Searcharxiv⌕ Search

arXiv subjects

Shinnosuke Takamichi

Publications and source records attributed to Shinnosuke Takamichi.

At least 55 records · Page 3Linked to original sources

Coco-Nut: Corpus of Japanese Utterance and Voice Characteristics Description for Prompt-based Control

In text-to-speech, controlling voice characteristics is important in achieving various-purpose speech synthesis. Considering the success of text-conditioned generation, such as text-to-image, free-form text instruction should be useful for intuitive and complicated control of voice characteristics. A sufficiently large corpus of high-quality and diverse voice samples with corresponding free-form descriptions can advance such control research. However, neither an open corpus nor a scalable method is currently available. To this end, we develop Coco-Nut, a new corpus including diverse Japanese utterances, along with text transcriptions and free-form voice characteristics descriptions. Our methodology to construct this corpus consists of 1) automatic collection of voice-related audio data from the Internet, 2) quality assurance, and 3) manual annotation using crowdsourcing. Additionally, we benchmark our corpus on the prompt embedding model trained by contrastive speech-text learning.

cs.SD↗

Empirical Study Incorporating Linguistic Knowledge on Filled Pauses for Personalized Spontaneous Speech Synthesis

We present a comprehensive empirical study for personalized spontaneous speech synthesis on the basis of linguistic knowledge. With the advent of voice cloning for reading-style speech synthesis, a new voice cloning paradigm for human-like and spontaneous speech synthesis is required. We, therefore, focus on personalized spontaneous speech synthesis that can clone both the individual's voice timbre and speech disfluency. Specifically, we deal with filled pauses, a major source of speech disfluency, which is known to play an important role in speech generation and communication in psychology and linguistics. To comparatively evaluate personalized filled pause insertion and non-personalized filled pause prediction methods, we developed a speech synthesis method with a non-personalized external filled pause predictor trained with a multi-speaker corpus. The results clarify the position-word entanglement of filled pauses, i.e., the necessity of precisely predicting positions for naturalness and the necessity of precisely predicting words for individuality on the evaluation of synthesized speech.

cs.SD↗

Improving robustness of spontaneous speech synthesis with linguistic speech regularization and pseudo-filled-pause insertion

We present a training method with linguistic speech regularization that improves the robustness of spontaneous speech synthesis methods with filled pause (FP) insertion. Spontaneous speech synthesis is aimed at producing speech with human-like disfluencies, such as FPs. Because modeling the complex data distribution of spontaneous speech with a rich FP vocabulary is challenging, the quality of FP-inserted synthetic speech is often limited. To address this issue, we present a method for synthesizing spontaneous speech that improves robustness to diverse FP insertions. Regularization is used to stabilize the synthesis of the linguistic speech (i.e., non-FP) elements. To further improve robustness to diverse FP insertions, it utilizes pseudo-FPs sampled using an FP word prediction model as well as ground-truth FPs. Our experiments demonstrated that the proposed method improves the naturalness of synthetic speech with ground-truth and predicted FPs by 0.24 and 0.26, respectively.

cs.SD↗

Do learned speech symbols follow Zipf's law?

In this study, we investigate whether speech symbols, learned through deep learning, follow Zipf's law, akin to natural language symbols. Zipf's law is an empirical law that delineates the frequency distribution of words, forming fundamentals for statistical analysis in natural language processing. Natural language symbols, which are invented by humans to symbolize speech content, are recognized to comply with this law. On the other hand, recent breakthroughs in spoken language processing have given rise to the development of learned speech symbols; these are data-driven symbolizations of speech content. Our objective is to ascertain whether these data-driven speech symbols follow Zipf's law, as the same as natural language symbols. Through our investigation, we aim to forge new ways for the statistical analysis of spoken language processing.

cs.CL↗

Diversity-based core-set selection for text-to-speech with linguistic and acoustic features

This paper proposes a method for extracting a lightweight subset from a text-to-speech (TTS) corpus ensuring synthetic speech quality. In recent years, methods have been proposed for constructing large-scale TTS corpora by collecting diverse data from massive sources such as audiobooks and YouTube. Although these methods have gained significant attention for enhancing the expressive capabilities of TTS systems, they often prioritize collecting vast amounts of data without considering practical constraints like storage capacity and computation time in training, which limits the available data quantity. Consequently, the need arises to efficiently collect data within these volume constraints. To address this, we propose a method for selecting the core subset~(known as \textit{core-set}) from a TTS corpus on the basis of a \textit{diversity metric}, which measures the degree to which a subset encompasses a wide range. Experimental results demonstrate that our proposed method performs significantly better than the baseline phoneme-balanced data selection across language and corpus size.

cs.SD↗

Environmental sound synthesis from vocal imitations and sound event labels

One way of expressing an environmental sound is using vocal imitations, which involve the process of replicating or mimicking the rhythm and pitch of sounds by voice. We can effectively express the features of environmental sounds, such as rhythm and pitch, using vocal imitations, which cannot be expressed by conventional input information, such as sound event labels, images, or texts, in an environmental sound synthesis model. In this paper, we propose a framework for environmental sound synthesis from vocal imitations and sound event labels based on a framework of a vector quantized encoder and the Tacotron2 decoder. Using vocal imitations is expected to control the pitch and rhythm of the synthesized sound, which only sound event labels cannot control. Our objective and subjective experimental results show that vocal imitations effectively control the pitch and rhythm of synthesized sounds.

cs.SD↗

HumanDiffusion: diffusion model using perceptual gradients

We propose {\it HumanDiffusion,} a diffusion model trained from humans' perceptual gradients to learn an acceptable range of data for humans (i.e., human-acceptable distribution). Conventional HumanGAN aims to model the human-acceptable distribution wider than the real-data distribution by training a neural network-based generator with human-based discriminators. However, HumanGAN training tends to converge in a meaningless distribution due to the gradient vanishing or mode collapse and requires careful heuristics. In contrast, our HumanDiffusion learns the human-acceptable distribution through Langevin dynamics based on gradients of human perceptual evaluations. Our training iterates a process to diffuse real data to cover a wider human-acceptable distribution and can avoid the issues in the HumanGAN training. The evaluation results demonstrate that our HumanDiffusion can successfully represent the human-acceptable distribution without any heuristics for the training.

cs.HC↗

How Generative Spoken Language Modeling Encodes Noisy Speech: Investigation from Phonetics to Syntactics

We examine the speech modeling potential of generative spoken language modeling (GSLM), which involves using learned symbols derived from data rather than phonemes for speech analysis and synthesis. Since GSLM facilitates textless spoken language processing, exploring its effectiveness is critical for paving the way for novel paradigms in spoken-language processing. This paper presents the findings of GSLM's encoding and decoding effectiveness at the spoken-language and speech levels. Through speech resynthesis experiments, we revealed that resynthesis errors occur at the levels ranging from phonology to syntactics and GSLM frequently resynthesizes natural but content-altered speech.

cs.CL↗

Learning to Speak from Text: Zero-Shot Multilingual Text-to-Speech with Unsupervised Text Pretraining

While neural text-to-speech (TTS) has achieved human-like natural synthetic speech, multilingual TTS systems are limited to resource-rich languages due to the need for paired text and studio-quality audio data. This paper proposes a method for zero-shot multilingual TTS using text-only data for the target language. The use of text-only data allows the development of TTS systems for low-resource languages for which only textual resources are available, making TTS accessible to thousands of languages. Inspired by the strong cross-lingual transferability of multilingual language models, our framework first performs masked language model pretraining with multilingual text-only data. Then we train this model with a paired data in a supervised manner, while freezing a language-aware embedding layer. This allows inference even for languages not included in the paired data but present in the text-only data. Evaluation results demonstrate highly intelligible zero-shot TTS with a character error rate of less than 12% for an unseen language.

eess.AS↗

Laughter Synthesis using Pseudo Phonetic Tokens with a Large-scale In-the-wild Laughter Corpus

We present a large-scale in-the-wild Japanese laughter corpus and a laughter synthesis method. Previous work on laughter synthesis lacks not only data but also proper ways to represent laughter. To solve these problems, we first propose an in-the-wild corpus comprising $3.5$ hours of laughter, which is to our best knowledge the largest laughter corpus designed for laughter synthesis. We then propose pseudo phonetic tokens (PPTs) to represent laughter by a sequence of discrete tokens, which are obtained by training a clustering model on features extracted from laughter by a pretrained self-supervised model. Laughter can then be synthesized by feeding PPTs into a text-to-speech system. We further show PPTs can be used to train a language model for unconditional laughter generation. Results of comprehensive subjective and objective evaluations demonstrate that the proposed method significantly outperforms a baseline method, and can generate natural laughter unconditionally.

cs.SD↗

CALLS: Japanese Empathetic Dialogue Speech Corpus of Complaint Handling and Attentive Listening in Customer Center

We present CALLS, a Japanese speech corpus that considers phone calls in a customer center as a new domain of empathetic spoken dialogue. The existing STUDIES corpus covers only empathetic dialogue between a teacher and student in a school. To extend the application range of empathetic dialogue speech synthesis (EDSS), we designed our corpus to include the same female speaker as the STUDIES teacher, acting as an operator in simulated phone calls. We describe a corpus construction methodology and analyze the recorded speech. We also conduct EDSS experiments using the CALLS and STUDIES corpora to investigate the effect of domain differences. The results show that mixing the two corpora during training causes biased improvements in the quality of synthetic speech due to the different degrees of expressiveness. Our project page of the corpus is http://sython.org/Corpus/STUDIES-2.

cs.SD↗

ChatGPT-EDSS: Empathetic Dialogue Speech Synthesis Trained from ChatGPT-derived Context Word Embeddings

We propose ChatGPT-EDSS, an empathetic dialogue speech synthesis (EDSS) method using ChatGPT for extracting dialogue context. ChatGPT is a chatbot that can deeply understand the content and purpose of an input prompt and appropriately respond to the user's request. We focus on ChatGPT's reading comprehension and introduce it to EDSS, a task of synthesizing speech that can empathize with the interlocutor's emotion. Our method first gives chat history to ChatGPT and asks it to generate three words representing the intention, emotion, and speaking style for each line in the chat. Then, it trains an EDSS model using the embeddings of ChatGPT-derived context words as the conditioning features. The experimental results demonstrate that our method performs comparably to ones using emotion labels or neural network-derived context embeddings learned from chat histories. The collected ChatGPT-derived context information is available at https://sarulab-speech.github.io/demo_ChatGPT_EDSS/.

cs.SD↗

JNV Corpus: A Corpus of Japanese Nonverbal Vocalizations with Diverse Phrases and Emotions

We present JNV (Japanese Nonverbal Vocalizations) corpus, a corpus of Japanese nonverbal vocalizations (NVs) with diverse phrases and emotions. Existing Japanese NV corpora lack phrase or emotion diversity, which makes it difficult to analyze NVs and support downstream tasks like emotion recognition. We first propose a corpus-design method that contains two phases: (1) collecting NVs phrases based on crowd-sourcing; (2) recording NVs by stimulating speakers with emotional scenarios. We then collect $420$ audio clips from $4$ speakers that cover $6$ emotions based on the proposed method. Results of comprehensive objective and subjective experiments demonstrate that the collected NVs have high emotion recognizability and authenticity that are comparable to previous corpora of English NVs. Additionally, we analyze the distributions of vowel types in Japanese NVs. To our best knowledge, JNV is currently the largest Japanese NVs corpus in terms of phrase and emotion diversities.

cs.SD↗

JaCappella Corpus: A Japanese a Cappella Vocal Ensemble Corpus

We construct a corpus of Japanese a cappella vocal ensembles (jaCappella corpus) for vocal ensemble separation and synthesis. It consists of 35 copyright-cleared vocal ensemble songs and their audio recordings of individual voice parts. These songs were arranged from out-of-copyright Japanese children's songs and have six voice parts (lead vocal, soprano, alto, tenor, bass, and vocal percussion). They are divided into seven subsets, each of which features typical characteristics of a music genre such as jazz and enka. The variety in genre and voice part match vocal ensembles recently widespread in social media services such as YouTube, although the main targets of conventional vocal ensemble datasets are choral singing made up of soprano, alto, tenor, and bass. Experimental evaluation demonstrates that our corpus is a challenging resource for vocal ensemble separation. Our corpus is available on our project page (https://tomohikonakamura.github.io/jaCappella_corpus/).

eess.AS↗

Improving Speech Prosody of Audiobook Text-to-Speech Synthesis with Acoustic and Textual Contexts

We present a multi-speaker Japanese audiobook text-to-speech (TTS) system that leverages multimodal context information of preceding acoustic context and bilateral textual context to improve the prosody of synthetic speech. Previous work either uses unilateral or single-modality context, which does not fully represent the context information. The proposed method uses an acoustic context encoder and a textual context encoder to aggregate context information and feeds it to the TTS model, which enables the model to predict context-dependent prosody. We conducted comprehensive objective and subjective evaluations on a multi-speaker Japanese audiobook dataset. Experimental results demonstrate that the proposed method significantly outperforms two previous works. Additionally, we present insights about the different choices of context - modalities, lateral information and length - for audiobook TTS that have never been discussed in the literature before.

cs.SD↗

Text-to-speech synthesis from dark data with evaluation-in-the-loop data selection

This paper proposes a method for selecting training data for text-to-speech (TTS) synthesis from dark data. TTS models are typically trained on high-quality speech corpora that cost much time and money for data collection, which makes it very challenging to increase speaker variation. In contrast, there is a large amount of data whose availability is unknown (a.k.a, "dark data"), such as YouTube videos. To utilize data other than TTS corpora, previous studies have selected speech data from the corpora on the basis of acoustic quality. However, considering that TTS models robust to data noise have been proposed, we should select data on the basis of its importance as training data to the given TTS model, not the quality of speech itself. Our method with a loop of training and evaluation selects training data on the basis of the automatically predicted quality of synthetic speech of a given TTS model. Results of evaluations using YouTube data reveal that our method outperforms the conventional acoustic-quality-based method.

cs.SD↗

Mid-attribute speaker generation using optimal-transport-based interpolation of Gaussian mixture models

In this paper, we propose a method for intermediating multiple speakers' attributes and diversifying their voice characteristics in ``speaker generation,'' an emerging task that aims to synthesize a nonexistent speaker's naturally sounding voice. The conventional TacoSpawn-based speaker generation method represents the distributions of speaker embeddings by Gaussian mixture models (GMMs) conditioned with speaker attributes. Although this method enables the sampling of various speakers from the speaker-attribute-aware GMMs, it is not yet clear whether the learned distributions can represent speakers with an intermediate attribute (i.e., mid-attribute). To this end, we propose an optimal-transport-based method that interpolates the learned GMMs to generate nonexistent speakers with mid-attribute (e.g., gender-neutral) voices. We empirically validate our method and evaluate the naturalness of synthetic speech and the controllability of two speaker attributes: gender and language fluency. The evaluation results show that our method can control the generated speakers' attributes by a continuous scalar value without statistically significant degradation of speech naturalness.

cs.SD↗

Visual onoma-to-wave: environmental sound synthesis from visual onomatopoeias and sound-source images

We propose a method for synthesizing environmental sounds from visually represented onomatopoeias and sound sources. An onomatopoeia is a word that imitates a sound structure, i.e., the text representation of sound. From this perspective, onoma-to-wave has been proposed to synthesize environmental sounds from the desired onomatopoeia texts. Onomatopoeias have another representation: visual-text representations of sounds in comics, advertisements, and virtual reality. A visual onomatopoeia (visual text of onomatopoeia) contains rich information that is not present in the text, such as a long-short duration of the image, so the use of this representation is expected to synthesize diverse sounds. Therefore, we propose visual onoma-to-wave for environmental sound synthesis from visual onomatopoeia. The method can transfer visual concepts of the visual text and sound-source image to the synthesized sound. We also propose a data augmentation method focusing on the repetition of onomatopoeias to enhance the performance of our method. An experimental evaluation shows that the methods can synthesize diverse environmental sounds from visual text and sound-source images.

cs.SD↗