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Shihao Zou

Publications and source records attributed to Shihao Zou.

25 records · Page 2Linked to original sources

Action2Motion: Conditioned Generation of 3D Human Motions

Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as an inverse of actionrecognition: given a prescribed action type, we aim to generateplausible human motion sequences in 3D. Importantly, the set ofgenerated motions are expected to maintain itsdiversityto be ableto explore the entire action-conditioned motion space; meanwhile,each sampled sequence faithfully resembles anaturalhuman bodyarticulation dynamics. Motivated by these objectives, we followthe physics law of human kinematics by adopting the Lie Algebratheory to represent thenaturalhuman motions; we also propose atemporal Variational Auto-Encoder (VAE) that encourages adiversesampling of the motion space. A new 3D human motion dataset, HumanAct12, is also constructed. Empirical experiments overthree distinct human motion datasets (including ours) demonstratethe effectiveness of our approach.

cs.CV↗

Polarization Human Shape and Pose Dataset

Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues of an object, which has motivated its recent applications in reconstructing detailed surface normal of the objects of interest. Meanwhile, inspired by the recent breakthroughs in human shape estimation from a single color image, we attempt to investigate the new question of whether the geometric cues from polarization camera could be leveraged in estimating detailed human body shapes. This has led to the curation of Polarization Human Shape and Pose Dataset (PHSPD), our home-grown polarization image dataset of various human shapes and poses.

cs.CV↗

3D Human Shape Reconstruction from a Polarization Image

This paper tackles the problem of estimating 3D body shape of clothed humans from single polarized 2D images, i.e. polarization images. Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues of an object, which has motivated its recent applications in reconstructing surface normal of the objects of interest. Inspired by the recent advances in human shape estimation from single color images, in this paper, we attempt at estimating human body shapes by leveraging the geometric cues from single polarization images. A dedicated two-stage deep learning approach, SfP, is proposed: given a polarization image, stage one aims at inferring the fined-detailed body surface normal; stage two gears to reconstruct the 3D body shape of clothing details. Empirical evaluations on a synthetic dataset (SURREAL) as well as a real-world dataset (PHSPD) demonstrate the qualitative and quantitative performance of our approach in estimating human poses and shapes. This indicates polarization camera is a promising alternative to the more conventional color or depth imaging for human shape estimation. Further, normal maps inferred from polarization imaging play a significant role in accurately recovering the body shapes of clothed people.

cs.CV↗

Learning to Communicate Implicitly By Actions

In situations where explicit communication is limited, human collaborators act by learning to: (i) infer meaning behind their partner's actions, and (ii) convey private information about the state to their partner implicitly through actions. The first component of this learning process has been well-studied in multi-agent systems, whereas the second --- which is equally crucial for successful collaboration --- has not. To mimic both components mentioned above, thereby completing the learning process, we introduce a novel algorithm: Policy Belief Learning (PBL). PBL uses a belief module to model the other agent's private information and a policy module to form a distribution over actions informed by the belief module. Furthermore, to encourage communication by actions, we propose a novel auxiliary reward which incentivizes one agent to help its partner to make correct inferences about its private information. The auxiliary reward for communication is integrated into the learning of the policy module. We evaluate our approach on a set of environments including a matrix game, particle environment and the non-competitive bidding problem from contract bridge. We show empirically that this auxiliary reward is effective and easy to generalize. These results demonstrate that our PBL algorithm can produce strong pairs of agents in collaborative games where explicit communication is disabled.

cs.AI↗

MarlRank: Multi-agent Reinforced Learning to Rank

When estimating the relevancy between a query and a document, ranking models largely neglect the mutual information among documents. A common wisdom is that if two documents are similar in terms of the same query, they are more likely to have similar relevance score. To mitigate this problem, in this paper, we propose a multi-agent reinforced ranking model, named MarlRank. In particular, by considering each document as an agent, we formulate the ranking process as a multi-agent Markov Decision Process (MDP), where the mutual interactions among documents are incorporated in the ranking process. To compute the ranking list, each document predicts its relevance to a query considering not only its own query-document features but also its similar documents features and actions. By defining reward as a function of NDCG, we can optimize our model directly on the ranking performance measure. Our experimental results on two LETOR benchmark datasets show that our model has significant performance gains over the state-of-art baselines. We also find that the NDCG shows an overall increasing trend along with the step of interactions, which demonstrates that the mutual information among documents helps improve the ranking performance.

cs.LG↗

A Regularized Opponent Model with Maximum Entropy Objective

In a single-agent setting, reinforcement learning (RL) tasks can be cast into an inference problem by introducing a binary random variable o, which stands for the "optimality". In this paper, we redefine the binary random variable o in multi-agent setting and formalize multi-agent reinforcement learning (MARL) as probabilistic inference. We derive a variational lower bound of the likelihood of achieving the optimality and name it as Regularized Opponent Model with Maximum Entropy Objective (ROMMEO). From ROMMEO, we present a novel perspective on opponent modeling and show how it can improve the performance of training agents theoretically and empirically in cooperative games. To optimize ROMMEO, we first introduce a tabular Q-iteration method ROMMEO-Q with proof of convergence. We extend the exact algorithm to complex environments by proposing an approximate version, ROMMEO-AC. We evaluate these two algorithms on the challenging iterated matrix game and differential game respectively and show that they can outperform strong MARL baselines.

cs.MA↗

On the Equilibrium of Query Reformulation and Document Retrieval

In this paper, we study jointly query reformulation and document relevance estimation, the two essential aspects of information retrieval (IR). Their interactions are modelled as a two-player strategic game: one player, a query formulator, taking actions to produce the optimal query, is expected to maximize its own utility with respect to the relevance estimation of documents produced by the other player, a retrieval modeler; simultaneously, the retrieval modeler, taking actions to produce the document relevance scores, needs to optimize its likelihood from the training data with respect to the refined query produced by the query formulator. Their equilibrium or equilibria will be reached when both are the best responses to each other. We derive our equilibrium theory of IR using normal-form representations: when a standard relevance feedback algorithm is coupled with a retrieval model, they would share the same objective function and thus form a partnership game; by contrast, pseudo relevance feedback pursues a rather different objective than that of retrieval models, therefore the interaction between them would lead to a general-sum game (though implicitly collaborative). Our game-theoretical analyses not only yield useful insights into the two major aspects of IR, but also offer new practical algorithms for achieving the equilibrium state of retrieval which have been shown to bring consistent performance improvements in both text retrieval and item recommendation.

cs.IR↗