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Shishir Kolathaya

Publications and source records attributed to Shishir Kolathaya.

At least 55 records · Page 3Linked to original sources

Control Barrier Functions in UGVs for Kinematic Obstacle Avoidance: A Collision Cone Approach

In this paper, we propose a new class of Control Barrier Functions (CBFs) for Unmanned Ground Vehicles (UGVs) that help avoid collisions with kinematic (non-zero velocity) obstacles. While the current forms of CBFs have been successful in guaranteeing safety/collision avoidance with static obstacles, extensions for the dynamic case have seen limited success. Moreover, with the UGV models like the unicycle or the bicycle, applications of existing CBFs have been conservative in terms of control, i.e., steering/thrust control has not been possible under certain scenarios. Drawing inspiration from the classical use of collision cones for obstacle avoidance in trajectory planning, we introduce its novel CBF formulation with theoretical guarantees on safety for both the unicycle and bicycle models. The main idea is to ensure that the velocity of the obstacle w.r.t. the vehicle is always pointing away from the vehicle. Accordingly, we construct a constraint that ensures that the velocity vector always avoids a cone of vectors pointing at the vehicle. The efficacy of this new control methodology is later verified by Pybullet simulations on TurtleBot3 and F1Tenth.

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Collision Cone Control Barrier Functions: Experimental Validation on UGVs for Kinematic Obstacle Avoidance

Autonomy advances have enabled robots in diverse environments and close human interaction, necessitating controllers with formal safety guarantees. This paper introduces an experimental platform designed for the validation and demonstration of a novel class of Control Barrier Functions (CBFs) tailored for Unmanned Ground Vehicles (UGVs) to proactively prevent collisions with kinematic obstacles by integrating the concept of collision cones. While existing CBF formulations excel with static obstacles, extensions to torque/acceleration-controlled unicycle and bicycle models have seen limited success. Conventional CBF applications in nonholonomic UGV models have demonstrated control conservatism, particularly in scenarios where steering/thrust control was deemed infeasible. Drawing inspiration from collision cones in path planning, we present a pioneering CBF formulation ensuring theoretical safety guarantees for both unicycle and bicycle models. The core premise revolves around aligning the obstacle's velocity away from the vehicle, establishing a constraint to perpetually avoid vectors directed towards it. This control methodology is rigorously validated through simulations and experimental verification on the Copernicus mobile robot (Unicycle Model) and FOCAS-Car (Bicycle Model).

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Off-Policy Average Reward Actor-Critic with Deterministic Policy Search

The average reward criterion is relatively less studied as most existing works in the Reinforcement Learning literature consider the discounted reward criterion. There are few recent works that present on-policy average reward actor-critic algorithms, but average reward off-policy actor-critic is relatively less explored. In this work, we present both on-policy and off-policy deterministic policy gradient theorems for the average reward performance criterion. Using these theorems, we also present an Average Reward Off-Policy Deep Deterministic Policy Gradient (ARO-DDPG) Algorithm. We first show asymptotic convergence analysis using the ODE-based method. Subsequently, we provide a finite time analysis of the resulting stochastic approximation scheme with linear function approximator and obtain an $ε$-optimal stationary policy with a sample complexity of $Ω(ε^{-2.5})$. We compare the average reward performance of our proposed ARO-DDPG algorithm and observe better empirical performance compared to state-of-the-art on-policy average reward actor-critic algorithms over MuJoCo-based environments.

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Improving Sample Efficiency in Evolutionary RL Using Off-Policy Ranking

Evolution Strategy (ES) is a powerful black-box optimization technique based on the idea of natural evolution. In each of its iterations, a key step entails ranking candidate solutions based on some fitness score. For an ES method in Reinforcement Learning (RL), this ranking step requires evaluating multiple policies. This is presently done via on-policy approaches: each policy's score is estimated by interacting several times with the environment using that policy. This leads to a lot of wasteful interactions since, once the ranking is done, only the data associated with the top-ranked policies is used for subsequent learning. To improve sample efficiency, we propose a novel off-policy alternative for ranking, based on a local approximation for the fitness function. We demonstrate our idea in the context of a state-of-the-art ES method called the Augmented Random Search (ARS). Simulations in MuJoCo tasks show that, compared to the original ARS, our off-policy variant has similar running times for reaching reward thresholds but needs only around 70% as much data. It also outperforms the recent Trust Region ES. We believe our ideas should be extendable to other ES methods as well.

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Dynamic Mirror Descent based Model Predictive Control for Accelerating Robot Learning

Recent works in Reinforcement Learning (RL) combine model-free (Mf)-RL algorithms with model-based (Mb)-RL approaches to get the best from both: asymptotic performance of Mf-RL and high sample-efficiency of Mb-RL. Inspired by these works, we propose a hierarchical framework that integrates online learning for the Mb-trajectory optimization with off-policy methods for the Mf-RL. In particular, two loops are proposed, where the Dynamic Mirror Descent based Model Predictive Control (DMD-MPC) is used as the inner loop Mb-RL to obtain an optimal sequence of actions. These actions are in turn used to significantly accelerate the outer loop Mf-RL. We show that our formulation is generic for a broad class of MPC-based policies and objectives, and includes some of the well-known Mb-Mf approaches. We finally introduce a new algorithm: Mirror-Descent Model Predictive RL (M-DeMoRL), which uses Cross-Entropy Method (CEM) with elite fractions for the inner loop. Our experiments show faster convergence of the proposed hierarchical approach on benchmark MuJoCo tasks. We also demonstrate hardware training for trajectory tracking in a 2R leg and hardware transfer for robust walking in a quadruped. We show that the inner-loop Mb-RL significantly decreases the number of training iterations required in the real system, thereby validating the proposed approach.

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Linear Policies are Sufficient to Realize Robust Bipedal Walking on Challenging Terrains

In this work, we demonstrate robust walking in the bipedal robot Digit on uneven terrains by just learning a single linear policy. In particular, we propose a new control pipeline, wherein the high-level trajectory modulator shapes the end-foot ellipsoidal trajectories, and the low-level gait controller regulates the torso and ankle orientation. The foot-trajectory modulator uses a linear policy and the regulator uses a linear PD control law. As opposed to neural network-based policies, the proposed linear policy has only 13 learnable parameters, thereby not only guaranteeing sample efficient learning but also enabling simplicity and interpretability of the policy. This is achieved with no loss of performance on challenging terrains like slopes, stairs and outdoor landscapes. We first demonstrate robust walking in the custom simulation environment, MuJoCo, and then directly transfer to hardware with no modification of the control pipeline. We subject the biped to a series of pushes and terrain height changes, both indoors and outdoors, thereby validating the presented work.

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Learning Linear Policies for Robust Bipedal Locomotion on Terrains with Varying Slopes

In this paper, with a view toward deployment of light-weight control frameworks for bipedal walking robots, we realize end-foot trajectories that are shaped by a single linear feedback policy. We learn this policy via a model-free and a gradient-free learning algorithm, Augmented Random Search (ARS), in the two robot platforms Rabbit and Digit. Our contributions are two-fold: a) By using torso and support plane orientation as inputs, we achieve robust walking on slopes of up to 20 degrees in simulation. b) We demonstrate additional behaviors like walking backwards, stepping-in-place, and recovery from external pushes of up to 120 N. The end result is a robust and a fast feedback control law for bipedal walking on terrains with varying slopes. Towards the end, we also provide preliminary results of hardware transfer to Digit.

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Multi-Instance Aware Localization for End-to-End Imitation Learning

Existing architectures for imitation learning using image-to-action policy networks perform poorly when presented with an input image containing multiple instances of the object of interest, especially when the number of expert demonstrations available for training are limited. We show that end-to-end policy networks can be trained in a sample efficient manner by (a) appending the feature map output of the vision layers with an embedding that can indicate instance preference or take advantage of an implicit preference present in the expert demonstrations, and (b) employing an autoregressive action generator network for the control layers. The proposed architecture for localization has improved accuracy and sample efficiency and can generalize to the presence of more instances of objects than seen during training. When used for end-to-end imitation learning to perform reach, push, and pick-and-place tasks on a real robot, training is achieved with as few as 15 expert demonstrations.

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Stochastic Action Prediction for Imitation Learning

Imitation learning is a data-driven approach to acquiring skills that relies on expert demonstrations to learn a policy that maps observations to actions. When performing demonstrations, experts are not always consistent and might accomplish the same task in slightly different ways. In this paper, we demonstrate inherent stochasticity in demonstrations collected for tasks including line following with a remote-controlled car and manipulation tasks including reaching, pushing, and picking and placing an object. We model stochasticity in the data distribution using autoregressive action generation, generative adversarial nets, and variational prediction and compare the performance of these approaches. We find that accounting for stochasticity in the expert data leads to substantial improvement in the success rate of task completion.

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Imitation Learning for High Precision Peg-in-Hole Tasks

Industrial robot manipulators are not able to match the precision and speed with which humans are able to execute contact rich tasks even to this day. Therefore, as a means overcome this gap, we demonstrate generative methods for imitating a peg-in-hole insertion task in a 6-DOF robot manipulator. In particular, generative adversarial imitation learning (GAIL) is used to successfully achieve this task with a 10 um, and a 6 um peg-hole clearance on the Yaskawa GP8 industrial robot. Experimental results show that the policy successfully learns within 20 episodes from a handful of human expert demonstrations on the robot (i.e., < 10 tele-operated robot demonstrations). The insertion time improves from > 20 seconds (which also includes failed insertions) to < 15 seconds, thereby validating the effectiveness of this approach.

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Teaching Robots Novel Objects by Pointing at Them

Robots that must operate in novel environments and collaborate with humans must be capable of acquiring new knowledge from human experts during operation. We propose teaching a robot novel objects it has not encountered before by pointing a hand at the new object of interest. An end-to-end neural network is used to attend to the novel object of interest indicated by the pointing hand and then to localize the object in new scenes. In order to attend to the novel object indicated by the pointing hand, we propose a spatial attention modulation mechanism that learns to focus on the highlighted object while ignoring the other objects in the scene. We show that a robot arm can manipulate novel objects that are highlighted by pointing a hand at them. We also evaluate the performance of the proposed architecture on a synthetic dataset constructed using emojis and on a real-world dataset of common objects.

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Robust Quadrupedal Locomotion on Sloped Terrains: A Linear Policy Approach

In this paper, with a view toward fast deployment of locomotion gaits in low-cost hardware, we use a linear policy for realizing end-foot trajectories in the quadruped robot, Stoch $2$. In particular, the parameters of the end-foot trajectories are shaped via a linear feedback policy that takes the torso orientation and the terrain slope as inputs. The corresponding desired joint angles are obtained via an inverse kinematics solver and tracked via a PID control law. Augmented Random Search, a model-free and a gradient-free learning algorithm is used to train this linear policy. Simulation results show that the resulting walking is robust to terrain slope variations and external pushes. This methodology is not only computationally light-weight but also uses minimal sensing and actuation capabilities in the robot, thereby justifying the approach.

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Safety-Critical Kinematic Control of Robotic Systems

Over the decades, kinematic controllers have proven to be practically useful for applications like set-point and trajectory tracking in robotic systems. To this end, we formulate a novel safety-critical paradigm for kinematic control in this paper. In particular, we extend the methodology of control barrier functions (CBFs) to kinematic equations governing robotic systems. We demonstrate a purely kinematic implementation of a velocity-based CBF, and subsequently introduce a formulation that guarantees safety at the level of dynamics. This is achieved through a new form CBFs that incorporate kinetic energy with the classical forms, thereby minimizing model dependence and conservativeness. The approach is then extended to underactuated systems. This method and the purely kinematic implementation are demonstrated in simulation on two robotic platforms: a 6-DOF robotic manipulator, and a cart-pole system.

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Learning Stable Manoeuvres in Quadruped Robots from Expert Demonstrations

With the research into development of quadruped robots picking up pace, learning based techniques are being explored for developing locomotion controllers for such robots. A key problem is to generate leg trajectories for continuously varying target linear and angular velocities, in a stable manner. In this paper, we propose a two pronged approach to address this problem. First, multiple simpler policies are trained to generate trajectories for a discrete set of target velocities and turning radius. These policies are then augmented using a higher level neural network for handling the transition between the learned trajectories. Specifically, we develop a neural network-based filter that takes in target velocity, radius and transforms them into new commands that enable smooth transitions to the new trajectory. This transformation is achieved by learning from expert demonstrations. An application of this is the transformation of a novice user's input into an expert user's input, thereby ensuring stable manoeuvres regardless of the user's experience. Training our proposed architecture requires much less expert demonstrations compared to standard neural network architectures. Finally, we demonstrate experimentally these results in the in-house quadruped Stoch 2.

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Local Stability of PD Controlled Bipedal Walking Robots

We establish stability results for PD tracking control laws in bipedal walking robots. Stability of PD control laws for continuous robotic systems is an established result, and we extend this for hybrid robotic systems, an alternating sequence of continuous and discrete events. Bipedal robots have the leg-swing as the continuous event, and the foot-strike as the discrete event. In addition, bipeds largely have underactuations due to the interactions between feet and ground. For each continuous event, we establish that the convergence rate of the tracking error can be regulated via appropriate tuning of the PD gains; and for each discrete event, we establish that this convergence rate sufficiently overcomes the nonlinear impacts by assumptions on the hybrid zero dynamics. The main contributions are 1) Extension of the stability results of PD control laws for underactuated robotic systems, and 2) Exponential ultimate boundedness of hybrid periodic orbits under the assumption of exponential stability of their projections to the hybrid zero dynamics. Towards the end, we will validate these results in a 2-link bipedal walker in simulation.

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Gait Library Synthesis for Quadruped Robots via Augmented Random Search

In this paper, with a view toward fast deployment of learned locomotion gaits in low-cost hardware, we generate a library of walking trajectories, namely, forward trot, backward trot, side-step, and turn in our custom-built quadruped robot, Stoch 2, using reinforcement learning. There are existing approaches that determine optimal policies for each time step, whereas we determine an optimal policy, in the form of end-foot trajectories, for each half walking step i.e., swing phase and stance phase. The way-points for the foot trajectories are obtained from a linear policy, i.e., a linear function of the states of the robot, and cubic splines are used to interpolate between these points. Augmented Random Search, a model-free and gradient-free learning algorithm is used to learn the policy in simulation. This learned policy is then deployed on hardware, yielding a trajectory in every half walking step. Different locomotion patterns are learned in simulation by enforcing a preconfigured phase shift between the trajectories of different legs. The transition from one gait to another is achieved by using a low-pass filter for the phase, and the sim-to-real transfer is improved by a linear transformation of the states obtained through regression.

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Learning Active Spine Behaviors for Dynamic and Efficient Locomotion in Quadruped Robots

In this work, we provide a simulation framework to perform systematic studies on the effects of spinal joint compliance and actuation on bounding performance of a 16-DOF quadruped spined robot Stoch 2. Fast quadrupedal locomotion with active spine is an extremely hard problem, and involves a complex coordination between the various degrees of freedom. Therefore, past attempts at addressing this problem have not seen much success. Deep-Reinforcement Learning seems to be a promising approach, after its recent success in a variety of robot platforms, and the goal of this paper is to use this approach to realize the aforementioned behaviors. With this learning framework, the robot reached a bounding speed of 2.1 m/s with a maximum Froude number of 2. Simulation results also show that use of active spine, indeed, increased the stride length, improved the cost of transport, and also reduced the natural frequency to more realistic values.

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Design, Development and Experimental Realization of a Quadrupedal Research Platform: Stoch

In this paper, we present a complete description of the hardware design and control architecture of our custom built quadruped robot, called the `Stoch'. Our goal is to realize a robust, modular, and a reliable quadrupedal platform, using which various locomotion behaviors are explored. This platform enables us to explore different research problems in legged locomotion, which use both traditional and learning based techniques. We discuss the merits and limitations of the platform in terms of exploitation of available behaviours, fast rapid prototyping, reproduction and repair. Towards the end, we will demonstrate trotting, bounding behaviors, and preliminary results in turning. In addition, we will also show various gait transitions i.e., trot-to-turn and trot-to-bound behaviors.

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