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Shiqi Zhang

Publications and source records attributed to Shiqi Zhang.

106 records · Page 6Linked to original sources

Task-Motion Planning for Safe and Efficient Urban Driving

Autonomous vehicles need to plan at the task level to compute a sequence of symbolic actions, such as merging left and turning right, to fulfill people's service requests, where efficiency is the main concern. At the same time, the vehicles must compute continuous trajectories to perform actions at the motion level, where safety is the most important. Task-motion planning in autonomous driving faces the problem of maximizing task-level efficiency while ensuring motion-level safety. To this end, we develop algorithm Task-Motion Planning for Urban Driving (TMPUD) that, for the first time, enables the task and motion planners to communicate about the safety level of driving behaviors. TMPUD has been evaluated using a realistic urban driving simulation platform. Results suggest that TMPUD performs significantly better than competitive baselines from the literature in efficiency, while ensuring the safety of driving behaviors.

cs.RO↗

Learning and Reasoning for Robot Dialog and Navigation Tasks

Reinforcement learning and probabilistic reasoning algorithms aim at learning from interaction experiences and reasoning with probabilistic contextual knowledge respectively. In this research, we develop algorithms for robot task completions, while looking into the complementary strengths of reinforcement learning and probabilistic reasoning techniques. The robots learn from trial-and-error experiences to augment their declarative knowledge base, and the augmented knowledge can be used for speeding up the learning process in potentially different tasks. We have implemented and evaluated the developed algorithms using mobile robots conducting dialog and navigation tasks. From the results, we see that our robot's performance can be improved by both reasoning with human knowledge and learning from task-completion experience. More interestingly, the robot was able to learn from navigation tasks to improve its dialog strategies.

cs.AI↗

Adaptive Dialog Policy Learning with Hindsight and User Modeling

Reinforcement learning methods have been used to compute dialog policies from language-based interaction experiences. Efficiency is of particular importance in dialog policy learning, because of the considerable cost of interacting with people, and the very poor user experience from low-quality conversations. Aiming at improving the efficiency of dialog policy learning, we develop algorithm LHUA (Learning with Hindsight, User modeling, and Adaptation) that, for the first time, enables dialog agents to adaptively learn with hindsight from both simulated and real users. Simulation and hindsight provide the dialog agent with more experience and more (positive) reinforcements respectively. Experimental results suggest that, in success rate and policy quality, LHUA outperforms competitive baselines from the literature, including its no-simulation, no-adaptation, and no-hindsight counterparts.

cs.AI↗

AutoEG: Automated Experience Grafting for Off-Policy Deep Reinforcement Learning

Deep reinforcement learning (RL) algorithms frequently require prohibitive interaction experience to ensure the quality of learned policies. The limitation is partly because the agent cannot learn much from the many low-quality trials in early learning phase, which results in low learning rate. Focusing on addressing this limitation, this paper makes a twofold contribution. First, we develop an algorithm, called Experience Grafting (EG), to enable RL agents to reorganize segments of the few high-quality trajectories from the experience pool to generate many synthetic trajectories while retaining the quality. Second, building on EG, we further develop an AutoEG agent that automatically learns to adjust the grafting-based learning strategy. Results collected from a set of six robotic control environments show that, in comparison to a standard deep RL algorithm (DDPG), AutoEG increases the speed of learning process by at least 30%.

cs.LG↗

Negotiation-based Human-Robot Collaboration via Augmented Reality

Effective human-robot collaboration (HRC) requires extensive communication among the human and robot teammates, because their actions can potentially produce conflicts, synergies, or both. We develop a novel augmented reality (AR) interface to bridge the communication gap between human and robot teammates. Building on our AR interface, we develop an AR-mediated, negotiation-based (ARN) framework for HRC. We have conducted experiments both in simulation and on real robots in an office environment, where multiple mobile robots work on delivery tasks. The robots could not complete the tasks on their own, but sometimes need help from their human teammate, rendering human-robot collaboration necessary. Results suggest that ARN significantly reduced the human-robot team's task completion time compared to a non-AR baseline approach.

cs.RO↗

RCELF: A Residual-based Approach for Influence Maximization Problem

Influence Maximization Problem (IMP) is selecting a seed set of nodes in the social network to spread the influence as widely as possible. It has many applications in multiple domains, e.g., viral marketing is frequently used for new products or activities advertisements. While it is a classic and well-studied problem in computer science, unfortunately, all those proposed techniques are compromising among time efficiency, memory consumption, and result quality. In this paper, we conduct comprehensive experimental studies on the state-of-the-art IMP approximate approaches to reveal the underlying trade-off strategies. Interestingly, we find that even the state-of-the-art approaches are impractical when the propagation probability of the network have been taken into consideration. With the findings of existing approaches, we propose a novel residual-based approach (i.e., RCELF) for IMP, which i) overcomes the deficiencies of existing approximate approaches, and ii) provides theoretical guaranteed results with high efficiency in both time- and space- perspectives. We demonstrate the superiority of our proposal by extensive experimental evaluation on real datasets.

cs.DB↗

Learning and Reasoning for Robot Sequential Decision Making under Uncertainty

Robots frequently face complex tasks that require more than one action, where sequential decision-making (SDM) capabilities become necessary. The key contribution of this work is a robot SDM framework, called LCORPP, that supports the simultaneous capabilities of supervised learning for passive state estimation, automated reasoning with declarative human knowledge, and planning under uncertainty toward achieving long-term goals. In particular, we use a hybrid reasoning paradigm to refine the state estimator, and provide informative priors for the probabilistic planner. In experiments, a mobile robot is tasked with estimating human intentions using their motion trajectories, declarative contextual knowledge, and human-robot interaction (dialog-based and motion-based). Results suggest that, in efficiency and accuracy, our framework performs better than its no-learning and no-reasoning counterparts in office environment.

cs.AI↗

Augmenting Knowledge through Statistical, Goal-oriented Human-Robot Dialog

Some robots can interact with humans using natural language, and identify service requests through human-robot dialog. However, few robots are able to improve their language capabilities from this experience. In this paper, we develop a dialog agent for robots that is able to interpret user commands using a semantic parser, while asking clarification questions using a probabilistic dialog manager. This dialog agent is able to augment its knowledge base and improve its language capabilities by learning from dialog experiences, e.g., adding new entities and learning new ways of referring to existing entities. We have extensively evaluated our dialog system in simulation as well as with human participants through MTurk and real-robot platforms. We demonstrate that our dialog agent performs better in efficiency and accuracy in comparison to baseline learning agents. Demo video can be found at https://youtu.be/DFB3jbHBqYE

cs.RO↗

Bridging Commonsense Reasoning and Probabilistic Planning via a Probabilistic Action Language

To be responsive to dynamically changing real-world environments, an intelligent agent needs to perform complex sequential decision-making tasks that are often guided by commonsense knowledge. The previous work on this line of research led to the framework called "interleaved commonsense reasoning and probabilistic planning" (icorpp), which used P-log for representing commmonsense knowledge and Markov Decision Processes (MDPs) or Partially Observable MDPs (POMDPs) for planning under uncertainty. A main limitation of icorpp is that its implementation requires non-trivial engineering efforts to bridge the commonsense reasoning and probabilistic planning formalisms. In this paper, we present a unified framework to integrate icorpp's reasoning and planning components. In particular, we extend probabilistic action language pBC+ to express utility, belief states, and observation as in POMDP models. Inheriting the advantages of action languages, the new action language provides an elaboration tolerant representation of POMDP that reflects commonsense knowledge. The idea led to the design of the system pbcplus2pomdp, which compiles a pBC+ action description into a POMDP model that can be directly processed by off-the-shelf POMDP solvers to compute an optimal policy of the pBC+ action description. Our experiments show that it retains the advantages of icorpp while avoiding the manual efforts in bridging the commonsense reasoner and the probabilistic planner.

cs.AI↗

Task Planning in Robotics: an Empirical Comparison of PDDL-based and ASP-based Systems

Robots need task planning algorithms to sequence actions toward accomplishing goals that are impossible through individual actions. Off-the-shelf task planners can be used by intelligent robotics practitioners to solve a variety of planning problems. However, many different planners exist, each with different strengths and weaknesses, and there are no general rules for which planner would be best to apply to a given problem. In this article, we empirically compare the performance of state-of-the-art planners that use either the Planning Domain Description Language (PDDL), or Answer Set Programming (ASP) as the underlying action language. PDDL is designed for task planning, and PDDL-based planners are widely used for a variety of planning problems. ASP is designed for knowledge-intensive reasoning, but can also be used for solving task planning problems. Given domain encodings that are as similar as possible, we find that PDDL-based planners perform better on problems with longer solutions, and ASP-based planners are better on tasks with a large number of objects or in which complex reasoning is required to reason about action preconditions and effects. The resulting analysis can inform selection among general purpose planning systems for particular robot task planning domains.

cs.AI↗

Goal-oriented Dialogue Policy Learning from Failures

Reinforcement learning methods have been used for learning dialogue policies. However, learning an effective dialogue policy frequently requires prohibitively many conversations. This is partly because of the sparse rewards in dialogues, and the very few successful dialogues in early learning phase. Hindsight experience replay (HER) enables learning from failures, but the vanilla HER is inapplicable to dialogue learning due to the implicit goals. In this work, we develop two complex HER methods providing different trade-offs between complexity and performance, and, for the first time, enabled HER-based dialogue policy learning. Experiments using a realistic user simulator show that our HER methods perform better than existing experience replay methods (as applied to deep Q-networks) in learning rate.

cs.AI↗

Robot Representation and Reasoning with Knowledge from Reinforcement Learning

Reinforcement learning (RL) agents aim at learning by interacting with an environment, and are not designed for representing or reasoning with declarative knowledge. Knowledge representation and reasoning (KRR) paradigms are strong in declarative KRR tasks, but are ill-equipped to learn from such experiences. In this work, we integrate logical-probabilistic KRR with model-based RL, enabling agents to simultaneously reason with declarative knowledge and learn from interaction experiences. The knowledge from humans and RL is unified and used for dynamically computing task-specific planning models under potentially new environments. Experiments were conducted using a mobile robot working on dialog, navigation, and delivery tasks. Results show significant improvements, in comparison to existing model-based RL methods.

cs.AI↗

Integrating Task-Motion Planning with Reinforcement Learning for Robust Decision Making in Mobile Robots

Task-motion planning (TMP) addresses the problem of efficiently generating executable and low-cost task plans in a discrete space such that the (initially unknown) action costs are determined by motion plans in a corresponding continuous space. However, a task-motion plan can be sensitive to unexpected domain uncertainty and changes, leading to suboptimal behaviors or execution failures. In this paper, we propose a novel framework, TMP-RL, which is an integration of TMP and reinforcement learning (RL) from the execution experience, to solve the problem of robust task-motion planning in dynamic and uncertain domains. TMP-RL features two nested planning-learning loops. In the inner TMP loop, the robot generates a low-cost, feasible task-motion plan by iteratively planning in the discrete space and updating relevant action costs evaluated by the motion planner in continuous space. In the outer loop, the plan is executed, and the robot learns from the execution experience via model-free RL, to further improve its task-motion plans. RL in the outer loop is more accurate to the current domain but also more expensive, and using less costly task and motion planning leads to a jump-start for learning in the real world. Our approach is evaluated on a mobile service robot conducting navigation tasks in an office area. Results show that TMP-RL approach significantly improves adaptability and robustness (in comparison to TMP methods) and leads to rapid convergence (in comparison to task planning (TP)-RL methods). We also show that TMP-RL can reuse learned values to smoothly adapt to new scenarios during long-term deployments.

cs.RO↗

REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics

This paper describes an architecture for robots that combines the complementary strengths of probabilistic graphical models and declarative programming to represent and reason with logic-based and probabilistic descriptions of uncertainty and domain knowledge. An action language is extended to support non-boolean fluents and non-deterministic causal laws. This action language is used to describe tightly-coupled transition diagrams at two levels of granularity, with a fine-resolution transition diagram defined as a refinement of a coarse-resolution transition diagram of the domain. The coarse-resolution system description, and a history that includes (prioritized) defaults, are translated into an Answer Set Prolog (ASP) program. For any given goal, inference in the ASP program provides a plan of abstract actions. To implement each such abstract action, the robot automatically zooms to the part of the fine-resolution transition diagram relevant to this action. A probabilistic representation of the uncertainty in sensing and actuation is then included in this zoomed fine-resolution system description, and used to construct a partially observable Markov decision process (POMDP). The policy obtained by solving the POMDP is invoked repeatedly to implement the abstract action as a sequence of concrete actions, with the corresponding observations being recorded in the coarse-resolution history and used for subsequent reasoning. The architecture is evaluated in simulation and on a mobile robot moving objects in an indoor domain, to show that it supports reasoning with violation of defaults, noisy observations and unreliable actions, in complex domains.

cs.RO↗

KR$^3$: An Architecture for Knowledge Representation and Reasoning in Robotics

This paper describes an architecture that combines the complementary strengths of declarative programming and probabilistic graphical models to enable robots to represent, reason with, and learn from, qualitative and quantitative descriptions of uncertainty and knowledge. An action language is used for the low-level (LL) and high-level (HL) system descriptions in the architecture, and the definition of recorded histories in the HL is expanded to allow prioritized defaults. For any given goal, tentative plans created in the HL using default knowledge and commonsense reasoning are implemented in the LL using probabilistic algorithms, with the corresponding observations used to update the HL history. Tight coupling between the two levels enables automatic selection of relevant variables and generation of suitable action policies in the LL for each HL action, and supports reasoning with violation of defaults, noisy observations and unreliable actions in large and complex domains. The architecture is evaluated in simulation and on physical robots transporting objects in indoor domains; the benefit on robots is a reduction in task execution time of 39% compared with a purely probabilistic, but still hierarchical, approach.

cs.AI↗

Combining Answer Set Programming and POMDPs for Knowledge Representation and Reasoning on Mobile Robots

For widespread deployment in domains characterized by partial observability, non-deterministic actions and unforeseen changes, robots need to adapt sensing, processing and interaction with humans to the tasks at hand. While robots typically cannot process all sensor inputs or operate without substantial domain knowledge, it is a challenge to provide accurate domain knowledge and humans may not have the time and expertise to provide elaborate and accurate feedback. The architecture described in this paper combines declarative programming and probabilistic reasoning to address these challenges, enabling robots to: (a) represent and reason with incomplete domain knowledge, resolving ambiguities and revising existing knowledge using sensor inputs and minimal human feedback; and (b) probabilistically model the uncertainty in sensor input processing and navigation. Specifically, Answer Set Programming (ASP), a declarative programming paradigm, is combined with hierarchical partially observable Markov decision processes (POMDPs), using domain knowledge to revise probabilistic beliefs, and using positive and negative observations for early termination of tasks that can no longer be pursued. All algorithms are evaluated in simulation and on mobile robots locating target objects in indoor domains.

cs.AI↗