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Shijie Wang

Publications and source records attributed to Shijie Wang.

At least 91 records · Page 5Linked to original sources

Evolving Agents: Interactive Simulation of Dynamic and Diverse Human Personalities

Human-like Agents with diverse and dynamic personalities could serve as an essential design probe in the process of user-centered design, thereby enabling designers to enhance the user experience of interactive applications. In this article, we introduce Evolving Agents, a novel agent architecture that consists of two systems: Personality and Behavior. The Personality system includes Cognition, Emotion, and Character Growth modules. The Behavior system comprises two modules: Planning and Action. We also build a simulation platform that enables agents to interact with the environment and other agents. Evolving Agents can simulate the human personality evolution process. Compared to its initial state, agents' personality and behavior patterns undergo believable development after several days of simulation. Agents reflect on their behavior to reason and develop new personality traits. These traits, in turn, generate new behavior patterns, forming a feedback loop-like personality evolution. Our experiment utilized a simulation platform with ten agents for evaluation. During the assessment, these agents experienced believable and inspirational personality evolution. Through ablation and control experiments, we demonstrated the effectiveness of agent personality evolution, and all of our agent architecture modules contribute to creating believable human-like agents with diverse and dynamic personalities. We also demonstrated through workshops how Evolving Agents could inspire designers.

cs.HC↗

A Survey on RAG Meeting LLMs: Towards Retrieval-Augmented Large Language Models

As one of the most advanced techniques in AI, Retrieval-Augmented Generation (RAG) can offer reliable and up-to-date external knowledge, providing huge convenience for numerous tasks. Particularly in the era of AI-Generated Content (AIGC), the powerful capacity of retrieval in providing additional knowledge enables RAG to assist existing generative AI in producing high-quality outputs. Recently, Large Language Models (LLMs) have demonstrated revolutionary abilities in language understanding and generation, while still facing inherent limitations, such as hallucinations and out-of-date internal knowledge. Given the powerful abilities of RAG in providing the latest and helpful auxiliary information, Retrieval-Augmented Large Language Models (RA-LLMs) have emerged to harness external and authoritative knowledge bases, rather than solely relying on the model's internal knowledge, to augment the generation quality of LLMs. In this survey, we comprehensively review existing research studies in RA-LLMs, covering three primary technical perspectives: architectures, training strategies, and applications. As the preliminary knowledge, we briefly introduce the foundations and recent advances of LLMs. Then, to illustrate the practical significance of RAG for LLMs, we systematically review mainstream relevant work by their architectures, training strategies, and application areas, detailing specifically the challenges of each and the corresponding capabilities of RA-LLMs. Finally, to deliver deeper insights, we discuss current limitations and several promising directions for future research. Updated information about this survey can be found at https://advanced-recommender-systems.github.io/RAG-Meets-LLMs/

cs.CL↗

Neural-g: A Deep Learning Framework for Mixing Density Estimation

Mixing (or prior) density estimation is an important problem in machine learning and statistics, especially in empirical Bayes $g$-modeling where accurately estimating the prior is necessary for making good posterior inferences. In this paper, we propose neural-$g$, a new neural network-based estimator for $g$-modeling. Neural-$g$ uses a softmax output layer to ensure that the estimated prior is a valid probability density. Under default hyperparameters, we show that neural-$g$ is very flexible and capable of capturing many unknown densities, including those with flat regions, heavy tails, and/or discontinuities. In contrast, existing methods struggle to capture all of these prior shapes. We provide justification for neural-$g$ by establishing a new universal approximation theorem regarding the capability of neural networks to learn arbitrary probability mass functions. To accelerate convergence of our numerical implementation, we utilize a weighted average gradient descent approach to update the network parameters. Finally, we extend neural-$g$ to multivariate prior density estimation. We illustrate the efficacy of our approach through simulations and analyses of real datasets. A software package to implement neural-$g$ is publicly available at https://github.com/shijiew97/neuralG.

stat.ML↗

Visual Tuning

Fine-tuning visual models has been widely shown promising performance on many downstream visual tasks. With the surprising development of pre-trained visual foundation models, visual tuning jumped out of the standard modus operandi that fine-tunes the whole pre-trained model or just the fully connected layer. Instead, recent advances can achieve superior performance than full-tuning the whole pre-trained parameters by updating far fewer parameters, enabling edge devices and downstream applications to reuse the increasingly large foundation models deployed on the cloud. With the aim of helping researchers get the full picture and future directions of visual tuning, this survey characterizes a large and thoughtful selection of recent works, providing a systematic and comprehensive overview of existing work and models. Specifically, it provides a detailed background of visual tuning and categorizes recent visual tuning techniques into five groups: prompt tuning, adapter tuning, parameter tuning, and remapping tuning. Meanwhile, it offers some exciting research directions for prospective pre-training and various interactions in visual tuning.

cs.CV↗

AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos?

Can we better anticipate an actor's future actions (e.g. mix eggs) by knowing what commonly happens after his/her current action (e.g. crack eggs)? What if we also know the longer-term goal of the actor (e.g. making egg fried rice)? The long-term action anticipation (LTA) task aims to predict an actor's future behavior from video observations in the form of verb and noun sequences, and it is crucial for human-machine interaction. We propose to formulate the LTA task from two perspectives: a bottom-up approach that predicts the next actions autoregressively by modeling temporal dynamics; and a top-down approach that infers the goal of the actor and plans the needed procedure to accomplish the goal. We hypothesize that large language models (LLMs), which have been pretrained on procedure text data (e.g. recipes, how-tos), have the potential to help LTA from both perspectives. It can help provide the prior knowledge on the possible next actions, and infer the goal given the observed part of a procedure, respectively. To leverage the LLMs, we propose a two-stage framework, AntGPT. It first recognizes the actions already performed in the observed videos and then asks an LLM to predict the future actions via conditioned generation, or to infer the goal and plan the whole procedure by chain-of-thought prompting. Empirical results on the Ego4D LTA v1 and v2 benchmarks, EPIC-Kitchens-55, as well as EGTEA GAZE+ demonstrate the effectiveness of our proposed approach. AntGPT achieves state-of-the-art performance on all above benchmarks, and can successfully infer the goal and thus perform goal-conditioned "counterfactual" prediction via qualitative analysis. Code and model will be released at https://brown-palm.github.io/AntGPT

cs.CV↗

Graph Unlearning with Efficient Partial Retraining

Graph Neural Networks (GNNs) have achieved remarkable success in various real-world applications. However, GNNs may be trained on undesirable graph data, which can degrade their performance and reliability. To enable trained GNNs to efficiently unlearn unwanted data, a desirable solution is retraining-based graph unlearning, which partitions the training graph into subgraphs and trains sub-models on them, allowing fast unlearning through partial retraining. However, the graph partition process causes information loss in the training graph, resulting in the low model utility of sub-GNN models. In this paper, we propose GraphRevoker, a novel graph unlearning framework that better maintains the model utility of unlearnable GNNs. Specifically, we preserve the graph property with graph property-aware sharding and effectively aggregate the sub-GNN models for prediction with graph contrastive sub-model aggregation. We conduct extensive experiments to demonstrate the superiority of our proposed approach.

cs.LG↗

Adaptive Fusion of Single-View and Multi-View Depth for Autonomous Driving

Multi-view depth estimation has achieved impressive performance over various benchmarks. However, almost all current multi-view systems rely on given ideal camera poses, which are unavailable in many real-world scenarios, such as autonomous driving. In this work, we propose a new robustness benchmark to evaluate the depth estimation system under various noisy pose settings. Surprisingly, we find current multi-view depth estimation methods or single-view and multi-view fusion methods will fail when given noisy pose settings. To address this challenge, we propose a single-view and multi-view fused depth estimation system, which adaptively integrates high-confident multi-view and single-view results for both robust and accurate depth estimations. The adaptive fusion module performs fusion by dynamically selecting high-confidence regions between two branches based on a wrapping confidence map. Thus, the system tends to choose the more reliable branch when facing textureless scenes, inaccurate calibration, dynamic objects, and other degradation or challenging conditions. Our method outperforms state-of-the-art multi-view and fusion methods under robustness testing. Furthermore, we achieve state-of-the-art performance on challenging benchmarks (KITTI and DDAD) when given accurate pose estimations. Project website: https://github.com/Junda24/AFNet/.

cs.CV↗

Fast Bootstrapping Nonparametric Maximum Likelihood for Latent Mixture Models

Estimating the mixing density of a latent mixture model is an important task in signal processing. Nonparametric maximum likelihood estimation is one popular approach to this problem. If the latent variable distribution is assumed to be continuous, then bootstrapping can be used to approximate it. However, traditional bootstrapping requires repeated evaluations on resampled data and is not scalable. In this letter, we construct a generative process to rapidly produce nonparametric maximum likelihood bootstrap estimates. Our method requires only a single evaluation of a novel two-stage optimization algorithm. Simulations and real data analyses demonstrate that our procedure accurately estimates the mixing density with little computational cost even when there are a hundred thousand observations.

stat.ME↗

MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on large-scale synthetic and real-captured object data like Objaverse and MVImgNet, a similar level of progress has not been observed in the domain of human-centric tasks partially due to the lack of a large-scale human dataset. Existing datasets of high-fidelity 3D human capture continue to be mid-sized due to the significant challenges in acquiring large-scale high-quality 3D human data. To bridge this gap, we present MVHumanNet, a dataset that comprises multi-view human action sequences of 4,500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using a multi-view human capture system, which facilitates easily scalable data collection. Our dataset contains 9,000 daily outfits, 60,000 motion sequences and 645 million frames with extensive annotations, including human masks, camera parameters, 2D and 3D keypoints, SMPL/SMPLX parameters, and corresponding textual descriptions. To explore the potential of MVHumanNet in various 2D and 3D visual tasks, we conducted pilot studies on view-consistent action recognition, human NeRF reconstruction, text-driven view-unconstrained human image generation, as well as 2D view-unconstrained human image and 3D avatar generation. Extensive experiments demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet. As the current largest-scale 3D human dataset, we hope that the release of MVHumanNet data with annotations will foster further innovations in the domain of 3D human-centric tasks at scale.

cs.CV↗

Generative Quantile Regression with Variability Penalty

Quantile regression and conditional density estimation can reveal structure that is missed by mean regression, such as multimodality and skewness. In this paper, we introduce a deep learning generative model for joint quantile estimation called Penalized Generative Quantile Regression (PGQR). Our approach simultaneously generates samples from many random quantile levels, allowing us to infer the conditional distribution of a response variable given a set of covariates. Our method employs a novel variability penalty to avoid the problem of vanishing variability, or memorization, in deep generative models. Further, we introduce a new family of partial monotonic neural networks (PMNN) to circumvent the problem of crossing quantile curves. A major benefit of PGQR is that it can be fit using a single optimization, thus bypassing the need to repeatedly train the model at multiple quantile levels or use computationally expensive cross-validation to tune the penalty parameter. We illustrate the efficacy of PGQR through extensive simulation studies and analysis of real datasets. Code to implement our method is available at https://github.com/shijiew97/PGQR.

stat.ME↗

Object-centric Video Representation for Long-term Action Anticipation

This paper focuses on building object-centric representations for long-term action anticipation in videos. Our key motivation is that objects provide important cues to recognize and predict human-object interactions, especially when the predictions are longer term, as an observed "background" object could be used by the human actor in the future. We observe that existing object-based video recognition frameworks either assume the existence of in-domain supervised object detectors or follow a fully weakly-supervised pipeline to infer object locations from action labels. We propose to build object-centric video representations by leveraging visual-language pretrained models. This is achieved by "object prompts", an approach to extract task-specific object-centric representations from general-purpose pretrained models without finetuning. To recognize and predict human-object interactions, we use a Transformer-based neural architecture which allows the "retrieval" of relevant objects for action anticipation at various time scales. We conduct extensive evaluations on the Ego4D, 50Salads, and EGTEA Gaze+ benchmarks. Both quantitative and qualitative results confirm the effectiveness of our proposed method.

cs.CV↗

Goal-Conditioned Predictive Coding for Offline Reinforcement Learning

Recent work has demonstrated the effectiveness of formulating decision making as supervised learning on offline-collected trajectories. Powerful sequence models, such as GPT or BERT, are often employed to encode the trajectories. However, the benefits of performing sequence modeling on trajectory data remain unclear. In this work, we investigate whether sequence modeling has the ability to condense trajectories into useful representations that enhance policy learning. We adopt a two-stage framework that first leverages sequence models to encode trajectory-level representations, and then learns a goal-conditioned policy employing the encoded representations as its input. This formulation allows us to consider many existing supervised offline RL methods as specific instances of our framework. Within this framework, we introduce Goal-Conditioned Predictive Coding (GCPC), a sequence modeling objective that yields powerful trajectory representations and leads to performant policies. Through extensive empirical evaluations on AntMaze, FrankaKitchen and Locomotion environments, we observe that sequence modeling can have a significant impact on challenging decision making tasks. Furthermore, we demonstrate that GCPC learns a goal-conditioned latent representation encoding the future trajectory, which enables competitive performance on all three benchmarks.

cs.LG↗

Generative Multiple-purpose Sampler for Weighted M-estimation

To overcome the computational bottleneck of various data perturbation procedures such as the bootstrap and cross validations, we propose the Generative Multiple-purpose Sampler (GMS), which constructs a generator function to produce solutions of weighted M-estimators from a set of given weights and tuning parameters. The GMS is implemented by a single optimization without having to repeatedly evaluate the minimizers of weighted losses, and is thus capable of significantly reducing the computational time. We demonstrate that the GMS framework enables the implementation of various statistical procedures that would be unfeasible in a conventional framework, such as the iterated bootstrap, bootstrapped cross-validation for penalized likelihood, bootstrapped empirical Bayes with nonparametric maximum likelihood, etc. To construct a computationally efficient generator function, we also propose a novel form of neural network called the \emph{weight multiplicative multilayer perceptron} to achieve fast convergence. Our numerical results demonstrate that the new neural network structure enjoys a few orders of magnitude speed advantage in comparison to the conventional one. An R package called GMS is provided, which runs under Pytorch to implement the proposed methods and allows the user to provide a customized loss function to tailor to their own models of interest.

stat.ME↗

Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond

In this work, we introduce the Qwen-VL series, a set of large-scale vision-language models (LVLMs) designed to perceive and understand both texts and images. Starting from the Qwen-LM as a foundation, we endow it with visual capacity by the meticulously designed (i) visual receptor, (ii) input-output interface, (iii) 3-stage training pipeline, and (iv) multilingual multimodal cleaned corpus. Beyond the conventional image description and question-answering, we implement the grounding and text-reading ability of Qwen-VLs by aligning image-caption-box tuples. The resulting models, including Qwen-VL and Qwen-VL-Chat, set new records for generalist models under similar model scales on a broad range of visual-centric benchmarks (e.g., image captioning, question answering, visual grounding) and different settings (e.g., zero-shot, few-shot). Moreover, on real-world dialog benchmarks, our instruction-tuned Qwen-VL-Chat also demonstrates superiority compared to existing vision-language chatbots. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.

cs.CV↗

Qwen Technical Report

Large language models (LLMs) have revolutionized the field of artificial intelligence, enabling natural language processing tasks that were previously thought to be exclusive to humans. In this work, we introduce Qwen, the first installment of our large language model series. Qwen is a comprehensive language model series that encompasses distinct models with varying parameter counts. It includes Qwen, the base pretrained language models, and Qwen-Chat, the chat models finetuned with human alignment techniques. The base language models consistently demonstrate superior performance across a multitude of downstream tasks, and the chat models, particularly those trained using Reinforcement Learning from Human Feedback (RLHF), are highly competitive. The chat models possess advanced tool-use and planning capabilities for creating agent applications, showcasing impressive performance even when compared to bigger models on complex tasks like utilizing a code interpreter. Furthermore, we have developed coding-specialized models, Code-Qwen and Code-Qwen-Chat, as well as mathematics-focused models, Math-Qwen-Chat, which are built upon base language models. These models demonstrate significantly improved performance in comparison with open-source models, and slightly fall behind the proprietary models.

cs.CL↗

A Novel Multi-Agent Deep RL Approach for Traffic Signal Control

As travel demand increases and urban traffic condition becomes more complicated, applying multi-agent deep reinforcement learning (MARL) to traffic signal control becomes one of the hot topics. The rise of Reinforcement Learning (RL) has opened up opportunities for solving Adaptive Traffic Signal Control (ATSC) in complex urban traffic networks, and deep neural networks have further enhanced their ability to handle complex data. Traditional research in traffic signal control is based on the centralized Reinforcement Learning technique. However, in a large-scale road network, centralized RL is infeasible because of an exponential growth of joint state-action space. In this paper, we propose a Friend-Deep Q-network (Friend-DQN) approach for multiple traffic signal control in urban networks, which is based on an agent-cooperation scheme. In particular, the cooperation between multiple agents can reduce the state-action space and thus speed up the convergence. We use SUMO (Simulation of Urban Transport) platform to evaluate the performance of Friend-DQN model, and show its feasibility and superiority over other existing methods.

cs.AI↗

ONE-PEACE: Exploring One General Representation Model Toward Unlimited Modalities

In this work, we explore a scalable way for building a general representation model toward unlimited modalities. We release ONE-PEACE, a highly extensible model with 4B parameters that can seamlessly align and integrate representations across vision, audio, and language modalities. The architecture of ONE-PEACE comprises modality adapters, shared self-attention layers, and modality FFNs. This design allows for the easy extension of new modalities by adding adapters and FFNs, while also enabling multi-modal fusion through self-attention layers. To pretrain ONE-PEACE, we develop two modality-agnostic pretraining tasks, cross-modal aligning contrast and intra-modal denoising contrast, which align the semantic space of different modalities and capture fine-grained details within modalities concurrently. With the scaling-friendly architecture and pretraining tasks, ONE-PEACE has the potential to expand to unlimited modalities. Without using any vision or language pretrained model for initialization, ONE-PEACE achieves leading results on a wide range of uni-modal and multi-modal tasks, including image classification (ImageNet), semantic segmentation (ADE20K), audio-text retrieval (AudioCaps, Clotho), audio classification (ESC-50, FSD50K, VGGSound), audio question answering (AVQA), image-text retrieval (MSCOCO, Flickr30K), and visual grounding (RefCOCO/+/g). Code is available at https://github.com/OFA-Sys/ONE-PEACE.

cs.CV↗

A Range-Null Space Decomposition Approach for Fast and Flexible Spectral Compressive Imaging

We present RND-SCI, a novel framework for compressive hyperspectral image (HSI) reconstruction. Our framework decomposes the reconstructed object into range-space and null-space components, where the range-space part ensures the solution conforms to the compression process, and the null-space term introduces a deep HSI prior to constraining the output to have satisfactory properties. RND-SCI is not only simple in design with strong interpretability but also can be easily adapted to various HSI reconstruction networks, improving the quality of HSIs with minimal computational overhead. RND-SCI significantly boosts the performance of HSI reconstruction networks in retraining, fine-tuning or plugging into a pre-trained off-the-shelf model. Based on the framework and SAUNet, we design an extremely fast HSI reconstruction network, RND-SAUNet, which achieves an astounding 91 frames per second while maintaining superior reconstruction accuracy compared to other less time-consuming methods. Code and models are available at https://github.com/hustvl/RND-SCI.

cs.CV↗