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Shilin Xu

Publications and source records attributed to Shilin Xu.

21 records · Page 2Linked to original sources

Fashionformer: A simple, Effective and Unified Baseline for Human Fashion Segmentation and Recognition

Human fashion understanding is one crucial computer vision task since it has comprehensive information for real-world applications. This focus on joint human fashion segmentation and attribute recognition. Contrary to the previous works that separately model each task as a multi-head prediction problem, our insight is to bridge these two tasks with one unified model via vision transformer modeling to benefit each task. In particular, we introduce the object query for segmentation and the attribute query for attribute prediction. Both queries and their corresponding features can be linked via mask prediction. Then we adopt a two-stream query learning framework to learn the decoupled query representations.We design a novel Multi-Layer Rendering module for attribute stream to explore more fine-grained features. The decoder design shares the same spirit as DETR. Thus we name the proposed method \textit{Fahsionformer}. Extensive experiments on three human fashion datasets illustrate the effectiveness of our approach. In particular, our method with the same backbone achieve \textbf{relative 10\% improvements} than previous works in case of \textit{a joint metric (AP$^{\text{mask}}_{\text{IoU+F}_1}$) for both segmentation and attribute recognition}. To the best of our knowledge, we are the first unified end-to-end vision transformer framework for human fashion analysis. We hope this simple yet effective method can serve as a new flexible baseline for fashion analysis. Code is available at https://github.com/xushilin1/FashionFormer.

cs.CV↗

Panoptic-PartFormer: Learning a Unified Model for Panoptic Part Segmentation

Panoptic Part Segmentation (PPS) aims to unify panoptic segmentation and part segmentation into one task. Previous work mainly utilizes separated approaches to handle thing, stuff, and part predictions individually without performing any shared computation and task association. In this work, we aim to unify these tasks at the architectural level, designing the first end-to-end unified method named Panoptic-PartFormer. In particular, motivated by the recent progress in Vision Transformer, we model things, stuff, and part as object queries and directly learn to optimize the all three predictions as unified mask prediction and classification problem. We design a decoupled decoder to generate part feature and thing/stuff feature respectively. Then we propose to utilize all the queries and corresponding features to perform reasoning jointly and iteratively. The final mask can be obtained via inner product between queries and the corresponding features. The extensive ablation studies and analysis prove the effectiveness of our framework. Our Panoptic-PartFormer achieves the new state-of-the-art results on both Cityscapes PPS and Pascal Context PPS datasets with at least 70% GFlops and 50% parameters decrease. In particular, we get 3.4% relative improvements with ResNet50 backbone and 10% improvements after adopting Swin Transformer on Pascal Context PPS dataset. To the best of our knowledge, we are the first to solve the PPS problem via \textit{a unified and end-to-end transformer model. Given its effectiveness and conceptual simplicity, we hope our Panoptic-PartFormer can serve as a good baseline and aid future unified research for PPS. Our code and models are available at https://github.com/lxtGH/Panoptic-PartFormer.

cs.CV↗

Multi-Agent Deep Reinforcement Learning enabled Computation Resource Allocation in a Vehicular Cloud Network

In this paper, we investigate the computational resource allocation problem in a distributed Ad-Hoc vehicular network with no centralized infrastructure support. To support the ever increasing computational needs in such a vehicular network, the distributed virtual cloud network (VCN) is formed, based on which a computational resource sharing scheme through offloading among nearby vehicles is proposed. In view of the time-varying computational resource in VCN, the statistical distribution characteristics for computational resource are analyzed in detail. Thereby, a resource-aware combinatorial optimization objective mechanism is proposed. To alleviate the non-stationary environment caused by the typically multi-agent environment in VCN, we adopt a centralized training and decentralized execution framework. In addition, for the objective optimization problem, we model it as a Markov game and propose a DRL based multi-agent deep deterministic reinforcement learning (MADDPG) algorithm to solve it. Interestingly, to overcome the dilemma of lacking a real central control unit in VCN, the allocation is actually completed on the vehicles in a distributed manner. The simulation results are presented to demonstrate our scheme's effectiveness.

cs.AI↗