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Shihao Liang

Publications and source records attributed to Shihao Liang.

13 recordsLinked to original sources

Workflow-GYM: Towards Long-Horizon Evaluation of Computer-use Agentic tasks in Real-World Professional Fields

Recent years have witnessed the rapid evolution of AI agents toward handling increasingly complex, real-world tasks. However, existing benchmarks rarely evaluate whether agents can operate graphical user interfaces to complete long-horizon, high-value professional workflows across diverse domains. Current GUI benchmarks still predominantly focus on general-purpose software, relatively simple applications, and short-horizon tasks, leaving it largely unknown whether modern agents can follow user instructions to autonomously operate domain-specific professional software and accomplish economically valuable work in an end-to-end manner. To bridge this gap, we introduce Workflow-GYM, a benchmark for long-horizon GUI tasks centered on professional domains and specialized software environments. Through extensive experiments on state-of-the-art models, we find that even the strongest models achieve only slightly above 30% success rates, highlighting that professional long-horizon GUI workflows remain highly challenging for current GUI agents. Further analysis reveals that current agents struggle to maintain long-horizon workflow consistency, frequently exhibiting workflow stage omission, error propagation, objective drift, and insufficient understanding of professional software environments. Our findings provide important insights into the limitations of current agent systems and suggest key directions for the next generation of GUI-agent research.

cs.AI

Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.

cs.AI

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI

UI-TARS: Pioneering Automated GUI Interaction with Native Agents

This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.

cs.AI

StableToolBench: Towards Stable Large-Scale Benchmarking on Tool Learning of Large Language Models

Large Language Models (LLMs) have witnessed remarkable advancements in recent years, prompting the exploration of tool learning, which integrates LLMs with external tools to address diverse real-world challenges. Assessing the capability of LLMs to utilise tools necessitates large-scale and stable benchmarks. However, previous works relied on either hand-crafted online tools with limited scale, or large-scale real online APIs suffering from instability of API status. To address this problem, we introduce StableToolBench, a benchmark evolving from ToolBench, proposing a virtual API server and stable evaluation system. The virtual API server contains a caching system and API simulators which are complementary to alleviate the change in API status. Meanwhile, the stable evaluation system designs solvable pass and win rates using GPT-4 as the automatic evaluator to eliminate the randomness during evaluation. Experimental results demonstrate the stability of StableToolBench, and further discuss the effectiveness of API simulators, the caching system, and the evaluator system.

cs.CL

RepoAgent: An LLM-Powered Open-Source Framework for Repository-level Code Documentation Generation

Generative models have demonstrated considerable potential in software engineering, particularly in tasks such as code generation and debugging. However, their utilization in the domain of code documentation generation remains underexplored. To this end, we introduce RepoAgent, a large language model powered open-source framework aimed at proactively generating, maintaining, and updating code documentation. Through both qualitative and quantitative evaluations, we have validated the effectiveness of our approach, showing that RepoAgent excels in generating high-quality repository-level documentation. The code and results are publicly accessible at https://github.com/OpenBMB/RepoAgent.

cs.CL

Investigate-Consolidate-Exploit: A General Strategy for Inter-Task Agent Self-Evolution

This paper introduces Investigate-Consolidate-Exploit (ICE), a novel strategy for enhancing the adaptability and flexibility of AI agents through inter-task self-evolution. Unlike existing methods focused on intra-task learning, ICE promotes the transfer of knowledge between tasks for genuine self-evolution, similar to human experience learning. The strategy dynamically investigates planning and execution trajectories, consolidates them into simplified workflows and pipelines, and exploits them for improved task execution. Our experiments on the XAgent framework demonstrate ICE's effectiveness, reducing API calls by as much as 80% and significantly decreasing the demand for the model's capability. Specifically, when combined with GPT-3.5, ICE's performance matches that of raw GPT-4 across various agent tasks. We argue that this self-evolution approach represents a paradigm shift in agent design, contributing to a more robust AI community and ecosystem, and moving a step closer to full autonomy.

cs.CL

Exploring Format Consistency for Instruction Tuning

Instruction tuning has emerged as a promising approach to enhancing large language models in following human instructions. It is shown that increasing the diversity and number of instructions in the training data can consistently enhance generalization performance, which facilitates a recent endeavor to collect various instructions and integrate existing instruction tuning datasets into larger collections. However, different users have their unique ways of expressing instructions, and there often exist variations across different datasets in the instruction styles and formats, i.e., format inconsistency. In this work, we propose a framework named Unified Instruction Tuning (UIT), which calls OpenAI APIs for automatic format transfer among different instruction tuning datasets such as PromptSource, FLAN and CrossFit. With the framework, we (1) demonstrate the necessity of maintaining format consistency in instruction tuning; (2) improve the generalization performance on unseen instructions on T5-LM-xl; (3) provide a novel perplexity-based denoising method to reduce the noise of automatic format transfer to make the UIT framework more practical and a smaller offline model based on GPT-J that achieves comparable format transfer capability to OpenAI APIs to reduce costs in practice. Further analysis regarding variations of targeted formats and other effects is intended.

cs.CL

ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs

Despite the advancements of open-source large language models (LLMs), e.g., LLaMA, they remain significantly limited in tool-use capabilities, i.e., using external tools (APIs) to fulfill human instructions. The reason is that current instruction tuning largely focuses on basic language tasks but ignores the tool-use domain. This is in contrast to the excellent tool-use capabilities of state-of-the-art (SOTA) closed-source LLMs, e.g., ChatGPT. To bridge this gap, we introduce ToolLLM, a general tool-use framework encompassing data construction, model training, and evaluation. We first present ToolBench, an instruction-tuning dataset for tool use, which is constructed automatically using ChatGPT. Specifically, the construction can be divided into three stages: (i) API collection: we collect 16,464 real-world RESTful APIs spanning 49 categories from RapidAPI Hub; (ii) instruction generation: we prompt ChatGPT to generate diverse instructions involving these APIs, covering both single-tool and multi-tool scenarios; (iii) solution path annotation: we use ChatGPT to search for a valid solution path (chain of API calls) for each instruction. To enhance the reasoning capabilities of LLMs, we develop a novel depth-first search-based decision tree algorithm. It enables LLMs to evaluate multiple reasoning traces and expand the search space. Moreover, to evaluate the tool-use capabilities of LLMs, we develop an automatic evaluator: ToolEval. Based on ToolBench, we fine-tune LLaMA to obtain an LLM ToolLLaMA, and equip it with a neural API retriever to recommend appropriate APIs for each instruction. Experiments show that ToolLLaMA demonstrates a remarkable ability to execute complex instructions and generalize to unseen APIs, and exhibits comparable performance to ChatGPT. Our ToolLLaMA also demonstrates strong zero-shot generalization ability in an out-of-distribution tool-use dataset: APIBench.

cs.AI

QASnowball: An Iterative Bootstrapping Framework for High-Quality Question-Answering Data Generation

Recent years have witnessed the success of question answering (QA), especially its potential to be a foundation paradigm for tackling diverse NLP tasks. However, obtaining sufficient data to build an effective and stable QA system still remains an open problem. For this problem, we introduce an iterative bootstrapping framework for QA data augmentation (named QASnowball), which can iteratively generate large-scale high-quality QA data based on a seed set of supervised examples. Specifically, QASnowball consists of three modules, an answer extractor to extract core phrases in unlabeled documents as candidate answers, a question generator to generate questions based on documents and candidate answers, and a QA data filter to filter out high-quality QA data. Moreover, QASnowball can be self-enhanced by reseeding the seed set to fine-tune itself in different iterations, leading to continual improvements in the generation quality. We conduct experiments in the high-resource English scenario and the medium-resource Chinese scenario, and the experimental results show that the data generated by QASnowball can facilitate QA models: (1) training models on the generated data achieves comparable results to using supervised data, and (2) pre-training on the generated data and fine-tuning on supervised data can achieve better performance. Our code and generated data will be released to advance further work.

cs.CL

WebCPM: Interactive Web Search for Chinese Long-form Question Answering

Long-form question answering (LFQA) aims at answering complex, open-ended questions with detailed, paragraph-length responses. The de facto paradigm of LFQA necessitates two procedures: information retrieval, which searches for relevant supporting facts, and information synthesis, which integrates these facts into a coherent answer. In this paper, we introduce WebCPM, the first Chinese LFQA dataset. One unique feature of WebCPM is that its information retrieval is based on interactive web search, which engages with a search engine in real time. Following WebGPT, we develop a web search interface. We recruit annotators to search for relevant information using our interface and then answer questions. Meanwhile, the web search behaviors of our annotators would be recorded. In total, we collect 5,500 high-quality question-answer pairs, together with 14,315 supporting facts and 121,330 web search actions. We fine-tune pre-trained language models to imitate human behaviors for web search and to generate answers based on the collected facts. Our LFQA pipeline, built on these fine-tuned models, generates answers that are no worse than human-written ones in 32.5% and 47.5% of the cases on our dataset and DuReader, respectively.

cs.CL

Tool Learning with Foundation Models

Humans possess an extraordinary ability to create and utilize tools, allowing them to overcome physical limitations and explore new frontiers. With the advent of foundation models, AI systems have the potential to be equally adept in tool use as humans. This paradigm, i.e., tool learning with foundation models, combines the strengths of specialized tools and foundation models to achieve enhanced accuracy, efficiency, and automation in problem-solving. Despite its immense potential, there is still a lack of a comprehensive understanding of key challenges, opportunities, and future endeavors in this field. To this end, we present a systematic investigation of tool learning in this paper. We first introduce the background of tool learning, including its cognitive origins, the paradigm shift of foundation models, and the complementary roles of tools and models. Then we recapitulate existing tool learning research into tool-augmented and tool-oriented learning. We formulate a general tool learning framework: starting from understanding the user instruction, models should learn to decompose a complex task into several subtasks, dynamically adjust their plan through reasoning, and effectively conquer each sub-task by selecting appropriate tools. We also discuss how to train models for improved tool-use capabilities and facilitate the generalization in tool learning. Considering the lack of a systematic tool learning evaluation in prior works, we experiment with 18 representative tools and show the potential of current foundation models in skillfully utilizing tools. Finally, we discuss several open problems that require further investigation for tool learning. In general, we hope this paper could inspire future research in integrating tools with foundation models.

cs.CL

Bi-Link: Bridging Inductive Link Predictions from Text via Contrastive Learning of Transformers and Prompts

Inductive knowledge graph completion requires models to comprehend the underlying semantics and logic patterns of relations. With the advance of pretrained language models, recent research have designed transformers for link prediction tasks. However, empirical studies show that linearizing triples affects the learning of relational patterns, such as inversion and symmetry. In this paper, we propose Bi-Link, a contrastive learning framework with probabilistic syntax prompts for link predictions. Using grammatical knowledge of BERT, we efficiently search for relational prompts according to learnt syntactical patterns that generalize to large knowledge graphs. To better express symmetric relations, we design a symmetric link prediction model, establishing bidirectional linking between forward prediction and backward prediction. This bidirectional linking accommodates flexible self-ensemble strategies at test time. In our experiments, Bi-Link outperforms recent baselines on link prediction datasets (WN18RR, FB15K-237, and Wikidata5M). Furthermore, we construct Zeshel-Ind as an in-domain inductive entity linking the environment to evaluate Bi-Link. The experimental results demonstrate that our method yields robust representations which can generalize under domain shift.

cs.CL