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Shisheng Hu

Publications and source records attributed to Shisheng Hu.

14 recordsLinked to original sources

Hybrid-Field 6D Movable Antenna for Terahertz Communications: Channel Modeling and Estimation

In this work, we study a six-dimensional movable antenna (6DMA)-enhanced Terahertz (THz) network that supports a large number of users with a few antennas by controlling the three-dimensional (3D) positions and 3D rotations of antenna surfaces/subarrays at the base station (BS). However, the short wavelength of THz signals combined with a large 6DMA movement range extends the near-field region. As a result, a user can be in the far-field region relative to the antennas on one 6DMA surface, while simultaneously residing in the near-field region relative to other 6DMA surfaces. Moreover, 6DMA THz channel estimation suffers from increased computational complexity and pilot overhead due to uneven power distribution across the large number of candidate position-rotation pairs, as well as the limited number of radio frequency (RF) chains in THz bands. To address these issues, we propose an efficient hybrid-field generalized 6DMA THz channel model, which accounts for planar wave propagation within individual 6DMA surfaces and spherical waves among different 6DMA surfaces. Furthermore, we propose a low-overhead channel estimation algorithm that leverages directional sparsity to construct a complete channel map for all potential antenna position-rotation pairs. Numerical results show that the proposed hybrid-field channel model achieves a sum rate close to that of the ground-truth near-field channel model and confirm that the channel estimation method yields accurate results with low complexity.

cs.IT

User-Centric Communication Service Provision for Edge-Assisted Mobile Augmented Reality

Future 6G networks are envisioned to facilitate edge-assisted mobile augmented reality (MAR) via strengthening the collaboration between MAR devices and edge servers. In order to provide immersive user experiences, MAR devices must timely upload camera frames to an edge server for simultaneous localization and mapping (SLAM)-based device pose tracking. In this paper, to cope with user-specific and non-stationary uplink data traffic, we develop a digital twin (DT)-based approach for user-centric communication service provision for MAR. Specifically, to establish DTs for individual MAR devices, we first construct a data model customized for MAR that captures the intricate impact of the SLAM-based frame uploading mechanism on the user-specific data traffic pattern. We then define two DT operation functions that cooperatively enable adaptive switching between different data-driven models for capturing non-stationary data traffic. Leveraging the user-oriented data management introduced by DTs, we propose an algorithm for network resource management that ensures the timeliness of frame uploading and the robustness against inherent inaccuracies in data traffic modeling for individual MAR devices. Trace-driven simulation results demonstrate that the user-centric communication service provision achieves a 14.2% increase in meeting the camera frame uploading delay requirement in comparison with the slicing-based communication service provision widely used for 5G.

cs.NI

Drift-Adaptive Slicing-Based Resource Management for Cooperative ISAC Networks

In this paper, we propose a novel drift-adaptive slicing-based resource management scheme for cooperative integrated sensing and communication (ISAC) networks. Particularly, we establish two network slices to provide sensing and communication services, respectively. In the large-timescale planning for the slices, we partition the sensing region of interest (RoI) of each mobile device and reserve network resources accordingly, facilitating low-complexity distance-based sensing target assignment in small timescales. To cope with the non-stationary spatial distributions of mobile devices and sensing targets, which can result in the drift in modeling the distributions and ineffective planning decisions, we construct digital twins (DTs) of the slices. In each DT, a drift-adaptive statistical model and an emulation function are developed for the spatial distributions in the corresponding slice, which facilitates closed-form decision-making and efficient validation of a planning decision, respectively. Numerical results show that the proposed drift-adaptive slicing-based resource management scheme can increase the service satisfaction ratio by up to 18% and reduce resource consumption by up to 13.1% when compared with benchmark schemes.

cs.NI

User-centric Immersive Communications in 6G: A Data-oriented Framework via Digital Twin

In this article, we present a novel user-centric service provision for immersive communications (IC) in 6G to deal with the uncertainty of individual user behaviors while satisfying unique requirements on the quality of multi-sensory experience. To this end, we propose a data-oriented framework for network resource management, featuring personalized data management that can support network modeling tailored to different user demands. Our framework leverages the digital twin (DT) technique as a key enabler. Particularly, a DT is established for each user, and the data attributes in the DT are customized based on the characteristics of the user. The DT functions, corresponding to various data operations, are customized in the development, evaluation, and update of network models to meet unique user demands. A trace-driven case study demonstrates the effectiveness of our framework in achieving user-centric IC and the significance of personalized data management in 6G.

cs.NI

QoE-oriented Communication Service Provision for Annotation Rendering in Mobile Augmented Reality

As mobile augmented reality (MAR) continues to evolve, future 6G networks will play a pivotal role in supporting immersive and personalized user experiences. In this paper, we address the communication service provision problem for annotation rendering in edge-assisted MAR, with the objective of optimizing spectrum resource utilization while ensuring the required quality of experience (QoE) for MAR users. To overcome the challenges of user-specific uplink data traffic patterns and the complex operational mechanisms of annotation rendering, we propose a digital twin (DT)-based approach. We first design a DT specifically tailored for MAR applications to learn key annotation rendering mechanisms, enabling the network controller to access MAR application-specific information. Then, we develop a DT based QoE modeling approach to capture the unique relationship between individual user QoE and spectrum resource demands. Finally, we propose a QoE-oriented resource allocation algorithm that decreases resource utilization compared to conventional net work slicing-based approaches. Simulation results demonstrate that our DT-based approach outperforms benchmark approaches in the accuracy and granularity of QoE modeling.

eess.IV

Digital Twin-Assisted Robust and Adaptive Resource Slicing in LEO Satellite Networks

Resource slicing in low Earth orbit satellite networks (LSN) is essential to support diversified services. In this paper, we investigate a resource slicing problem in LSN to reserve resources in satellites to achieve efficient resource provisioning. To address the challenges of non-stationary service demands, inaccurate prediction, and satellite mobility, we propose an adaptive digital twin (DT)-assisted resource slicing scheme for robust and adaptive resource management in LSN. Specifically, a slice DT, being able to capture the service demand prediction uncertainty through collected service demand data, is constructed to enhance the robustness of resource slicing decisions for dynamic service demands. In addition, the constructed DT can emulate resource slicing decisions for evaluating their performance, enabling adaptive slicing decision updates to efficiently reserve resources in LSN. Simulation results demonstrate that the proposed scheme outperforms benchmark methods, achieving low service demand violations with efficient resource consumption.

cs.NI

User-centric Service Provision for Edge-assisted Mobile AR: A Digital Twin-based Approach

Future 6G networks are envisioned to support mobile augmented reality (MAR) applications and provide customized immersive experiences for users via advanced service provision. In this paper, we investigate user-centric service provision for edge-assisted MAR to support the timely camera frame uploading of an MAR device by optimizing the spectrum resource reservation. To address the challenge of non-stationary data traffic due to uncertain user movement and the complex camera frame uploading mechanism, we develop a digital twin (DT)-based data-driven approach to user-centric service provision. Specifically, we first establish a hierarchical data model with well-defined data attributes to characterize the impact of the camera frame uploading mechanism on the user-specific data traffic. We then design an easy-to-use algorithm to adapt the data attributes used in traffic modeling to the non-stationary data traffic. We also derive a closed-form service provision solution tailored to data-driven traffic modeling with the consideration of potential modeling inaccuracies. Trace-driven simulation results demonstrate that our DT-based approach for user-centric service provision outperforms conventional approaches in terms of adaptivity and robustness.

cs.NI

Adaptive Device-Edge Collaboration on DNN Inference in AIoT: A Digital Twin-Assisted Approach

Device-edge collaboration on deep neural network (DNN) inference is a promising approach to efficiently utilizing network resources for supporting artificial intelligence of things (AIoT) applications. In this paper, we propose a novel digital twin (DT)-assisted approach to device-edge collaboration on DNN inference that determines whether and when to stop local inference at a device and upload the intermediate results to complete the inference on an edge server. Instead of determining the collaboration for each DNN inference task only upon its generation, multi-step decision-making is performed during the on-device inference to adapt to the dynamic computing workload status at the device and the edge server. To enhance the adaptivity, a DT is constructed to evaluate all potential offloading decisions for each DNN inference task, which provides augmented training data for a machine learning-assisted decision-making algorithm. Then, another DT is constructed to estimate the inference status at the device to avoid frequently fetching the status information from the device, thus reducing the signaling overhead. We also derive necessary conditions for optimal offloading decisions to reduce the offloading decision space. Simulation results demon-strate the outstanding performance of our DT-assisted approach in terms of balancing the tradeoff among inference accuracy, delay, and energy consumption.

cs.DC

Efficient Digital Twin Data Processing for Low-Latency Multicast Short Video Streaming

In this paper, we propose a novel efficient digital twin (DT) data processing scheme to reduce service latency for multicast short video streaming. Particularly, DT is constructed to emulate and analyze user status for multicast group update and swipe feature abstraction. Then, a precise measurement model of DT data processing is developed to characterize the relationship among DT model size, user dynamics, and user clustering accuracy. A service latency model, consisting of DT data processing delay, video transcoding delay, and multicast transmission delay, is constructed by incorporating the impact of user clustering accuracy. Finally, a joint optimization problem of DT model size selection and bandwidth allocation is formulated to minimize the service latency. To efficiently solve this problem, a diffusion-based resource management algorithm is proposed, which utilizes the denoising technique to improve the action-generation process in the deep reinforcement learning algorithm. Simulation results based on the real-world dataset demonstrate that the proposed DT data processing scheme outperforms benchmark schemes in terms of service latency.

cs.NI

Digital Twin-Driven Network Architecture for Video Streaming

Digital twin (DT) is revolutionizing the emerging video streaming services through tailored network management. By integrating diverse advanced communication technologies, DTs are promised to construct a holistic virtualized network for better network management performance. To this end, we develop a DT-driven network architecture for video streaming (DTN4VS) to enable network virtualization and tailored network management. With the architecture, various types of DTs can characterize physical entities' status, separate the network management functions from the network controller, and empower the functions with emulated data and tailored strategies. To further enhance network management performance, three potential approaches are proposed, i.e., domain data exploitation, performance evaluation, and adaptive DT model update. We present a case study pertaining to DT-assisted network slicing for short video streaming, followed by some open research issues for DTN4VS.

cs.NI

Digital Twin-Based Network Management for Better QoE in Multicast Short Video Streaming

Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering principle and general quality of experience (QoE) model, which may deteriorate QoE when users' swipe behaviors exhibit distinct spatiotemporal variation. In this paper, we propose a digital twin (DT)-based network management scheme to enhance QoE. Firstly, user status emulated by the DT is utilized to estimate the transmission capabilities and watching probability distributions of sub-multicast groups (SMGs) for an adaptive segment buffering. The SMGs' buffers are aligned to the unique virtual buffers managed by the DT for a fine-grained buffer update. Then, a multicast QoE model consisting of rebuffering time, video quality, and quality variation is developed, by considering the mutual influence of segment buffering among SMGs. Finally, a joint optimization problem of segment version selection and slot division is formulated to maximize QoE. To efficiently solve the problem, a data-model-driven algorithm is proposed by integrating a convex optimization method and a deep reinforcement learning algorithm. Simulation results based on the real-world dataset demonstrate that the proposed DT-based network management scheme outperforms benchmark schemes in terms of QoE improvement.

cs.NI

Digital Twin-Based User-Centric Edge Continual Learning in Integrated Sensing and Communication

In this paper, we propose a digital twin (DT)-based user-centric approach for processing sensing data in an integrated sensing and communication (ISAC) system with high accuracy and efficient resource utilization. The considered scenario involves an ISAC device with a lightweight deep neural network (DNN) and a mobile edge computing (MEC) server with a large DNN. After collecting sensing data, the ISAC device either processes the data locally or uploads them to the server for higher-accuracy data processing. To cope with data drifts, the server updates the lightweight DNN when necessary, referred to as continual learning. Our objective is to minimize the long-term average computation cost of the MEC server by optimizing two decisions, i.e., sensing data offloading and sensing data selection for the DNN update. A DT of the ISAC device is constructed to predict the impact of potential decisions on the long-term computation cost of the server, based on which the decisions are made with closed-form formulas. Experiments on executing DNN-based human motion recognition tasks are conducted to demonstrate the outstanding performance of the proposed DT-based approach in computation cost minimization.

cs.NI

Digital Twin Based User-Centric Resource Management for Multicast Short Video Streaming

Multicast short video streaming (MSVS) can effectively reduce network traffic load by delivering identical video sequences to multiple users simultaneously. The existing MSVS schemes mainly rely on the aggregated video requests to reserve bandwidth and computing resources, which cannot satisfy users' diverse and dynamic service requirements, particularly when users' swipe behaviors exhibit spatiotemporal fluctuation. In this paper, we propose a user-centric resource management scheme based on the digital twin (DT) technique, which aims to enhance user satisfaction as well as reduce resource consumption. Firstly, we design a user DT (UDT)-assisted resource reservation framework. Specifically, UDTs are constructed for individual users, which store users' historical data for updating multicast groups and abstracting useful information. The swipe probability distributions and recommended video lists are abstracted from UDTs to predict bandwidth and computing resource demands. Parameterized sigmoid functions are leveraged to characterize multicast groups' user satisfaction. Secondly, we formulate a joint non-convex bandwidth and computing resource reservation problem which is transformed into a convex piecewise problem by utilizing a tangent function to approximately substitute the concave part. A low-complexity scheduling algorithm is then developed to find the optimal resource reservation decisions. Simulation results based on the real-world dataset demonstrate that the proposed scheme outperforms benchmark schemes in terms of user satisfaction and resource consumption.

cs.NI

Toward Immersive Communications in 6G

The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical and the virtual worlds. Integrating extended reality, holography, and haptics, immersive communications will revolutionize how people work, entertain, and communicate by enabling lifelike interactions. However, the unprecedented demand for data transmission rate and the stringent requirements on latency and reliability create challenges for 6G networks to support immersive communications. In this survey article, we present the prospect of immersive communications and investigate emerging solutions to the corresponding challenges for 6G. First, we introduce use cases of immersive communications, in the fields of entertainment, education, and healthcare. Second, we present the concepts of immersive communications, including extended reality, haptic communication, and holographic communication, their basic implementation procedures, and their requirements on networks in terms of transmission rate, latency, and reliability. Third, we summarize the potential solutions to addressing the challenges from the aspects of communication, computing, and networking. Finally, we discuss future research directions and conclude this study.

cs.NI