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Shihang Gui

Publications and source records attributed to Shihang Gui.

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A Cookbook of 3D Vision: Data, Learning Paradigms, and Application

3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map. We begin by analysing the principal structural representations of 3D data--point clouds, meshes, voxels, and 3D Gaussians--along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity and toward multimodal geometric grounding.

cs.CV

Graph-of-Skills: Dependency-Aware Structural Retrieval for Massive Agent Skills

Modern LLM agents increasingly rely on reusable skills, and as they interact with personal applications, web browsers, and other interfaces, skill libraries can scale to thousands of skills. Scaling to larger skill sets introduces two key challenges. First, loading the full skill set saturates the context window, driving up token costs, hallucination, and latency. Second, semantic retrieval surfaces topically relevant skills but misses their prerequisite chain of upstream and downstream skills, creating a prerequisite gap that leaves the retrieved bundle execution-incomplete. In this paper, we present Graph-of-Skills (GoS), an inference-time structural retrieval layer for large skill libraries. GoS constructs an executable skill graph offline from skill packages, then at inference time retrieves a bounded, dependency-aware skill bundle through hybrid semantic-lexical seeding, reverse-aware Personalized PageRank, and context-budgeted hydration. On SkillsBench and ALFWorld, GoS consistently delivers substantial reward improvements and token savings across three model families (Claude Sonnet 4.5, MiniMax M2.7, and GPT-5.2 Codex). On SkillsBench, GoS achieves a peak reward increase of 25.55% while reducing total tokens by 56.72% over the vanilla full skill-loading baseline using GPT-5.2 Codex. Ablations confirm this pattern across skill libraries from 200 to 2,000 skills.

cs.AI