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Shiqi He

Publications and source records attributed to Shiqi He.

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Beyond Domains: Reusing Web Skills via Transferable Interaction Patterns

Large language model (LLM) web agents are usually deployed as tool callers: each turn, the model reads a fresh page observation and emits one structured tool action. When every action is a low-level primitive, horizons grow quickly and so do policy-facing LLM completions, dominating latency and cost on benchmarks such as Mind2Web and WebArena. Recent systems therefore wrap repeated interaction fragments as web skills: callable tools built from successful trajectories or induced programs, so one call can replace several primitives. However, prior skill libraries are still triggered mainly by instruction similarity or coarse site metadata, which yields low skill reuse on held-out sites and leaves much of the potential step and token reduction on the table. We present SkillMigrator, an agent that learns reusable web skills and transfers them across sites by matching layout structure rather than specific element references. Each induced skill is stored as a transferable interaction pattern (TIP): the skill paired with a structural sketch of the snapshot at induction time. At test time, SkillMigrator retrieves TIPs by layout similarity and grounds their references on the live page. The rest of the stack is standard: accessibility-snapshot observations with stable references, and fixed tool calling over primitives plus skill invocations. Compared with the state-of-the-art approaches, SkillMigrator reduces the average LLM-action count on successful trajectories by 8-10% across both WebArena and Mind2Web at matched success rate.

cs.AI

AIDABench: AI Data Analytics Benchmark

As AI-driven document understanding and processing tools become increasingly prevalent in real-world applications, the need for rigorous evaluation standards has grown increasingly urgent. Existing benchmarks and evaluations often focus on isolated capabilities or simplified scenarios, failing to capture the end-to-end task effectiveness required in practical settings. To address this gap, we introduce AIDABench, a comprehensive benchmark for evaluating AI systems on complex data analytics tasks in an end-to-end manner. AIDABench encompasses 600+ diverse document analysis tasks across three core capability dimensions: question answering, data visualization, and file generation. These tasks are grounded in realistic scenarios involving heterogeneous data types, including spreadsheets, databases, financial reports, and operational records, and reflect analytical demands across diverse industries and job functions. Notably, the tasks in AIDABench are sufficiently challenging that even human experts require 1-2 hours per question when assisted by AI tools, underscoring the benchmark's difficulty and real-world complexity. We evaluate 11 state-of-the-art models on AIDABench, spanning both proprietary (e.g., Claude Sonnet 4.5, Gemini 3 Pro Preview) and open-source (e.g., Qwen3-Max-2026-01-23-Thinking) families. Our results reveal that complex, real-world data analytics tasks remain a significant challenge for current AI systems, with the best-performing model achieving only 59.43% pass-at-1. We provide a detailed analysis of failure modes across each capability dimension and identify key challenges for future research. AIDABench offers a principled reference for enterprise procurement, tool selection, and model optimization, and is publicly available at https://github.com/MichaelYang-lyx/AIDABench.

cs.AI

Branch-and-Browse: Efficient and Controllable Web Exploration with Tree-Structured Reasoning and Action Memory

Autonomous web agents powered by large language models (LLMs) show strong potential for performing goal-oriented tasks such as information retrieval, report generation, and online transactions. These agents mark a key step toward practical embodied reasoning in open web environments. However, existing approaches remain limited in reasoning depth and efficiency: vanilla linear methods fail at multi-step reasoning and lack effective backtracking, while other search strategies are coarse-grained and computationally costly. We introduce Branch-and-Browse, a fine-grained web agent framework that unifies structured reasoning-acting, contextual memory, and efficient execution. It (i) employs explicit subtask management with tree-structured exploration for controllable multi-branch reasoning, (ii) bootstraps exploration through efficient web state replay with background reasoning, and (iii) leverages a page action memory to share explored actions within and across sessions. On the WebArena benchmark, Branch-and-Browse achieves a task success rate of 35.8\% and reduces execution time by up to 40.4\% relative to state-of-the-art methods. These results demonstrate that Branch-and-Browse is a reliable and efficient framework for LLM-based web agents.

cs.AI

TetriServe: Efficiently Serving Mixed DiT Workloads

Diffusion Transformer (DiT) models excel at generating high-quality images through iterative denoising steps, but serving them under strict Service Level Objectives (SLOs) is challenging due to their high computational cost, particularly at larger resolutions. Existing serving systems use fixed-degree sequence parallelism, which is inefficient for heterogeneous workloads with mixed resolutions and deadlines, leading to poor GPU utilization and low SLO attainment. In this paper, we propose step-level sequence parallelism to dynamically adjust the degree of parallelism of individual requests according to their deadlines. We present TetriServe, a DiT serving system that implements this strategy for highly efficient image generation. Specifically, TetriServe introduces a novel round-based scheduling mechanism that improves SLO attainment by (1) discretizing time into fixed rounds to make deadline-aware scheduling tractable, (2) adapting parallelism at the step level and minimizing GPU hour consumption, and (3) jointly packing requests to minimize late completions. Extensive evaluation on state-of-the-art DiT models shows that TetriServe achieves up to 32% higher SLO attainment compared to existing solutions without degrading image quality.

cs.LG

AgentScope 1.0: A Developer-Centric Framework for Building Agentic Applications

Driven by rapid advancements of Large Language Models (LLMs), agents are empowered to combine intrinsic knowledge with dynamic tool use, greatly enhancing their capacity to address real-world tasks. In line with such an evolution, AgentScope introduces major improvements in a new version (1.0), towards comprehensively supporting flexible and efficient tool-based agent-environment interactions for building agentic applications. Specifically, we abstract foundational components essential for agentic applications and provide unified interfaces and extensible modules, enabling developers to easily leverage the latest progress, such as new models and MCPs. Furthermore, we ground agent behaviors in the ReAct paradigm and offer advanced agent-level infrastructure based on a systematic asynchronous design, which enriches both human-agent and agent-agent interaction patterns while improving execution efficiency. Building on this foundation, we integrate several built-in agents tailored to specific practical scenarios. AgentScope also includes robust engineering support for developer-friendly experiences. We provide a scalable evaluation module with a visual studio interface, making the development of long-trajectory agentic applications more manageable and easier to trace. In addition, AgentScope offers a runtime sandbox to ensure safe agent execution and facilitates rapid deployment in production environments. With these enhancements, AgentScope provides a practical foundation for building scalable, adaptive, and effective agentic applications.

cs.AI

Evaluation Framework for AI Systems in "the Wild"

Generative AI (GenAI) models have become vital across industries, yet current evaluation methods have not adapted to their widespread use. Traditional evaluations often rely on benchmarks and fixed datasets, frequently failing to reflect real-world performance, which creates a gap between lab-tested outcomes and practical applications. This white paper proposes a comprehensive framework for how we should evaluate real-world GenAI systems, emphasizing diverse, evolving inputs and holistic, dynamic, and ongoing assessment approaches. The paper offers guidance for practitioners on how to design evaluation methods that accurately reflect real-time capabilities, and provides policymakers with recommendations for crafting GenAI policies focused on societal impacts, rather than fixed performance numbers or parameter sizes. We advocate for holistic frameworks that integrate performance, fairness, and ethics and the use of continuous, outcome-oriented methods that combine human and automated assessments while also being transparent to foster trust among stakeholders. Implementing these strategies ensures GenAI models are not only technically proficient but also ethically responsible and impactful.

cs.CL

FedFetch: Faster Federated Learning with Adaptive Downstream Prefetching

Federated learning (FL) is a machine learning paradigm that facilitates massively distributed model training with end-user data on edge devices directed by a central server. However, the large number of heterogeneous clients in FL deployments leads to a communication bottleneck between the server and the clients. This bottleneck is made worse by straggling clients, any one of which will further slow down training. To tackle these challenges, researchers have proposed techniques like client sampling and update compression. These techniques work well in isolation but combine poorly in the downstream, server-to-client direction. This is because unselected clients have outdated local model states and need to synchronize these states with the server first. We introduce FedFetch, a strategy to mitigate the download time overhead caused by combining client sampling and compression techniques. FedFetch achieves this with an efficient prefetch schedule for clients to prefetch model states multiple rounds before a stated training round. We empirically show that adding FedFetch to communication efficient FL techniques reduces end-to-end training time by 1.26$\times$ and download time by 4.49$\times$ across compression techniques with heterogeneous client settings. Our implementation is available at https://github.com/DistributedML/FedFetch

cs.LG

Mordal: Automated Pretrained Model Selection for Vision Language Models

Incorporating multiple modalities into large language models (LLMs) is a powerful way to enhance their understanding of non-textual data, enabling them to perform multimodal tasks. Vision language models (VLMs) form the fastest growing category of multimodal models because of their many practical use cases, including in healthcare, robotics, and accessibility. Unfortunately, even though different VLMs in the literature demonstrate impressive visual capabilities in different benchmarks, they are handcrafted by human experts; there is no automated framework to create task-specific multimodal models. We introduce Mordal, an automated multimodal model search framework that efficiently finds the best VLM for a user-defined task without manual intervention. Mordal achieves this both by reducing the number of candidates to consider during the search process and by minimizing the time required to evaluate each remaining candidate. Our evaluation shows that Mordal can find the best VLM for a given problem using $8.9\times$--$11.6\times$ lower GPU hours than grid search. We have also discovered that Mordal achieves about 69\% higher weighted Kendall's $\tau$ on average than the state-of-the-art model selection method across diverse tasks.

cs.LG

Lotto: Secure Participant Selection against Adversarial Servers in Federated Learning

In Federated Learning (FL), common privacy-enhancing techniques, such as secure aggregation and distributed differential privacy, rely on the critical assumption of an honest majority among participants to withstand various attacks. In practice, however, servers are not always trusted, and an adversarial server can strategically select compromised clients to create a dishonest majority, thereby undermining the system's security guarantees. In this paper, we present Lotto, an FL system that addresses this fundamental, yet underexplored issue by providing secure participant selection against an adversarial server. Lotto supports two selection algorithms: random and informed. To ensure random selection without a trusted server, Lotto enables each client to autonomously determine their participation using verifiable randomness. For informed selection, which is more vulnerable to manipulation, Lotto approximates the algorithm by employing random selection within a refined client pool. Our theoretical analysis shows that Lotto effectively aligns the proportion of server-selected compromised participants with the base rate of dishonest clients in the population. Large-scale experiments further reveal that Lotto achieves time-to-accuracy performance comparable to that of insecure selection methods, indicating a low computational overhead for secure selection.

cs.CR

Anchor Sampling for Federated Learning with Partial Client Participation

Compared with full client participation, partial client participation is a more practical scenario in federated learning, but it may amplify some challenges in federated learning, such as data heterogeneity. The lack of inactive clients' updates in partial client participation makes it more likely for the model aggregation to deviate from the aggregation based on full client participation. Training with large batches on individual clients is proposed to address data heterogeneity in general, but their effectiveness under partial client participation is not clear. Motivated by these challenges, we propose to develop a novel federated learning framework, referred to as FedAMD, for partial client participation. The core idea is anchor sampling, which separates partial participants into anchor and miner groups. Each client in the anchor group aims at the local bullseye with the gradient computation using a large batch. Guided by the bullseyes, clients in the miner group steer multiple near-optimal local updates using small batches and update the global model. By integrating the results of the two groups, FedAMD is able to accelerate the training process and improve the model performance. Measured by $ε$-approximation and compared to the state-of-the-art methods, FedAMD achieves the convergence by up to $O(1/ε)$ fewer communication rounds under non-convex objectives. Empirical studies on real-world datasets validate the effectiveness of FedAMD and demonstrate the superiority of the proposed algorithm: Not only does it considerably save computation and communication costs, but also the test accuracy significantly improves.

cs.LG

NL4Opt Competition: Formulating Optimization Problems Based on Their Natural Language Descriptions

The Natural Language for Optimization (NL4Opt) Competition was created to investigate methods of extracting the meaning and formulation of an optimization problem based on its text description. Specifically, the goal of the competition is to increase the accessibility and usability of optimization solvers by allowing non-experts to interface with them using natural language. We separate this challenging goal into two sub-tasks: (1) recognize and label the semantic entities that correspond to the components of the optimization problem; (2) generate a meaning representation (i.e., a logical form) of the problem from its detected problem entities. The first task aims to reduce ambiguity by detecting and tagging the entities of the optimization problems. The second task creates an intermediate representation of the linear programming (LP) problem that is converted into a format that can be used by commercial solvers. In this report, we present the LP word problem dataset and shared tasks for the NeurIPS 2022 competition. Furthermore, we investigate and compare the performance of the ChatGPT large language model against the winning solutions. Through this competition, we hope to bring interest towards the development of novel machine learning applications and datasets for optimization modeling.

cs.CL

GlueFL: Reconciling Client Sampling and Model Masking for Bandwidth Efficient Federated Learning

Federated learning (FL) is an effective technique to directly involve edge devices in machine learning training while preserving client privacy. However, the substantial communication overhead of FL makes training challenging when edge devices have limited network bandwidth. Existing work to optimize FL bandwidth overlooks downstream transmission and does not account for FL client sampling. In this paper we propose GlueFL, a framework that incorporates new client sampling and model compression algorithms to mitigate low download bandwidths of FL clients. GlueFL prioritizes recently used clients and bounds the number of changed positions in compression masks in each round. Across three popular FL datasets and three state-of-the-art strategies, GlueFL reduces downstream client bandwidth by 27% on average and reduces training time by 29% on average.

cs.LG

Augmenting Operations Research with Auto-Formulation of Optimization Models from Problem Descriptions

We describe an augmented intelligence system for simplifying and enhancing the modeling experience for operations research. Using this system, the user receives a suggested formulation of an optimization problem based on its description. To facilitate this process, we build an intuitive user interface system that enables the users to validate and edit the suggestions. We investigate controlled generation techniques to obtain an automatic suggestion of formulation. Then, we evaluate their effectiveness with a newly created dataset of linear programming problems drawn from various application domains.

cs.CL

Sign Bit is Enough: A Learning Synchronization Framework for Multi-hop All-reduce with Ultimate Compression

Traditional one-bit compressed stochastic gradient descent can not be directly employed in multi-hop all-reduce, a widely adopted distributed training paradigm in network-intensive high-performance computing systems such as public clouds. According to our theoretical findings, due to the cascading compression, the training process has considerable deterioration on the convergence performance. To overcome this limitation, we implement a sign-bit compression-based learning synchronization framework, Marsit. It prevents cascading compression via an elaborate bit-wise operation for unbiased sign aggregation and its specific global compensation mechanism for mitigating compression deviation. The proposed framework retains the same theoretical convergence rate as non-compression mechanisms. Experimental results demonstrate that Marsit reduces up to 35% training time while preserving the same accuracy as training without compression.

cs.LG

On the Convergence of Quantized Parallel Restarted SGD for Central Server Free Distributed Training

Communication is a crucial phase in the context of distributed training. Because parameter server (PS) frequently experiences network congestion, recent studies have found that training paradigms without a centralized server outperform the traditional server-based paradigms in terms of communication efficiency. However, with the increasing growth of model sizes, these server-free paradigms are also confronted with substantial communication overhead that seriously deteriorates the performance of distributed training. In this paper, we focus on communication efficiency of two serverless paradigms, i.e., Ring All-Reduce (RAR) and gossip, by proposing the Quantized Parallel Restarted Stochastic Gradient Descent (QPRSGD), an algorithm that allows multiple local SGD updates before a global synchronization, in synergy with the quantization to significantly reduce the communication overhead. We establish the bound of accumulative errors according to the synchronization mode and the network topology, which is essential to ensure the convergence property. Under both aggregation paradigms, the algorithm achieves the linear speedup property with respect to the number of local updates as well as the number of workers. Remarkably, the proposed algorithm achieves a convergence rate $O(1/\sqrt{NK^2M})$ under the gossip paradigm and outperforms all existing compression methods, where $N$ is the times of global synchronizations, and $K$ is the number of local updates, while $M$ is the number of nodes. An empirical study on various machine learning models demonstrates that the communication overhead is reduced by 90\%, and the convergence speed is boosted by up to 18.6 times, in a low bandwidth network, in comparison with Parallel SGD.

math.OC