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Shinji Ito

Publications and source records attributed to Shinji Ito.

At least 19 recordsLinked to original sources

Adaptive Learning Rates with Surrogate Probability for Follow-the-Perturbed-Leader

Follow-the-regularized-leader framework has shown effectiveness and flexibility in online learning problems, where the choice of learning rates are known to be crucial. Recently, adaptive learning rates defined in terms of the arm-selection probabilities, obtained by solving convex optimization, have achieved improved best-of-both-worlds (BOBW) guarantees in various bandit problems. In contrast, BOBW guarantees for its computationally efficient alternative, follow-the-perturbed-leader (FTPL), remain relatively limited since its optimization-free nature ironically makes the design of adaptive, probability-dependent learning rates non-trivial. To address this challenge, we propose an adaptive learning rate for FTPL by introducing surrogate probability functions that can be computed only from the available quantities, without requiring the exact probabilities. Based on these learning rates with surrogate functions, we provide the BOBW guarantee for FTPL with Pareto perturbations for any shape parameter $\alpha >1$, generalizing prior results restricted to specific choices of $\alpha=2$. We further show the BOBW guarantees for FTPL with adaptive learning rates in the bandit problem with expert advices. Our approach preserves the computational simplicity of FTPL while enabling probability-dependent adaptivity, and the surrogate-based methodology may be of independent interest in other algorithmic frameworks beyond FTPL and learning rate designs.

stat.ML

A Perturbation Approach to Unconstrained Linear Bandits

We revisit the standard perturbation-based approach of Abernethy et al. (2008) in the context of unconstrained Bandit Linear Optimization (uBLO). We show the surprising result that in the unconstrained setting, this approach effectively reduces Bandit Linear Optimization (BLO) to a standard Online Linear Optimization (OLO) problem. Our framework improves on prior work in several ways. First, we derive expected-regret guarantees when our perturbation scheme is combined with comparator-adaptive OLO algorithms, leading to new insights about the impact of different adversarial models on the resulting comparator-adaptive rates. We also extend our analysis to dynamic regret, obtaining the first guarantees with optimal $\sqrt{P_T}$ path-length dependencies without prior knowledge of $P_T$. We then develop the first high-probability guarantees for both static and dynamic regret in uBLO. Finally, we discuss lower bounds on the static regret, and prove the folklore $\Omega(\sqrt{dT})$ rate for adversarial linear bandits on the Euclidean ball, which is of independent interest.

cs.LG

Combinatorial Allocation Bandits with Nonlinear Arm Utility

A matching platform is a system that matches participants of different types, such as companies and job-seekers. In such a platform, maximizing matches may concentrate assignments on popular participants, increasing dissatisfaction among others, and eventually causing churn, which reduces the platform's profit opportunities. To address this issue, we propose a novel online learning problem, Combinatorial Allocation Bandits (CAB), which incorporates the notion of *arm satisfaction*. In CAB, at each round, the learner observes feature vectors for $K$ arms and $N$ users, assigns users to arms, and observes feedback following a generalized linear model (GLM). Unlike prior work, the objective is to maximize arm satisfaction rather than the number of positive feedback. For CAB, we develop an upper confidence bound algorithm that uses an approximate optimization oracle and achieves an approximate regret upper bound, whose dependence on $d$, $T$, and $N$ matches the known lower bound for contextual combinatorial linear bandits up to logarithmic factors. We also analyze a Thompson sampling algorithm with a standard regret bound under an exact optimization oracle, and propose a cheaper one-pass variant retaining sublinear approximate regret under a self-concordance assumption. Experiments on synthetic data support the objective and show that CAB-UCB achieves higher cumulative satisfaction than baselines.

cs.LG

Scale-Invariant Fast Convergence in Games

Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop learning dynamics that achieve fast convergence while being both scale-free, requiring no prior information about utilities, and scale-invariant, remaining unchanged under positive rescaling of utilities. For two-player zero-sum games, we obtain scale-free and scale-invariant dynamics with external regret bounded by $\tilde{O}(A_{\mathrm{diff}})$, where $A_{\mathrm{diff}}$ is the payoff range, which implies an $\tilde{O}(A_{\mathrm{diff}} / T)$ convergence rate to Nash equilibrium after $T$ rounds. For multiplayer general-sum games with $n$ players and $m$ actions, we obtain scale-free and scale-invariant dynamics with swap regret bounded by $O(U_{\mathrm{max}} \log T)$, where $U_{\mathrm{max}}$ is the range of the utilities, ignoring the dependence on the number of players and actions. This yields an $O(U_{\mathrm{max}} \log T / T)$ convergence rate to correlated equilibrium. Our learning dynamics are based on optimistic follow-the-regularized-leader with an adaptive learning rate that incorporates the squared path length of the opponents' gradient vectors, together with a new stopping-time analysis that exploits negative terms in regret bounds without scale-dependent tuning. For general-sum games, scale-free learning is enabled also by a technique called doubling clipping, which clips observed gradients based on past observations.

cs.GT

Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret

Learning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-play settings or with full-information feedback, real-world applications often force learners to play against unknown, arbitrary opponents and restrict learners to bandit feedback where only the payoff of the realized action is observable. In such challenging settings, it is well-known that $\Omega(\sqrt{T})$ external regret is unavoidable (where T is the number of rounds). To overcome this barrier, we investigate adversarial learning in zero-sum games under bandit feedback, aiming to minimize the deficit against the maximin pure strategy -- a metric we term Pure-Strategy Maximin Regret. We analyze this problem under two bandit feedback models: uninformed (only the realized reward is revealed) and informed (both the reward and the opponent's action are revealed). For uninformed bandit learning of normal-form games, we show that the Tsallis-INF algorithm achieves $O(c \log T)$ instance-dependent regret with a game-dependent parameter $c$. Crucially, we prove an information-theoretic lower bound showing that the dependence on c is necessary. To overcome this hardness, we turn to the informed setting and introduce Maximin-UCB, which obtains another regret bound of the form $O(c' \log T)$ for a different game-dependent parameter $c'$ that could potentially be much smaller than $c$. Finally, we generalize both results to bilinear games over an arbitrary, large action set, proposing Tsallis-FTRL-SPM and Maximin-LinUCB for the uninformed and informed setting respectively and establishing similar game-dependent logarithmic regret bounds.

cs.LG

Fast EXP3 Algorithms

We point out that EXP3 can be implemented in constant time per round, propose more practical algorithms, and analyze the trade-offs between the regret bounds and time complexities of these algorithms.

cs.LG

A Tight Lower Bound for Non-stochastic Multi-armed Bandits with Expert Advice

We determine the minimax optimal expected regret in the classic non-stochastic multi-armed bandit with expert advice problem, by proving a lower bound that matches the upper bound of Kale (2014). The two bounds determine the minimax optimal expected regret to be $\Theta\left( \sqrt{T K \log (N/K) } \right)$, where $K$ is the number of arms, $N$ is the number of experts, and $T$ is the time horizon.

cs.LG

Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging aggregate bandit feedback model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work in this setting has focused exclusively on worst-case analysis, we initiate the study of best-of-both-worlds (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments. We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback. In the case of known transitions, our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones. Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting. We further extend our approach to unknown-transition settings by incorporating confidence-based techniques. Our results rely on a combination of FTRL over occupancy measures, self-bounding techniques, and new loss estimators inspired by recent advances in online shortest path problems. Along the way, we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback.

cs.LG

Revisiting Follow-the-Perturbed-Leader with Unbounded Perturbations in Bandit Problems

Follow-the-Regularized-Leader (FTRL) policies have achieved Best-of-Both-Worlds (BOBW) results in various settings through hybrid regularizers, whereas analogous results for Follow-the-Perturbed-Leader (FTPL) remain limited due to inherent analytical challenges. To advance the analytical foundations of FTPL, we revisit classical FTRL-FTPL duality for unbounded perturbations and establish BOBW results for FTPL under a broad family of asymmetric unbounded Fr\'echet-type perturbations, including hybrid perturbations combining Gumbel-type and Fr\'echet-type tails. These results not only extend the BOBW results of FTPL but also offer new insights into designing alternative FTPL policies competitive with hybrid regularization approaches. Motivated by earlier observations in two-armed bandits, we further investigate the connection between the $1/2$-Tsallis entropy and a Fr\'echet-type perturbation. Our numerical observations suggest that it corresponds to a symmetric Fr\'echet-type perturbation, and based on this, we establish the first BOBW guarantee for symmetric unbounded perturbations in the two-armed setting. In contrast, in general multi-armed bandits, we find an instance in which symmetric Fr\'echet-type perturbations violate the key condition for standard BOBW analysis, which is a problem not observed with asymmetric or nonnegative Fr\'echet-type perturbations. Although this example does not rule out alternative analyses achieving BOBW results, it suggests the limitations of directly applying the relationship observed in two-armed cases to the general case and thus emphasizes the need for further investigation to fully understand the behavior of FTPL in broader settings.

stat.ML

Optimal Dynamic Regret by Transformers for Non-Stationary Reinforcement Learning

Transformers have demonstrated exceptional performance across a wide range of domains. While their ability to perform reinforcement learning in-context has been established both theoretically and empirically, their behavior in non-stationary environments remains less understood. In this study, we address this gap by showing that transformers can achieve nearly optimal dynamic regret bounds in non-stationary settings. We prove that transformers are capable of approximating strategies used to handle non-stationary environments and can learn the approximator in the in-context learning setup. Our experiments further show that transformers can match or even outperform existing expert algorithms in such environments.

stat.ML

Heavy-tailed Linear Bandits: Adversarial Robustness, Best-of-both-worlds, and Beyond

Heavy-tailed bandits have been extensively studied since the seminal work of \citet{Bubeck2012BanditsWH}. In particular, heavy-tailed linear bandits, enabling efficient learning with both a large number of arms and heavy-tailed noises, have recently attracted significant attention \citep{ShaoYKL18,XueWWZ20,ZhongHYW21,Wang2025heavy,tajdini2025improved}. However, prior studies focus almost exclusively on stochastic regimes, with few exceptions limited to the special case of heavy-tailed multi-armed bandits (MABs) \citep{Huang0H22,ChengZ024,Chen2024uniINF}. In this work, we propose a general framework for adversarial heavy-tailed bandit problems, which performs follow-the-regularized-leader (FTRL) over the loss estimates shifted by a bonus function. Via a delicate setup of the bonus function, we devise the first FTRL-type best-of-both-worlds (BOBW) algorithm for heavy-tailed MABs, which does not require the truncated non-negativity assumption and achieves an $\widetilde{O}(T^{\frac{1}{\varepsilon}})$ worst-case regret in the adversarial regime as well as an $\widetilde{O}(\log T)$ gap-dependent regret in the stochastic regime. We then extend our framework to the linear case, proposing the first algorithm for adversarial heavy-tailed linear bandits with finite arm sets. This algorithm achieves an $\widetilde{O}(d^{\frac{1}{2}}T^{\frac{1}{\varepsilon}})$ regret, matching the best-known worst-case regret bound in stochastic regimes. Moreover, we propose a general data-dependent learning rate, termed \textit{heavy-tailed noise aware stability-penalty matching} (HT-SPM). We prove that HT-SPM guarantees BOBW regret bounds for general heavy-tailed bandit problems once certain conditions are satisfied. By using HT-SPM and, in particular, a variance-reduced linear loss estimator, we obtain the first BOBW result for heavy-tailed linear bandits.

cs.LG

Reinforcement Learning from Adversarial Preferences in Tabular MDPs

We introduce a new framework of episodic tabular Markov decision processes (MDPs) with adversarial preferences, which we refer to as preference-based MDPs (PbMDPs). Unlike standard episodic MDPs with adversarial losses, where the numerical value of the loss is directly observed, in PbMDPs the learner instead observes preferences between two candidate arms, which represent the choices being compared. In this work, we focus specifically on the setting where the reward functions are determined by Borda scores. We begin by establishing a regret lower bound for PbMDPs with Borda scores. As a preliminary step, we present a simple instance to prove a lower bound of $\Omega(\sqrt{HSAT})$ for episodic MDPs with adversarial losses, where $H$ is the number of steps per episode, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. Leveraging this construction, we then derive a regret lower bound of $\Omega( (H^2 S K)^{1/3} T^{2/3} )$ for PbMDPs with Borda scores, where $K$ is the number of arms. Next, we develop algorithms that achieve a regret bound of order $T^{2/3}$. We first propose a global optimization approach based on online linear optimization over the set of all occupancy measures, achieving a regret bound of $\tilde{O}((H^2 S^2 K)^{1/3} T^{2/3} )$ under known transitions. However, this approach suffers from suboptimal dependence on the potentially large number of states $S$ and computational inefficiency. To address this, we propose a policy optimization algorithm whose regret is roughly bounded by $\tilde{O}( (H^6 S K^5)^{1/3} T^{2/3} )$ under known transitions, and further extend the result to the unknown-transition setting.

cs.LG

Bandit Max-Min Fair Allocation

In this paper, we study a new decision-making problem called the bandit max-min fair allocation (BMMFA) problem. The goal of this problem is to maximize the minimum utility among agents with additive valuations by repeatedly assigning indivisible goods to them. One key feature of this problem is that each agent's valuation for each item can only be observed through the semi-bandit feedback, while existing work supposes that the item values are provided at the beginning of each round. Another key feature is that the algorithm's reward function is not additive with respect to rounds, unlike most bandit-setting problems. Our first contribution is to propose an algorithm that has an asymptotic regret bound of $O(m\sqrt{T}\ln T/n + m\sqrt{T \ln(mnT)})$, where $n$ is the number of agents, $m$ is the number of items, and $T$ is the time horizon. This is based on a novel combination of bandit techniques and a resource allocation algorithm studied in the literature on competitive analysis. Our second contribution is to provide the regret lower bound of $\Omega(m\sqrt{T}/n)$. When $T$ is sufficiently larger than $n$, the gap between the upper and lower bounds is a logarithmic factor of $T$.

cs.LG

Optimal Regret of Bernoulli Bandits under Global Differential Privacy

As sequential learning algorithms are increasingly applied to real life, ensuring data privacy while maintaining their utilities emerges as a timely question. In this context, regret minimisation in stochastic bandits under $\epsilon$-global Differential Privacy (DP) has been widely studied. Unlike bandits without DP, there is a significant gap between the best-known regret lower and upper bound in this setting, though they "match" in order. Thus, we revisit the regret lower and upper bounds of $\epsilon$-global DP algorithms for Bernoulli bandits and improve both. First, we prove a tighter regret lower bound involving a novel information-theoretic quantity characterising the hardness of $\epsilon$-global DP in stochastic bandits. Our lower bound strictly improves on the existing ones across all $\epsilon$ values. Then, we choose two asymptotically optimal bandit algorithms, i.e. DP-KLUCB and DP-IMED, and propose their DP versions using a unified blueprint, i.e., (a) running in arm-dependent phases, and (b) adding Laplace noise to achieve privacy. For Bernoulli bandits, we analyse the regrets of these algorithms and show that their regrets asymptotically match our lower bound up to a constant arbitrary close to 1. This refutes the conjecture that forgetting past rewards is necessary to design optimal bandit algorithms under global DP. At the core of our algorithms lies a new concentration inequality for sums of Bernoulli variables under Laplace mechanism, which is a new DP version of the Chernoff bound. This result is universally useful as the DP literature commonly treats the concentrations of Laplace noise and random variables separately, while we couple them to yield a tighter bound.

stat.ML

Influential Bandits: Pulling an Arm May Change the Environment

While classical formulations of multi-armed bandit problems assume that each arm's reward is independent and stationary, real-world applications often involve non-stationary environments and interdependencies between arms. In particular, selecting one arm may influence the future rewards of other arms, a scenario not adequately captured by existing models such as rotting bandits or restless bandits. To address this limitation, we propose the influential bandit problem, which models inter-arm interactions through an unknown, symmetric, positive semi-definite interaction matrix that governs the dynamics of arm losses. We formally define this problem and establish two regret lower bounds, including a superlinear $\Omega(T^2 / \log^2 T)$ bound for the standard LCB algorithm (loss minimization version of UCB) and an algorithm-independent $\Omega(T)$ bound, which highlight the inherent difficulty of the setting. We then introduce a new algorithm based on a lower confidence bound (LCB) estimator tailored to the structure of the loss dynamics. Under mild assumptions, our algorithm achieves a regret of $O(KT \log T)$, which is nearly optimal in terms of its dependence on the time horizon. The algorithm is simple to implement and computationally efficient. Empirical evaluations on both synthetic and real-world datasets demonstrate the presence of inter-arm influence and confirm the superior performance of our method compared to conventional bandit algorithms.

cs.LG

Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback

No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive $O(\sqrt{T})$ bound after $T$ rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2018, arXiv:1807.07623), then their regret is at most $O(c_1 \log T + \sqrt{c_2 T})$, where $c_1$ and $c_2$ are game-dependent constants that characterize the difficulty of learning -- $c_1$ resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while $c_2$ can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, $c_2$ becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case, our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity.

cs.LG

Data-dependent Bounds with $T$-Optimal Best-of-Both-Worlds Guarantees in Multi-Armed Bandits using Stability-Penalty Matching

Existing data-dependent and best-of-both-worlds regret bounds for multi-armed bandits problems have limited adaptivity as they are either data-dependent but not best-of-both-worlds (BOBW), BOBW but not data-dependent or have sub-optimal $O(\sqrt{T\ln{T}})$ worst-case guarantee in the adversarial regime. To overcome these limitations, we propose real-time stability-penalty matching (SPM), a new method for obtaining regret bounds that are simultaneously data-dependent, best-of-both-worlds and $T$-optimal for multi-armed bandits problems. In particular, we show that real-time SPM obtains bounds with worst-case guarantees of order $O(\sqrt{T})$ in the adversarial regime and $O(\ln{T})$ in the stochastic regime while simultaneously being adaptive to data-dependent quantities such as sparsity, variations, and small losses. Our results are obtained by extending the SPM technique for tuning the learning rates in the follow-the-regularized-leader (FTRL) framework, which further indicates that the combination of SPM and FTRL is a promising approach for proving new adaptive bounds in online learning problems.

cs.LG

Corrupted Learning Dynamics in Games

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic follow-the-regularized-leader (OFTRL). However, this acceleration is limited to the honest regime, in which all players adhere to a prescribed algorithm -- a situation that may not be realistic in practice. To address this issue, we present corrupted learning dynamics that adaptively find an equilibrium at a rate that depends on the extent to which each player deviates from the strategy suggested by the prescribed algorithm. First, in two-player zero-sum corrupted games, we provide learning dynamics for which the external regret of $x$-player (and similarly for $y$-player) is roughly bounded by $O(\log (m_x m_y) + \sqrt{\hat{C}_y} + \hat{C}_x)$, where $m_x$ and $m_y$ denote the number of actions of $x$- and $y$-players, respectively, and $\hat{C}_x$ and $\hat{C}_y$ represent their cumulative deviations. We then extend our approach to multi-player general-sum corrupted games, providing learning dynamics for which the swap regret of player $i$ is bounded by $O(\log T + \sqrt{\sum_{k} \hat{C}_k \log T} + \hat{C}_i)$ ignoring dependence on the number of players and actions, where $\hat{C}_i$ is the cumulative deviation of player $i$ from the prescribed algorithm. Our learning dynamics are agnostic to the levels of corruption. A key technical contribution is a new analysis that ensures the stability of a Markov chain under a new adaptive learning rate, thereby allowing us to achieve the desired bound in the corrupted regime while matching the best existing bound in the honest regime. Notably, our framework can be extended to address not only corruption in strategies but also corruption in the observed expected utilities, and we provide several matching lower bounds.

cs.GT