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Shie Mannor

Publications and source records attributed to Shie Mannor.

At least 55 records · Page 3Linked to original sources

From Glucose Patterns to Health Outcomes: A Generalizable Foundation Model for Continuous Glucose Monitor Data Analysis

Recent advances in SSL enabled novel medical AI models, known as foundation models, offer great potential for better characterizing health from diverse biomedical data. CGM provides rich, temporal data on glycemic patterns, but its full potential for predicting broader health outcomes remains underutilized. Here, we present GluFormer, a generative foundation model for CGM data that learns nuanced glycemic patterns and translates them into predictive representations of metabolic health. Trained on over 10 million CGM measurements from 10,812 adults, primarily without diabetes, GluFormer uses autoregressive token prediction to capture longitudinal glucose dynamics. We show that GluFormer generalizes to 19 external cohorts (n=6,044) spanning different ethnicities and ages, 5 countries, 8 CGM devices, and diverse pathophysiological states. GluFormers representations exceed the performance of current CGM metrics, such as the Glucose Management Indicator (GMI), for forecasting clinical measures. In a longitudinal study of 580 adults with CGM data and 12-year follow-up, GluFormer identifies individuals at elevated risk of developing diabetes more effectively than blood HbA1C%, capturing 66% of all new-onset diabetes diagnoses in the top quartile versus 7% in the bottom quartile. Similarly, 69% of cardiovascular-death events occurred in the top quartile with none in the bottom quartile, demonstrating powerful risk stratification beyond traditional glycemic metrics. We also show that CGM representations from pre-intervention periods in Randomized Clinical Trials outperform other methods in predicting primary and secondary outcomes. When integrating dietary data into GluFormer, we show that the multi-modal version of the model can accurately generate CGM data based on dietary intake data, simulate outcomes of dietary interventions, and predict individual responses to specific foods.

q-bio.QM↗

Improving Inverse Folding for Peptide Design with Diversity-regularized Direct Preference Optimization

Inverse folding models play an important role in structure-based design by predicting amino acid sequences that fold into desired reference structures. Models like ProteinMPNN, a message-passing encoder-decoder model, are trained to reliably produce new sequences from a reference structure. However, when applied to peptides, these models are prone to generating repetitive sequences that do not fold into the reference structure. To address this, we fine-tune ProteinMPNN to produce diverse and structurally consistent peptide sequences via Direct Preference Optimization (DPO). We derive two enhancements to DPO: online diversity regularization and domain-specific priors. Additionally, we develop a new understanding on improving diversity in decoder models. When conditioned on OpenFold generated structures, our fine-tuned models achieve state-of-the-art structural similarity scores, improving base ProteinMPNN by at least 8%. Compared to standard DPO, our regularized method achieves up to 20% higher sequence diversity with no loss in structural similarity score.

cs.LG↗

Dual Pricing to Prioritize Renewable Energy and Consumer Preferences in Electricity Markets

Electricity markets currently fail to incorporate preferences of buyers, treating polluting and renewable energy sources as having equal social benefit under a system of uniform clearing prices. Meanwhile, renewable energy is prone to curtailment due to transmission constraints, forcing grid operators to reduce or shut down renewable energy production despite its availability and need. This paper proposes a ``dual pricing mechanism" which allows buyers to bid both their willingness to pay for electricity, and additionally, their preference for green energy. Designed for use in deregulated electricity markets, this mechanism prioritizes the dispatch of more renewable energy sources according to consumer preferences. Traditional uniform clearing prices, which treat all energy sources equally, do not reflect the growing share of green energy in the power grid and the environmental values of consumers. By allowing load-serving entities to bid their willingness to pay for renewable energy directly into the clearing market, our proposed framework generates distinct pricing signals for green and ``black" electricity.

eess.SY↗

Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization

Reinforcement Learning from Human Feedback (RLHF) has achieved impressive empirical successes while relying on a small amount of human feedback. However, there is limited theoretical justification for this phenomenon. Additionally, most recent studies focus on value-based algorithms despite the recent empirical successes of policy-based algorithms. In this work, we consider an RLHF algorithm based on policy optimization (PO-RLHF). The algorithm is based on the popular Policy Cover-Policy Gradient (PC-PG) algorithm, which assumes knowledge of the reward function. In PO-RLHF, knowledge of the reward function is not assumed, and the algorithm uses trajectory-based comparison feedback to infer the reward function. We provide performance bounds for PO-RLHF with low query complexity, which provides insight into why a small amount of human feedback may be sufficient to achieve good performance with RLHF. A key novelty is a trajectory-level elliptical potential analysis, which bounds the reward estimation error when comparison feedback (rather than numerical reward observation) is given. We provide and analyze algorithms PG-RLHF and NN-PG-RLHF for two settings: linear and neural function approximation, respectively.

cs.LG↗

RL in Latent MDPs is Tractable: Online Guarantees via Off-Policy Evaluation

In many real-world decision problems there is partially observed, hidden or latent information that remains fixed throughout an interaction. Such decision problems can be modeled as Latent Markov Decision Processes (LMDPs), where a latent variable is selected at the beginning of an interaction and is not disclosed to the agent. In the last decade, there has been significant progress in solving LMDPs under different structural assumptions. However, for general LMDPs, there is no known learning algorithm that provably matches the existing lower bound (Kwon et al., 2021). We introduce the first sample-efficient algorithm for LMDPs without any additional structural assumptions. Our result builds off a new perspective on the role of off-policy evaluation guarantees and coverage coefficients in LMDPs, a perspective, that has been overlooked in the context of exploration in partially observed environments. Specifically, we establish a novel off-policy evaluation lemma and introduce a new coverage coefficient for LMDPs. Then, we show how these can be used to derive near-optimal guarantees of an optimistic exploration algorithm. These results, we believe, can be valuable for a wide range of interactive learning problems beyond LMDPs, and especially, for partially observed environments.

cs.LG↗

PlaMo: Plan and Move in Rich 3D Physical Environments

Controlling humanoids in complex physically simulated worlds is a long-standing challenge with numerous applications in gaming, simulation, and visual content creation. In our setup, given a rich and complex 3D scene, the user provides a list of instructions composed of target locations and locomotion types. To solve this task we present PlaMo, a scene-aware path planner and a robust physics-based controller. The path planner produces a sequence of motion paths, considering the various limitations the scene imposes on the motion, such as location, height, and speed. Complementing the planner, our control policy generates rich and realistic physical motion adhering to the plan. We demonstrate how the combination of both modules enables traversing complex landscapes in diverse forms while responding to real-time changes in the environment. Video: https://youtu.be/wWlqSQlRZ9M .

cs.AI↗

SQT -- std $Q$-target

Std $Q$-target is a conservative, actor-critic, ensemble, $Q$-learning-based algorithm, which is based on a single key $Q$-formula: $Q$-networks standard deviation, which is an "uncertainty penalty", and, serves as a minimalistic solution to the problem of overestimation bias. We implement SQT on top of TD3/TD7 code and test it against the state-of-the-art (SOTA) actor-critic algorithms, DDPG, TD3 and TD7 on seven popular MuJoCo and Bullet tasks. Our results demonstrate SQT's $Q$-target formula superiority over TD3's $Q$-target formula as a conservative solution to overestimation bias in RL, while SQT shows a clear performance advantage on a wide margin over DDPG, TD3, and TD7 on all tasks.

cs.LG↗

MinMaxMin $Q$-learning

MinMaxMin $Q$-learning is a novel optimistic Actor-Critic algorithm that addresses the problem of overestimation bias ($Q$-estimations are overestimating the real $Q$-values) inherent in conservative RL algorithms. Its core formula relies on the disagreement among $Q$-networks in the form of the min-batch MaxMin $Q$-networks distance which is added to the $Q$-target and used as the priority experience replay sampling-rule. We implement MinMaxMin on top of TD3 and TD7, subjecting it to rigorous testing against state-of-the-art continuous-space algorithms-DDPG, TD3, and TD7-across popular MuJoCo and Bullet environments. The results show a consistent performance improvement of MinMaxMin over DDPG, TD3, and TD7 across all tested tasks.

cs.LG↗

Conservative DDPG -- Pessimistic RL without Ensemble

DDPG is hindered by the overestimation bias problem, wherein its $Q$-estimates tend to overstate the actual $Q$-values. Traditional solutions to this bias involve ensemble-based methods, which require significant computational resources, or complex log-policy-based approaches, which are difficult to understand and implement. In contrast, we propose a straightforward solution using a $Q$-target and incorporating a behavioral cloning (BC) loss penalty. This solution, acting as an uncertainty measure, can be easily implemented with minimal code and without the need for an ensemble. Our empirical findings strongly support the superiority of Conservative DDPG over DDPG across various MuJoCo and Bullet tasks. We consistently observe better performance in all evaluated tasks and even competitive or superior performance compared to TD3 and TD7, all achieved with significantly reduced computational requirements.

cs.AI↗

Implementing Reinforcement Learning Datacenter Congestion Control in NVIDIA NICs

As communication protocols evolve, datacenter network utilization increases. As a result, congestion is more frequent, causing higher latency and packet loss. Combined with the increasing complexity of workloads, manual design of congestion control (CC) algorithms becomes extremely difficult. This calls for the development of AI approaches to replace the human effort. Unfortunately, it is currently not possible to deploy AI models on network devices due to their limited computational capabilities. Here, we offer a solution to this problem by building a computationally-light solution based on a recent reinforcement learning CC algorithm [arXiv:2207.02295]. We reduce the inference time of RL-CC by x500 by distilling its complex neural network into decision trees. This transformation enables real-time inference within the $μ$-sec decision-time requirement, with a negligible effect on quality. We deploy the transformed policy on NVIDIA NICs in a live cluster. Compared to popular CC algorithms used in production, RL-CC is the only method that performs well on all benchmarks tested over a large range of number of flows. It balances multiple metrics simultaneously: bandwidth, latency, and packet drops. These results suggest that data-driven methods for CC are feasible, challenging the prior belief that handcrafted heuristics are necessary to achieve optimal performance.

cs.NI↗

Improving Token-Based World Models with Parallel Observation Prediction

Motivated by the success of Transformers when applied to sequences of discrete symbols, token-based world models (TBWMs) were recently proposed as sample-efficient methods. In TBWMs, the world model consumes agent experience as a language-like sequence of tokens, where each observation constitutes a sub-sequence. However, during imagination, the sequential token-by-token generation of next observations results in a severe bottleneck, leading to long training times, poor GPU utilization, and limited representations. To resolve this bottleneck, we devise a novel Parallel Observation Prediction (POP) mechanism. POP augments a Retentive Network (RetNet) with a novel forward mode tailored to our reinforcement learning setting. We incorporate POP in a novel TBWM agent named REM (Retentive Environment Model), showcasing a 15.4x faster imagination compared to prior TBWMs. REM attains superhuman performance on 12 out of 26 games of the Atari 100K benchmark, while training in less than 12 hours. Our code is available at \url{https://github.com/leor-c/REM}.

cs.LG↗

Tree Search-Based Policy Optimization under Stochastic Execution Delay

The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately. However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through a series of experiments on the Atari suite, we demonstrate that although the previous baseline outperforms the naive method in scenarios with constant delay, it underperforms in the face of stochastic delays. In contrast, our approach significantly outperforms the baselines, for both constant and stochastic delays. The code is available at http://github.com/davidva1/Delayed-EZ .

cs.AI↗

On the Global Convergence of Policy Gradient in Average Reward Markov Decision Processes

We present the first finite time global convergence analysis of policy gradient in the context of infinite horizon average reward Markov decision processes (MDPs). Specifically, we focus on ergodic tabular MDPs with finite state and action spaces. Our analysis shows that the policy gradient iterates converge to the optimal policy at a sublinear rate of $O\left({\frac{1}{T}}\right),$ which translates to $O\left({\log(T)}\right)$ regret, where $T$ represents the number of iterations. Prior work on performance bounds for discounted reward MDPs cannot be extended to average reward MDPs because the bounds grow proportional to the fifth power of the effective horizon. Thus, our primary contribution is in proving that the policy gradient algorithm converges for average-reward MDPs and in obtaining finite-time performance guarantees. In contrast to the existing discounted reward performance bounds, our performance bounds have an explicit dependence on constants that capture the complexity of the underlying MDP. Motivated by this observation, we reexamine and improve the existing performance bounds for discounted reward MDPs. We also present simulations to empirically evaluate the performance of average reward policy gradient algorithm.

cs.LG↗

Sobolev Space Regularised Pre Density Models

We propose a new approach to non-parametric density estimation that is based on regularizing a Sobolev norm of the density. This method is statistically consistent, and makes the inductive bias of the model clear and interpretable. While there is no closed analytic form for the associated kernel, we show that one can approximate it using sampling. The optimization problem needed to determine the density is non-convex, and standard gradient methods do not perform well. However, we show that with an appropriate initialization and using natural gradients, one can obtain well performing solutions. Finally, while the approach provides pre-densities (i.e. not necessarily integrating to 1), which prevents the use of log-likelihood for cross validation, we show that one can instead adapt Fisher divergence based score matching methods for this task. We evaluate the resulting method on the comprehensive recent anomaly detection benchmark suite, ADBench, and find that it ranks second best, among more than 15 algorithms.

stat.ML↗

Bring Your Own (Non-Robust) Algorithm to Solve Robust MDPs by Estimating The Worst Kernel

Robust Markov Decision Processes (RMDPs) provide a framework for sequential decision-making that is robust to perturbations on the transition kernel. However, current RMDP methods are often limited to small-scale problems, hindering their use in high-dimensional domains. To bridge this gap, we present EWoK, a novel online approach to solve RMDP that Estimates the Worst transition Kernel to learn robust policies. Unlike previous works that regularize the policy or value updates, EWoK achieves robustness by simulating the worst scenarios for the agent while retaining complete flexibility in the learning process. Notably, EWoK can be applied on top of any off-the-shelf {\em non-robust} RL algorithm, enabling easy scaling to high-dimensional domains. Our experiments, spanning from simple Cartpole to high-dimensional DeepMind Control Suite environments, demonstrate the effectiveness and applicability of the EWoK paradigm as a practical method for learning robust policies.

cs.LG↗

Solving Non-Rectangular Reward-Robust MDPs via Frequency Regularization

In robust Markov decision processes (RMDPs), it is assumed that the reward and the transition dynamics lie in a given uncertainty set. By targeting maximal return under the most adversarial model from that set, RMDPs address performance sensitivity to misspecified environments. Yet, to preserve computational tractability, the uncertainty set is traditionally independently structured for each state. This so-called rectangularity condition is solely motivated by computational concerns. As a result, it lacks a practical incentive and may lead to overly conservative behavior. In this work, we study coupled reward RMDPs where the transition kernel is fixed, but the reward function lies within an $α$-radius from a nominal one. We draw a direct connection between this type of non-rectangular reward-RMDPs and applying policy visitation frequency regularization. We introduce a policy-gradient method and prove its convergence. Numerical experiments illustrate the learned policy's robustness and its less conservative behavior when compared to rectangular uncertainty.

cs.LG↗

Acting in Delayed Environments with Non-Stationary Markov Policies

The standard Markov Decision Process (MDP) formulation hinges on the assumption that an action is executed immediately after it was chosen. However, assuming it is often unrealistic and can lead to catastrophic failures in applications such as robotic manipulation, cloud computing, and finance. We introduce a framework for learning and planning in MDPs where the decision-maker commits actions that are executed with a delay of $m$ steps. The brute-force state augmentation baseline where the state is concatenated to the last $m$ committed actions suffers from an exponential complexity in $m$, as we show for policy iteration. We then prove that with execution delay, deterministic Markov policies in the original state-space are sufficient for attaining maximal reward, but need to be non-stationary. As for stationary Markov policies, we show they are sub-optimal in general. Consequently, we devise a non-stationary Q-learning style model-based algorithm that solves delayed execution tasks without resorting to state-augmentation. Experiments on tabular, physical, and Atari domains reveal that it converges quickly to high performance even for substantial delays, while standard approaches that either ignore the delay or rely on state-augmentation struggle or fail due to divergence. The code is available at github.com/galdl/rl_delay_basic and github.com/galdl/rl_delay_atari.

cs.LG↗

Policy Gradient for Rectangular Robust Markov Decision Processes

Policy gradient methods have become a standard for training reinforcement learning agents in a scalable and efficient manner. However, they do not account for transition uncertainty, whereas learning robust policies can be computationally expensive. In this paper, we introduce robust policy gradient (RPG), a policy-based method that efficiently solves rectangular robust Markov decision processes (MDPs). We provide a closed-form expression for the worst occupation measure. Incidentally, we find that the worst kernel is a rank-one perturbation of the nominal. Combining the worst occupation measure with a robust Q-value estimation yields an explicit form of the robust gradient. Our resulting RPG can be estimated from data with the same time complexity as its non-robust equivalent. Hence, it relieves the computational burden of convex optimization problems required for training robust policies by current policy gradient approaches.

cs.LG↗