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Shintaro Kawahara

Publications and source records attributed to Shintaro Kawahara.

3 recordsLinked to original sources

Super-Droplet Method for the Numerical Simulation of Clouds and Precipitation: a Particle-Based Microphysics Model Coupled with Non-hydrostatic Model

A novel, particle based, probabilistic approach for the simulation of cloud microphysics is proposed, which is named the Super-Droplet Method (SDM). This method enables accurate simulation of cloud microphysics with less demanding cost in computation. SDM is applied to a warm-cloud system, which incorporates sedimentation, condensation/evaporation, and stochastic coalescence. The methodology to couple super-droplets and a non-hydrostatic model is also developed. It is confirmed that the result of our Monte Carlo scheme for the stochastic coalescence of super-droplets agrees fairly well with the solutions of the stochastic coalescence equation. The behavior of the model is evaluated using a simple test problem, that of a shallow maritime cumulus formation initiated by a warm bubble. Possible extensions of SDM are briefly discussed. A theoretical analysis suggests that the computational cost of SDM becomes lower than the spectral (bin) method when the number of attributes - the variables that identify the state of each super-droplet - becomes larger than some critical value, which we estimate to be in the range $2\sim4$.

physics.ao-ph↗

Immersive VR Visualizations by VFIVE. Part 2: Applications

VFIVE is a scientific visualization application for CAVE-type immersive virtual reality systems. The source codes are freely available. VFIVE is used as a research tool in various VR systems. It also lays the groundwork for developments of new visualization software for CAVEs. In this paper, we pick up five CAVE systems in four different institutions in Japan. Applications of VFIVE in each CAVE system are summarized. Special emphases will be placed on scientific and technical achievements made possible by VFIVE.

cs.GR↗

MovieMaker: A Parallel Movie-Making Software for Large Scale Simulations

We have developed a parallel rendering software for scientific visualization of large-scale, three-dimensional, time development simulations. The goal of this software, MovieMaker, is to generate a movie, or a series of visualization images from totally one TB-scale data within one night (or less than 12 hours). The isocontouring, volume rendering, and streamlines are implemented. MovieMaker is a parallel program for the shared memory architecture with dynamic load balancing and overlapped disk I/O.

physics.geo-ph↗