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Shinkyu Park

Publications and source records attributed to Shinkyu Park.

At least 19 recordsLinked to original sources

V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits

This paper presents a vision-informed grasp force prediction framework for robotic handling of date fruits. Addressing the dual challenge of high detachment forces and low bruise thresholds, we first conduct mechanical characterization on date samples to define a safe grasping envelope and quantify the relationship between fruit geometry and bioyield stress. In this work, we develop a Vision-to-Force (V2F) pipeline that combines computer vision-based segmentation, active-contour refinement, and geometric feature extraction with a physics-informed residual neural network that augments a Hertz contact equation. The resulting model maps non-contact visual descriptors and cultivar metadata to predict a safe grasp force with mean validation performance of $R^2 \approx 0.7$ across unseen cultivar groups, which is a good result given the inherent mechanical variability of biological tissue. Experimental validation using a gripper and load cell indicates that the predicted forces enable stable manipulation of different types of date fruits, with residual deformations below 1 mm and no observable damage. These results show that pre-emptive, vision-driven force estimation% can replace slow and potentially damaging tactile exploration , enabling safer robotic handling of fragile fruits.

cs.RO

FlipItRight: Stable Pose-Targeted Throw-Flip Across Diverse Objects

We propose FlipItRight, a framework for stable planar pose-targeted throw-flip with a high-DoF manipulator. The task is decomposed into an object-level planner, which generates candidate release states satisfying the desired landing pose, and a robot-level planner, which evaluates executability and constructs a feasible swing motion. Treating the release state as an explicit intermediate representation enables principled candidate filtering, adaptive selection of release and pre-swing configurations, and structured near-release motion design -- in particular, approximately constant end-effector velocities during the final swing phase to improve robustness to release-timing uncertainty. We validate on a real platform across objects of varying shape, size, and mass, achieving a 90% success rate across 120 trials. Ablation studies confirm that each design choice contributes to throwing performance, and the framework requires no prior data or learned model, enabling direct deployment on new objects and targets without environment-specific calibration or data collection.

cs.RO

Strategic Delay and Coordination Efficiency in Global Games

We investigate a coordination model for a two-stage collective decision-making problem within the framework of global games. The agents observe noisy signals of a shared random variable, referred to as the fundamental, which determines the underlying payoff. Based on these signals, the agents decide whether to participate in a collective action now or to delay. An agent who delays acquires additional information by observing the identities of agents who have chosen to participate in the first stage. This informational advantage, however, comes at the cost of a discounted payoff if coordination ultimately succeeds. Within this decision-making framework, we analyze how the option to delay can enhance collective outcomes. We show that this intertemporal trade-off between information acquisition and payoff reduction can improve coordination and increase the efficiency of collective decision-making.

cs.GT

RACAS: Controlling Diverse Robots With a Single Agentic System

Many robotic platforms expose an API through which external software can command their actuators and read their sensors. However, transitioning from these low-level interfaces to high-level autonomous behaviour requires a complicated pipeline, whose components demand distinct areas of expertise. Existing approaches to bridging this gap either require retraining for every new embodiment or have only been validated across structurally similar platforms. We introduce RACAS (Robot-Agnostic Control via Agentic Systems), a cooperative agentic architecture in which three LLM/VLM-based modules (Monitors, a Controller, and a Memory Curator) communicate exclusively through natural language to provide closed-loop robot control. RACAS requires only a natural language description of the robot, a definition of available actions, and a task specification; no source code, model weights, or reward functions need to be modified to move between platforms. We evaluate RACAS on several tasks using a wheeled ground robot, a recently published novel multi-jointed robotic limb, and an underwater vehicle. RACAS consistently solved all assigned tasks across these radically different platforms, demonstrating the potential of agentic AI to substantially reduce the barrier to prototyping robotic solutions.

cs.RO

UMLoc: Uncertainty-Aware Map-Constrained Inertial Localization with Quantified Bounds

Inertial localization is particularly valuable in GPS-denied environments such as indoors. However, localization using only Inertial Measurement Units (IMUs) suffers from drift caused by motion-process noise and sensor biases. This paper introduces Uncertainty-aware Map-constrained Inertial Localization (UMLoc), an end-to-end framework that jointly models IMU uncertainty and map constraints to achieve drift-resilient positioning. UMLoc integrates two coupled modules: (1) a Long Short-Term Memory (LSTM) quantile regressor, which estimates the specific quantiles needed to define 68%, 90%, and 95% prediction intervals serving as a measure of localization uncertainty and (2) a Conditioned Generative Adversarial Network (CGAN) with cross-attention that fuses IMU dynamic data with distance-based floor-plan maps to generate geometrically feasible trajectories. The modules are trained jointly, allowing uncertainty estimates to propagate through the CGAN during trajectory generation. UMLoc was evaluated on three datasets, including a newly collected 2-hour indoor benchmark with time-aligned IMU data, ground-truth poses and floor-plan maps. Results show that the method achieves a mean drift ratio of 5.9% over a 70 m travel distance and an average Absolute Trajectory Error (ATE) of 1.36 m, while maintaining calibrated prediction bounds.

cs.RO

On the Stabilization of Rigid Formations on Regular Curves

This work deals with the problem of stabilizing a multi-agent rigid formation on a general class of planar curves. Namely, we seek to stabilize an equilateral polygonal formation on closed planar differentiable curves after a path sweep. The task of finding an inscribed regular polygon centered at the point of interest is solved via a randomized multi-start Newton-Like algorithm for which one is able to ascertain the existence of a minimizer. Then we design a continuous feedback law that guarantees convergence to, and sufficient sweeping of the curve, followed by convergence to the desired formation vertices while ensuring inter-agent avoidance. The proposed approach is validated through numerical simulations for different classes of curves and different rigid formations. Code: https://github.com/mebbaid/paper-elobaid-ifacwc-2026

cs.RO

Optimal Strategy Revision in Population Games: A Mean Field Game Theory Perspective

This paper investigates the design of optimal strategy revision in Population Games (PG) by establishing its connection to finite-state Mean Field Games (MFG). Specifically, by linking Evolutionary Dynamics (ED) -- which models agent decision-making in PG -- to the MFG framework, we demonstrate that optimal strategy revision can be derived by solving the forward Fokker-Planck (FP) equation and the backward Hamilton-Jacobi (HJ) equation, both central components of the MFG framework. Furthermore, we show that the resulting optimal strategy revision, which maximizes each agent's payoffs over a finite time horizon, satisfies two key properties: positive correlation and Nash stationarity, which are essential for ensuring convergence to the Nash equilibrium. This convergence is then rigorously analyzed and established. Additionally, we discuss how different design objectives for the optimal strategy revision can recover existing ED models previously reported in the PG literature. Numerical examples are provided to illustrate the effectiveness and improved convergence properties of the optimal strategy revision design.

cs.MA

Robust Multi-Agent Decision-Making in Finite-Population Games

We study the robustness of an agent decision-making model in finite-population games, with a particular focus on the Kullback-Leibler Divergence Regularized Learning (KLD-RL) model. Specifically, we examine how the model's parameters influence the impact of various sources of noise and modeling inaccuracies -- factors commonly encountered in engineering applications of population games -- on agents' decision-making. Our analysis provides insights into how these parameters can be effectively tuned to mitigate such effects. Theoretical results are supported by numerical examples and simulation studies that validate the analysis and illustrate practical strategies for parameter selection.

cs.MA

Toward Accurate Long-Horizon Robotic Manipulation: Language-to-Action with Foundation Models via Scene Graphs

This paper presents a framework that leverages pre-trained foundation models for robotic manipulation without domain-specific training. The framework integrates off-the-shelf models, combining multimodal perception from foundation models with a general-purpose reasoning model capable of robust task sequencing. Scene graphs, dynamically maintained within the framework, provide spatial awareness and enable consistent reasoning about the environment. The framework is evaluated through a series of tabletop robotic manipulation experiments, and the results highlight its potential for building robotic manipulation systems directly on top of off-the-shelf foundation models.

cs.RO

MDCPP: Multi-Robot Dynamic Coverage Path Planning for Workload Adaptation

Multi-robot coverage path planning commonly balances geometric area or path length under a constantspeed assumption. This assumption is inadequate when sensing or interaction tasks cause spatially varying traversal speeds, because equal areas can induce markedly different completion times. We propose Multi-Robot Dynamic Coverage Path Planning (MDCPP), which learns a Gaussian-mixture workload field from partial observations, predicts cell-wise service times, and repeatedly repartitions the uncovered cells through a distributed capacity-constrained assignment. We establish finite termination and pairwise local optimality of each synchronized assignment round, bound the service-time makespan degradation due to estimation error, and state sufficient conditions for complete coverage. A 600-run benchmark against sweeping, LS-MCPP, reactive reassignment, and an oracle shows that prediction is most valuable under strong heterogeneity and improves aggregate paired makespan over the nonpredictive alternatives. A three-UGV experiment further validates route execution and spatial speed adaptation under localization, drivetrain, and wireless-control effects.

cs.RO

Cooperative Grasping for Collective Object Transport in Constrained Environments

We propose a novel framework for decision-making in cooperative grasping for two-robot object transport in constrained environments. The core of the framework is a Conditional Embedding (CE) model consisting of two neural networks that map grasp configuration information into an embedding space. The resulting embedding vectors are then used to identify feasible grasp configurations that allow two robots to collaboratively transport an object. To ensure generalizability across diverse environments and object geometries, the neural networks are trained on a dataset comprising a range of environment maps and object shapes. We employ a supervised learning approach with negative sampling to ensure that the learned embeddings effectively distinguish between feasible and infeasible grasp configurations. Evaluation results across a wide range of environments and objects in simulations demonstrate the model's ability to reliably identify feasible grasp configurations. We further validate the framework through experiments on a physical robotic platform, confirming its practical applicability.

cs.RO

Learning Policies for Dynamic Coalition Formation in Multi-Robot Task Allocation

We propose a decentralized, learning-based framework for dynamic coalition formation in Multi-Robot Task Allocation (MRTA). Our approach extends MAPPO by integrating spatial action maps, robot motion planning, intention sharing, and task allocation revision to enable effective and adaptive coalition formation. Extensive simulation studies confirm the effectiveness of our model, enabling each robot to rely solely on local information to learn timely revisions of task selections and form coalitions with other robots to complete collaborative tasks. The results also highlight the proposed framework's ability to handle large robot populations and adapt to scenarios with diverse task sets.

cs.RO

Opinion-Driven Decision-Making for Multi-Robot Navigation through Narrow Corridors

We propose an opinion-driven navigation framework for multi-robot traversal through a narrow corridor. Our approach leverages a multi-agent decision-making model known as the Nonlinear Opinion Dynamics (NOD) to address the narrow corridor passage problem, formulated as a multi-robot navigation game. By integrating the NOD model with a multi-robot path planning algorithm, we demonstrate that the framework effectively reduces the likelihood of deadlocks during corridor traversal. To ensure scalability with an increasing number of robots, we introduce a game reduction technique that enables efficient coordination in larger groups. Extensive simulation studies are conducted to validate the effectiveness of the proposed approach.

cs.RO

Learning with Delayed Payoffs in Population Games using Kullback-Leibler Divergence Regularization

We study a multi-agent decision problem in large population games. Agents from multiple populations select strategies for repeated interactions with one another. At each stage of these interactions, agents use their decision-making model to revise their strategy selections based on payoffs determined by an underlying game. Their goal is to learn the strategies that correspond to the Nash equilibrium of the game. However, when games are subject to time delays, conventional decision-making models from the population game literature may result in oscillations in the strategy revision process or convergence to an equilibrium other than the Nash. To address this problem, we propose the Kullback-Leibler Divergence Regularized Learning (KLD-RL) model, along with an algorithm that iteratively updates the model's regularization parameter across a network of communicating agents. Using passivity-based convergence analysis techniques, we show that the KLD-RL model achieves convergence to the Nash equilibrium without oscillations, even for a class of population games that are subject to time delays. We demonstrate our main results numerically on a two-population congestion game and a two-population zero-sum game.

eess.SY

Epidemic Population Games And Perturbed Best Response Dynamics

This paper proposes an approach to mitigate epidemic spread in a population of strategic agents by encouraging safer behaviors through carefully designed rewards. These rewards, which adapt to the evolving state of the epidemic, are ascribed by a dynamic payoff mechanism we seek to design. We use a modified SIRS model to track how the epidemic progresses in response to the agents' strategic choices. By employing perturbed best response evolutionary dynamics to model the population's strategic behavior, we extend previous related work so as to allow for noise in the agents' perceptions of the rewards and intrinsic costs of the available strategies. Central to our approach is the use of system-theoretic methods and passivity concepts to obtain a Lyapunov function, ensuring the global asymptotic stability of an endemic equilibrium with minimized infection prevalence under budget constraints. We leverage the Lyapunov function to analyze how the epidemic's spread rate is influenced by the time scale of the payoff mechanism's dynamics. Additionally, we derive anytime upper bounds on both the infectious fraction of the population and the instantaneous cost a social planner must incur to control the spread, allowing us to quantify the trade-off between peak infection prevalence and the corresponding cost. For a class of one-parameter perturbed best response models, we propose a method to learn the model's parameter from data.

eess.SY

TAB-Fields: A Maximum Entropy Framework for Mission-Aware Adversarial Planning

Autonomous agents operating in adversarial scenarios face a fundamental challenge: while they may know their adversaries' high-level objectives, such as reaching specific destinations within time constraints, the exact policies these adversaries will employ remain unknown. Traditional approaches address this challenge by treating the adversary's state as a partially observable element, leading to a formulation as a Partially Observable Markov Decision Process (POMDP). However, the induced belief-space dynamics in a POMDP require knowledge of the system's transition dynamics, which, in this case, depend on the adversary's unknown policy. Our key observation is that while an adversary's exact policy is unknown, their behavior is necessarily constrained by their mission objectives and the physical environment, allowing us to characterize the space of possible behaviors without assuming specific policies. In this paper, we develop Task-Aware Behavior Fields (TAB-Fields), a representation that captures adversary state distributions over time by computing the most unbiased probability distribution consistent with known constraints. We construct TAB-Fields by solving a constrained optimization problem that minimizes additional assumptions about adversary behavior beyond mission and environmental requirements. We integrate TAB-Fields with standard planning algorithms by introducing TAB-conditioned POMCP, an adaptation of Partially Observable Monte Carlo Planning. Through experiments in simulation with underwater robots and hardware implementations with ground robots, we demonstrate that our approach achieves superior performance compared to baselines that either assume specific adversary policies or neglect mission constraints altogether. Evaluation videos and code are available at https://tab-fields.github.io.

cs.RO

Subassembly to Full Assembly: Effective Assembly Sequence Planning through Graph-based Reinforcement Learning

This paper proposes an assembly sequence planning framework, named Subassembly to Assembly (S2A). The framework is designed to enable a robotic manipulator to assemble multiple parts in a prespecified structure by leveraging object manipulation actions. The primary technical challenge lies in the exponentially increasing complexity of identifying a feasible assembly sequence as the number of parts grows. To address this, we introduce a graph-based reinforcement learning approach, where a graph attention network is trained using a delayed reward assignment strategy. In this strategy, rewards are assigned only when an assembly action contributes to the successful completion of the assembly task. We validate the framework's performance through physics-based simulations, comparing it against various baselines to emphasize the significance of the proposed reward assignment approach. Additionally, we demonstrate the feasibility of deploying our framework in a real-world robotic assembly scenario.

cs.RO

Learning Equilibrium with Estimated Payoffs in Population Games

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional population game formulations, we consider a scenario where agents must estimate the payoffs through local measurements and communication with their neighbors. By employing task allocation games -- dynamic extensions of conventional population games -- we examine how errors in payoff estimation by individual agents affect the convergence of the strategy revision process. Our main contribution is an analysis of how estimation errors impact the convergence of the agents' strategy profile to equilibrium. Based on the analytical results, we propose a design for a time-varying strategy revision rate to guarantee convergence. Simulation studies illustrate how the proposed method for updating the revision rate facilitates convergence to equilibrium.

cs.MA