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Shiming Chen

Publications and source records attributed to Shiming Chen.

33 records · Page 2Linked to original sources

Few-Shot Object Detection: Research Advances and Challenges

Object detection as a subfield within computer vision has achieved remarkable progress, which aims to accurately identify and locate a specific object from images or videos. Such methods rely on large-scale labeled training samples for each object category to ensure accurate detection, but obtaining extensive annotated data is a labor-intensive and expensive process in many real-world scenarios. To tackle this challenge, researchers have explored few-shot object detection (FSOD) that combines few-shot learning and object detection techniques to rapidly adapt to novel objects with limited annotated samples. This paper presents a comprehensive survey to review the significant advancements in the field of FSOD in recent years and summarize the existing challenges and solutions. Specifically, we first introduce the background and definition of FSOD to emphasize potential value in advancing the field of computer vision. We then propose a novel FSOD taxonomy method and survey the plentifully remarkable FSOD algorithms based on this fact to report a comprehensive overview that facilitates a deeper understanding of the FSOD problem and the development of innovative solutions. Finally, we discuss the advantages and limitations of these algorithms to summarize the challenges, potential research direction, and development trend of object detection in the data scarcity scenario.

cs.CV↗

Control water waves by metagratings

Metasurfaces and metagratings offers new platforms for electromagnetic wave control with significant responses. However, metasurfaces based on abrupt phase change and resonant structures suffer from the drawback of high loss and face challenges when applied in water waves. Therefore, the application of metasurfaces in water wave control is not ideal due to the limitations associated with high loss and other challenges. We have discovered that non-resonant metagratings exhibit promising effects in water wave control. Leveraging the similarity between bridges and metagratings, we have successfully developed a water wave metagrating model inspired by the Luoyang Bridge in ancient China. We conducted theoretical calculations and simulations on the metagrating and derived the equivalent anisotropic model of the metagrating. This model provides evidence that the metagrating has the capability to control water waves and achieve unidirectional surface water wave. The accuracy of our theory is strongly supported by the clear observation of the unidirectional propagation phenomenon during simulation and experiments conducted using a reduced version of the metagrating. It is the first time that the unidirectional propagation of water waves has been seen in water wave metagrating experiment. Above all, we realize the water wave metagrating experiment for the first time. By combining complex gratings with real bridges, we explore the physics embedded in the ancient building-Luoyang Bridge, which are of great significance for the water wave metagrating design, as well as the development and preservation of ancient bridges.

physics.ao-ph↗

ECEA: Extensible Co-Existing Attention for Few-Shot Object Detection

Few-shot object detection (FSOD) identifies objects from extremely few annotated samples. Most existing FSOD methods, recently, apply the two-stage learning paradigm, which transfers the knowledge learned from abundant base classes to assist the few-shot detectors by learning the global features. However, such existing FSOD approaches seldom consider the localization of objects from local to global. Limited by the scarce training data in FSOD, the training samples of novel classes typically capture part of objects, resulting in such FSOD methods cannot detect the completely unseen object during testing. To tackle this problem, we propose an Extensible Co-Existing Attention (ECEA) module to enable the model to infer the global object according to the local parts. Essentially, the proposed module continuously learns the extensible ability on the base stage with abundant samples and transfers it to the novel stage, which can assist the few-shot model to quickly adapt in extending local regions to co-existing regions. Specifically, we first devise an extensible attention mechanism that starts with a local region and extends attention to co-existing regions that are similar and adjacent to the given local region. We then implement the extensible attention mechanism in different feature scales to progressively discover the full object in various receptive fields. Extensive experiments on the PASCAL VOC and COCO datasets show that our ECEA module can assist the few-shot detector to completely predict the object despite some regions failing to appear in the training samples and achieve the new state of the art compared with existing FSOD methods.

cs.CV↗

EGANS: Evolutionary Generative Adversarial Network Search for Zero-Shot Learning

Zero-shot learning (ZSL) aims to recognize the novel classes which cannot be collected for training a prediction model. Accordingly, generative models (e.g., generative adversarial network (GAN)) are typically used to synthesize the visual samples conditioned by the class semantic vectors and achieve remarkable progress for ZSL. However, existing GAN-based generative ZSL methods are based on hand-crafted models, which cannot adapt to various datasets/scenarios and fails to model instability. To alleviate these challenges, we propose evolutionary generative adversarial network search (termed EGANS) to automatically design the generative network with good adaptation and stability, enabling reliable visual feature sample synthesis for advancing ZSL. Specifically, we adopt cooperative dual evolution to conduct a neural architecture search for both generator and discriminator under a unified evolutionary adversarial framework. EGANS is learned by two stages: evolution generator architecture search and evolution discriminator architecture search. During the evolution generator architecture search, we adopt a many-to-one adversarial training strategy to evolutionarily search for the optimal generator. Then the optimal generator is further applied to search for the optimal discriminator in the evolution discriminator architecture search with a similar evolution search algorithm. Once the optimal generator and discriminator are searched, we entail them into various generative ZSL baselines for ZSL classification. Extensive experiments show that EGANS consistently improve existing generative ZSL methods on the standard CUB, SUN, AWA2 and FLO datasets. The significant performance gains indicate that the evolutionary neural architecture search explores a virgin field in ZSL.

cs.CV↗

Evolving Semantic Prototype Improves Generative Zero-Shot Learning

In zero-shot learning (ZSL), generative methods synthesize class-related sample features based on predefined semantic prototypes. They advance the ZSL performance by synthesizing unseen class sample features for better training the classifier. We observe that each class's predefined semantic prototype (also referred to as semantic embedding or condition) does not accurately match its real semantic prototype. So the synthesized visual sample features do not faithfully represent the real sample features, limiting the classifier training and existing ZSL performance. In this paper, we formulate this mismatch phenomenon as the visual-semantic domain shift problem. We propose a dynamic semantic prototype evolving (DSP) method to align the empirically predefined semantic prototypes and the real prototypes for class-related feature synthesis. The alignment is learned by refining sample features and semantic prototypes in a unified framework and making the synthesized visual sample features approach real sample features. After alignment, synthesized sample features from unseen classes are closer to the real sample features and benefit DSP to improve existing generative ZSL methods by 8.5\%, 8.0\%, and 9.7\% on the standard CUB, SUN AWA2 datasets, the significant performance improvement indicates that evolving semantic prototype explores a virgin field in ZSL.

cs.LG↗

TransZero++: Cross Attribute-Guided Transformer for Zero-Shot Learning

Zero-shot learning (ZSL) tackles the novel class recognition problem by transferring semantic knowledge from seen classes to unseen ones. Existing attention-based models have struggled to learn inferior region features in a single image by solely using unidirectional attention, which ignore the transferability and discriminative attribute localization of visual features. In this paper, we propose a cross attribute-guided Transformer network, termed TransZero++, to refine visual features and learn accurate attribute localization for semantic-augmented visual embedding representations in ZSL. TransZero++ consists of an attribute$\rightarrow$visual Transformer sub-net (AVT) and a visual$\rightarrow$attribute Transformer sub-net (VAT). Specifically, AVT first takes a feature augmentation encoder to alleviate the cross-dataset problem, and improves the transferability of visual features by reducing the entangled relative geometry relationships among region features. Then, an attribute$\rightarrow$visual decoder is employed to localize the image regions most relevant to each attribute in a given image for attribute-based visual feature representations. Analogously, VAT uses the similar feature augmentation encoder to refine the visual features, which are further applied in visual$\rightarrow$attribute decoder to learn visual-based attribute features. By further introducing semantical collaborative losses, the two attribute-guided transformers teach each other to learn semantic-augmented visual embeddings via semantical collaborative learning. Extensive experiments show that TransZero++ achieves the new state-of-the-art results on three challenging ZSL benchmarks. The codes are available at: \url{https://github.com/shiming-chen/TransZero_pp}.

cs.CV↗

Kernelized Similarity Learning and Embedding for Dynamic Texture Synthesis

Dynamic texture (DT) exhibits statistical stationarity in the spatial domain and stochastic repetitiveness in the temporal dimension, indicating that different frames of DT possess a high similarity correlation that is critical prior knowledge. However, existing methods cannot effectively learn a promising synthesis model for high-dimensional DT from a small number of training data. In this paper, we propose a novel DT synthesis method, which makes full use of similarity prior knowledge to address this issue. Our method bases on the proposed kernel similarity embedding, which not only can mitigate the high-dimensionality and small sample issues, but also has the advantage of modeling nonlinear feature relationship. Specifically, we first raise two hypotheses that are essential for DT model to generate new frames using similarity correlation. Then, we integrate kernel learning and extreme learning machine into a unified synthesis model to learn kernel similarity embedding for representing DT. Extensive experiments on DT videos collected from the internet and two benchmark datasets, i.e., Gatech Graphcut Textures and Dyntex, demonstrate that the learned kernel similarity embedding can effectively exhibit the discriminative representation for DT. Accordingly, our method is capable of preserving the long-term temporal continuity of the synthesized DT sequences with excellent sustainability and generalization. Meanwhile, it effectively generates realistic DT videos with fast speed and low computation, compared with the state-of-the-art methods. The code and more synthesis videos are available at our project page https://shiming-chen.github.io/Similarity-page/Similarit.html.

cs.CV↗

MSDN: Mutually Semantic Distillation Network for Zero-Shot Learning

The key challenge of zero-shot learning (ZSL) is how to infer the latent semantic knowledge between visual and attribute features on seen classes, and thus achieving a desirable knowledge transfer to unseen classes. Prior works either simply align the global features of an image with its associated class semantic vector or utilize unidirectional attention to learn the limited latent semantic representations, which could not effectively discover the intrinsic semantic knowledge e.g., attribute semantics) between visual and attribute features. To solve the above dilemma, we propose a Mutually Semantic Distillation Network (MSDN), which progressively distills the intrinsic semantic representations between visual and attribute features for ZSL. MSDN incorporates an attribute$\rightarrow$visual attention sub-net that learns attribute-based visual features, and a visual$\rightarrow$attribute attention sub-net that learns visual-based attribute features. By further introducing a semantic distillation loss, the two mutual attention sub-nets are capable of learning collaboratively and teaching each other throughout the training process. The proposed MSDN yields significant improvements over the strong baselines, leading to new state-of-the-art performances on three popular challenging benchmarks, i.e., CUB, SUN, and AWA2. Our codes have been available at: \url{https://github.com/shiming-chen/MSDN}.

cs.CV↗

TransZero: Attribute-guided Transformer for Zero-Shot Learning

Zero-shot learning (ZSL) aims to recognize novel classes by transferring semantic knowledge from seen classes to unseen ones. Semantic knowledge is learned from attribute descriptions shared between different classes, which act as strong priors for localizing object attributes that represent discriminative region features, enabling significant visual-semantic interaction. Although some attention-based models have attempted to learn such region features in a single image, the transferability and discriminative attribute localization of visual features are typically neglected. In this paper, we propose an attribute-guided Transformer network, termed TransZero, to refine visual features and learn attribute localization for discriminative visual embedding representations in ZSL. Specifically, TransZero takes a feature augmentation encoder to alleviate the cross-dataset bias between ImageNet and ZSL benchmarks, and improves the transferability of visual features by reducing the entangled relative geometry relationships among region features. To learn locality-augmented visual features, TransZero employs a visual-semantic decoder to localize the image regions most relevant to each attribute in a given image, under the guidance of semantic attribute information. Then, the locality-augmented visual features and semantic vectors are used to conduct effective visual-semantic interaction in a visual-semantic embedding network. Extensive experiments show that TransZero achieves the new state of the art on three ZSL benchmarks. The codes are available at: \url{https://github.com/shiming-chen/TransZero}.

cs.CV↗

HSVA: Hierarchical Semantic-Visual Adaptation for Zero-Shot Learning

Zero-shot learning (ZSL) tackles the unseen class recognition problem, transferring semantic knowledge from seen classes to unseen ones. Typically, to guarantee desirable knowledge transfer, a common (latent) space is adopted for associating the visual and semantic domains in ZSL. However, existing common space learning methods align the semantic and visual domains by merely mitigating distribution disagreement through one-step adaptation. This strategy is usually ineffective due to the heterogeneous nature of the feature representations in the two domains, which intrinsically contain both distribution and structure variations. To address this and advance ZSL, we propose a novel hierarchical semantic-visual adaptation (HSVA) framework. Specifically, HSVA aligns the semantic and visual domains by adopting a hierarchical two-step adaptation, i.e., structure adaptation and distribution adaptation. In the structure adaptation step, we take two task-specific encoders to encode the source data (visual domain) and the target data (semantic domain) into a structure-aligned common space. To this end, a supervised adversarial discrepancy (SAD) module is proposed to adversarially minimize the discrepancy between the predictions of two task-specific classifiers, thus making the visual and semantic feature manifolds more closely aligned. In the distribution adaptation step, we directly minimize the Wasserstein distance between the latent multivariate Gaussian distributions to align the visual and semantic distributions using a common encoder. Finally, the structure and distribution adaptation are derived in a unified framework under two partially-aligned variational autoencoders. Extensive experiments on four benchmark datasets demonstrate that HSVA achieves superior performance on both conventional and generalized ZSL. The code is available at \url{https://github.com/shiming-chen/HSVA} .

cs.CV↗

FREE: Feature Refinement for Generalized Zero-Shot Learning

Generalized zero-shot learning (GZSL) has achieved significant progress, with many efforts dedicated to overcoming the problems of visual-semantic domain gap and seen-unseen bias. However, most existing methods directly use feature extraction models trained on ImageNet alone, ignoring the cross-dataset bias between ImageNet and GZSL benchmarks. Such a bias inevitably results in poor-quality visual features for GZSL tasks, which potentially limits the recognition performance on both seen and unseen classes. In this paper, we propose a simple yet effective GZSL method, termed feature refinement for generalized zero-shot learning (FREE), to tackle the above problem. FREE employs a feature refinement (FR) module that incorporates \textit{semantic$\rightarrow$visual} mapping into a unified generative model to refine the visual features of seen and unseen class samples. Furthermore, we propose a self-adaptive margin center loss (SAMC-loss) that cooperates with a semantic cycle-consistency loss to guide FR to learn class- and semantically-relevant representations, and concatenate the features in FR to extract the fully refined features. Extensive experiments on five benchmark datasets demonstrate the significant performance gain of FREE over its baseline and current state-of-the-art methods. Our codes are available at https://github.com/shiming-chen/FREE .

cs.CV↗

CDE-GAN: Cooperative Dual Evolution Based Generative Adversarial Network

Generative adversarial networks (GANs) have been a popular deep generative model for real-world applications. Despite many recent efforts on GANs that have been contributed, mode collapse and instability of GANs are still open problems caused by their adversarial optimization difficulties. In this paper, motivated by the cooperative co-evolutionary algorithm, we propose a Cooperative Dual Evolution based Generative Adversarial Network (CDE-GAN) to circumvent these drawbacks. In essence, CDE-GAN incorporates dual evolution with respect to the generator(s) and discriminators into a unified evolutionary adversarial framework to conduct effective adversarial multi-objective optimization. Thus it exploits the complementary properties and injects dual mutation diversity into training to steadily diversify the estimated density in capturing multi-modes and improve generative performance. Specifically, CDE-GAN decomposes the complex adversarial optimization problem into two subproblems (generation and discrimination), and each subproblem is solved with a separated subpopulation (E-Generator} and E-Discriminators), evolved by its own evolutionary algorithm. Additionally, we further propose a Soft Mechanism to balance the trade-off between E-Generators and E-Discriminators to conduct steady training for CDE-GAN. Extensive experiments on one synthetic dataset and three real-world benchmark image datasets demonstrate that the proposed CDE-GAN achieves a competitive and superior performance in generating good quality and diverse samples over baselines. The code and more generated results are available at our project homepage: https://shiming-chen.github.io/CDE-GAN-website/CDE-GAN.html.

cs.CV↗

Enumeration of row-increasing tableaux of two-row skew shapes

In this paper, we firstly extend a result of Bonin, Shapiro and Simion by giving the distribution of the major index over generalized Schröder paths. Then by providing a bijection between generalized Schröder paths and row-increasing tableaux of skew shapes with two rows, we obtain the distribution of the major index and the amajor index over these tableaux, which extends a result of Du, Fan and Zhao. We also generalize a result of Pechenik and give the distribution of the major index over increasing tableaux of skew shapes with two rows. Especially, a bijection from row-increasing tableaux with shape $(n,m)$ and maximal value $n+m-k$ to standard Young tableaux with shape $((n-k+1,m-k+1,1^k)/(1^2))$ is obtained.

math.CO↗

BGM: Building a Dynamic Guidance Map without Visual Images for Trajectory Prediction

Visual images usually contain the informative context of the environment, thereby helping to predict agents' behaviors. However, they hardly impose the dynamic effects on agents' actual behaviors due to the respectively fixed semantics. To solve this problem, we propose a deterministic model named BGM to construct a guidance map to represent the dynamic semantics, which circumvents to use visual images for each agent to reflect the difference of activities in different periods. We first record all agents' activities in the scene within a period close to the current to construct a guidance map and then feed it to a Context CNN to obtain their context features. We adopt a Historical Trajectory Encoder to extract the trajectory features and then combine them with the context feature as the input of the social energy based trajectory decoder, thus obtaining the prediction that meets the social rules. Experiments demonstrate that BGM achieves state-of-the-art prediction accuracy on the two widely used ETH and UCY datasets and handles more complex scenarios.

cs.CV↗

Semi-supervised Feature Learning For Improving Writer Identification

Data augmentation is usually used by supervised learning approaches for offline writer identification, but such approaches require extra training data and potentially lead to overfitting errors. In this study, a semi-supervised feature learning pipeline was proposed to improve the performance of writer identification by training with extra unlabeled data and the original labeled data simultaneously. Specifically, we proposed a weighted label smoothing regularization (WLSR) method for data augmentation, which assigned the weighted uniform label distribution to the extra unlabeled data. The WLSR method could regularize the convolutional neural network (CNN) baseline to allow more discriminative features to be learned to represent the properties of different writing styles. The experimental results on well-known benchmark datasets (ICDAR2013 and CVL) showed that our proposed semi-supervised feature learning approach could significantly improve the baseline measurement and perform competitively with existing writer identification approaches. Our findings provide new insights into offline write identification.

cs.LG↗