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Shintaro Ozaki

Publications and source records attributed to Shintaro Ozaki.

12 recordsLinked to original sources

ExpArt-KG: Artwork Image Description Generation through Iterative Exploration of Knowledge Graphs

Large Vision-Language Models (LVLMs) achieve strong performance on image-grounded text generation and visual question answering. However, it remains difficult for them to comprehensively and accurately describe the factual relations among the entities and concepts associated with the objects depicted in an image. In this work, we propose a framework that efficiently exploits factual information from a knowledge graph via retrieval-augmented generation (RAG), with the goal of enabling LVLMs to generate detailed and accurate image explanations. Specifically, our method alternates between answer generation and knowledge-graph retrieval, and controls the search using a correctness judgment, thereby acquiring the necessary and sufficient factual information efficiently. We also construct a knowledge graph for the artwork domain (ExpArt-KG), in which the correspondence between images and entities is unambiguous. Applying the proposed method to this knowledge graph, we show experimentally that it improves the level of detail of artwork explanations and reduces the retrieval cost of external knowledge while maintaining generation quality comparable to that of iterating a fixed number of times.

cs.CL

Simile Understanding in Text-to-Image Models: An Evaluation Framework

Similes provide a compact and expressive way to describe visual characteristics in text prompts. Recent text-to-image models (t2i models) can produce visually compelling outputs from simile prompts, yet even frontier models frequently misinterpret the metaphorical vehicle and confuse it with the object. These systematic failures reveal a gap between figurative language and object-level visual grounding in t2i models. To investigate this issue, we propose a scalable evaluation framework for simile understanding. Our framework includes (1) a controlled simile dataset in which metaphorical vehicles are drawn from a predefined set of object-detectable categories and combined with diverse templates, (2) automatic grounding metrics based on YOLO (You Only Look Once) detection, and (3) text encoder layer analysis using Diffusion Lens to track how metaphorical vehicles emerge during generation. Experiments across architecturally diverse t2i models reveal consistent literalization failure patterns. We further discuss potential mitigation strategies for improving simile grounding in t2i models.

cs.CV

TextTIGER: Text-based Intelligent Generation with Entity Prompt Refinement for Text-to-Image Generation

When generating images from prompts that include specific entities, the model must retain as much entity-specific knowledge as possible. However, the number of entities is almost countless, and new entities emerge; memorizing all of them completely is not realistic. To bridge this gap, our work proposes Text-based Intelligent Generation with Entity Prompt Refinement (TextTIGER). TextTIGER strengthens knowledge about entities that appear in the prompt by augmenting external information and then summarizes the expanded descriptions with large language models, preventing performance degradation that arises from excessively long inputs. To evaluate our method, we construct a new dataset consisting of captions, images, detailed descriptions, and lists of entities. Experiments with multiple image generation models show that TextTIGER improves image generation performance on widely used evaluation metrics compared with prompts that use captions alone. In addition, using Multimodal LLM (MLLM)-as-a-judge, which shows a strong correlation with human evaluation, we demonstrate that our method consistently achieves higher scores, which underscores its effectiveness. These results show that strengthening entity-related descriptions, summarizing them, and refining prompts to an appropriate length leads to substantial improvements in image generation performance. We will release the created dataset and code upon acceptance.

cs.CL

Identifying Influential N-grams in Confidence Calibration via Regression Analysis

While large language models (LLMs) improve performance by explicit reasoning, their responses are often overconfident, even though they include linguistic expressions demonstrating uncertainty. In this work, we identify what linguistic expressions are related to confidence by applying the regression method. Specifically, we predict confidence of those linguistic expressions in the reasoning parts of LLMs as the dependent variables and analyze the relationship between a specific $n$-gram and confidence. Across multiple models and QA benchmarks, we show that LLMs remain overconfident when reasoning is involved and attribute this behavior to specific linguistic information. Interestingly, several of the extracted expressions coincide with cue phrases intentionally inserted on test-time scaling to improve reasoning performance. Through our test on causality and verification that the extracted linguistic information truly affects confidence, we reveal that confidence calibration is possible by simply suppressing those overconfident expressions without drops in performance.

cs.CL

Diagnosing Vision Language Models' Perception by Leveraging Human Methods for Color Vision Deficiencies

Large-scale Vision-Language Models (LVLMs) are being deployed in real-world settings that require visual inference. As capabilities improve, applications in navigation, education, and accessibility are becoming practical. These settings require accommodation of perceptual variation rather than assuming a uniform visual experience. Color perception illustrates this requirement: it is central to visual understanding yet varies across individuals due to Color Vision Deficiencies, an aspect largely ignored in multimodal AI. In this work, we examine whether LVLMs can account for variation in color perception using the Ishihara Test. We evaluate model behavior through generation, confidence, and internal representation, using Ishihara plates as controlled stimuli that expose perceptual differences. Although models possess factual knowledge about color vision deficiencies and can describe the test, they fail to reproduce the perceptual outcomes experienced by affected individuals and instead default to normative color perception. These results indicate that current systems lack mechanisms for representing alternative perceptual experiences, raising concerns for accessibility and inclusive deployment in multimodal settings.

cs.CV

BQA: Body Language Question Answering Dataset for Video Large Language Models

A large part of human communication relies on nonverbal cues such as facial expressions, eye contact, and body language. Unlike language or sign language, such nonverbal communication lacks formal rules, requiring complex reasoning based on commonsense understanding. Enabling current Video Large Language Models (VideoLLMs) to accurately interpret body language is a crucial challenge, as human unconscious actions can easily cause the model to misinterpret their intent. To address this, we propose a dataset, BQA, a body language question answering dataset, to validate whether the model can correctly interpret emotions from short clips of body language comprising 26 emotion labels of videos of body language. We evaluated various VideoLLMs on BQA and revealed that understanding body language is challenging, and our analyses of the wrong answers by VideoLLMs show that certain VideoLLMs made significantly biased answers depending on the age group and ethnicity of the individuals in the video. The dataset is available.

cs.CL

Understanding the Impact of Confidence in Retrieval Augmented Generation: A Case Study in the Medical Domain

Retrieval Augmented Generation (RAG) complements the knowledge of Large Language Models (LLMs) by leveraging external information to enhance response accuracy for queries. This approach is widely applied in several fields by taking its advantage of injecting the most up-to-date information, and researchers are focusing on understanding and improving this aspect to unlock the full potential of RAG in such high-stakes applications. However, despite the potential of RAG to address these needs, the mechanisms behind the confidence levels of its outputs remain underexplored. Our study focuses on the impact of RAG, specifically examining whether RAG improves the confidence of LLM outputs in the medical domain. We conduct this analysis across various configurations and models. We evaluate confidence by treating the model's predicted probability as its output and calculating several evaluation metrics which include calibration error method, entropy, the best probability, and accuracy. Experimental results across multiple datasets confirmed that certain models possess the capability to judge for themselves whether an inserted document relates to the correct answer. These results suggest that evaluating models based on their output probabilities determine whether they function as generators in the RAG framework. Our approach allows us to evaluate whether the models handle retrieved documents.

cs.CL

Do LLMs Need to Think in One Language? Correlation between Latent Language and Task Performance

Large Language Models (LLMs) are known to process information using a proficient internal language consistently, referred to as latent language, which may differ from the input or output languages. However, how the discrepancy between the latent language and the input and output language affects downstream task performance remains largely unexplored. While many studies research the latent language of LLMs, few address its importance in influencing task performance. In our study, we hypothesize that thinking in latent language consistently enhances downstream task performance. To validate this, our work varies the input prompt languages across multiple downstream tasks and analyzes the correlation between consistency in latent language and task performance. We create datasets consisting of questions from diverse domains such as translation and geo-culture, which are influenced by the choice of latent language. Experimental results across multiple LLMs on translation and geo-culture tasks, which are sensitive to the choice of language, indicate that maintaining consistency in latent language is not always necessary for optimal downstream task performance. This is because these models adapt their internal representations near the final layers to match the target language, reducing the impact of consistency on overall performance.

cs.CL

Towards Cross-Lingual Explanation of Artwork in Large-scale Vision Language Models

As the performance of Large-scale Vision Language Models (LVLMs) improves, they are increasingly capable of responding in multiple languages, and there is an expectation that the demand for explanations generated by LVLMs will grow. However, pre-training of Vision Encoder and the integrated training of LLMs with Vision Encoder are mainly conducted using English training data, leaving it uncertain whether LVLMs can completely handle their potential when generating explanations in languages other than English. In addition, multilingual QA benchmarks that create datasets using machine translation have cultural differences and biases, remaining issues for use as evaluation tasks. To address these challenges, this study created an extended dataset in multiple languages without relying on machine translation. This dataset that takes into account nuances and country-specific phrases was then used to evaluate the generation explanation abilities of LVLMs. Furthermore, this study examined whether Instruction-Tuning in resource-rich English improves performance in other languages. Our findings indicate that LVLMs perform worse in languages other than English compared to English. In addition, it was observed that LVLMs struggle to effectively manage the knowledge learned from English data. Our dataset is available at https://huggingface.co/datasets/naist-nlp/MultiExpArt

cs.CL

Beyond Film Subtitles: Is YouTube the Best Approximation of Spoken Vocabulary?

Word frequency is a key variable in psycholinguistics, useful for modeling human familiarity with words even in the era of large language models (LLMs). Frequency in film subtitles has proved to be a particularly good approximation of everyday language exposure. For many languages, however, film subtitles are not easily available, or are overwhelmingly translated from English. We demonstrate that frequencies extracted from carefully processed YouTube subtitles provide an approximation comparable to, and often better than, the best currently available resources. Moreover, they are available for languages for which a high-quality subtitle or speech corpus does not exist. We use YouTube subtitles to construct frequency norms for five diverse languages, Chinese, English, Indonesian, Japanese, and Spanish, and evaluate their correlation with lexical decision time, word familiarity, and lexical complexity. In addition to being strongly correlated with two psycholinguistic variables, a simple linear regression on the new frequencies achieves a new high score on a lexical complexity prediction task in English and Japanese, surpassing both models trained on film subtitle frequencies and the LLM GPT-4. Our code, the frequency lists, fastText word embeddings, and statistical language models are freely available at https://github.com/naist-nlp/tubelex.

cs.CL

LLM-jp: A Cross-organizational Project for the Research and Development of Fully Open Japanese LLMs

This paper introduces LLM-jp, a cross-organizational project for the research and development of Japanese large language models (LLMs). LLM-jp aims to develop open-source and strong Japanese LLMs, and as of this writing, more than 1,500 participants from academia and industry are working together for this purpose. This paper presents the background of the establishment of LLM-jp, summaries of its activities, and technical reports on the LLMs developed by LLM-jp. For the latest activities, visit https://llm-jp.nii.ac.jp/en/.

cs.CL

An Implementation of Werewolf Agent That does not Truly Trust LLMs

Werewolf is an incomplete information game, which has several challenges when creating a computer agent as a player given the lack of understanding of the situation and individuality of utterance (e.g., computer agents are not capable of characterful utterance or situational lying). We propose a werewolf agent that solves some of those difficulties by combining a Large Language Model (LLM) and a rule-based algorithm. In particular, our agent uses a rule-based algorithm to select an output either from an LLM or a template prepared beforehand based on the results of analyzing conversation history using an LLM. It allows the agent to refute in specific situations, identify when to end the conversation, and behave with persona. This approach mitigated conversational inconsistencies and facilitated logical utterance as a result. We also conducted a qualitative evaluation, which resulted in our agent being perceived as more human-like compared to an unmodified LLM. The agent is freely available for contributing to advance the research in the field of Werewolf game.

cs.CL