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Shiya Huang

Publications and source records attributed to Shiya Huang.

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VaseVQA: Multimodal Agent and Benchmark for Ancient Greek Pottery

Understanding cultural heritage artifacts such as ancient Greek pottery requires expert-level reasoning that remains challenging for current MLLMs due to limited domain-specific data. We introduce VaseVQA, a benchmark of 31,773 images and 67,614 question-answer pairs across seven expert-defined categories, enabling systematic evaluation of expert-level cultural heritage understanding. Using this dataset, we explore effective training strategies for domain-specific reasoning. While supervised fine-tuning improves adaptation to domain knowledge, it struggles with deeper reasoning tasks. We propose VaseVL, which augments SFT with reinforcement learning using verifiable rewards. Experiments show that VaseVL consistently outperforms supervised baselines, especially on reasoning-intensive questions, highlighting the value of targeted reinforcement learning for cultural heritage visual question answering. Our code and dataset will be released at https://github.com/AIGeeksGroup/VaseVQA.

cs.CV

Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily concentrate on either generating the 3D avatar mesh alone or producing motion sequences, with integrating these two aspects proving to be a persistent challenge. Additionally, while avatar and motion generation predominantly target humans, extending these techniques to animals remains a significant challenge due to inadequate training data and methods. To bridge these gaps, our paper presents three key contributions. Firstly, we proposed a novel agent-based approach named Motion Avatar, which allows for the automatic generation of high-quality customizable human and animal avatars with motions through text queries. The method significantly advanced the progress in dynamic 3D character generation. Secondly, we introduced a LLM planner that coordinates both motion and avatar generation, which transforms a discriminative planning into a customizable Q&A fashion. Lastly, we presented an animal motion dataset named Zoo-300K, comprising approximately 300,000 text-motion pairs across 65 animal categories and its building pipeline ZooGen, which serves as a valuable resource for the community. See project website https://steve-zeyu-zhang.github.io/MotionAvatar/

cs.CV