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Shijie Zhou

Publications and source records attributed to Shijie Zhou.

At least 19 recordsLinked to original sources

Robust Dynamic Expansion for Continual Learning under Backdoor Attacks via Purification and Selective Recovery

Continual learning (CL) enables models to acquire new knowledge from sequentially arriving tasks while retaining previously learned knowledge. However, in practical scenarios, task streams collected from untrusted sources may contain backdoor-poisoned samples, posing a critical challenge to the stability, plasticity, and security of continual learners. In this work, we investigate a challenging setting termed Continual Learning Under Backdoor Attack (CLUBA), where each incremental task may involve a small proportion of maliciously manipulated training samples. Unlike conventional continual learning or backdoor defense scenarios, CLUBA requires models to simultaneously mitigate catastrophic forgetting, preserve adaptation capability, and prevent the absorption of malicious supervision during sequential updates. To address this challenge, we propose a robust dynamic-expansion framework that integrates sample purification, selective recovery, and robust expert routing into a unified continual learning paradigm. Specifically, we introduce Bi-Prototype Purification (BPP) to identify suspicious samples by exploiting semantic discrepancies in feature space. Based on purified data, Gradient Discrepancy-based Robustness Optimization (GDBRO) selectively recovers informative poisoned samples through pseudo-label correction and gradient consistency evaluation, improving robustness while maintaining model plasticity. Furthermore, Robust Feature Consistency-based Expert Selection (RFCBES) constructs perturbation-aware class prototypes to enable reliable expert routing under corrupted or shifted inputs.

cs.LG

TempJail: Temporal Jailbreak Attack against Large Vision-Language Models via Subtitle Scheduling

Large vision-language models (LVLMs) have achieved remarkable progress in video understanding and reasoning. Despite extensive studies on text- and image-based jailbreaks, video jailbreaks against LVLMs remain largely unexplored. Existing video jailbreak methods mainly manipulate textual content embedded in videos, while overlooking how such information is organized over time. Our analysis reveals that jailbreak effectiveness depends not only on the semantics of textual information but also on its temporal presentation, including duration and timing-slot allocation. Motivated by this finding, we use subtitles, which are common in real-world videos and allow semantic content to be presented under precise temporal control without appearing visually intrusive, as a natural attack medium. Based on this insight, we propose TempJail, a black-box video-based jailbreak framework that constructs query-aligned dialogue-style subtitle sequences and optimizes their temporal scheduling to exploit temporal vulnerabilities in LVLMs and elicit responses that satisfy the harmful intent of the source query. Extensive experiments on four representative LVLMs and two datasets demonstrate that TempJail achieves the highest attack success rate across all evaluated model--dataset settings, outperforming the strongest baseline by 53 and 18 percentage points in dataset-averaged ASR on GPT-5 and Gemini 3.5-Flash, respectively.

cs.CV

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.

cs.CL

Restoring Linguistic Grounding in VLA Models via Train-Free Attention Recalibration

Vision-Language-Action (VLA) models enable robots to perform manipulation tasks directly from natural language instructions and are increasingly viewed as a foundation for generalist robotic policies. However, their reliability under Out-of-Distribution (OOD) instructions remains underexplored. In this paper, we reveal a critical failure mode in which VLA policies continue executing visually plausible actions even when the language instruction contradicts the scene. We refer to this phenomenon as linguistic blindness, where VLA policies prioritize visual priors over instruction semantics during action generation. To systematically analyze this issue, we introduce ICBench, a diagnostic benchmark constructed from the LIBERO dataset that probes language-action coupling by injecting controlled OOD instruction contradictions while keeping the visual environment unchanged. Evaluations on three representative VLA architectures, including Pi0, Pi0.5 and OpenVLA OFT, show that these models frequently succeed at tasks despite logically impossible instructions, revealing a strong visual bias in action generation. To mitigate this issue, we propose Instruction-Guided Attention Recalibration (IGAR), a train-free inference-time mechanism that rebalances attention distributions to restore the influence of language instructions. IGAR operates without retraining or architectural modification and can be directly applied to existing VLA models. Experiments across 30 LIBERO tasks demonstrate that IGAR substantially reduces erroneous execution under OOD contradictory instructions while preserving baseline task performance. We additionally validate the approach on a real Franka robotic arm, where IGAR effectively prevents manipulation triggered by inconsistent instructions.

cs.RO

GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding

Graphical user interface (GUI) grounding is a key capability for computer-use agents, mapping natural-language instructions to actionable regions on the screen. Existing Multimodal Large Language Model (MLLM) approaches typically formulate GUI grounding as a text-based coordinate generation task. However, directly generating precise coordinates from visual inputs is challenging and often data-intensive. A more intuitive strategy is to first identify instruction-relevant visual patches and then determine the exact click location within them. Motivated by recent observations that general MLLMs exhibit native grounding ability embedded in their attention maps, we propose GUI-AIMA, an attention-based and coordinate-free supervised fine-tuning framework for efficient GUI grounding. GUI-AIMA aligns the intrinsic multimodal attention of MLLMs with patch-wise grounding signals. These signals are calculated adaptively for diverse user instructions by multi-head aggregation on simplified query-visual attention matrices. Besides, its coordinate-free manner can easily integrate a plug-and-play zoom-in stage. GUI-AIMA-3B was trained with only 509k samples (around 101k screenshots), demonstrating exceptional data efficiency and verifying that light training can trigger the native grounding capability of MLLMs. It achieves state-of-the-art performance among 3B models, attaining an average accuracy of 61.5% on ScreenSpot-Pro, 92.1% on ScreenSpot-v2, 68.1% on OSWorld-G, 79.1% on MMBench-GUI-L2, and 60.0% on UI-Vision. Project page: https://github.com/sjz5202/GUI-AIMA .

cs.CV

SpatialStack: Layered Geometry-Language Fusion for 3D VLM Spatial Reasoning

Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.

cs.CV

VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction

The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.

cs.CV

Anticipatory Planning for Multimodal AI Agents

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.

cs.AI

Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis

To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object states. In this context, egocentric Human-Object Interaction (HOI) world models are critical for predicting physically grounded first-person rollouts. However, building such models is profoundly challenging due to rapid head motions, severe occlusions, and high-DoF hand articulations that abruptly alter contact topologies. Consequently, existing approaches often circumvent these physics challenges by resorting to conditional video generation with access to known future object trajectories. We introduce EgoHOI, an egocentric HOI world model that breaks away from this shortcut to simulate photorealistic, contact-consistent interactions from action signals alone. To ensure physical accuracy without future-state inputs, EgoHOI distills geometric and kinematic priors from 3D estimates into physics-informed embeddings. These embeddings regularize the egocentric rollouts toward physically valid dynamics. Experiments on the HOT3D dataset demonstrate consistent gains over strong baselines, and ablations validate the effectiveness of our physics-informed design.

cs.CV

RC-NF: Robot-Conditioned Normalizing Flow for Real-Time Anomaly Detection in Robotic Manipulation

Recent advances in Vision-Language-Action (VLA) models have enabled robots to execute increasingly complex tasks. However, VLA models trained through imitation learning struggle to operate reliably in dynamic environments and often fail under Out-of-Distribution (OOD) conditions. To address this issue, we propose Robot-Conditioned Normalizing Flow (RC-NF), a real-time monitoring model for robotic anomaly detection and intervention that ensures the robot's state and the object's motion trajectory align with the task. RC-NF decouples the processing of task-aware robot and object states within the normalizing flow. It requires only positive samples for unsupervised training and calculates accurate robotic anomaly scores during inference through the probability density function. We further present LIBERO-Anomaly-10, a benchmark comprising three categories of robotic anomalies for simulation evaluation. RC-NF achieves state-of-the-art performance across all anomaly types compared to previous methods in monitoring robotic tasks. Real-world experiments demonstrate that RC-NF operates as a plug-and-play module for VLA models (e.g., pi0), providing a real-time OOD signal that enables state-level rollback or task-level replanning when necessary, with a response latency under 100 ms. These results demonstrate that RC-NF noticeably enhances the robustness and adaptability of VLA-based robotic systems in dynamic environments.

cs.CV

Simple Denoising Diffusion Language Models

Recent Uniform State Diffusion Models (USDMs), initialized from a uniform prior, offer the promise of fast text generation due to their inherent self-correction ability compared to masked diffusion models. However, they still rely on complex loss formulations with additional computational overhead, which hinders scalability. In this work, we explore a simplified denoising-based loss for USDMs that optimizes only noise-replaced tokens, stabilizing training while matching the performance of prior methods with more complex objectives. In addition, we introduce an efficient regularization term to mitigate corruption toward uniform output distributions, which further improves performance. We demonstrate the effectiveness and efficiency of our simple and improved loss formulations by pretraining models on widely used text datasets for USDMs. More importantly, our conclusions scale to larger models, showing strong potential for large-scale training.

cs.LG

KidSpeak: A General Multi-purpose LLM for Kids' Speech Recognition and Screening

With the rapid advancement of conversational and diffusion-based AI, there is a growing adoption of AI in educational services, ranging from grading and assessment tools to personalized learning systems that provide targeted support for students. However, this adaptability has yet to fully extend to the domain of children's speech, where existing models often fail due to their reliance on datasets designed for clear, articulate adult speech. Children, particularly those in early developmental stages or with speech and language pathologies, present unique challenges that current AI models and datasets are ill-equipped to handle. To address this, we introduce KidSpeak, a multi-task speech-enhanced Foundation Model capable of both generative and discriminative tasks specifically tailored to children's speech patterns. Our framework employs a two-stage training process that incorporates phonetic knowledge into the speech encoder, achieving an average accuracy of 87% across four separate tasks. Furthermore, recognizing the limitations of scalable human annotation and existing speech alignment tools, we propose the Flexible and Automatic Speech Aligner (FASA) and leverage the method to construct high quality datasets for training and evaluation. This novel alignment tool significantly improves the quality of aligned children's speech from noisy data, enhancing data quality by 13.6x compared to human annotations, as demonstrated on the CHILDES dataset. To the best of our knowledge, KidSpeak and FASA represent the first comprehensive solution designed for speech and language therapy in children, offering both a multi-purpose speech LLM and a robust alignment tool.

eess.AS

ATLAS: A High-Difficulty, Multidisciplinary Benchmark for Frontier Scientific Reasoning

The rapid advancement of Large Language Models (LLMs) has led to performance saturation on many established benchmarks, questioning their ability to distinguish frontier models. Concurrently, existing high-difficulty benchmarks often suffer from narrow disciplinary focus, oversimplified answer formats, and vulnerability to data contamination, creating a fidelity gap with real-world scientific inquiry. To address these challenges, we introduce ATLAS (AGI-Oriented Testbed for Logical Application in Science), a large-scale, high-difficulty, and cross-disciplinary evaluation suite composed of approximately 800 original problems. Developed by domain experts (PhD-level and above), ATLAS spans seven core scientific fields: mathematics, physics, chemistry, biology, computer science, earth science, and materials science. Its key features include: (1) High Originality and Contamination Resistance, with all questions newly created or substantially adapted to prevent test data leakage; (2) Cross-Disciplinary Focus, designed to assess models' ability to integrate knowledge and reason across scientific domains; (3) High-Fidelity Answers, prioritizing complex, open-ended answers involving multi-step reasoning and LaTeX-formatted expressions over simple multiple-choice questions; and (4) Rigorous Quality Control, employing a multi-stage process of expert peer review and adversarial testing to ensure question difficulty, scientific value, and correctness. We also propose a robust evaluation paradigm using a panel of LLM judges for automated, nuanced assessment of complex answers. Preliminary results on leading models demonstrate ATLAS's effectiveness in differentiating their advanced scientific reasoning capabilities. We plan to develop ATLAS into a long-term, open, community-driven platform to provide a reliable "ruler" for progress toward Artificial General Intelligence.

cs.CL

MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator

World models that support controllable and editable spatiotemporal environments are valuable for robotics, enabling scalable training data, repro ducible evaluation, and flexible task design. While recent text-to-video models generate realistic dynam ics, they are constrained to 2D views and offer limited interaction. We introduce MorphoSim, a language guided framework that generates 4D scenes with multi-view consistency and object-level controls. From natural language instructions, MorphoSim produces dynamic environments where objects can be directed, recolored, or removed, and scenes can be observed from arbitrary viewpoints. The framework integrates trajectory-guided generation with feature field dis tillation, allowing edits to be applied interactively without full re-generation. Experiments show that Mor phoSim maintains high scene fidelity while enabling controllability and editability. The code is available at https://github.com/eric-ai-lab/Morph4D.

cs.CV

VLM4D: Towards Spatiotemporal Awareness in Vision Language Models

Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts-abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.

cs.CV

Multimodal LLMs as Customized Reward Models for Text-to-Image Generation

We introduce LLaVA-Reward, an efficient reward model designed to automatically evaluate text-to-image (T2I) generations across multiple perspectives, leveraging pretrained multimodal large language models (MLLMs). Existing MLLM-based approaches require instruction-following data for supervised fine-tuning and evaluate generation quality on analyzing text response, which is time-consuming and difficult to train. To address this problem, we propose LLaVA-Reward, which directly utilizes the hidden states of MLLMs given text-image pairs. To enhance the bidirectional interaction between visual and textual representations in decoder-only MLLMs, we further propose adding a Skip-connection Cross Attention (SkipCA) module. This design enhances text-image correlation reasoning by connecting early-layer visual features with later-layer hidden representations. In addition, LLaVA-Reward supports different types of preference data for efficient fine-tuning, including paired preference data and unpaired data. We train LLaVA-Reward on four evaluation perspectives: text-image alignment, fidelity/artifact, safety, and overall ranking. Empirical results demonstrate that LLaVA-Reward outperforms conventional and MLLM-based methods in generating human-aligned scores for automatic evaluations and inference-time scaling in text-to-image generations.

cs.CV

Enhancing Diffusion Posterior Sampling for Inverse Problems by Integrating Crafted Measurements

Diffusion models have emerged as a powerful foundation model for visual generations. With an appropriate sampling process, it can effectively serve as a generative prior for solving general inverse problems. Current posterior sampling-based methods take the measurement (i.e., degraded image sample) into the posterior sampling to infer the distribution of the target data (i.e., clean image sample). However, in this manner, we show that high-frequency information can be prematurely introduced during the early stages, which could induce larger posterior estimate errors during restoration sampling. To address this observation, we first reveal that forming the log-posterior gradient with the noisy measurement ( i.e., noisy measurement from a diffusion forward process) instead of the clean one can benefit the early posterior sampling. Consequently, we propose a novel diffusion posterior sampling method DPS-CM, which incorporates a Crafted Measurement (i.e., noisy measurement crafted by a reverse denoising process, rather than constructed from the diffusion forward process) to form the posterior estimate. This integration aims to mitigate the misalignment with the diffusion prior caused by cumulative posterior estimate errors. Experimental results demonstrate that our approach significantly improves the overall capacity to solve general and noisy inverse problems, such as Gaussian deblurring, super-resolution, inpainting, nonlinear deblurring, and tasks with Poisson noise, relative to existing approaches. Code is available at: https://github.com/sjz5202/DPS-CM.

cs.CV

SwarmAgentic: Towards Fully Automated Agentic System Generation via Swarm Intelligence

The rapid progress of Large Language Models has advanced agentic systems in decision-making, coordination, and task execution. Yet, existing agentic system generation frameworks lack full autonomy, missing from-scratch agent generation, self-optimizing agent functionality, and collaboration, limiting adaptability and scalability. We propose SwarmAgentic, a framework for fully automated agentic system generation that constructs agentic systems from scratch and jointly optimizes agent functionality and collaboration as interdependent components through language-driven exploration. To enable efficient search over system-level structures, SwarmAgentic maintains a population of candidate systems and evolves them via feedback-guided updates, drawing inspiration from Particle Swarm Optimization (PSO). We evaluate our method on six real-world, open-ended, and exploratory tasks involving high-level planning, system-level coordination, and creative reasoning. Given only a task description and an objective function, SwarmAgentic outperforms all baselines, achieving a +261.8% relative improvement over ADAS on the TravelPlanner benchmark, highlighting the effectiveness of full automation in structurally unconstrained tasks. This framework marks a significant step toward scalable and autonomous agentic system design, bridging swarm intelligence with fully automated system multi-agent generation. Our code is publicly released at https://yaoz720.github.io/SwarmAgentic/.

cs.AI