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Shinichiro Omachi

Publications and source records attributed to Shinichiro Omachi.

27 records · Page 2Linked to original sources

Infrared Image Super-Resolution via GAN

The ability of generative models to accurately fit data distributions has resulted in their widespread adoption and success in fields such as computer vision and natural language processing. In this chapter, we provide a brief overview of the application of generative models in the domain of infrared (IR) image super-resolution, including a discussion of the various challenges and adversarial training methods employed. We propose potential areas for further investigation and advancement in the application of generative models for IR image super-resolution.

eess.IV↗

A Scene-Text Synthesis Engine Achieved Through Learning from Decomposed Real-World Data

Scene-text image synthesis techniques that aim to naturally compose text instances on background scene images are very appealing for training deep neural networks due to their ability to provide accurate and comprehensive annotation information. Prior studies have explored generating synthetic text images on two-dimensional and three-dimensional surfaces using rules derived from real-world observations. Some of these studies have proposed generating scene-text images through learning; however, owing to the absence of a suitable training dataset, unsupervised frameworks have been explored to learn from existing real-world data, which might not yield reliable performance. To ease this dilemma and facilitate research on learning-based scene text synthesis, we introduce DecompST, a real-world dataset prepared from some public benchmarks, containing three types of annotations: quadrilateral-level BBoxes, stroke-level text masks, and text-erased images. Leveraging the DecompST dataset, we propose a Learning-Based Text Synthesis engine (LBTS) that includes a text location proposal network (TLPNet) and a text appearance adaptation network (TAANet). TLPNet first predicts the suitable regions for text embedding, after which TAANet adaptively adjusts the geometry and color of the text instance to match the background context. After training, those networks can be integrated and utilized to generate the synthetic dataset for scene text analysis tasks. Comprehensive experiments were conducted to validate the effectiveness of the proposed LBTS along with existing methods, and the experimental results indicate the proposed LBTS can generate better pretraining data for scene text detectors.

cs.CV↗

Deep Image Compression Using Scene Text Quality Assessment

Image compression is a fundamental technology for Internet communication engineering. However, a high compression rate with general methods may degrade images, resulting in unreadable texts. In this paper, we propose an image compression method for maintaining text quality. We developed a scene text image quality assessment model to assess text quality in compressed images. The assessment model iteratively searches for the best-compressed image holding high-quality text. Objective and subjective results showed that the proposed method was superior to existing methods. Furthermore, the proposed assessment model outperformed other deep-learning regression models.

cs.CV↗

Rethinking Degradation: Radiograph Super-Resolution via AID-SRGAN

In this paper, we present a medical AttentIon Denoising Super Resolution Generative Adversarial Network (AID-SRGAN) for diographic image super-resolution. First, we present a medical practical degradation model that considers various degradation factors beyond downsampling. To the best of our knowledge, this is the first composite degradation model proposed for radiographic images. Furthermore, we propose AID-SRGAN, which can simultaneously denoise and generate high-resolution (HR) radiographs. In this model, we introduce an attention mechanism into the denoising module to make it more robust to complicated degradation. Finally, the SR module reconstructs the HR radiographs using the "clean" low-resolution (LR) radiographs. In addition, we propose a separate-joint training approach to train the model, and extensive experiments are conducted to show that the proposed method is superior to its counterparts. e.g., our proposed method achieves $31.90$ of PSNR with a scale factor of $4 \times$, which is $7.05 \%$ higher than that obtained by recent work, SPSR [16]. Our dataset and code will be made available at: https://github.com/yongsongH/AIDSRGAN-MICCAI2022.

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Stroke-Based Scene Text Erasing Using Synthetic Data for Training

Scene text erasing, which replaces text regions with reasonable content in natural images, has drawn significant attention in the computer vision community in recent years. There are two potential subtasks in scene text erasing: text detection and image inpainting. Both subtasks require considerable data to achieve better performance; however, the lack of a large-scale real-world scene-text removal dataset does not allow existing methods to realize their potential. To compensate for the lack of pairwise real-world data, we made considerable use of synthetic text after additional enhancement and subsequently trained our model only on the dataset generated by the improved synthetic text engine. Our proposed network contains a stroke mask prediction module and background inpainting module that can extract the text stroke as a relatively small hole from the cropped text image to maintain more background content for better inpainting results. This model can partially erase text instances in a scene image with a bounding box or work with an existing scene-text detector for automatic scene text erasing. The experimental results from the qualitative and quantitative evaluation on the SCUT-Syn, ICDAR2013, and SCUT-EnsText datasets demonstrate that our method significantly outperforms existing state-of-the-art methods even when they are trained on real-world data.

cs.CV↗

Fidelity-Controllable Extreme Image Compression with Generative Adversarial Networks

We propose a GAN-based image compression method working at extremely low bitrates below 0.1bpp. Most existing learned image compression methods suffer from blur at extremely low bitrates. Although GAN can help to reconstruct sharp images, there are two drawbacks. First, GAN makes training unstable. Second, the reconstructions often contain unpleasing noise or artifacts. To address both of the drawbacks, our method adopts two-stage training and network interpolation. The two-stage training is effective to stabilize the training. Moreover, the network interpolation utilizes the models in both stages and reduces undesirable noise and artifacts, while maintaining important edges. Hence, we can control the trade-off between perceptual quality and fidelity without re-training models. The experimental results show that our model can reconstruct high quality images. Furthermore, our user study confirms that our reconstructions are preferable to state-of-the-art GAN-based image compression model. The code will be available.

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Multiple Visual-Semantic Embedding for Video Retrieval from Query Sentence

Visual-semantic embedding aims to learn a joint embedding space where related video and sentence instances are located close to each other. Most existing methods put instances in a single embedding space. However, they struggle to embed instances due to the difficulty of matching visual dynamics in videos to textual features in sentences. A single space is not enough to accommodate various videos and sentences. In this paper, we propose a novel framework that maps instances into multiple individual embedding spaces so that we can capture multiple relationships between instances, leading to compelling video retrieval. We propose to produce a final similarity between instances by fusing similarities measured in each embedding space using a weighted sum strategy. We determine the weights according to a sentence. Therefore, we can flexibly emphasize an embedding space. We conducted sentence-to-video retrieval experiments on a benchmark dataset. The proposed method achieved superior performance, and the results are competitive to state-of-the-art methods. These experimental results demonstrated the effectiveness of the proposed multiple embedding approach compared to existing methods.

cs.CV↗

Structural Data Recognition with Graph Model Boosting

This paper presents a novel method for structural data recognition using a large number of graph models. In general, prevalent methods for structural data recognition have two shortcomings: 1) Only a single model is used to capture structural variation. 2) Naive recognition methods are used, such as the nearest neighbor method. In this paper, we propose strengthening the recognition performance of these models as well as their ability to capture structural variation. The proposed method constructs a large number of graph models and trains decision trees using the models. This paper makes two main contributions. The first is a novel graph model that can quickly perform calculations, which allows us to construct several models in a feasible amount of time. The second contribution is a novel approach to structural data recognition: graph model boosting. Comprehensive structural variations can be captured with a large number of graph models constructed in a boosting framework, and a sophisticated classifier can be formed by aggregating the decision trees. Consequently, we can carry out structural data recognition with powerful recognition capability in the face of comprehensive structural variation. The experiments shows that the proposed method achieves impressive results and outperforms existing methods on datasets of IAM graph database repository.

cs.LG↗

Automatic Generation of Typographic Font from a Small Font Subset

This paper addresses the automatic generation of a typographic font from a subset of characters. Specifically, we use a subset of a typographic font to extrapolate additional characters. Consequently, we obtain a complete font containing a number of characters sufficient for daily use. The automated generation of Japanese fonts is in high demand because a Japanese font requires over 1,000 characters. Unfortunately, professional typographers create most fonts, resulting in significant financial and time investments for font generation. The proposed method can be a great aid for font creation because designers do not need to create the majority of the characters for a new font. The proposed method uses strokes from given samples for font generation. The strokes, from which we construct characters, are extracted by exploiting a character skeleton dataset. This study makes three main contributions: a novel method of extracting strokes from characters, which is applicable to both standard fonts and their variations; a fully automated approach for constructing characters; and a selection method for sample characters. We demonstrate our proposed method by generating 2,965 characters in 47 fonts. Objective and subjective evaluations verify that the generated characters are similar to handmade characters.

cs.CV↗