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Shinji Watanabe

Publications and source records attributed to Shinji Watanabe.

At least 73 records · Page 4Linked to original sources

Do Neural Codecs Generalize? A Controlled Study Across Unseen Languages and Non-Speech Tasks

This paper investigates three crucial yet underexplored aspects of the generalization capabilities of neural audio codecs (NACs): (i) whether NACs can generalize to unseen languages during pre-training, (ii) whether speech-only pre-trained NACs can effectively generalize to non-speech applications such as environmental sounds, music, and animal vocalizations, and (iii) whether incorporating non-speech data during pre-training can improve performance on both speech and non-speech tasks. Existing studies typically rely on off-the-shelf NACs for comparison, which limits insight due to variations in implementation. In this work, we train NACs from scratch using strictly controlled configurations and carefully curated pre-training data to enable fair comparisons. We conduct a comprehensive evaluation of NAC performance on both signal reconstruction quality and downstream applications using 11 metrics. Our results show that NACs can generalize to unseen languages during pre-training, speech-only pre-trained NACs exhibit degraded performance on non-speech tasks, and incorporating non-speech data during pre-training improves performance on non-speech tasks while maintaining comparable performance on speech tasks.

cs.SD↗

SSVD-O: Parameter-Efficient Fine-Tuning with Structured SVD for Speech Recognition

Parameter-efficient fine-tuning (PEFT) is a scalable approach for adapting large speech foundation models to new domains. While methods such as LoRA and its state-of-the-art variants reduce adaptation costs, they typically allocate parameters uniformly across model subspaces, which limits their efficiency and scalability in speech applications. Building on our prior work, this paper introduces SSVD-Outer (SSVD-O), an extension of the structured SVD-guided (SSVD) fine-tuning method. SSVD-O combines input acoustic feature space-associated inner transformations with output semantic feature space-associated outer transformations to enable scalable and balanced adaptation. We conduct the first systematic analysis of parameter budget allocation across model subspaces in PEFT for automatic speech recognition (ASR), and investigate the trade-off between learning and forgetting under constrained resources. SSVD-O is benchmarked against LoRA, DoRA, PiSSA, and SSVD on domain-shifted ASR tasks, including child speech and regional accents, across model scales from 0.1B to 2B within the ESPnet framework. Experimental results show that SSVD-O consistently narrows the performance gap to full fine-tuning while improving generalization and mitigating catastrophic forgetting.

cs.SD↗

POWSM: A Phonetic Open Whisper-Style Speech Foundation Model

Recent advances in spoken language processing have led to substantial progress in phonetic tasks such as automatic speech recognition (ASR), phone recognition (PR), grapheme-to-phoneme conversion (G2P), and phoneme-to-grapheme conversion (P2G). Despite their conceptual similarity, these tasks have largely been studied in isolation, each relying on task-specific architectures and datasets. In this paper, we introduce POWSM (Phonetic Open Whisper-style Speech Model), the first unified framework capable of jointly performing multiple phone-related tasks. POWSM enables seamless conversion between audio, text (graphemes), and phones, opening up new possibilities for universal and low-resource speech processing. Our model outperforms or matches specialized PR models of similar size (Wav2Vec2Phoneme and ZIPA) while jointly supporting G2P, P2G, and ASR. Our training data, code and models are released to foster open science.

cs.CL↗

SingingSDS: A Singing-Capable Spoken Dialogue System for Conversational Roleplay Applications

With recent advances in automatic speech recognition (ASR), large language models (LLMs), and text-to-speech (TTS) technologies, spoken dialogue systems (SDS) have become widely accessible. However, most existing SDS are limited to conventional spoken responses. We present SingingSDS, a cascaded SDS that responds through singing rather than speaking, fostering more affective, memorable, and pleasurable interactions in character-based roleplay and interactive entertainment scenarios. SingingSDS employs a modular ASR-LLM-SVS pipeline and supports a wide range of configurations across character personas, ASR and LLM backends, SVS models, melody sources, and voice profiles, tailored to different needs in terms of latency, quality, and musical style. SingingSDS is available as a plug-and-play web demo, featuring modular, open-source code that supports customization and extension. Demo: https://huggingface.co/spaces/espnet/SingingSDS. Code: https://github.com/SingingSDS/SingingSDS.

cs.SD↗

TAVID: Text-Driven Audio-Visual Interactive Dialogue Generation

The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or listening head generation as well as conversational speech generation. However, these works are typically studied in isolation, overlooking the multimodal nature of human conversation, which involves tightly coupled audio-visual interactions. In this paper, we introduce TAVID, a unified framework that generates both interactive faces and conversational speech in a synchronized manner. TAVID integrates face and speech generation pipelines through two cross-modal mappers (i.e., a motion mapper and a speaker mapper), which enable bidirectional exchange of complementary information between the audio and visual modalities. We evaluate our system across four dimensions: talking face realism, listening head responsiveness, dyadic interaction fluency, and speech quality. Extensive experiments demonstrate the effectiveness of our approach across all these aspects.

cs.CV↗

Robust Training of Singing Voice Synthesis Using Prior and Posterior Uncertainty

Singing voice synthesis (SVS) has seen remarkable advancements in recent years. However, compared to speech and general audio data, publicly available singing datasets remain limited. In practice, this data scarcity often leads to performance degradation in long-tail scenarios, such as imbalanced pitch distributions or rare singing styles. To mitigate these challenges, we propose uncertainty-based optimization to improve the training process of end-to-end SVS models. First, we introduce differentiable data augmentation in the adversarial training, which operates in a sample-wise manner to increase the prior uncertainty. Second, we incorporate a frame-level uncertainty prediction module that estimates the posterior uncertainty, enabling the model to allocate more learning capacity to low-confidence segments. Empirical results on the Opencpop and Ofuton-P, across Chinese and Japanese, demonstrate that our approach improves performance in various perspectives.

cs.SD↗

Adapting Speech Language Model to Singing Voice Synthesis

Speech Language Models (SLMs) have recently emerged as a unified paradigm for addressing a wide range of speech-related tasks, including text-to-speech (TTS), speech enhancement (SE), and automatic speech recognition (ASR). However, the generalization capability of large-scale pre-trained SLMs remains underexplored. In this work, we adapt a 1.7B parameter TTS pretrained SLM for singing voice synthesis (SVS), using only a 135-hour synthetic singing corpus, ACE-Opencpop. Building upon the ESPNet-SpeechLM, our recipe involves the following procedure: (1) tokenization of music score conditions and singing waveforms, (2) multi-stream language model token prediction, (3) conditional flow matching-based mel-spectrogram generation. (4) a mel-to-wave vocoder. Experimental results demonstrate that our adapted SLM generalizes well to SVS and achieves performance comparable to leading discrete token-based SVS models.

cs.SD↗

SpeechIQ: Speech-Agentic Intelligence Quotient Across Cognitive Levels in Voice Understanding by Large Language Models

We introduce Speech-based Intelligence Quotient (SIQ) as a new form of human cognition-inspired evaluation pipeline for voice understanding large language models, LLM Voice, designed to assess their voice understanding ability. Moving beyond popular voice understanding metrics such as word error rate (WER), SIQ examines LLM Voice across three cognitive levels motivated by Bloom's Taxonomy: (1) Remembering (i.e., WER for verbatim accuracy); (2) Understanding (i.e., similarity of LLM's interpretations); and (3) Application (i.e., QA accuracy for simulating downstream tasks). We demonstrate that SIQ not only quantifies voice understanding abilities but also provides unified comparisons between cascaded methods (e.g., ASR LLM) and end-to-end models, identifies annotation errors in existing benchmarks, and detects hallucinations in LLM Voice. Our framework represents a first-of-its-kind intelligence examination that bridges cognitive principles with voice-oriented benchmarks, while exposing overlooked challenges in multi-modal training. Our code and data will be open source to encourage future studies.

cs.CL↗

Balancing Speech Understanding and Generation Using Continual Pre-training for Codec-based Speech LLM

Recent advances in speech language models (LLMs) have extended textual LLMs to the speech domain, but balancing speech understanding and generation remains challenging, especially with codec-based representations. We propose a continual pre-training (CPT) framework that adapts a textual LLM to handle codec-discretized speech, mitigating modality mismatch and preserving linguistic reasoning. Our unified model supports both understanding and generation, achieving strong results across ASR, TTS, S2T-Trans, and S2S-Trans. Notably, we present the first end-to-end, single-pass S2S-Trans system using only neural codec tokens, without intermediate transcriptions, translations, or semantic tokens. CPT proves essential for cross-modal alignment and task generalization, making it a powerful tool for building robust, unified speech LLMs.

eess.AS↗

PURE Codec: Progressive Unfolding of Residual Entropy for Speech Codec Learning

Neural speech codecs have achieved strong performance in low-bitrate compression, but residual vector quantization (RVQ) often suffers from unstable training and ineffective decomposition, limiting reconstruction quality and efficiency. We propose PURE Codec (Progressive Unfolding of Residual Entropy), a novel framework that guides multi-stage quantization using a pre-trained speech enhancement model. The first quantization stage reconstructs low-entropy, denoised speech embeddings, while subsequent stages encode residual high-entropy components. This design improves training stability significantly. Experiments demonstrate that PURE consistently outperforms conventional RVQ-based codecs in reconstruction and downstream speech language model-based text-to-speech, particularly under noisy training conditions.

cs.SD↗

CartoonSing: Unifying Human and Nonhuman Timbres in Singing Generation

Singing voice synthesis (SVS) and singing voice conversion (SVC) have achieved remarkable progress in generating natural-sounding human singing. However, existing systems are restricted to human timbres and have limited ability to synthesize voices outside the human range, which are increasingly demanded in creative applications such as video games, movies, and virtual characters. We introduce Non-Human Singing Generation (NHSG), covering non-human singing voice synthesis (NHSVS) and non-human singing voice conversion (NHSVC), as a novel machine learning task for generating musically coherent singing with non-human timbral characteristics. NHSG is particularly challenging due to the scarcity of non-human singing data, the lack of symbolic alignment, and the wide timbral gap between human and non-human voices. To address these challenges, we propose CartoonSing, a unified framework that integrates singing voice synthesis and conversion while bridging human and non-human singing generation. CartoonSing employs a two-stage pipeline: a score representation encoder trained with annotated human singing and a timbre-aware vocoder that reconstructs waveforms for both human and non-human audio. Experiments demonstrate that CartoonSing successfully generates non-human singing voices, generalizes to novel timbres, and extends conventional SVS and SVC toward creative, non-human singing generation.

cs.SD↗

BSCodec: A Band-Split Neural Codec for High-Quality Universal Audio Reconstruction

Neural audio codecs have recently enabled high-fidelity reconstruction at high compression rates, especially for speech. However, speech and non-speech audio exhibit fundamentally different spectral characteristics: speech energy concentrates in narrow bands around pitch harmonics (80-400 Hz), while non-speech audio requires faithful reproduction across the full spectrum, particularly preserving higher frequencies that define timbre and texture. This poses a challenge: speech-optimized neural codecs suffer degradation on music or sound. Treating the full spectrum holistically is suboptimal: frequency bands have vastly different information density and perceptual importance by content type, yet full-band approaches apply uniform capacity across frequencies without accounting for these acoustic structures. To address this gap, we propose BSCodec (Band-Split Codec), a novel neural audio codec architecture that splits the spectral dimension into separate bands and compresses each band independently. Experimental results demonstrate that BSCodec achieves superior reconstruction over baselines across sound and music, while maintaining competitive quality in the speech domain, when trained on the same combined dataset of speech, music and sound. Downstream benchmark tasks further confirm that BSCodec shows strong potential for use in downstream applications.

eess.AS↗

Aligning Speech to Languages to Enhance Code-switching Speech Recognition

Code-switching (CS) refers to the switching of languages within a speech signal and results in language confusion for automatic speech recognition (ASR). To address language confusion, we propose a language alignment loss (LAL) that aligns acoustic features to pseudo-language labels learned from the ASR decoder during ASR training. This approach enables frame-level language identification without the need for frame-level language annotations. To further tackle the complex token alternatives for language modeling in bilingual scenarios, we propose to employ large language models via a generative error correction method. A linguistic hint, derived from LAL outputs and decoded hypotheses, is introduced to guide the prompting and enhance the LLM-based generative error correction for CS-ASR. The proposed methods are evaluated on the SEAME dataset and data from the ASRU 2019 Mandarin-English code-switching speech recognition challenge. The incorporation of the proposed language alignment loss improves CS-ASR performance for both hybrid CTC/attention and Whisper models on both datasets, with only a negligible increase in the number of parameters. This work also highlights the efficacy of language alignment loss in balancing primary-language-dominant bilingual data during training, with an 8.6% relative improvement on the ASRU dataset compared to the baseline model. Performance evaluation using large language models reveals the advantage of the linguistic hint by achieving 14.1% and 5.5% relative improvement on test sets of the ASRU and SEAME datasets, respectively.

eess.AS↗

Speech-DRAME: A Framework for Human-Aligned Benchmarks in Speech Role-Play

Role-play has become a key testbed for generative models, expanding from text-only dialogue to multimodal interaction. Extending role-play to speech captures prosody, emotion, and delivery, but also poses new evaluation challenges. Current pipelines often use audio large language models (ALLMs) as zero-shot judges, which miss paralinguistic cues, collapse multiple aspects into coarse scores, and rely on synthetic speech references that fail to reflect real-world roles. We present Speech-DRAME, a unified framework that contributes at three levels: (i) Speech-DRAME-EvalBench, an evaluation benchmark with bilingual human-annotated data and protocols for training and testing speech evaluation models (SEMs), (ii) DRAME-Eval, a fine-tuned evaluation model, which substantially outperforms zero-shot and few-shot ALLMs, and (iii) Speech-DRAME-RoleBench, a speech role-play benchmark that leverages DRAME-Eval as an automatic judge to compare speech foundation models (SFMs). Speech-DRAME distinguishes between two complementary evaluation strategies: Archetype Evaluation, a top-down approach measuring adherence to broad role archetypes, and Realism Evaluation, a bottom-up approach grounded in real human speech that emphasizes nuanced role quality. Compared to zero-shot ALLM judges, DRAME-Eval achieves stronger agreement with human ratings (Pearson correlation from 0.480 to 0.629 in archetypes, and 0.390 to 0.625 in realism). By integrating transparent benchmark resources, modeling approaches, and system-level evaluation, Speech-DRAME provides the first comprehensive, reproducible foundation for assessing spoken role-play.

cs.SD↗

Music Arena: Live Evaluation for Text-to-Music

We present Music Arena, an open platform for scalable human preference evaluation of text-to-music (TTM) models. Soliciting human preferences via listening studies is the gold standard for evaluation in TTM, but these studies are expensive to conduct and difficult to compare, as study protocols may differ across systems. Moreover, human preferences might help researchers align their TTM systems or improve automatic evaluation metrics, but an open and renewable source of preferences does not currently exist. We aim to fill these gaps by offering *live* evaluation for TTM. In Music Arena, real-world users input text prompts of their choosing and compare outputs from two TTM systems, and their preferences are used to compile a leaderboard. While Music Arena follows recent evaluation trends in other AI domains, we also design it with key features tailored to music: an LLM-based routing system to navigate the heterogeneous type signatures of TTM systems, and the collection of *detailed* preferences including listening data and natural language feedback. We also propose a rolling data release policy with user privacy guarantees, providing a renewable source of preference data and increasing platform transparency. Through its standardized evaluation protocol, transparent data access policies, and music-specific features, Music Arena not only addresses key challenges in the TTM ecosystem but also demonstrates how live evaluation can be thoughtfully adapted to unique characteristics of specific AI domains. Music Arena is available at: https://music-arena.org . Preference data is available at: https://huggingface.co/music-arena .

cs.SD↗

Recent Trends in Distant Conversational Speech Recognition: A Review of CHiME-7 and 8 DASR Challenges

The CHiME-7 and 8 distant speech recognition (DASR) challenges focus on multi-channel, generalizable, joint automatic speech recognition (ASR) and diarization of conversational speech. With participation from 9 teams submitting 32 diverse systems, these challenges have contributed to state-of-the-art research in the field. This paper outlines the challenges' design, evaluation metrics, datasets, and baseline systems while analyzing key trends from participant submissions. From this analysis it emerges that: 1) Most participants use end-to-end (e2e) ASR systems, whereas hybrid systems were prevalent in previous CHiME challenges. This transition is mainly due to the availability of robust large-scale pre-trained models, which lowers the data burden for e2e-ASR. 2) Despite recent advances in neural speech separation and enhancement (SSE), all teams still heavily rely on guided source separation, suggesting that current neural SSE techniques are still unable to reliably deal with complex scenarios and different recording setups. 3) All best systems employ diarization refinement via target-speaker diarization techniques. Accurate speaker counting in the first diarization pass is thus crucial to avoid compounding errors and CHiME-8 DASR participants especially focused on this part. 4) Downstream evaluation via meeting summarization can correlate weakly with transcription quality due to the remarkable effectiveness of large-language models in handling errors. On the NOTSOFAR-1 scenario, even systems with over 50% time-constrained minimum permutation WER can perform roughly on par with the most effective ones (around 11%). 5) Despite recent progress, accurately transcribing spontaneous speech in challenging acoustic environments remains difficult, even when using computationally intensive system ensembles.

eess.AS↗

ARECHO: Autoregressive Evaluation via Chain-Based Hypothesis Optimization for Speech Multi-Metric Estimation

Speech signal analysis poses significant challenges, particularly in tasks such as speech quality evaluation and profiling, where the goal is to predict multiple perceptual and objective metrics. For instance, metrics like PESQ (Perceptual Evaluation of Speech Quality), STOI (Short-Time Objective Intelligibility), and MOS (Mean Opinion Score) each capture different aspects of speech quality. However, these metrics often have different scales, assumptions, and dependencies, making joint estimation non-trivial. To address these issues, we introduce ARECHO (Autoregressive Evaluation via Chain-based Hypothesis Optimization), a chain-based, versatile evaluation system for speech assessment grounded in autoregressive dependency modeling. ARECHO is distinguished by three key innovations: (1) a comprehensive speech information tokenization pipeline; (2) a dynamic classifier chain that explicitly captures inter-metric dependencies; and (3) a two-step confidence-oriented decoding algorithm that enhances inference reliability. Experiments demonstrate that ARECHO significantly outperforms the baseline framework across diverse evaluation scenarios, including enhanced speech analysis, speech generation evaluation, and, noisy speech evaluation. Furthermore, its dynamic dependency modeling improves interpretability by capturing inter-metric relationships. Across tasks, ARECHO offers reference-free evaluation using its dynamic classifier chain to support subset queries (single or multiple metrics) and reduces error propagation via confidence-oriented decoding.

cs.SD↗

Monte Carlo study on critical exponents of the classical Heisenberg model in ferromagnetic icosahedral quasicrystal

Quasicrystals (QCs) lack three-dimensional periodicity of atomic arrangement but possess long-range structural order, which are distinct from periodic crystals and random systems. Here, we show how the ferromagnetic (FM) order arises in the icosahedral QC (i-QC) on the basis of the Monte Carlo simulation of the Heisenberg model on the Yb lattice of Cd$_{5.7}$Yb composed of regular icosahedrons. By finite-size scaling of the Monte Carlo data, we identified the critical exponents of the magnetization, magnetic susceptibility, and spin correlation length, $β=0.508(30)$, $γ=1.361(59)$, and $ν=0.792(17)$, respectively. We confirmed that our data satisfy the hyperscaling relation and estimated the other critical exponents $α=-0.376(51)$, $δ=3.68(23)$, and $η=0.282(65)$. These results show a new universality class inherent in the i-QC, which is different from those in periodic magnets and spin glasses. In the i-QC, each Yb site at vertices of the regular icosahedrons is classified into 8 classes with respect to the coordination numbers of the nearest-neighbor and next-nearest-neighbor bonds. We revealed the FM-transition mechanism by showing that the difference in the local environment of each site is governed by cooperative evolution of spin correlations upon cooling, giving rise to the critical phenomena.

cond-mat.str-el↗