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Shiqi Jiang

Publications and source records attributed to Shiqi Jiang.

At least 19 recordsLinked to original sources

MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation

Humans naturally leverage diverse sensing modalities to interact with the physical world, while most Vision-Language-Action (VLA) models for robotics rely solely on RGB observations. This limits their ability to perceive physical properties that are difficult or impossible to infer from RGB cameras, such as temperature, sound, or radar response. We present MuseVLA, an adaptive multimodal sensing VLA model that integrates novel sensors as on-demand tools for robotic manipulation. Given a task instruction and visual context, MuseVLA first generates a sensor token and target description that select the sensing modality to invoke and what to attend to, analogous to a tool call with arguments. It then converts the selected sensor measurement into a grounded sensor image, a unified intermediate representation that encodes heterogeneous readings for multimodal fusion and action generation. This design decouples sensor-specific processing from the VLA backbone, enabling efficient integration of diverse modalities. To reduce the need for expensive multisensory robot datasets, we further introduce a data synthesis pipeline that augments existing RGB video datasets with grounded sensor images, enabling generalization to unseen sensor-guided tasks. We evaluate MuseVLA on a real-world robot across challenging dexterous hand manipulation tasks that require multimodal sensing inputs, including temperature-guided pick-and-place, audio-driven object search, and radar-assisted hidden object retrieval. MuseVLA achieves 80.6% success rate on average, outperforming RGB-only and multisensory VLA baselines significantly, and exhibits strong zero-shot capabilities on unseen tasks. Code, model and dataset are available at https://github.com/microsoft/MuseVLA.

cs.RO

Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots

Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied$.$cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied$.$cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied$.$cpp on three VLA and two WAM models, using normalized comparisons across Python and C++ quantization configurations. Overall, Embodied$.$cpp achieves 1.05x-2.70x inference speedups and 7\%-77\% lower VRAM relative to Python baselines, while maintaining near-baseline success for most configurations. These results show that Embodied$.$cpp improves deployment efficiency while preserving high control quality across diverse embodied model architectures. Project Link: https://github.com/SEU-PAISys/Embodied.cpp

cs.RO

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.

cs.AI

Em-Garde: A Propose-Match Framework for Proactive Streaming Video Understanding

Recent advances in Streaming Video Understanding has enabled a new interaction paradigm where models respond proactively to user queries. Current proactive VideoLLMs rely on per-frame triggering decision making, which suffers from an efficiency-accuracy dilemma. We propose Em-Garde, a novel framework that decouples semantic understanding from streaming perception. At query time, the Instruction-Guided Proposal Parser transforms user queries into structured, perceptually grounded visual proposals; during streaming, a Lightweight Proposal Matching Module performs efficient embedding-based matching to trigger responses. Experiments on StreamingBench and OVO-Bench demonstrate consistent improvements over prior models in proactive response accuracy and efficiency, validating an effective solution for proactive video understanding under strict computational constraints.

cs.CV

Concept Heterogeneity-aware Representation Steering

Representation steering offers a lightweight mechanism for controlling the behavior of large language models (LLMs) by intervening on internal activations at inference time. Most existing methods rely on a single global steering direction, typically obtained via difference-in-means over contrastive datasets. This approach implicitly assumes that the target concept is homogeneously represented across the embedding space. In practice, however, LLM representations can be highly non-homogeneous, exhibiting clustered, context-dependent structure, which renders global steering directions brittle. In this work, we view representation steering through the lens of optimal transport (OT), noting that standard difference-in-means steering implicitly corresponds to the OT map between two identical distributions with differing first moments, yielding a global translation. To relax this restrictive assumption, we theoretically model source and target representations as Gaussian mixture models and formulate steering as a discrete OT problem between semantic latent clusters. From the resulting transport plan, we derive an explicit, input-dependent steering map via barycentric projection, producing a smooth, kernel-weighted combination of cluster-level shifts. We term this method Concept Heterogeneity-aware Representation Steering (CHaRS). Through numerous experimental settings, we show that CHaRS yields more effective behavioral control than global steering.

cs.LG

Expert Merging in Sparse Mixture of Experts with Nash Bargaining

Existing expert merging strategies for Sparse Mixture of Experts (SMoE) typically rely on input-dependent or input-independent averaging of expert parameters, but often lack a principled weighting mechanism. In this work, we reinterpret expert merging through the lens of game theory, revealing cooperative and competitive dynamics among experts. Based on this perspective, we introduce Nash Merging of Experts (NAMEx), a novel framework that incorporates Nash Bargaining into the merging process, enabling more balanced and efficient collaboration among experts. Additionally, we incorporate complex momentum into NAMEx to accelerate expert propagation with theoretical guarantees for convergence. Extensive experiments across language modelling, text classification, image classification, and zero-shot robustness under data corruption show that NAMEx consistently outperforms competing methods while integrating seamlessly with popular MoE architectures. Finally, we demonstrate NAMEx's scalability by applying it to large-scale systems, including Qwen1.5-MoE (14B) and DeepSeek-MoE (16B), where it proves effective in both zero-shot and fine-tuning settings. The code is publicly available at: https://github.com/anh147/NAMEx.

cs.LG

Inter-LPCM: Learning-based Inter-Frame Predictive Coding for LiDAR Point Cloud Compression

Because LiDAR sensors acquire point clouds with a fixed angular resolution, the resulting data can be systematically parameterized and efficiently compressed in the spherical coordinate system. Traditional spherical coordinate-based point cloud compression methods have demonstrated strong rate-distortion (RD) performance, with the predictive geometry coding (PredGeom) method in the geometry-based point cloud compression (G-PCC) standard being a prominent example. Although PredGeom includes an inter-frame prediction mode, it relies on a simple linear model, which limits its ability to capture complex motion patterns and structural dependencies. Meanwhile, existing learning-based compression methods in the spherical domain do not exploit inter-frame correlations to reduce geometry redundancy. To address these limitations, we propose a learning-based inter-frame predictive coding method, termed Inter-LPCM. For azimuth prediction, we employ a delta coding strategy based on the predefined angular resolution. To improve radius compression, we introduce an inter-frame radius predictive (Inter-RP) model that estimates the current point's radius using neighboring points from both the current frame and the registered reference frame. In addition, we design a lightweight attention-based prediction (LAEP) model to predict elevation angles by capturing long-range geometric correlations across different coordinates. For quantization, we propose an RD-optimized method to select quantization steps in the spherical coordinate system. For entropy coding, we design distinct models for each spherical coordinate component. These models are adapted to the statistical priors of each coordinate, enabling more accurate probability estimation. Our source code is publicly available at https://github.com/SDUChangSun/Inter-LPCM

eess.IV

MemCompiler: Compile, Don't Inject -- State-Conditioned Memory for Embodied Agents

Existing memory systems for embodied agents typically inject retrieved memory as static context at episode start, a paradigm we term Ahead-of-time Monolithic Memory Injection (AMMI). However, this static design quickly becomes misaligned with the agent's evolving state and may degrade lightweight executors below the no-memory baseline. To address this, we propose MemCompiler, which reframes memory utilization as State-Conditioned Memory Compilation. A learned Memory Compiler reads a structured Brief State capturing the agent's current execution state and dynamically selects and compiles only relevant memory into executable guidance. This guidance is delivered through a text channel and a latent Soft-Mem channel that preserves perceptual information not expressible in text. Across Alf World, EmbodiedBench, and ScienceWorld, MemCompiler consistently improves over no-memory across open-source backbones (up to +129%), matches or approaches frontier closed-source systems, and reduces per-step latency by 60%, demonstrating that state-aware memory compilation improves both effectiveness and efficiency.

cs.RO

ProRe: A Proactive Reward System for GUI Agents via Reasoner-Actor Collaboration

Reward is critical to the evaluation and training of large language models (LLMs). However, existing rule-based or model-based reward methods struggle to generalize to GUI agents, where access to ground-truth trajectories or application databases is often unavailable, and static trajectory-based LLM-as-a-Judge approaches suffer from limited accuracy. To address these challenges, we propose ProRe, a proactive reward system that leverages a general-purpose reasoner and domain-specific evaluator agents (actors). The reasoner schedules targeted state probing tasks, which the evaluator agents then execute by actively interacting with the environment to collect additional observations. This enables the reasoner to assign more accurate and verifiable rewards to GUI agents. Empirical results on over 3K trajectories demonstrate that ProRe improves reward accuracy and F1 score by up to 5.3\% and 19.4\%, respectively. Furthermore, integrating ProRe with state-of-the-art policy agents yields a success rate improvement of up to 22.4\%. The source code is available at https://github.com/V-Droid-Agent/ProRe.

cs.AI

ReMe: Scaffolding Personalized Cognitive Training via Controllable LLM-Mediated Conversations

Global aging calls for scalable and engaging cognitive interventions. Computerized cognitive training (CCT) is a promising non-pharmacological approach, yet many unsupervised programs rely on rigid, hand-authored puzzles that are difficult to personalize and can hinder adherence. Large language models (LLMs) offer more natural interaction, but their open-ended generation complicates the controlled task structure required for cognitive training. We present ReMe, a web-based framework that scaffolds cognitive training through controllable LLM-mediated conversations, addressing both rigidity in conventional CCT content and the need for conversational controllability. ReMe features a modular Puzzle Engine that represents training activities as reusable puzzle groups specified by structured templates and constraint rules, enabling rapid development of dialogue-based word games and personalized tasks grounded in user context. By integrating personal life logs, ReMe supports Life Recall activities for episodic-memory practice through guided retrieval and progressive cues. A community pilot with 32 adults aged 50+ provides initial feasibility signals.

cs.AI

OmniVLA: Physically-Grounded Multimodal VLA with Unified Multi-Sensor Perception for Robotic Manipulation

Vision-language-action (VLA) models have shown strong generalization for robotic action prediction through large-scale vision-language pretraining. However, most existing models rely solely on RGB cameras, limiting their perception and, consequently, manipulation capabilities. We present OmniVLA, an omni-modality VLA model that integrates novel sensing modalities for physically-grounded spatial intelligence beyond RGB perception. The core of our approach is the sensor-masked image, a unified representation that overlays spatially grounded and physically meaningful masks onto the RGB images, derived from sensors including an infrared camera, a mmWave radar, and a microphone array. This image-native unification keeps sensor input close to RGB statistics to facilitate training, provides a uniform interface across sensor hardware, and enables data-efficient learning with lightweight per-sensor projectors. Built on this, we present a multisensory vision-language-action model architecture and train the model based on an RGB-pretrained VLA backbone. We evaluate OmniVLA on challenging real-world tasks where sensor-modality perception guides the robotic manipulation. OmniVLA achieves an average task success rate of 84%, significantly outperforms both RGB-only and raw-sensor-input baseline models by 59% and 28% respectively, meanwhile showing higher learning efficiency and stronger generalization capability.

cs.CV

Advancing Mobile GUI Agents: A Verifier-Driven Approach to Practical Deployment

We propose V-Droid, a mobile GUI task automation agent. Unlike previous mobile agents that utilize Large Language Models (LLMs) as generators to directly generate actions at each step, V-Droid employs LLMs as verifiers to evaluate candidate actions before making final decisions. To realize this novel paradigm, we introduce a comprehensive framework for constructing verifier-driven mobile agents: the discretized action space construction coupled with the prefilling-only workflow to accelerate the verification process, the pair-wise progress preference training to significantly enhance the verifier's decision-making capabilities, and the scalable human-agent joint annotation scheme to efficiently collect the necessary data at scale. V-Droid obtains a substantial task success rate across several public mobile task automation benchmarks: 59.5% on AndroidWorld, 38.3% on AndroidLab, and 49% on MobileAgentBench, surpassing existing agents by 5.2%, 2.1%, and 9%, respectively. Furthermore, V-Droid achieves a remarkably low latency of 4.3s per step, which is 6.1x faster compared with existing mobile agents. The source code is available at https://github.com/V-Droid-Agent/V-Droid.

cs.AI

MOVA: Towards Scalable and Synchronized Video-Audio Generation

Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.

cs.CV

MPJudge: Towards Perceptual Assessment of Music-Induced Paintings

Music induced painting is a unique artistic practice, where visual artworks are created under the influence of music. Evaluating whether a painting faithfully reflects the music that inspired it poses a challenging perceptual assessment task. Existing methods primarily rely on emotion recognition models to assess the similarity between music and painting, but such models introduce considerable noise and overlook broader perceptual cues beyond emotion. To address these limitations, we propose a novel framework for music induced painting assessment that directly models perceptual coherence between music and visual art. We introduce MPD, the first large scale dataset of music painting pairs annotated by domain experts based on perceptual coherence. To better handle ambiguous cases, we further collect pairwise preference annotations. Building on this dataset, we present MPJudge, a model that integrates music features into a visual encoder via a modulation based fusion mechanism. To effectively learn from ambiguous cases, we adopt Direct Preference Optimization for training. Extensive experiments demonstrate that our method outperforms existing approaches. Qualitative results further show that our model more accurately identifies music relevant regions in paintings.

cs.CV

Zoomer: Adaptive Image Focus Optimization for Black-box MLLM

Multimodal large language models (MLLMs) such as GPT-4o, Gemini Pro, and Claude 3.5 have enabled unified reasoning over text and visual inputs, yet they often hallucinate in real world scenarios especially when small objects or fine spatial context are involved. We pinpoint two core causes of this failure: the absence of region-adaptive attention and inflexible token budgets that force uniform downsampling, leading to critical information loss. To overcome these limitations, we introduce Zoomer, a visual prompting framework that delivers token-efficient, detail-preserving image representations for black-box MLLMs. Zoomer integrates (1) a prompt-aware emphasis module to highlight semantically relevant regions, (2) a spatial-preserving orchestration schema to maintain object relationships, and (3) a budget-aware strategy to adaptively allocate tokens between global context and local details. Extensive experiments on nine benchmarks and three commercial MLLMs demonstrate that Zoomer boosts accuracy by up to 27% while cutting image token usage by up to 67%. Our approach establishes a principled methodology for robust, resource-aware multimodal understanding in settings where model internals are inaccessible.

cs.CV

AVA: Towards Agentic Video Analytics with Vision Language Models

AI-driven video analytics has become increasingly important across diverse domains. However, existing systems are often constrained to specific, predefined tasks, limiting their adaptability in open-ended analytical scenarios. The recent emergence of Vision Language Models (VLMs) as transformative technologies offers significant potential for enabling open-ended video understanding, reasoning, and analytics. Nevertheless, their limited context windows present challenges when processing ultra-long video content, which is prevalent in real-world applications. To address this, we introduce AVA, a VLM-powered system designed for open-ended, advanced video analytics. AVA incorporates two key innovations: (1) the near real-time construction of Event Knowledge Graphs (EKGs) for efficient indexing of long or continuous video streams, and (2) an agentic retrieval-generation mechanism that leverages EKGs to handle complex and diverse queries. Comprehensive evaluations on public benchmarks, LVBench and VideoMME-Long, demonstrate that AVA achieves state-of-the-art performance, attaining 62.3% and 64.1% accuracy, respectively-significantly surpassing existing VLM and video Retrieval-Augmented Generation (RAG) systems. Furthermore, to evaluate video analytics in ultra-long and open-world video scenarios, we introduce a new benchmark, AVA-100. This benchmark comprises 8 videos, each exceeding 10 hours in duration, along with 120 manually annotated, diverse, and complex question-answer pairs. On AVA-100, AVA achieves top-tier performance with an accuracy of 75.8%. The source code of AVA is available at https://github.com/I-ESC/Project-Ava. The AVA-100 benchmark can be accessed at https://huggingface.co/datasets/iesc/Ava-100.

cs.CV

Video-in-the-Loop: Span-Grounded Long Video QA with Interleaved Reasoning

We present \emph{Video-in-the-Loop} (ViTL), a two-stage long-video QA framework that preserves a fixed token budget by first \emph{localizing} question-relevant interval(s) with a low-fps skim and then \emph{answering} via span-aware reallocation of visual tokens at higher effective frame rate, emitting an interleaved output with both spans and the final option for direct attribution. We also introduce \dataname{}, which converts description based event graphs into \emph{span-grounded} multiple-choice QA by pairing each question with \emph{ground-truth} time span(s) and related reasoning. ViTL is trained end-to-end with an interleaved group-relative objective that couples temporal IoU for localization with answer correctness, allowing credit to flow from answers back to spans without increasing compute. Under fixed token budgets, ViTL attains up to 8.6% with 50% less frame input on long-video QA and temporal grounding (e.g., Charades-STA, ActivityNet-Captions) and ablations show that span-aware token reallocation consistently surpasses uniform sampling. Together, \dataname{} and ViTL provide an interpretable, compute-efficient recipe for scalable long-video QA.

cs.CV

Diffusion^2: Turning 3D Environments into Radio Frequency Heatmaps

Modeling radio frequency (RF) signal propagation is essential for understanding the environment, as RF signals offer valuable insights beyond the capabilities of RGB cameras, which are limited by the visible-light spectrum, lens coverage, and occlusions. It is also useful for supporting wireless diagnosis, deployment, and optimization. However, accurately predicting RF signals in complex environments remains a challenge due to interactions with obstacles such as absorption and reflection. We introduce Diffusion^2, a diffusion-based approach that uses 3D point clouds to model the propagation of RF signals across a wide range of frequencies, from Wi-Fi to millimeter waves. To effectively capture RF-related features from 3D data, we present the RF-3D Encoder, which encapsulates the complexities of 3D geometry along with signal-specific details. These features undergo multi-scale embedding to simulate the actual RF signal dissemination process. Our evaluation, based on synthetic and real-world measurements, demonstrates that Diffusion^2 accurately estimates the behavior of RF signals in various frequency bands and environmental conditions, with an error margin of just 1.9 dB and 27x faster than existing methods, marking a significant advancement in the field. Refer to https://rfvision-project.github.io/ for more information.

cs.LG