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Shiyang Li

Publications and source records attributed to Shiyang Li.

At least 19 recordsLinked to original sources

PAWBench: How Far Are We from Probabilistically Aligned World Modeling?

Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.

cs.CV

SparseDitto: An Agentic Sparse Compilation Framework through Architecture-Aware Synthesis on GPUs

Sparse matrix computation performance on GPU depends on how representation and execution schedule match the input structure and target hardware. No single implementation consistently dominates across sparsity patterns, operators, and hardwares. Existing sparse compilers and specialized systems cannot cover all of them simultaneously. We present SparseDitto, an agentic sparse compilation framework for sparse matrix computation on GPUs. It jointly synthesizes representation, execution schedule, and hardware mapping in a unified compilation plan. Structural analysis and a learned template-ranking prior guide architecture-aware synthesis. LLM-guided lowering realizes each plan as CUDA code, while target-GPU profiling drives plan refinement. SparseDitto covers multiple operators, e.g., SpMV, SpMM, and SpGEMM, and various representations within one framework. It can also automatically adapt to different hardwares. Across various SuiteSparse matrices, SparseDitto achieves geometric-mean speedups over cuSPARSE of $2.68\times$ on an NVIDIA RTX PRO 6000 and $2.79\times$ on an NVIDIA H200 (up to 146.61$\times$). Its generated SpMM kernels accelerate full-batch GCN training by up to $3.39\times$.

cs.DC

AcoustiTrace: When Plausible Sound Violates Physics

Recent audio-video generators can produce semantically plausible and apparently synchronized sound, yet may still violate the acoustic processes implied by visible events and environments. Existing benchmarks provide limited support for attributing such violations to particular acoustic processes and quantifying their severity. We introduce AcoustiTrace, a diagnostic benchmark that formalizes acoustic physical realism in audio-video generation. AcoustiTrace organizes text-to-audio-video (T2AV) and image-to-audio-video (I2AV) evaluation around the acoustic process, covering sound generation, propagation environment, and acoustic reception through eight dimensions grounded in measurable acoustic quantities. Based on these evaluation dimensions, we construct a large-scale dataset organized around acoustic mechanisms, comprising real-world audio-video recordings and acoustically annotated RGB-D observations, and use it to develop targeted prompt suites and validated evaluators. Experiments reveal that even leading generators still struggle with fundamental acoustic processes despite producing plausible sound events. Finally, we show that the diagnostics AcoustiTrace provides for specific acoustic relations can guide model refinement toward more physically faithful audio and open new directions for incorporating acoustic principles into training objectives, reward modeling, and candidate selection.

cs.MM

CUDABeaver: Benchmarking LLM-Based Automated CUDA Debugging

Debugging CUDA programs has long been challenging because failures often arise from subtle interactions among hardware behavior, compiler decisions, memory hierarchy, and asynchronous execution. More importantly, with the rapid expansion of GPU usage across scientific computing, machine learning, graphics, and systems workloads, CUDA debugging has become more challenging than ever. Current evaluations of LLM-based CUDA programming largely miss this setting: a model can pass correctness tests with repair by degeneration, simplifying the CUDA code into a safer but slower program that abandons the original optimization structure. We introduce CUDABEAVER, a benchmark for CUDA debugging from real failing workspaces produced during LLM-based CUDA generation. Each task provides the broken candidate, native build/test commands, raw error evidence, and a single editable file. CUDABEAVER evaluates whether a fixer truly repairs the failing CUDA code or merely finds a slower test-passing replacement, reporting results by failure category, debugging trajectory, stagnation mode, and performance preservation. We further propose pass@k(M,C,A), a protocol-conditional CUDA debugging metric by making the fixer M, corpus C, and protocol axes Aexplicit. Using this metric across 213 tasks and seven frontier LLMs, we show that protocol-aware evaluation gives a more faithful view of CUDA debugging ability: when performance-loss tolerance is high, fixers appear much stronger, but even a minor stricter performance requirement can sharply reduce measured success, shifting scores by up to 40 percentage points.

cs.LG

CUDAHercules: Benchmarking Hardware-Aware Expert-level CUDA Optimization for LLMs

Large language models show promise for automated CUDA programming, however even the strongest coding models (e.g., Claude-Opus-4.6) may still fall short of expert-level, architecture-aware optimization. We introduce CUDAHercules, a benchmark that evaluates generated CUDA against end-to-end human-expert SOTA systems. It spans single kernels, module-level operators, full applications, and unsolved challenge tasks across Ampere, Hopper, and Blackwell GPUs, with end-to-end tasks gated by domain-specific semantic validators. Evaluating models such as Claude-Opus-4.6 and GPT-5.4 shows a large gap between runnable CUDA and expert CUDA engineering: models often compile and pass tests, but rarely recover the optimization strategies needed to match expert performance. Application semantics further reduce success, and iterative or tool-augmented feedback can improve correctness while drifting toward slow fallback implementations. These results show that automated CUDA programming remains far from fully solved and requires stronger hardware reasoning, better tool use, and training objectives that connect code understanding to hardware architecture-grounded intelligence.

cs.LG

FPTC: A Fast Parallel Transform-based Codec for Efficient Asymmetric Signal Compression

Modern high-performance computing and Internet-of-Things deployments increasingly generate large volumes of signal data that must be compressed efficiently on resource-constrained acquisition devices and decompressed at scale on centralized servers. Lossy compression is widely adopted to minimize storage and transmission costs on low-power hardware sensors, yet existing methods rarely optimize for both reconstruction quality and decompression throughput simultaneously, nor do they apply methods that generalize across signal domains. In this work, we introduce FPTC, a high-throughput asymmetric signal codec that pairs a lightweight sequential encoder with a massively parallel GPU decoder designed for server-side batch decompression. FPTC applies a windowed discrete cosine transform (DCT) to exploit frequency-domain sparsity, quantizes spectral coefficients with a hybrid three-zone mapping, and entropy codes the result using Huffman coding with a novel packing scheme. The pipeline used in FPTC is designed to be throughput oriented on the GPU, maximizing performance without sacrificing reconstruction quality. We evaluate FPTC on ten datasets spanning four signal domains: biomedical diagnostic, seismic reflections, power-grid production metrics, and meteorological recordings. Our results demonstrate that FPTC outperforms existing frameworks in compression ratio while maintaining competitive throughput, achieving multiplicative compression performance of 3.6x (power), 3.1x (meteorological), 1.5x (biomedical), and 1.2x (seismic) over existing frameworks.

cs.DC

Controllable and Verifiable Tool-Use Data Synthesis for Agentic Reinforcement Learning

Existing synthetic tool-use corpora are primarily designed for offline supervised fine-tuning, yet reinforcement learning (RL) requires executable environments that support reward-checkable online rollouts. We propose COVERT, a two-stage pipeline that first generates reliable base tool-use trajectories through self-evolving synthesis with multi-level validation, and then applies oracle-preserving augmentations that systematically increase environmental complexity. These augmentations introduce distractor tools, indirect or ambiguous user queries, and noisy, multi-format, or erroneous tool outputs, while strictly preserving oracle tool calls and final answers as ground truth. This design enables automatic reward computation via reference matching for standard cases and lightweight judge-assisted verification for special behaviors such as error detection, supporting RL optimization of tool-calling policies. On Qwen2.5-Instruct-14B, COVERT-RL improves overall accuracy on BFCL v3 from 56.5 to 59.9 and on ACEBench from 53.0 to 59.3, with minimal regressions on general-ability benchmarks; when stacked on SFT, it further reaches 62.1 and 61.8, confirming additive gains. These results suggest that oracle-preserving synthetic environments offer a practical RL refinement stage, complementary to SFT, for improving tool-use robustness under ambiguity and unreliable tool feedback.

cs.AI

GSR-GNN: Training Acceleration and Memory-Saving Framework of Deep GNNs on Circuit Graph

Graph Neural Networks (GNNs) show strong promise for circuit analysis, but scaling to modern large-scale circuit graphs is limited by GPU memory and training cost, especially for deep models. We revisit deep GNNs for circuit graphs and show that, when trainable, they significantly outperform shallow architectures, motivating an efficient, domain-specific training framework. We propose Grouped-Sparse-Reversible GNN (GSR-GNN), which enables training GNNs with up to hundreds of layers while reducing both compute and memory overhead. GSR-GNN integrates reversible residual modules with a group-wise sparse nonlinear operator that compresses node embeddings without sacrificing task-relevant information, and employs an optimized execution pipeline to eliminate fragmented activation storage and reduce data movement. On sampled circuit graphs, GSR-GNN achieves up to 87.2\% peak memory reduction and over 30$\times$ training speedup with negligible degradation in correlation-based quality metrics, making deep GNNs practical for large-scale EDA workloads.

cs.LG

Training LLMs for Multi-Step Tool Orchestration with Constrained Data Synthesis and Graduated Rewards

Multi-step tool orchestration remains challenging for LLMs, as state-of-the-art models frequently fail on full sequence execution due to parameter errors. Training for these workflows faces two obstacles: the lack of environments supporting complex real-world API dependencies, and sparse binary rewards that provide no signal for partial correctness. We propose a reinforcement learning framework addressing both challenges. First, we construct a deterministic environment backed by a large-scale cache of real API responses, enabling constrained synthesis of valid multi-step traces with controllable complexity. Second, we introduce a graduated reward that decomposes correctness into atomic validity (call-level correctness at increasing granularity) and orchestration consistency (correct sequencing with dependency respect). On ComplexFuncBench, our approach substantially improves turn accuracy, with ablations confirming both reward components are essential. Cross-benchmark evaluation on BFCL v4 shows that the learned orchestration skills transfer to entirely different API ecosystems (e.g., agentic web search and memory management), yielding consistent gains while maintaining stable single-step performance. Code is available at https://github.com/horizon-rl/ToolOrchestrationReward

cs.LG

PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition

Text-to-motion generation has advanced with larger corpora and stronger generators, yet many models still rely on holistic frame- or clip-level latents that entangle trajectory, orientation, and articulation. This entanglement obscures body topology and forces the generator to recover kinematic structure implicitly. We present \name, a SMPL motion generation framework that factorizes motion into continuous kinematic-unit latents. A causal Motion VAE maps motion to a time-by-kinematic-unit latent manifold, and a Kinematic-Unit Flow Transformer performs text-conditioned flow matching in this structured space. Because each latent coordinate remains tied to a physical body unit, \name can use kinematic-tree rotary position encoding and kinematic-adaptive flow scheduling. We further train the generator with per-token timesteps over clean-context/noisy-target masks, enabling frame-conditioned continuation and autoregressive segment chaining within one model. Experiments first validate the representation: the kinematic-unit VAE achieves lower geometry, rotation, and feature errors than existing motion tokenizers, showing that the latent space preserves articulated structure rather than merely compressing frames. With a 1.4B-parameter generator trained only on publicly available academic motion--text data, \name outperforms all evaluated academic-data text-to-motion baselines and remains competitive with systems trained on much larger non-public motion corpora. Without task-specific retraining, the same formulation also improves prefix-conditioned generation, BABEL sequential rollout, and narrative motion composition. These results indicate that kinematic-unit latent factorization provides an effective generation substrate for controllable SMPL motion synthesis. Code will be released at https://github.com/ZeyuLing/PRISM.

cs.CV

StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning

Modern machine learning (ML) workloads increasingly rely on GPUs, yet achieving high end-to-end performance remains challenging due to dependencies on both GPU kernel efficiency and host-side settings. Although LLM-based methods show promise on automated GPU kernel generation, prior works mainly focus on single-kernel optimization and do not extend to end-to-end programs, hindering practical deployment. To address the challenge, in this work, we propose StitchCUDA, a multi-agent framework for end-to-end GPU program generation, with three specialized agents: a Planner to orchestrate whole system design, a Coder dedicated to implementing it step-by-step, and a Verifier for correctness check and performance profiling using Nsys/NCU. To fundamentally improve the Coder's ability in end-to-end GPU programming, StitchCUDA integrates rubric-based agentic reinforcement learning over two atomic skills, task-to-code generation and feedback-driven code optimization, with combined rubric reward and rule-based reward from real executions. Therefore, the Coder learns how to implement advanced CUDA programming techniques (e.g., custom kernel fusion, cublas epilogue), and we also effectively prevent Coder's reward hacking (e.g., just copy PyTorch code or hardcoding output) during benchmarking. Experiments on KernelBench show that StitchCUDA achieves nearly 100% success rate on end-to-end GPU programming tasks, with 1.72x better speedup over the multi-agent baseline and 2.73x than the RL model baselines. Code of the STITCHCUDA framework is avalaible at https://github.com/UMN-APEX-Lab/StitchCUDA.

cs.MA

RSTNet: Enhancing Small-Target Recognition in Noisy SAR Imagery via Robust Feature Learning and Distribution-Aware Regression

SAR supports all-day-and-night oceanic observation, yet vessel identification from SAR images is hampered by speckle noise, intricate land-sea backgrounds and dim miniature vessels, yielding numerous false identifications and missed targets. We develop an SAR-adaptive stable detection model RSTNet based on YOLOv8. A large-kernel channel-separated denoising unit eliminates noise and reserves delicate vessel features; parallel patch-aware attention enhances multi-scale feature extraction for miniature objects; NWD loss substitutes conventional IoU loss to achieve accurate bounding box regression. The proposed model outperforms the original YOLOv8 on the SSDD dataset with 97.0% precision, 95.1% recall and 98.9% mAP@0.5. Validations on the HRSID dataset verify its favorable generalization capacity for coastal miniature vessels. Therefore, our work delivers an effective technical scheme for ocean observation imaging with noisy miniature targets. The source code is available at https://github.com/renhcmhx/SAR.git.

cs.CV

XuanJia: A Comprehensive Virtualization-Based Code Obfuscator for Binary Protection

Virtualization-based binary obfuscation is widely adopted to protect software intellectual property, yet existing approaches leave exception-handling (EH) metadata unprotected to preserve ABI compatibility. This exposed metadata leaks rich structural information, such as stack layouts, control-flow boundaries, and object lifetimes, which can be exploited to facilitate reverse engineering. In this paper, we present XuanJia, a comprehensive VM-based binary obfuscation framework that provides end-to-end protection for both executable code and exception-handling semantics. At the core of XuanJia is ABI-Compliant EH Shadowing, a novel exception-aware protection mechanism that preserves compatibility with unmodified operating system runtimes while eliminating static EH metadata leakage. XuanJia replaces native EH metadata with ABI-compliant shadow unwind information to satisfy OS-driven unwinding, and securely redirects exception handling into a protected virtual machine where the genuine EH semantics are decrypted, reversed, and replayed using obfuscated code. We implement XuanJia from scratch, supporting 385 x86 instruction encodings and 155 VM handler templates, and design it as an extensible research testbed. We evaluate XuanJia across correctness, resilience, and performance dimensions. Our results show that XuanJia preserves semantic equivalence under extensive dynamic and symbolic testing, effectively disrupts automated reverse-engineering tools such as IDA Pro, and incurs negligible space overhead and modest runtime overhead. These results demonstrate that XuanJia achieves strong protection of exception-handling logic without sacrificing correctness or practicality.

cs.CR

Self-Rewarding PPO: Aligning Large Language Models with Demonstrations Only

Supervised fine-tuning (SFT) has emerged as a crucial method for aligning large language models (LLMs) with human-annotated demonstrations. However, SFT, being an off-policy approach similar to behavior cloning, often struggles with overfitting and poor out-of-domain generalization, especially in limited-data scenarios. To address these limitations, we propose Self-Rewarding PPO, a novel fine-tuning method that leverages on-policy techniques to enhance generalization performance. Our approach combines the strengths of SFT and proximal policy optimization (PPO) to achieve more effective alignment from demonstration data. At its core is a reward function designed as the log policy ratio between the SFT model and the pretrained base model. This function serves as an implicit reward signal, using the pretrained policy as a baseline and the SFT policy as a target. By doing so, it enables on-policy fine-tuning without relying on human preference annotations. The integration of this self-rewarding mechanism with PPO addresses key limitations of SFT, improving generalization, data efficiency, and robustness. Our empirical evaluation across a range of natural language processing tasks demonstrates that Self-Rewarding PPO consistently outperforms traditional SFT methods. The results highlight the effectiveness of our approach in aligning LLMs using demonstration data, particularly in scenarios where high-quality annotated data is scarce.

cs.CL

CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization

Developing efficient CUDA kernels is increasingly critical for AI applications such as large-scale LLM training. However, manual kernel design is both costly and time-consuming, motivating automatic approaches that leverage LLMs for code generation. Existing methods for automatic kernel generation, however, often produce low-efficiency kernels, incur high computational overhead, and fail to generalize across settings. In this work, we propose CudaForge, a training-free multi-agent workflow for CUDA kernel generation and optimization. Our workflow is inspired by the iterative workflow of human experts, which contains steps such as developing initial kernels, testing correctness, analyzing hardware feedback, and iterative improvement. More specifically, CudaForge employs two LLM agents: a Coder and a Judge, that iteratively generate, correct, and optimize CUDA kernels, while integrating hardware feedback such as Nsight Compute (NCU) metrics. In extensive evaluations, we show that CudaForge, by leveraging base models like OpenAI-o3, achieves 97.6\% correctness of generated kernels and an average 1.68$\times$ speedup over PyTorch baselines, substantially surpassing state-of-the-art models including OpenAI-o3 and Kevin on KernelBench.Beyond accuracy and speed, CudaForge demonstrates strong generalization across GPUs (A100, RTX 6000, 4090, 3090) and base models (OpenAI-o3, GPT-5, gpt-oss-120B, Claude-Sonnet-4, QwQ-32B), while maintaining high efficiency. In particular, generating an optimized kernel takes about 26.5 minutes on one RTX6000 and incurs about \$ 0.3 API cost, which is significantly cheaper than existing agentic work that costs 6 H100 hours and \$ 5 API cost per kernel. Our results highlight that multi-agent, training-free workflows can enable cost-effective, generalizable, and high-performance CUDA kernel optimization. Code available at https://github.com/OptimAI-Lab/CudaForge

cs.LG

Train a Unified Multimodal Data Quality Classifier with Synthetic Data

The Multimodal Large Language Models (MLLMs) are continually pre-trained on a mixture of image-text caption data and interleaved document data, while the high-quality data filtering towards image-text interleaved document data is under-explored. We propose to train an efficient MLLM as a Unified Mulitmodal Data Quality Classifier to Filter both high-quality image-text caption and interleaved data (UniFilter). To address the challenge of collecting diverse labeled multimodal data, we introduce a semi-synthetic approach that leverages readily available raw images and generates corresponding text across four quality levels. This method enables efficient creation of sample-score pairs for both caption and interleaved document data to train UniFilter. We apply UniFilter to curate high-quality caption data from DataComp caption dataset and interleaved data from the OBELICS image-text interleaved dataset. MLLMs pre-trained on the filtered data demonstrate significantly enhanced capabilities compared to those trained on baseline-filtered data, achieving stronger zero-shot reasoning and in-context learning capabilities. After visual supervised fine-tuning, these UniFilter-induced MLLMs achieve stronger performance on various benchmarks, highlighting the downstream benefits of high-quality multimodal pre-training. We release the synthetic training data used for training UniFilter, the UniFilter model checkpoints, and the high-quality interleaved document subset OBELICS-HQ, curated by UniFilter, to the community for reproduction and further development.

cs.CV

Diff-3DCap: Shape Captioning with Diffusion Models

The task of 3D shape captioning occupies a significant place within the domain of computer graphics and has garnered considerable interest in recent years. Traditional approaches to this challenge frequently depend on the utilization of costly voxel representations or object detection techniques, yet often fail to deliver satisfactory outcomes. To address the above challenges, in this paper, we introduce Diff-3DCap, which employs a sequence of projected views to represent a 3D object and a continuous diffusion model to facilitate the captioning process. More precisely, our approach utilizes the continuous diffusion model to perturb the embedded captions during the forward phase by introducing Gaussian noise and then predicts the reconstructed annotation during the reverse phase. Embedded within the diffusion framework is a commitment to leveraging a visual embedding obtained from a pre-trained visual-language model, which naturally allows the embedding to serve as a guiding signal, eliminating the need for an additional classifier. Extensive results of our experiments indicate that Diff-3DCap can achieve performance comparable to that of the current state-of-the-art methods.

cs.GR

Learning to Optimize Multi-Objective Alignment Through Dynamic Reward Weighting

Prior work in multi-objective reinforcement learning typically uses linear reward scalarization with fixed weights, which provably fails to capture non-convex Pareto fronts and thus yields suboptimal results. This limitation becomes especially critical in online preference alignment for large language models. Here, stochastic trajectories generated by parameterized policies create highly non-linear and non-convex mappings from parameters to objectives that no single static weighting scheme can find optimal trade-offs. We address this limitation by introducing dynamic reward weighting, which adaptively adjusts reward weights during the online reinforcement learning process. Unlike existing approaches that rely on fixed-weight interpolation, our dynamic weighting continuously balances and prioritizes objectives in training, facilitating effective exploration of Pareto fronts in objective space. We introduce two approaches of increasing sophistication and generalizability: hypervolume-guided weight adaptation and gradient-based weight optimization, offering a versatile toolkit for online multi-objective alignment. Our extensive experiments demonstrate their compatibility with commonly used online reinforcement learning algorithms, effectiveness across multiple datasets, and applicability to different model families, consistently achieving Pareto dominant solutions with fewer training steps than fixed-weight linear scalarization baselines.

cs.LG