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Shiqi Wang

Publications and source records attributed to Shiqi Wang.

At least 127 records · Page 7Linked to original sources

Gradient-Congruity Guided Federated Sparse Training

Edge computing allows artificial intelligence and machine learning models to be deployed on edge devices, where they can learn from local data and collaborate to form a global model. Federated learning (FL) is a distributed machine learning technique that facilitates this process while preserving data privacy. However, FL also faces challenges such as high computational and communication costs regarding resource-constrained devices, and poor generalization performance due to the heterogeneity of data across edge clients and the presence of out-of-distribution data. In this paper, we propose the Gradient-Congruity Guided Federated Sparse Training (FedSGC), a novel method that integrates dynamic sparse training and gradient congruity inspection into federated learning framework to address these issues. Our method leverages the idea that the neurons, in which the associated gradients with conflicting directions with respect to the global model contain irrelevant or less generalized information for other clients, and could be pruned during the sparse training process. Conversely, the neurons where the associated gradients with consistent directions could be grown in a higher priority. In this way, FedSGC can greatly reduce the local computation and communication overheads while, at the same time, enhancing the generalization abilities of FL. We evaluate our method on challenging non-i.i.d settings and show that it achieves competitive accuracy with state-of-the-art FL methods across various scenarios while minimizing computation and communication costs.

cs.LG↗

Deep Feature Statistics Mapping for Generalized Screen Content Image Quality Assessment

The statistical regularities of natural images, referred to as natural scene statistics, play an important role in no-reference image quality assessment. However, it has been widely acknowledged that screen content images (SCIs), which are typically computer generated, do not hold such statistics. Here we make the first attempt to learn the statistics of SCIs, based upon which the quality of SCIs can be effectively determined. The underlying mechanism of the proposed approach is based upon the mild assumption that the SCIs, which are not physically acquired, still obey certain statistics that could be understood in a learning fashion. We empirically show that the statistics deviation could be effectively leveraged in quality assessment, and the proposed method is superior when evaluated in different settings. Extensive experimental results demonstrate the Deep Feature Statistics based SCI Quality Assessment (DFSS-IQA) model delivers promising performance compared with existing NR-IQA models and shows a high generalization capability in the cross-dataset settings. The implementation of our method is publicly available at https://github.com/Baoliang93/DFSS-IQA.

cs.CV↗

CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

cs.CV↗

Code-Aware Prompting: A study of Coverage Guided Test Generation in Regression Setting using LLM

Testing plays a pivotal role in ensuring software quality, yet conventional Search Based Software Testing (SBST) methods often struggle with complex software units, achieving suboptimal test coverage. Recent works using large language models (LLMs) for test generation have focused on improving generation quality through optimizing the test generation context and correcting errors in model outputs, but use fixed prompting strategies that prompt the model to generate tests without additional guidance. As a result LLM-generated testsuites still suffer from low coverage. In this paper, we present SymPrompt, a code-aware prompting strategy for LLMs in test generation. SymPrompt's approach is based on recent work that demonstrates LLMs can solve more complex logical problems when prompted to reason about the problem in a multi-step fashion. We apply this methodology to test generation by deconstructing the testsuite generation process into a multi-stage sequence, each of which is driven by a specific prompt aligned with the execution paths of the method under test, and exposing relevant type and dependency focal context to the model. Our approach enables pretrained LLMs to generate more complete test cases without any additional training. We implement SymPrompt using the TreeSitter parsing framework and evaluate on a benchmark challenging methods from open source Python projects. SymPrompt enhances correct test generations by a factor of 5 and bolsters relative coverage by 26% for CodeGen2. Notably, when applied to GPT-4, SymPrompt improves coverage by over 2x compared to baseline prompting strategies.

cs.SE↗

PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction algorithms, recent advancements still struggle with loose or oversized clothing and overly complex poses. In part, this is due to the challenges of acquiring high-quality human datasets. To facilitate the development of these fields, in this paper, we present PKU-DyMVHumans, a versatile human-centric dataset for high-fidelity reconstruction and rendering of dynamic human scenarios from dense multi-view videos. It comprises 8.2 million frames captured by more than 56 synchronized cameras across diverse scenarios. These sequences comprise 32 human subjects across 45 different scenarios, each with a high-detailed appearance and realistic human motion. Inspired by recent advancements in neural radiance field (NeRF)-based scene representations, we carefully set up an off-the-shelf framework that is easy to provide those state-of-the-art NeRF-based implementations and benchmark on PKU-DyMVHumans dataset. It is paving the way for various applications like fine-grained foreground/background decomposition, high-quality human reconstruction and photo-realistic novel view synthesis of a dynamic scene. Extensive studies are performed on the benchmark, demonstrating new observations and challenges that emerge from using such high-fidelity dynamic data.

cs.CV↗

Geometric Prior Based Deep Human Point Cloud Geometry Compression

The emergence of digital avatars has raised an exponential increase in the demand for human point clouds with realistic and intricate details. The compression of such data becomes challenging with overwhelming data amounts comprising millions of points. Herein, we leverage the human geometric prior in geometry redundancy removal of point clouds, greatly promoting the compression performance. More specifically, the prior provides topological constraints as geometry initialization, allowing adaptive adjustments with a compact parameter set that could be represented with only a few bits. Therefore, we can envisage high-resolution human point clouds as a combination of geometric priors and structural deviations. The priors could first be derived with an aligned point cloud, and subsequently the difference of features is compressed into a compact latent code. The proposed framework can operate in a play-and-plug fashion with existing learning based point cloud compression methods. Extensive experimental results show that our approach significantly improves the compression performance without deteriorating the quality, demonstrating its promise in a variety of applications.

eess.IV↗

M3FAS: An Accurate and Robust MultiModal Mobile Face Anti-Spoofing System

Face presentation attacks (FPA), also known as face spoofing, have brought increasing concerns to the public through various malicious applications, such as financial fraud and privacy leakage. Therefore, safeguarding face recognition systems against FPA is of utmost importance. Although existing learning-based face anti-spoofing (FAS) models can achieve outstanding detection performance, they lack generalization capability and suffer significant performance drops in unforeseen environments. Many methodologies seek to use auxiliary modality data (e.g., depth and infrared maps) during the presentation attack detection (PAD) to address this limitation. However, these methods can be limited since (1) they require specific sensors such as depth and infrared cameras for data capture, which are rarely available on commodity mobile devices, and (2) they cannot work properly in practical scenarios when either modality is missing or of poor quality. In this paper, we devise an accurate and robust MultiModal Mobile Face Anti-Spoofing system named M3FAS to overcome the issues above. The primary innovation of this work lies in the following aspects: (1) To achieve robust PAD, our system combines visual and auditory modalities using three commonly available sensors: camera, speaker, and microphone; (2) We design a novel two-branch neural network with three hierarchical feature aggregation modules to perform cross-modal feature fusion; (3). We propose a multi-head training strategy, allowing the model to output predictions from the vision, acoustic, and fusion heads, resulting in a more flexible PAD. Extensive experiments have demonstrated the accuracy, robustness, and flexibility of M3FAS under various challenging experimental settings. The source code and dataset are available at: https://github.com/ChenqiKONG/M3FAS/

cs.MM↗

Token Alignment via Character Matching for Subword Completion

Generative models, widely utilized in various applications, can often struggle with prompts corresponding to partial tokens. This struggle stems from tokenization, where partial tokens fall out of distribution during inference, leading to incorrect or nonsensical outputs. This paper examines a technique to alleviate the tokenization artifact on text completion in generative models, maintaining performance even in regular non-subword cases. The method, termed token alignment, involves backtracking to the last complete tokens and ensuring the model's generation aligns with the prompt. This approach showcases marked improvement across many partial token scenarios, including nuanced cases like space-prefix and partial indentation, with only a minor time increase. The technique and analysis detailed in this paper contribute to the continuous advancement of generative models in handling partial inputs, bearing relevance for applications like code completion and text autocompletion.

cs.CL↗

Neuron Activation Coverage: Rethinking Out-of-distribution Detection and Generalization

The out-of-distribution (OOD) problem generally arises when neural networks encounter data that significantly deviates from the training data distribution, i.e., in-distribution (InD). In this paper, we study the OOD problem from a neuron activation view. We first formulate neuron activation states by considering both the neuron output and its influence on model decisions. Then, to characterize the relationship between neurons and OOD issues, we introduce the \textit{neuron activation coverage} (NAC) -- a simple measure for neuron behaviors under InD data. Leveraging our NAC, we show that 1) InD and OOD inputs can be largely separated based on the neuron behavior, which significantly eases the OOD detection problem and beats the 21 previous methods over three benchmarks (CIFAR-10, CIFAR-100, and ImageNet-1K). 2) a positive correlation between NAC and model generalization ability consistently holds across architectures and datasets, which enables a NAC-based criterion for evaluating model robustness. Compared to prevalent InD validation criteria, we show that NAC not only can select more robust models, but also has a stronger correlation with OOD test performance.

cs.LG↗

Towards Open-ended Visual Quality Comparison

Comparative settings (e.g. pairwise choice, listwise ranking) have been adopted by a wide range of subjective studies for image quality assessment (IQA), as it inherently standardizes the evaluation criteria across different observers and offer more clear-cut responses. In this work, we extend the edge of emerging large multi-modality models (LMMs) to further advance visual quality comparison into open-ended settings, that 1) can respond to open-range questions on quality comparison; 2) can provide detailed reasonings beyond direct answers. To this end, we propose the Co-Instruct. To train this first-of-its-kind open-source open-ended visual quality comparer, we collect the Co-Instruct-562K dataset, from two sources: (a) LLM-merged single image quality description, (b) GPT-4V "teacher" responses on unlabeled data. Furthermore, to better evaluate this setting, we propose the MICBench, the first benchmark on multi-image comparison for LMMs. We demonstrate that Co-Instruct not only achieves in average 30% higher accuracy than state-of-the-art open-source LMMs, but also outperforms GPT-4V (its teacher), on both existing related benchmarks and the proposed MICBench. Our model is published at https://huggingface.co/q-future/co-instruct.

cs.CV↗

SPC-NeRF: Spatial Predictive Compression for Voxel Based Radiance Field

Representing the Neural Radiance Field (NeRF) with the explicit voxel grid (EVG) is a promising direction for improving NeRFs. However, the EVG representation is not efficient for storage and transmission because of the terrific memory cost. Current methods for compressing EVG mainly inherit the methods designed for neural network compression, such as pruning and quantization, which do not take full advantage of the spatial correlation of voxels. Inspired by prosperous digital image compression techniques, this paper proposes SPC-NeRF, a novel framework applying spatial predictive coding in EVG compression. The proposed framework can remove spatial redundancy efficiently for better compression performance.Moreover, we model the bitrate and design a novel form of the loss function, where we can jointly optimize compression ratio and distortion to achieve higher coding efficiency. Extensive experiments demonstrate that our method can achieve 32% bit saving compared to the state-of-the-art method VQRF on multiple representative test datasets, with comparable training time.

cs.CV↗

ScreenAgent: A Vision Language Model-driven Computer Control Agent

Existing Large Language Models (LLM) can invoke a variety of tools and APIs to complete complex tasks. The computer, as the most powerful and universal tool, could potentially be controlled directly by a trained LLM agent. Powered by the computer, we can hopefully build a more generalized agent to assist humans in various daily digital works. In this paper, we construct an environment for a Vision Language Model (VLM) agent to interact with a real computer screen. Within this environment, the agent can observe screenshots and manipulate the Graphics User Interface (GUI) by outputting mouse and keyboard actions. We also design an automated control pipeline that includes planning, acting, and reflecting phases, guiding the agent to continuously interact with the environment and complete multi-step tasks. Additionally, we construct the ScreenAgent Dataset, which collects screenshots and action sequences when completing a variety of daily computer tasks. Finally, we trained a model, ScreenAgent, which achieved computer control capabilities comparable to GPT-4V and demonstrated more precise UI positioning capabilities. Our attempts could inspire further research on building a generalist LLM agent. The code is available at \url{https://github.com/niuzaisheng/ScreenAgent}.

cs.HC↗

Generative Visual Compression: A Review

Artificial Intelligence Generated Content (AIGC) is leading a new technical revolution for the acquisition of digital content and impelling the progress of visual compression towards competitive performance gains and diverse functionalities over traditional codecs. This paper provides a thorough review on the recent advances of generative visual compression, illustrating great potentials and promising applications in ultra-low bitrate communication, user-specified reconstruction/filtering, and intelligent machine analysis. In particular, we review the visual data compression methodologies with deep generative models, and summarize how compact representation and high-fidelity reconstruction could be actualized via generative techniques. In addition, we generalize related generative compression technologies for machine vision and intelligent analytics. Finally, we discuss the fundamental challenges on generative visual compression techniques and envision their future research directions.

cs.CV↗

2AFC Prompting of Large Multimodal Models for Image Quality Assessment

While abundant research has been conducted on improving high-level visual understanding and reasoning capabilities of large multimodal models~(LMMs), their visual quality assessment~(IQA) ability has been relatively under-explored. Here we take initial steps towards this goal by employing the two-alternative forced choice~(2AFC) prompting, as 2AFC is widely regarded as the most reliable way of collecting human opinions of visual quality. Subsequently, the global quality score of each image estimated by a particular LMM can be efficiently aggregated using the maximum a posterior estimation. Meanwhile, we introduce three evaluation criteria: consistency, accuracy, and correlation, to provide comprehensive quantifications and deeper insights into the IQA capability of five LMMs. Extensive experiments show that existing LMMs exhibit remarkable IQA ability on coarse-grained quality comparison, but there is room for improvement on fine-grained quality discrimination. The proposed dataset sheds light on the future development of IQA models based on LMMs. The codes will be made publicly available at https://github.com/h4nwei/2AFC-LMMs.

cs.CV↗

Deep Shape-Texture Statistics for Completely Blind Image Quality Evaluation

Opinion-Unaware Blind Image Quality Assessment (OU-BIQA) models aim to predict image quality without training on reference images and subjective quality scores. Thereinto, image statistical comparison is a classic paradigm, while the performance is limited by the representation ability of visual descriptors. Deep features as visual descriptors have advanced IQA in recent research, but they are discovered to be highly texture-biased and lack of shape-bias. On this basis, we find out that image shape and texture cues respond differently towards distortions, and the absence of either one results in an incomplete image representation. Therefore, to formulate a well-round statistical description for images, we utilize the shapebiased and texture-biased deep features produced by Deep Neural Networks (DNNs) simultaneously. More specifically, we design a Shape-Texture Adaptive Fusion (STAF) module to merge shape and texture information, based on which we formulate qualityrelevant image statistics. The perceptual quality is quantified by the variant Mahalanobis Distance between the inner and outer Shape-Texture Statistics (DSTS), wherein the inner and outer statistics respectively describe the quality fingerprints of the distorted image and natural images. The proposed DSTS delicately utilizes shape-texture statistical relations between different data scales in the deep domain, and achieves state-of-the-art (SOTA) quality prediction performance on images with artificial and authentic distortions.

cs.CV↗

Mitigating the Impact of False Negatives in Dense Retrieval with Contrastive Confidence Regularization

In open-domain Question Answering (QA), dense retrieval is crucial for finding relevant passages for answer generation. Typically, contrastive learning is used to train a retrieval model that maps passages and queries to the same semantic space. The objective is to make similar ones closer and dissimilar ones further apart. However, training such a system is challenging due to the false negative issue, where relevant passages may be missed during data annotation. Hard negative sampling, which is commonly used to improve contrastive learning, can introduce more noise in training. This is because hard negatives are those closer to a given query, and thus more likely to be false negatives. To address this issue, we propose a novel contrastive confidence regularizer for Noise Contrastive Estimation (NCE) loss, a commonly used loss for dense retrieval. Our analysis shows that the regularizer helps dense retrieval models be more robust against false negatives with a theoretical guarantee. Additionally, we propose a model-agnostic method to filter out noisy negative passages in the dataset, improving any downstream dense retrieval models. Through experiments on three datasets, we demonstrate that our method achieves better retrieval performance in comparison to existing state-of-the-art dense retrieval systems.

cs.CL↗

Scalable Face Image Coding via StyleGAN Prior: Towards Compression for Human-Machine Collaborative Vision

The accelerated proliferation of visual content and the rapid development of machine vision technologies bring significant challenges in delivering visual data on a gigantic scale, which shall be effectively represented to satisfy both human and machine requirements. In this work, we investigate how hierarchical representations derived from the advanced generative prior facilitate constructing an efficient scalable coding paradigm for human-machine collaborative vision. Our key insight is that by exploiting the StyleGAN prior, we can learn three-layered representations encoding hierarchical semantics, which are elaborately designed into the basic, middle, and enhanced layers, supporting machine intelligence and human visual perception in a progressive fashion. With the aim of achieving efficient compression, we propose the layer-wise scalable entropy transformer to reduce the redundancy between layers. Based on the multi-task scalable rate-distortion objective, the proposed scheme is jointly optimized to achieve optimal machine analysis performance, human perception experience, and compression ratio. We validate the proposed paradigm's feasibility in face image compression. Extensive qualitative and quantitative experimental results demonstrate the superiority of the proposed paradigm over the latest compression standard Versatile Video Coding (VVC) in terms of both machine analysis as well as human perception at extremely low bitrates ($<0.01$ bpp), offering new insights for human-machine collaborative compression.

cs.CV↗

Extreme Image Compression using Fine-tuned VQGANs

Recent advances in generative compression methods have demonstrated remarkable progress in enhancing the perceptual quality of compressed data, especially in scenarios with low bitrates. However, their efficacy and applicability to achieve extreme compression ratios ($<0.05$ bpp) remain constrained. In this work, we propose a simple yet effective coding framework by introducing vector quantization (VQ)--based generative models into the image compression domain. The main insight is that the codebook learned by the VQGAN model yields a strong expressive capacity, facilitating efficient compression of continuous information in the latent space while maintaining reconstruction quality. Specifically, an image can be represented as VQ-indices by finding the nearest codeword, which can be encoded using lossless compression methods into bitstreams. We propose clustering a pre-trained large-scale codebook into smaller codebooks through the K-means algorithm, yielding variable bitrates and different levels of reconstruction quality within the coding framework. Furthermore, we introduce a transformer to predict lost indices and restore images in unstable environments. Extensive qualitative and quantitative experiments on various benchmark datasets demonstrate that the proposed framework outperforms state-of-the-art codecs in terms of perceptual quality-oriented metrics and human perception at extremely low bitrates ($\le 0.04$ bpp). Remarkably, even with the loss of up to $20\%$ of indices, the images can be effectively restored with minimal perceptual loss.

cs.CV↗