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Shifeng Zhang

Publications and source records attributed to Shifeng Zhang.

At least 19 recordsLinked to original sources

ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body structures, but they often suffer from artifacts such as blurry textures and stiff, unnatural motion. In contrast, generative video models show promising performance by synthesizing photorealistic and dynamic results, but they frequently struggle with unstable behavior, including body structural errors and identity drift. To address these limitations, we propose a novel approach that combines the strengths of both paradigms. Our framework employs a 3D reconstruction model to provide robust structural and appearance priors, which in turn guides a real-time autoregressive video diffusion model for rendering. This process enables the model to synthesize high-frequency, photorealistic details and fluid dynamics in real time, effectively reducing texture blur and motion stiffness while preventing the structural inconsistencies common in video generation methods. By uniting the geometric stability of 3D reconstruction with the generative capabilities of video models, our method produces high-fidelity digital avatars with realistic appearance and dynamic, temporally coherent motion. Experiments demonstrate that our approach significantly reduces artifacts and achieves substantial improvements in visual quality over leading methods, providing a robust and efficient solution for real-time applications such as gaming and virtual reality. Project page: https://lhyfst.github.io/visa

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Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length

Audio-driven avatar interaction demands real-time, streaming, and infinite-length generation -- capabilities fundamentally at odds with the sequential denoising and long-horizon drift of current diffusion models. We present Live Avatar, an algorithm-system co-designed framework that addresses both challenges for a 14-billion-parameter diffusion model. On the algorithm side, a two-stage pipeline distills a pretrained bidirectional model into a causal, few-step streaming one, while a set of complementary long-horizon strategies eliminate identity drift and visual artifacts, enabling stable autoregressive generation exceeding 10000 seconds. On the system side, Timestep-forcing Pipeline Parallelism (TPP) assigns each GPU a fixed denoising timestep, converting the sequential diffusion chain into an asynchronous spatial pipeline that simultaneously boosts throughput and improves temporal consistency. Live Avatar achieves 45 FPS with a TTFF of 1.21\,s on 5 H800 GPUs, and to our knowledge is the first to enable practical real-time streaming of a 14B diffusion model for infinite-length avatar generation. We further introduce GenBench, a standardized long-form benchmark, to facilitate reproducible evaluation. Our project page is at https://liveavatar.github.io/.

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Decoupled DMD: CFG Augmentation as the Spear, Distribution Matching as the Shield

Diffusion model distillation has emerged as a powerful technique for creating efficient few-step and single-step generators. Among these, Distribution Matching Distillation (DMD) and its variants stand out for their impressive performance, which is widely attributed to their core mechanism of matching the student's output distribution to that of a pre-trained teacher model. In this work, we challenge this conventional understanding. Through a rigorous decomposition of the DMD training objective, we reveal that in complex tasks like text-to-image generation, where CFG is typically required for desirable few-step performance, the primary driver of few-step distillation is not distribution matching, but a previously overlooked component we identify as CFG Augmentation (CA). We demonstrate that this term acts as the core ``engine'' of distillation, while the Distribution Matching (DM) term functions as a ``regularizer'' that ensures training stability and mitigates artifacts. We further validate this decoupling by demonstrating that while the DM term is a highly effective regularizer, it is not unique; simpler non-parametric constraints or GAN-based objectives can serve the same stabilizing function, albeit with different trade-offs. This decoupling of labor motivates a more principled analysis of the properties of both terms, leading to a more systematic and in-depth understanding. This new understanding further enables us to propose principled modifications to the distillation process, such as decoupling the noise schedules for the engine and the regularizer, leading to further performance gains. Notably, our method has been adopted by the Z-Image ( https://github.com/Tongyi-MAI/Z-Image ) project to develop a top-tier 8-step image generation model, empirically validating the generalization and robustness of our findings.

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Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer

The landscape of high-performance image generation models is currently dominated by proprietary systems, such as Nano Banana Pro and Seedream 4.0. Leading open-source alternatives, including Qwen-Image, Hunyuan-Image-3.0 and FLUX.2, are characterized by massive parameter counts (20B to 80B), making them impractical for inference, and fine-tuning on consumer-grade hardware. To address this gap, we propose Z-Image, an efficient 6B-parameter foundation generative model built upon a Scalable Single-Stream Diffusion Transformer (S3-DiT) architecture that challenges the "scale-at-all-costs" paradigm. By systematically optimizing the entire model lifecycle -- from a curated data infrastructure to a streamlined training curriculum -- we complete the full training workflow in just 314K H800 GPU hours (approx. $630K). Our few-step distillation scheme with reward post-training further yields Z-Image-Turbo, offering both sub-second inference latency on an enterprise-grade H800 GPU and compatibility with consumer-grade hardware (<16GB VRAM). Additionally, our omni-pre-training paradigm also enables efficient training of Z-Image-Edit, an editing model with impressive instruction-following capabilities. Both qualitative and quantitative experiments demonstrate that our model achieves performance comparable to or surpassing that of leading competitors across various dimensions. Most notably, Z-Image exhibits exceptional capabilities in photorealistic image generation and bilingual text rendering, delivering results that rival top-tier commercial models, thereby demonstrating that state-of-the-art results are achievable with significantly reduced computational overhead. We publicly release our code, weights, and online demo to foster the development of accessible, budget-friendly, yet state-of-the-art generative models.

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AeroDuo: Aerial Duo for UAV-based Vision and Language Navigation

Aerial Vision-and-Language Navigation (VLN) is an emerging task that enables Unmanned Aerial Vehicles (UAVs) to navigate outdoor environments using natural language instructions and visual cues. However, due to the extended trajectories and complex maneuverability of UAVs, achieving reliable UAV-VLN performance is challenging and often requires human intervention or overly detailed instructions. To harness the advantages of UAVs' high mobility, which could provide multi-grained perspectives, while maintaining a manageable motion space for learning, we introduce a novel task called Dual-Altitude UAV Collaborative VLN (DuAl-VLN). In this task, two UAVs operate at distinct altitudes: a high-altitude UAV responsible for broad environmental reasoning, and a low-altitude UAV tasked with precise navigation. To support the training and evaluation of the DuAl-VLN, we construct the HaL-13k, a dataset comprising 13,838 collaborative high-low UAV demonstration trajectories, each paired with target-oriented language instructions. This dataset includes both unseen maps and an unseen object validation set to systematically evaluate the model's generalization capabilities across novel environments and unfamiliar targets. To consolidate their complementary strengths, we propose a dual-UAV collaborative VLN framework, AeroDuo, where the high-altitude UAV integrates a multimodal large language model (Pilot-LLM) for target reasoning, while the low-altitude UAV employs a lightweight multi-stage policy for navigation and target grounding. The two UAVs work collaboratively and only exchange minimal coordinate information to ensure efficiency.

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A Practical Investigation of Spatially-Controlled Image Generation with Transformers

Enabling image generation models to be spatially controlled is an important area of research, empowering users to better generate images according to their own fine-grained specifications via e.g. edge maps, poses. Although this task has seen impressive improvements in recent times, a focus on rapidly producing stronger models has come at the cost of detailed and fair scientific comparison. Differing training data, model architectures and generation paradigms make it difficult to disentangle the factors contributing to performance. Meanwhile, the motivations and nuances of certain approaches become lost in the literature. In this work, we aim to provide clear takeaways across generation paradigms for practitioners wishing to develop transformer-based systems for spatially-controlled generation, clarifying the literature and addressing knowledge gaps. We perform controlled experiments on ImageNet across diffusion-based/flow-based and autoregressive (AR) models. First, we establish control token prefilling as a simple, general and performant baseline approach for transformers. We then investigate previously underexplored sampling time enhancements, showing that extending classifier-free guidance to control, as well as softmax truncation, have a strong impact on control-generation consistency. Finally, we re-clarify the motivation of adapter-based approaches, demonstrating that they mitigate "forgetting" and maintain generation quality when trained on limited downstream data, but underperform full training in terms of generation-control consistency.

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TurboVSR: Fantastic Video Upscalers and Where to Find Them

Diffusion-based generative models have demonstrated exceptional promise in the video super-resolution (VSR) task, achieving a substantial advancement in detail generation relative to prior methods. However, these approaches face significant computational efficiency challenges. For instance, current techniques may require tens of minutes to super-resolve a mere 2-second, 1080p video. In this paper, we present TurboVSR, an ultra-efficient diffusion-based video super-resolution model. Our core design comprises three key aspects: (1) We employ an autoencoder with a high compression ratio of 32$\times$32$\times$8 to reduce the number of tokens. (2) Highly compressed latents pose substantial challenges for training. We introduce factorized conditioning to mitigate the learning complexity: we first learn to super-resolve the initial frame; subsequently, we condition the super-resolution of the remaining frames on the high-resolution initial frame and the low-resolution subsequent frames. (3) We convert the pre-trained diffusion model to a shortcut model to enable fewer sampling steps, further accelerating inference. As a result, TurboVSR performs on par with state-of-the-art VSR methods, while being 100+ times faster, taking only 7 seconds to process a 2-second long 1080p video. TurboVSR also supports image resolution by considering image as a one-frame video. Our efficient design makes SR beyond 1080p possible, results on 4K (3648$\times$2048) image SR show surprising fine details.

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Revisiting Audio-Visual Segmentation with Vision-Centric Transformer

Audio-Visual Segmentation (AVS) aims to segment sound-producing objects in video frames based on the associated audio signal. Prevailing AVS methods typically adopt an audio-centric Transformer architecture, where object queries are derived from audio features. However, audio-centric Transformers suffer from two limitations: perception ambiguity caused by the mixed nature of audio, and weakened dense prediction ability due to visual detail loss. To address these limitations, we propose a new Vision-Centric Transformer (VCT) framework that leverages vision-derived queries to iteratively fetch corresponding audio and visual information, enabling queries to better distinguish between different sounding objects from mixed audio and accurately delineate their contours. Additionally, we also introduce a Prototype Prompted Query Generation (PPQG) module within our VCT framework to generate vision-derived queries that are both semantically aware and visually rich through audio prototype prompting and pixel context grouping, facilitating audio-visual information aggregation. Extensive experiments demonstrate that our VCT framework achieves new state-of-the-art performances on three subsets of the AVSBench dataset. The code is available at https://github.com/spyflying/VCT_AVS.

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FUDOKI: Discrete Flow-based Unified Understanding and Generation via Kinetic-Optimal Velocities

The rapid progress of large language models (LLMs) has catalyzed the emergence of multimodal large language models (MLLMs) that unify visual understanding and image generation within a single framework. However, most existing MLLMs rely on autoregressive (AR) architectures, which impose inherent limitations on future development, such as the raster-scan order in image generation and restricted reasoning abilities in causal context modeling. In this work, we challenge the dominance of AR-based approaches by introducing FUDOKI, a unified multimodal model purely based on discrete flow matching, as an alternative to conventional AR paradigms. By leveraging metric-induced probability paths with kinetic optimal velocities, our framework goes beyond the previous masking-based corruption process, enabling iterative refinement with self-correction capability and richer bidirectional context integration during generation. To mitigate the high cost of training from scratch, we initialize FUDOKI from pre-trained AR-based MLLMs and adaptively transition to the discrete flow matching paradigm. Experimental results show that FUDOKI achieves performance comparable to state-of-the-art AR-based MLLMs across both visual understanding and image generation tasks, highlighting its potential as a foundation for next-generation unified multimodal models. Furthermore, we show that applying test-time scaling techniques to FUDOKI yields significant performance gains, further underscoring its promise for future enhancement through reinforcement learning.

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Turbo2K: Towards Ultra-Efficient and High-Quality 2K Video Synthesis

Demand for 2K video synthesis is rising with increasing consumer expectations for ultra-clear visuals. While diffusion transformers (DiTs) have demonstrated remarkable capabilities in high-quality video generation, scaling them to 2K resolution remains computationally prohibitive due to quadratic growth in memory and processing costs. In this work, we propose Turbo2K, an efficient and practical framework for generating detail-rich 2K videos while significantly improving training and inference efficiency. First, Turbo2K operates in a highly compressed latent space, reducing computational complexity and memory footprint, making high-resolution video synthesis feasible. However, the high compression ratio of the VAE and limited model size impose constraints on generative quality. To mitigate this, we introduce a knowledge distillation strategy that enables a smaller student model to inherit the generative capacity of a larger, more powerful teacher model. Our analysis reveals that, despite differences in latent spaces and architectures, DiTs exhibit structural similarities in their internal representations, facilitating effective knowledge transfer. Second, we design a hierarchical two-stage synthesis framework that first generates multi-level feature at lower resolutions before guiding high-resolution video generation. This approach ensures structural coherence and fine-grained detail refinement while eliminating redundant encoding-decoding overhead, further enhancing computational efficiency.Turbo2K achieves state-of-the-art efficiency, generating 5-second, 24fps, 2K videos with significantly reduced computational cost. Compared to existing methods, Turbo2K is up to 20$\times$ faster for inference, making high-resolution video generation more scalable and practical for real-world applications.

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Structure-Aware Correspondence Learning for Relative Pose Estimation

Relative pose estimation provides a promising way for achieving object-agnostic pose estimation. Despite the success of existing 3D correspondence-based methods, the reliance on explicit feature matching suffers from small overlaps in visible regions and unreliable feature estimation for invisible regions. Inspired by humans' ability to assemble two object parts that have small or no overlapping regions by considering object structure, we propose a novel Structure-Aware Correspondence Learning method for Relative Pose Estimation, which consists of two key modules. First, a structure-aware keypoint extraction module is designed to locate a set of kepoints that can represent the structure of objects with different shapes and appearance, under the guidance of a keypoint based image reconstruction loss. Second, a structure-aware correspondence estimation module is designed to model the intra-image and inter-image relationships between keypoints to extract structure-aware features for correspondence estimation. By jointly leveraging these two modules, the proposed method can naturally estimate 3D-3D correspondences for unseen objects without explicit feature matching for precise relative pose estimation. Experimental results on the CO3D, Objaverse and LineMOD datasets demonstrate that the proposed method significantly outperforms prior methods, i.e., with 5.7{\deg}reduction in mean angular error on the CO3D dataset.

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Learning Shape-Independent Transformation via Spherical Representations for Category-Level Object Pose Estimation

Category-level object pose estimation aims to determine the pose and size of novel objects in specific categories. Existing correspondence-based approaches typically adopt point-based representations to establish the correspondences between primitive observed points and normalized object coordinates. However, due to the inherent shape-dependence of canonical coordinates, these methods suffer from semantic incoherence across diverse object shapes. To resolve this issue, we innovatively leverage the sphere as a shared proxy shape of objects to learn shape-independent transformation via spherical representations. Based on this insight, we introduce a novel architecture called SpherePose, which yields precise correspondence prediction through three core designs. Firstly, We endow the point-wise feature extraction with SO(3)-invariance, which facilitates robust mapping between camera coordinate space and object coordinate space regardless of rotation transformation. Secondly, the spherical attention mechanism is designed to propagate and integrate features among spherical anchors from a comprehensive perspective, thus mitigating the interference of noise and incomplete point cloud. Lastly, a hyperbolic correspondence loss function is designed to distinguish subtle distinctions, which can promote the precision of correspondence prediction. Experimental results on CAMERA25, REAL275 and HouseCat6D benchmarks demonstrate the superior performance of our method, verifying the effectiveness of spherical representations and architectural innovations.

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LiT: Delving into a Simple Linear Diffusion Transformer for Image Generation

In this paper, we investigate how to convert a pre-trained Diffusion Transformer (DiT) into a linear DiT, as its simplicity, parallelism, and efficiency for image generation. Through detailed exploration, we offer a suite of ready-to-use solutions, ranging from linear attention design to optimization strategies. Our core contributions include 5 practical guidelines: 1) Applying depth-wise convolution within simple linear attention is sufficient for image generation. 2) Using fewer heads in linear attention provides a free-lunch performance boost without increasing latency. 3) Inheriting weights from a fully converged, pre-trained DiT. 4) Loading all parameters except those related to linear attention. 5) Hybrid knowledge distillation: using a pre-trained teacher DiT to help the training of the student linear DiT, supervising not only the predicted noise but also the variance of the reverse diffusion process. These guidelines lead to our proposed \underline{L}inear D\underline{i}ffusion \underline{T}ransformer (LiT), which serves as a safe and efficient alternative baseline for DiT with pure linear attention. In class-conditional 256$\times$256 and 512$\times$512 ImageNet generation, LiT can be quickly adapted from DiT using only $20\%$ and $33\%$ of DiT's training steps, respectively, while achieving comparable performance. LiT also rivals methods based on Mamba or Gated Linear Attention. Moreover, the same guidelines generalize to text-to-image generation: LiT can be swiftly converted from PixArt-$\Sigma$ to generate high-quality images, maintaining comparable GenEval scores.

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TopV-Nav: Unlocking the Top-View Spatial Reasoning Potential of MLLM for Zero-shot Object Navigation

The Zero-Shot Object Navigation (ZSON) task requires embodied agents to find a previously unseen object by navigating in unfamiliar environments. Such a goal-oriented exploration heavily relies on the ability to perceive, understand, and reason based on the spatial information of the environment. However, current LLM-based approaches convert visual observations to language descriptions and reason in the linguistic space, leading to the loss of spatial information. In this paper, we introduce TopV-Nav, an MLLM-based method that directly reasons on the top-view map with sufficient spatial information. To fully unlock the MLLM's spatial reasoning potential in top-view perspective, we propose the Adaptive Visual Prompt Generation (AVPG) method to adaptively construct semantically-rich top-view map. It enables the agent to directly utilize spatial information contained in the top-view map to conduct thorough reasoning. Besides, we design a Dynamic Map Scaling (DMS) mechanism to dynamically zoom top-view map at preferred scales, enhancing local fine-grained reasoning. Additionally, we devise a Potential Target Driven (PTD) mechanism to predict and to utilize target locations, facilitating global and human-like exploration. Experiments on MP3D and HM3D datasets demonstrate the superiority of our TopV-Nav.

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VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selection

The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset will be released at: https://github.com/hshjerry/VideoEspresso

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Generating Compositional Scenes via Text-to-image RGBA Instance Generation

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

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Feature Augmentation for Self-supervised Contrastive Learning: A Closer Look

Self-supervised contrastive learning heavily relies on the view variance brought by data augmentation, so that it can learn a view-invariant pre-trained representation. Beyond increasing the view variance for contrast, this work focuses on improving the diversity of training data, to improve the generalization and robustness of the pre-trained models. To this end, we propose a unified framework to conduct data augmentation in the feature space, known as feature augmentation. This strategy is domain-agnostic, which augments similar features to the original ones and thus improves the data diversity. We perform a systematic investigation of various feature augmentation architectures, the gradient-flow skill, and the relationship between feature augmentation and traditional data augmentation. Our study reveals some practical principles for feature augmentation in self-contrastive learning. By integrating feature augmentation on the instance discrimination or the instance similarity paradigm, we consistently improve the performance of pre-trained feature learning and gain better generalization over the downstream image classification and object detection task.

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Pamba: Enhancing Global Interaction in Point Clouds via State Space Model

Transformers have demonstrated impressive results for 3D point cloud semantic segmentation. However, the quadratic complexity of transformer makes computation costs high, limiting the number of points that can be processed simultaneously and impeding the modeling of long-range dependencies between objects in a single scene. Drawing inspiration from the great potential of recent state space models (SSM) for long sequence modeling, we introduce Mamba, an SSM-based architecture, to the point cloud domain and propose Pamba, a novel architecture with strong global modeling capability under linear complexity. Specifically, to make the disorderness of point clouds fit in with the causal nature of Mamba, we propose a multi-path serialization strategy applicable to point clouds. Besides, we propose the ConvMamba block to compensate for the shortcomings of Mamba in modeling local geometries and in unidirectional modeling. Pamba obtains state-of-the-art results on several 3D point cloud segmentation tasks, including ScanNet v2, ScanNet200, S3DIS and nuScenes, while its effectiveness is validated by extensive experiments.

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