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Shiheng Wang

Publications and source records attributed to Shiheng Wang.

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Deep Learning-based Intrusion Detection Systems: A Survey

Intrusion Detection Systems (IDS) have long been a hot topic in the cybersecurity community. In recent years, with the introduction of deep learning (DL) techniques, IDS have made great progress due to their increasing generalizability. The rationale behind this is that by learning the underlying patterns of known system behaviors, IDS detection can be generalized to intrusions that exploit zero-day vulnerabilities. In this survey, we refer to this type of IDS as DL-based IDS (DL-IDS). From the perspective of DL, this survey systematically reviews all the stages of DL-IDS, including data collection, log storage, log parsing, graph summarization, attack detection, and attack investigation. To accommodate current researchers, a section describing the publicly available benchmark datasets is included. This survey further discusses current challenges and potential future research directions, aiming to help researchers understand the basic ideas and visions of DL-IDS research, as well as to motivate their research interests.

cs.CR

CFR-p: Counterfactual Regret Minimization with Hierarchical Policy Abstraction, and its Application to Two-player Mahjong

Counterfactual Regret Minimization(CFR) has shown its success in Texas Hold'em poker. We apply this algorithm to another popular incomplete information game, Mahjong. Compared to the poker game, Mahjong is much more complex with many variants. We study two-player Mahjong by conducting game theoretical analysis and making a hierarchical abstraction to CFR based on winning policies. This framework can be generalized to other imperfect information games.

cs.AI

Real-time Soft Body 3D Proprioception via Deep Vision-based Sensing

Soft bodies made from flexible and deformable materials are popular in many robotics applications, but their proprioceptive sensing has been a long-standing challenge. In other words, there has hardly been a method to measure and model the high-dimensional 3D shapes of soft bodies with internal sensors. We propose a framework to measure the high-resolution 3D shapes of soft bodies in real-time with embedded cameras. The cameras capture visual patterns inside a soft body, and a convolutional neural network (CNN) produces a latent code representing the deformation state, which can then be used to reconstruct the body's 3D shape using another neural network. We test the framework on various soft bodies, such as a Baymax-shaped toy, a latex balloon, and some soft robot fingers, and achieve real-time computation ($\leq$2.5ms/frame) for robust shape estimation with high precision ($\leq$1% relative error) and high resolution. We believe the method could be applied to soft robotics and human-robot interaction for proprioceptive shape sensing. Our code is available at https://ai4ce.github.io/Deep-Soft-Prorioception/

cs.RO

Pure Strategy Best Responses to Mixed Strategies in Repeated Games

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that there always exists a pure strategy best response, which can be computed with SMT or MDP solvers. However, there may not exist such pure strategy best response in multi-agent tournaments. All source code is released for verification.

cs.GT

Invincible Strategies of Iterated Prisoner's Dilemma

Iterated Prisoner's Dilemma(IPD) is a well-known benchmark for studying the long term behaviors of rational agents, such as how cooperation can emerge among selfish and unrelated agents that need to co-exist over long term. Many well-known strategies have been studied, from the simple tit-for-tat(TFT) strategy made famous by Axelrod after his influential tournaments to more involved ones like zero determinant strategies studied recently by Press and Dyson. In this paper, following Press and Dyson, we consider one memory probabilistic strategies. We consider that we call invincible strategies: a strategy is invincible if it never loses against any other strategy in terms of average payoff in the limit, if the limit exists. We show a strategy is invincible for infinite repeated iterated prisoner's dilemma.

cs.GT