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Shiqi Pan

Publications and source records attributed to Shiqi Pan.

3 recordsLinked to original sources

One MLLM, One Call: Efficient Zero-Shot Vision-and-Language Navigation via Spatial-Aware Waypoints

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to navigate unseen environments by following natural language instructions. Current zero-shot VLN-CE methods either rely on pre-trained waypoint predictors or require multiple queries to large models per step. To address prohibitive inference latency and computational overhead, we propose O2C-Nav, an efficient zero-shot navigation framework that calls only a single large model once per decision step. Our approach introduces a training-free structured waypoint generator and a novel abstract representation that projects sparse, history-aware candidate waypoints directly onto RGB images as visual markers. The MLLM selects a waypoint or generates a fallback target bounding box at each step, while a low-level Fast Marching Method (FMM) planner converts the selected target into an executable collision-free path. This paradigm provides the model with concrete spatial perception and explicit memory while significantly reducing the visual processing load. Extensive evaluations on the R2R-CE and RxR-CE benchmarks demonstrate that O2C-Nav outperforms current state-of-the-art zero-shot methods, highlighting its great potential for real-time robotic deployment. Code is available at https://github.com/kkpsq/O2C-Nav-Code.

cs.CV

Coral: Cost-Efficient Multi-LLM Serving over Heterogeneous Cloud GPUs

The usage of large language models (LLMs) has grown increasingly fragmented, with no single model dominating. Meanwhile, cloud providers offer a wide range of mid-tier and older-generation GPUs that enjoy better availability and deliver comparable performance per dollar to top-tier hardware. To efficiently harness these heterogeneous resources for serving multiple LLMs concurrently, we introduce Coral, an adaptive heterogeneity-aware multi-LLM serving system. The key idea behind Coral is to jointly optimize resource allocation and the serving strategy of each model replica across all models. To keep pace with shifting throughput demand and resource availability, Coral applies a lossless two-stage decomposition that preserves joint optimality while cutting online solve time from hours to tens of seconds. Our evaluation across 6 models and 20 GPU configurations shows that Coral reduces serving cost by up to 2.79$\times$ over the best baseline, and delivers up to 2.39$\times$ higher goodput under scarce resource availability.

cs.DC

Locating Robber with Cop Strategy Graph: Subdivision vs. Multiple Cop

We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful constructions for general problems in this game: a state variable that describes the available game information for the cops, and a Cop Strategy Graph construction that presents all possibilities of the game given a deterministic cop strategy. Then we will use them, along with algorithms and pseudo-code, to explain the relationship between two graph parameters, the localization number and the subdivision number. Researchers have shown that the later has a linear relationship with the former, while the other direction does not. We will revisit their proofs, consolidate the essential correspondence between the two numbers via our proposed constructions, and show an explicit result for the non-linear relationship.

cs.CC