex, we establish existence of a Nash equilibrium. We show that the aggregate surplus at a Nash equilibrium is no worse than a factor of 4*sqrt{2} - 5 times the optimal aggregate surplus; thus, the efficiency loss when users are selfish is no more than approximately 34%.

cs.GT↗