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Shiwen Wang

Publications and source records attributed to Shiwen Wang.

8 recordsLinked to original sources

HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution

Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. Inscriptions, brand marks, and repeated structures are frequently distorted or lost, despite being critical to object identity. We present Hi3D 3.0, an image-to-3D generation system targeting object-specific fidelity, with Twinkle3D as its geometry model for generating watertight triangle meshes at $2048^{3}$ resolution. Twinkle3D advances high-fidelity geometry generation along four dimensions. First, while O-Voxel/FaithC offers high representational precision, it often suffers from poor surface quality and non-watertight geometry. We address both issues while retaining its $2048^{3}$-level precision. Second, we scale diffusion generation to sequences of up to 300K geometric tokens through a redesigned DiT architecture and large-scale distributed training optimizations, reducing training time per step from approximately ten minutes to ten seconds. Third, subsequent refinement cannot fully compensate for errors introduced during initial generation; we therefore strengthen both global shape and local detail in the initial generation stage, and the resulting single-stage model surpasses prior two-stage pipelines with $512^{3}$ refinement. Finally, we introduce a fine-grained image-3D cross-modal interaction mechanism that strengthens correspondence between visual evidence and geometric tokens, improving the recovery of object-specific structures. We evaluate geometric fidelity using alignment metrics derived from silhouettes and normal fields. Hi3D 3.0 outperforms four commercial systems across all reported metrics, recovering 82.1% of inscribed characters at 98.2% precision, compared with 21.7% recall for the strongest competitor.

cs.CV↗

Deflating the Hessian: Rank-4 W4A4 Quantization for Multimodal Diffusion Transformers

In diffusion transformers, low-rank branches can mitigate 4-bit weight--activation (W4A4) post-training quantization (PTQ) loss by decomposing each weight into a low-bit residual and a high-precision low-rank component. Existing low-rank PTQ approaches, however, either optimize low-rank compensation and residual quantization separately, often requiring higher ranks, or rely on second-order weight updates without explicitly modeling activation quantization error, which becomes particularly pronounced under 4-bit quantization. To address these limitations, we present HSVDQuant, a unified framework modeling low-rank-assisted W4A4 PTQ as a coupled calibration problem and deriving optimization-based solvers from the joint objective. Eliminating the output-side low-rank factor yields a deflated Hessian that discounts residual errors already captured by the low-rank component, while an activation-noise surrogate is incorporated to suppress activation quantization error. Across five diffusion backbones, rank-4 HSVDQuant consistently outperforms rank-4 SVDQuant in PSNR and LPIPS. It further surpasses rank-32 SVDQuant on SANA-1.6B, FLUX.1-schnell, and FLUX.1-dev with an $8\times$ smaller rank and up to $6.25\times$ faster quantization. Furthermore, on the Qwen3-8B LLM, rank-4 HSVDQuant improves MMLU accuracy from 61.50% to 68.17% over rank-32 SVDQuant. Overall, HSVDQuant achieves better W4A4 performance with substantially lower rank and quantization cost.

cs.LG↗

Form and Void: Entangled Composition through an Autonomous AI Agent

Positive and negative space is a fundamental principle in visual composition, supporting visually coherent forms and layered semantic relationships. Generating such compositions is challenging because it requires coordinated control over two semantic concepts that share a common boundary. Although recent text-to-image models and multimodal large language models (MLLMs) have achieved strong performance in image generation and visual understanding, positive-negative space generation remains difficult, particularly under direct single-pass prompting. In this work, we present the \textbf{F}orm \textbf{a}nd \textbf{V}oid \textbf{A}gent (\textbf{FaV-A}), a multimodal agent designed for staged positive-negative space generation. FaV-A follows a progressive workflow: it first generates a base object, then analyzes its shape and spatial structure to identify candidate negative-space semantics, and finally produces compositional instructions for the final image generation stage. Experimental results and ablation analyses suggest that FaV-A provides a more effective framework than direct zero-shot MLLM baselines for producing visually coherent and semantically aligned positive-negative space compositions.

cs.CV↗

LumiSculpt: Enabling Consistent Portrait Lighting in Video Generation

Lighting plays a pivotal role in ensuring the naturalness and aesthetic quality of video generation. However, the impact of lighting is deeply coupled with other factors of videos, e.g., objects and scenes. Thus, it remains challenging to disentangle and model coherent lighting conditions independently, limiting the flexibility to control lighting in video generation. In this paper, inspired by the established controllable T2I models, we propose LumiSculpt, which enables precise and consistent lighting control in T2V generation models. LumiSculpt equips the video generation with new interactive capabilities, allowing the input of reference image sequences with customized lighting conditions. Furthermore, the core learnable plug-and-play module of LumiSculpt facilitates direct control over the intensity, position and trajectory of an assumed light source in video diffusion models. To effectively train LumiSculpt and address the issue of insufficient lighting data, we construct LumiHuman, a new lightweight and flexible dataset for portrait lighting of images and videos. Experimental results demonstrate that LumiSculpt achieves precise and high-quality lighting control in video generation. The analysis demonstrates the flexibility of LumiHuman.

cs.CV↗

SayAnything: Audio-Driven Lip Synchronization with Conditional Video Diffusion

Recent advances in diffusion models have led to significant progress in audio-driven lip synchronization. However, existing methods typically rely on constrained audio-visual alignment priors or multi-stage learning of intermediate representations to force lip motion synthesis. This leads to complex training pipelines and limited motion naturalness. In this paper, we present SayAnything, a conditional video diffusion framework that directly synthesizes lip movements from audio input while preserving speaker identity. Specifically, we propose three specialized modules including identity preservation module, audio guidance module, and editing control module. Our novel design effectively balances different condition signals in the latent space, enabling precise control over appearance, motion, and region-specific generation without requiring additional supervision signals or intermediate representations. Extensive experiments demonstrate that SayAnything generates highly realistic videos with improved lip-teeth coherence, enabling unseen characters to say anything, while effectively generalizing to animated characters.

cs.CV↗

PowerMLP: An Efficient Version of KAN

The Kolmogorov-Arnold Network (KAN) is a new network architecture known for its high accuracy in several tasks such as function fitting and PDE solving. The superior expressive capability of KAN arises from the Kolmogorov-Arnold representation theorem and learnable spline functions. However, the computation of spline functions involves multiple iterations, which renders KAN significantly slower than MLP, thereby increasing the cost associated with model training and deployment. The authors of KAN have also noted that ``the biggest bottleneck of KANs lies in its slow training. KANs are usually 10x slower than MLPs, given the same number of parameters.'' To address this issue, we propose a novel MLP-type neural network PowerMLP that employs simpler non-iterative spline function representation, offering approximately the same training time as MLP while theoretically demonstrating stronger expressive power than KAN. Furthermore, we compare the FLOPs of KAN and PowerMLP, quantifying the faster computation speed of PowerMLP. Our comprehensive experiments demonstrate that PowerMLP generally achieves higher accuracy and a training speed about 40 times faster than KAN in various tasks.

cs.LG↗

RIs-Calib: An Open-Source Spatiotemporal Calibrator for Multiple 3D Radars and IMUs Based on Continuous-Time Estimation

Aided inertial navigation system (INS), typically consisting of an inertial measurement unit (IMU) and an exteroceptive sensor, has been widely accepted as a feasible solution for navigation. Compared with vision-aided and LiDAR-aided INS, radar-aided INS could achieve better performance in adverse weather conditions since the radar utilizes low-frequency measuring signals with less attenuation effect in atmospheric gases and rain. For such a radar-aided INS, accurate spatiotemporal transformation is a fundamental prerequisite to achieving optimal information fusion. In this work, we present RIs-Calib: a spatiotemporal calibrator for multiple 3D radars and IMUs based on continuous-time estimation, which enables accurate spatiotemporal calibration and does not require any additional artificial infrastructure or prior knowledge. Our approach starts with a rigorous and robust procedure for state initialization, followed by batch optimizations, where all parameters can be refined to global optimal states steadily. We validate and evaluate RIs-Calib on both simulated and real-world experiments, and the results demonstrate that RIs-Calib is capable of accurate and consistent calibration. We open-source our implementations at (https://github.com/Unsigned-Long/RIs-Calib) to benefit the research community.

cs.RO↗

A Brain-inspired Theory of Collective Mind Model for Efficient Social Cooperation

Social intelligence manifests the capability, often referred to as the Theory of Mind (ToM), to discern others' behavioral intentions, beliefs, and other mental states. ToM is especially important in multi-agent and human-machine interaction environments because each agent needs to understand the mental states of other agents in order to better respond, interact, and collaborate. Recent research indicates that the ToM model possesses the capability to infer beliefs, intentions, and anticipate future observations and actions; nonetheless, its deployment in tackling intricate tasks remains notably limited. The challenges arise when the number of agents increases, the environment becomes more complex, and interacting with the environment and predicting the mental state of each other becomes difficult and time consuming. To overcome such limits, we take inspiration from the Theory of Collective Mind (ToCM) mechanism, predicting observations of all other agents into a unified but plural representation and discerning how our own actions affect this mental state representation. Based on this foundation, we construct an imaginative space to simulate the multi-agent interaction process, thus improving the efficiency of cooperation among multiple agents in complex decision-making environments. In various cooperative tasks with different numbers of agents, the experimental results highlight the superior cooperative efficiency and performance of our approach compared to the Multi-Agent Reinforcement Learning (MARL) baselines. We achieve consistent boost on SNN- and DNN-based decision networks, and demonstrate that ToCM's inferences about others' mental states can be transferred to new tasks for quickly and flexible adaptation.

cs.MA↗