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Shih-Hsuan Hung

Publications and source records attributed to Shih-Hsuan Hung.

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G3AR: Graph-Guided Neural Visual Geometry for Scalable Multi-Sequence Aerial Registration

Full-context neural visual geometry is impractical for thousands of images, while sequence-based chunking poorly captures irregular non-local overlap in multi-sequence aerial collections. We present Graph-Guided Neural Visual Geometry for Aerial Registration (G3AR), a graph-guided framework for scalable dense neural geometry. Before local inference, G3AR builds a geometrically verified image-proximity graph that guides bounded overlapping chunks and induces a chunk graph whose maximum spanning tree defines alignment topology. Compatible backbones process chunks independently; shared-image predictions then estimate three-dimensional similarity (Sim(3)) transforms that register local cameras and geometry in a common frame. Across four real aerial scenes, G3AR improves pose error and runtime in matched VGGT- and Pi3-backed comparisons, while its DA3 variant achieves the lowest pose error among evaluated neural-geometry methods.

cs.CV

Vis4GS: A Visual Analytic Tool for 3D Gaussian Splatting Reconstruction

3D Gaussian Splatting (3DGS) supports fast training and real-time rendering, but its optimization process remains difficult to interpret. Existing viewers mainly expose the final reconstructed scene and offer limited support for explaining how Gaussian properties contribute to visible artifacts or evolve during training. We present Vis4GS, a multi-view visual analytics tool for primitive-level diagnosis of 3DGS reconstruction artifacts. Built on the original 3DGS viewer and training framework, Vis4GS links rendered artifacts to Gaussian properties, View Coverage, training progress, and Gaussian genealogy through four linked views: an interactive Gaussian analysis view, a property timeline view, a Gaussian densification tree view, and a log and control panel. The system supports Gaussian selection, blur and needle-like artifact scoring, View Coverage analysis, and multiscale genealogy exploration of clone, split, prune, and clone-split events. By connecting scene-level artifacts with primitive-level evidence and optimization history, Vis4GS enables a structured workflow for diagnosing reconstruction failures beyond final-image inspection and global metrics. A user study also shows that Vis4GS provides stronger support for usability and artifact understanding than the original 3DGS viewer.

cs.GR

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A$^2$TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements. Project page: http://github.com/Rickyeeeeee/A2TG.

cs.CV

LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction

3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing divide-and-conquer methods alleviate memory pressure by partitioning the scene into blocks and training on multiple, non-communicating GPUs, but introduce new bottlenecks: (i) partitions suffer from severe load imbalance since uniform or heuristic splits do not reflect actual computational demands, and (ii) coarse-to-fine pipelines fail to exploit the coarse stage efficiently, often reloading the entire model and incurring high overhead. In this work, we introduce LoBE-GS, a novel Load-Balanced and Efficient 3D Gaussian Splatting framework, that re-engineers the large-scale 3DGS pipeline. Specifically, LoBE-GS introduces a load-balanced KD-tree scene partitioning scheme with optimized cutlines that balance per-block camera counts. To accelerate preprocessing, it employs depth-based back-projection for fast camera assignment, reducing processing time from hours to minutes. It further reduces training cost through two lightweight techniques: visibility cropping and selective densification. Evaluations on large-scale urban and outdoor datasets show that LoBE-GS consistently achieves up to 2 times faster end-to-end training time than state-of-the-art baselines, while maintaining reconstruction quality and enabling scalability to scenes infeasible with vanilla 3DGS.

cs.CV

PFGS: Pose-Fused 3D Gaussian Splatting for Complete Multi-Pose Object Reconstruction

Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, real-time novel-view synthesis from multi-view images. However, most existing methods assume the object is captured in a single, static pose, resulting in incomplete reconstructions that miss occluded or self-occluded regions. We introduce PFGS, a pose-aware 3DGS framework that addresses the practical challenge of reconstructing complete objects from multi-pose image captures. Given images of an object in one main pose and several auxiliary poses, PFGS iteratively fuses each auxiliary set into a unified 3DGS representation of the main pose. Our pose-aware fusion strategy combines global and local registration to merge views effectively and refine the 3DGS model. While recent advances in 3D foundation models have improved registration robustness and efficiency, they remain limited by high memory demands and suboptimal accuracy. PFGS overcomes these challenges by incorporating them more intelligently into the registration process: it leverages background features for per-pose camera pose estimation and employs foundation models for cross-pose registration. This design captures the best of both approaches while resolving background inconsistency issues. Experimental results demonstrate that PFGS consistently outperforms strong baselines in both qualitative and quantitative evaluations, producing more complete reconstructions and higher-fidelity 3DGS models.

cs.CV

Global Topology of 3D Symmetric Tensor Fields

There have been recent advances in the analysis and visualization of 3D symmetric tensor fields, with a focus on the robust extraction of tensor field topology. However, topological features such as degenerate curves and neutral surfaces do not live in isolation. Instead, they intriguingly interact with each other. In this paper, we introduce the notion of {\em topological graph} for 3D symmetric tensor fields to facilitate global topological analysis of such fields. The nodes of the graph include degenerate curves and regions bounded by neutral surfaces in the domain. The edges in the graph denote the adjacency information between the regions and degenerate curves. In addition, we observe that a degenerate curve can be a loop and even a knot and that two degenerate curves (whether in the same region or not) can form a link. We provide a definition and theoretical analysis of individual degenerate curves in order to help understand why knots and links may occur. Moreover, we differentiate between wedges and trisectors, thus making the analysis more detailed about degenerate curves. We incorporate this information into the topological graph. Such a graph can not only reveal the global structure in a 3D symmetric tensor field but also allow two symmetric tensor fields to be compared. We demonstrate our approach by applying it to solid mechanics and material science data sets.

cs.GR

PolyNet: Polynomial Neural Network for 3D Shape Recognition with PolyShape Representation

3D shape representation and its processing have substantial effects on 3D shape recognition. The polygon mesh as a 3D shape representation has many advantages in computer graphics and geometry processing. However, there are still some challenges for the existing deep neural network (DNN)-based methods on polygon mesh representation, such as handling the variations in the degree and permutations of the vertices and their pairwise distances. To overcome these challenges, we propose a DNN-based method (PolyNet) and a specific polygon mesh representation (PolyShape) with a multi-resolution structure. PolyNet contains two operations; (1) a polynomial convolution (PolyConv) operation with learnable coefficients, which learns continuous distributions as the convolutional filters to share the weights across different vertices, and (2) a polygonal pooling (PolyPool) procedure by utilizing the multi-resolution structure of PolyShape to aggregate the features in a much lower dimension. Our experiments demonstrate the strength and the advantages of PolyNet on both 3D shape classification and retrieval tasks compared to existing polygon mesh-based methods and its superiority in classifying graph representations of images. The code is publicly available from https://myavartanoo.github.io/polynet/.

cs.CV

Feature Curves and Surfaces of 3D Asymmetric Tensor Fields

3D asymmetric tensor fields have found many applications in science and engineering domains, such as fluid dynamics and solid mechanics. 3D asymmetric tensors can have complex eigenvalues, which makes their analysis and visualization more challenging than 3D symmetric tensors. Existing research in tensor field visualization focuses on 2D asymmetric tensor fields and 3D symmetric tensor fields. In this paper, we address the analysis and visualization of 3D asymmetric tensor fields. We introduce six topological surfaces and one topological curve, which lead to an eigenvalue space based on the tensor mode that we define. In addition, we identify several non-topological feature surfaces that are nonetheless physically important. Included in our analysis are the realizations that triple degenerate tensors are structurally stable and form curves, unlike the case for 3D symmetric tensors fields. Furthermore, there are two different ways of measuring the relative strengths of rotation and angular deformation in the tensor fields, unlike the case for 2D asymmetric tensor fields. We extract these feature surfaces using the A-patches algorithm. However, since three of our feature surfaces are quadratic, we develop a method to extract quadratic surfaces at any given accuracy. To facilitate the analysis of eigenvector fields, we visualize a hyperstreamline as a tree stem with the other two eigenvectors represented as thorns in the real domain or the dual-eigenvectors as leaves in the complex domain. To demonstrate the effectiveness of our analysis and visualization, we apply our approach to datasets from solid mechanics and fluid dynamics.

cs.GR