SearcharxivSearch

arXiv subjects

Shiyao Li

Publications and source records attributed to Shiyao Li.

At least 19 recordsLinked to original sources

Agentic evolution of physically constrained foundation models

Artificial intelligence increasingly drives automated scientific discovery, yet contemporary generalist agents lack physical grounding, frequently hallucinating hardware-incompatible designs. Here, we present a physically grounded, multi-agent discovery engine that autonomously architects hardware-compliant computing systems. Anchored by an Evolutionary Knowledge Graph structuring past scientific innovations, the framework extracts an "algorithmic Chain-of-Thought" to transform blind stochastic search into directed structural evolution. Applied to the extreme testbed of foundation model deployment, the engine evolved two hardware-aware compression methodologies surpassing human-engineered heuristics: Q-Enhance mitigates long-context accuracy loss in dense models, and MoE-Salient-AQ outperforms state-of-the-art manual sparse Mixture-of-Experts designs by 3.7% at sub-3-bit regimes. Utilizing a bandwidth-efficient Sensitivity Profile, we successfully deployed a massive 235-billion-parameter model onto a constrained dual-A100 server, reducing memory requirements by 75% with a marginal 0.64% accuracy degradation. By transforming unconstrained combinatorial search into knowledge-driven autonomy, this establishes a scalable hardware-software co-design paradigm for machine-driven discovery within strict physical boundaries.

cs.AI

CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation

Few-step distillation for video diffusion models has attracted significant attention, driven by the urgent demand for efficient deployment in real-world scenarios. However, Distribution Matching Distillation (DMD), a leading paradigm, tends to degrade under limited NFE budgets, manifesting in video generation as layout instability, oversaturation, and broken motion dynamics. We trace this failure to a structural limitation: standard DMD is an intra-sample distribution-matching objective with coordinate-wise gradients, and thus imposes no explicit constraint on the relational geometry across batch elements or temporal frames, leaving the underlying copula largely unregulated. Combined with the mode-seeking tendency of its reverse-KL objective, this absence of relational guidance makes DMD prone to collapsing into local optima in the few-step regime. Motivated by this insight, we propose Copula-aware DMD (CoDMD), a lightweight relational regularizer that reuses score estimates already produced by the frozen teacher and the online fake model to construct pairwise relation matrices across samples and frames. These are matched through a supplementary distributional objective that requires no additional networks, datasets, or sampling trajectories. On the Wan-2.1-T2V model series at 1.3B & 14B scales, CoDMD distills 50-step teachers into 4-step students, achieving an approximate 25$\times$ speed-up while attaining VBench scores of 84.46 & 84.87, outperforming prior trajectory-based (rCM 82.81 & 84.05) and distribution-based (DMD 83.38 & 83.81) methods.

cs.CV

Paparazzo: Active Mapping of Moving 3D Objects

Current 3D mapping pipelines generally assume static environments, which limits their ability to accurately capture and reconstruct moving objects. To address this limitation, we introduce the novel task of active mapping of moving objects, in which a mapping agent must plan its trajectory while compensating for the object's motion. Our approach, Paparazzo, provides a learning-free solution that robustly predicts the target's trajectory and identifies the most informative viewpoints from which to observe it, to plan its own path. We also contribute a comprehensive benchmark designed for this new task. Through extensive experiments, we show that Paparazzo significantly improves 3D reconstruction completeness and accuracy compared to several strong baselines, marking an important step toward dynamic scene understanding. Project page: https://davidea97.github.io/paparazzo-page/

cs.CV

MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping

Active mapping aims to determine how an agent should move to efficiently reconstruct unknown environments. Most existing approaches rely on greedy next-best-view prediction, resulting in inefficient exploration and incomplete reconstruction. To address this, we introduce MAGICIAN, a novel long-term planning framework that maximizes accumulated surface coverage gain through Imagined Gaussians, a scene representation based on 3D Gaussian Splatting, derived from a pre-trained occupancy network with strong structural priors. This representation enables efficient coverage gain computation for any novel viewpoint via fast volumetric rendering, allowing its integration into a tree-search algorithm for long-horizon planning. We update Imagined Gaussians and refine the trajectory in a closed loop. Our method achieves state-of-the-art performance across indoor and outdoor benchmarks with varying action spaces, highlighting the advantage of long-term planning in active mapping.

cs.CV

MICACL: Multi-Instance Category-Aware Contrastive Learning for Long-Tailed Dynamic Facial Expression Recognition

Dynamic facial expression recognition (DFER) faces significant challenges due to long-tailed category distributions and complexity of spatio-temporal feature modeling. While existing deep learning-based methods have improved DFER performance, they often fail to address these issues, resulting in severe model induction bias. To overcome these limitations, we propose a novel multi-instance learning framework called MICACL, which integrates spatio-temporal dependency modeling and long-tailed contrastive learning optimization. Specifically, we design the Graph-Enhanced Instance Interaction Module (GEIIM) to capture intricate spatio-temporal between adjacent instances relationships through adaptive adjacency matrices and multiscale convolutions. To enhance instance-level feature aggregation, we develop the Weighted Instance Aggregation Network (WIAN), which dynamically assigns weights based on instance importance. Furthermore, we introduce a Multiscale Category-aware Contrastive Learning (MCCL) strategy to balance training between major and minor categories. Extensive experiments on in-the-wild datasets (i.e., DFEW and FERV39k) demonstrate that MICACL achieves state-of-the-art performance with superior robustness and generalization.

cs.CV

Networked pointing system: Bearing-only target localization and pointing control

In the paper, we formulate the target-pointing consensus problem where the headings of agents are required to point at a common target. Only a few agents in the network can measure the bearing information of the target. A two-step solution consisting of a bearing-only estimator for target localization and a control law for target pointing is constructed to address this problem. Compared to the strong assumptions of existing works, we only require two agents not collinear with the target to ensure localizability. By introducing the concept of virtual fusion node, we prove that both the estimation error and the tracking error converge asymptotically to the origin. The video demonstration of the verification can be found at https://youtu.be/S9- eyofk1DY.

eess.SY

PM-KVQ: Progressive Mixed-precision KV Cache Quantization for Long-CoT LLMs

Recently, significant progress has been made in developing reasoning-capable Large Language Models (LLMs) through long Chain-of-Thought (CoT) techniques. However, this long-CoT reasoning process imposes substantial memory overhead due to the large Key-Value (KV) Cache memory overhead. Post-training KV Cache quantization has emerged as a promising compression technique and has been extensively studied in short-context scenarios. However, directly applying existing methods to long-CoT LLMs causes significant performance degradation due to the following two reasons: (1) Large cumulative error: Existing methods fail to adequately leverage available memory, and they directly quantize the KV Cache during each decoding step, leading to large cumulative quantization error. (2) Short-context calibration: Due to Rotary Positional Embedding (RoPE), the use of short-context data during calibration fails to account for the distribution of less frequent channels in the Key Cache, resulting in performance loss. We propose Progressive Mixed-Precision KV Cache Quantization (PM-KVQ) for long-CoT LLMs to address the above issues in two folds: (1) To reduce cumulative error, we design a progressive quantization strategy to gradually lower the bit-width of KV Cache in each block. Then, we propose block-wise memory allocation to assign a higher bit-width to more sensitive transformer blocks. (2) To increase the calibration length without additional overhead, we propose a new calibration strategy with positional interpolation that leverages short calibration data with positional interpolation to approximate the data distribution of long-context data. Extensive experiments on 7B-70B long-CoT LLMs show that PM-KVQ improves reasoning benchmark performance by up to 8% over SOTA baselines under the same memory budget and achieves 2.73-5.18x throughput over the original 16-bit LLMs.

cs.CL

NextBestPath: Efficient 3D Mapping of Unseen Environments

This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity.

cs.CV

MBQ: Modality-Balanced Quantization for Large Vision-Language Models

Vision-Language Models (VLMs) have enabled a variety of real-world applications. The large parameter size of VLMs brings large memory and computation overhead which poses significant challenges for deployment. Post-Training Quantization (PTQ) is an effective technique to reduce the memory and computation overhead. Existing PTQ methods mainly focus on large language models (LLMs), without considering the differences across other modalities. In this paper, we discover that there is a significant difference in sensitivity between language and vision tokens in large VLMs. Therefore, treating tokens from different modalities equally, as in existing PTQ methods, may over-emphasize the insensitive modalities, leading to significant accuracy loss. To deal with the above issue, we propose a simple yet effective method, Modality-Balanced Quantization (MBQ), for large VLMs. Specifically, MBQ incorporates the different sensitivities across modalities during the calibration process to minimize the reconstruction loss for better quantization parameters. Extensive experiments show that MBQ can significantly improve task accuracy by up to 4.4% and 11.6% under W3 and W4A8 quantization for 7B to 70B VLMs, compared to SOTA baselines. Additionally, we implement a W3 GPU kernel that fuses the dequantization and GEMV operators, achieving a 1.4x speedup on LLaVA-onevision-7B on the RTX 4090. The code is available at https://github.com/thu-nics/MBQ.

cs.CV

CSKV: Training-Efficient Channel Shrinking for KV Cache in Long-Context Scenarios

Large Language Models (LLMs) have been widely adopted to process long-context tasks. However, the large memory overhead of the key-value (KV) cache poses significant challenges in long-context scenarios. Existing training-free KV cache compression methods typically focus on quantization and token pruning, which have compression limits, and excessive sparsity can lead to severe performance degradation. Other methods design new architectures with less KV overhead but require significant training overhead. To address the above two drawbacks, we further explore the redundancy in the channel dimension and apply an architecture-level design with minor training costs. Therefore, we introduce CSKV, a training-efficient Channel Shrinking technique for KV cache compression: (1) We first analyze the singular value distribution of the KV cache, revealing significant redundancy and compression potential along the channel dimension. Based on this observation, we propose using low-rank decomposition for key and value layers and storing the low-dimension features. (2) To preserve model performance, we introduce a bi-branch KV cache, including a window-based full-precision KV cache and a low-precision compressed KV cache. (3) To reduce the training costs, we minimize the layer-wise reconstruction loss for the compressed KV cache instead of retraining the entire LLMs. Extensive experiments show that CSKV can reduce the memory overhead of the KV cache by 80% while maintaining the model's long-context capability. Moreover, we show that our method can be seamlessly combined with quantization to further reduce the memory overhead, achieving a compression ratio of up to 95%. Code is available at https://github.com/wln20/CSKV.

cs.LG

GateAttentionPose: Enhancing Pose Estimation with Agent Attention and Improved Gated Convolutions

This paper introduces GateAttentionPose, an innovative approach that enhances the UniRepLKNet architecture for pose estimation tasks. We present two key contributions: the Agent Attention module and the Gate-Enhanced Feedforward Block (GEFB). The Agent Attention module replaces large kernel convolutions, significantly improving computational efficiency while preserving global context modeling. The GEFB augments feature extraction and processing capabilities, particularly in complex scenes. Extensive evaluations on COCO and MPII datasets demonstrate that GateAttentionPose outperforms existing state-of-the-art methods, including the original UniRepLKNet, achieving superior or comparable results with improved efficiency. Our approach offers a robust solution for pose estimation across diverse applications, including autonomous driving, human motion capture, and virtual reality.

cs.CV

Mixture of Attention Spans: Optimizing LLM Inference Efficiency with Heterogeneous Sliding-Window Lengths

Sliding-window attention offers a hardware-efficient solution to the memory and throughput challenges of Large Language Models (LLMs) in long-context scenarios. Existing methods typically employ a single window length across all attention heads and input sizes. However, this uniform approach fails to capture the heterogeneous attention patterns inherent in LLMs, ignoring their distinct accuracy-latency trade-offs. To address this challenge, we propose *Mixture of Attention Spans* (MoA), which automatically tailors distinct sliding-window length configurations to different heads and layers. MoA constructs and navigates a search space of various window lengths and their scaling rules relative to input sizes. It profiles the model, evaluates potential configurations, and pinpoints the optimal length configurations for each head. MoA adapts to varying input sizes, revealing that some attention heads expand their focus to accommodate longer inputs, while other heads consistently concentrate on fixed-length local contexts. Experiments show that MoA increases the effective context length by 3.9x with the same average sliding-window length, boosting retrieval accuracy by 1.5-7.1x over the uniform-window baseline across Vicuna-{7B, 13B} and Llama3-{8B, 70B} models. Moreover, MoA narrows the performance gap with full attention, reducing the maximum relative performance drop from 9%-36% to within 5% across three long-context understanding benchmarks. MoA achieves a 1.2-1.4x GPU memory reduction, boosting decode throughput by 6.6-8.2x and 1.7-1.9x over FlashAttention2 and vLLM, with minimal performance impact. Our code is available at: https://github.com/thu-nics/MoA

cs.LG

Can LLMs Learn by Teaching for Better Reasoning? A Preliminary Study

Teaching to improve student models (e.g., knowledge distillation) is an extensively studied methodology in LLMs. However, for humans, teaching improves not only students but also teachers, by fostering more rigorous and clear reasoning as well as knowledge building. We ask: Can LLMs also learn by teaching (LbT) for better reasoning? If the answer is yes, we can potentially unlock the possibility of continuously advancing the models without solely relying on human-produced data or stronger models. In this paper, we provide a preliminary exploration on this question. We show that LbT ideas can be incorporated into existing LLM training/prompting pipelines and bring improvements. Specifically, we design three methods, each mimicking one of the three levels of LbT: observing students' feedback, learning from the feedback, and learning iteratively, with the goals of improving answer accuracy without training or improving models' inherent capability with fine-tuning. We reveal some findings: (1) Teaching materials that make it easier for students to learn have clearer and more accurate logic when using in-context learning as the student's "learning" method; (2) Weak-to-strong generalization: LbT might help improve strong models by teaching weak models; (3) Diversity in students might help: teaching multiple students could be better than teaching one student or the teacher itself. We hope that our exploration can inspire future research on LbT and more broadly adopting the advanced techniques in education to improve LLMs. The code and website are at https://github.com/imagination-research/lbt and https://sites.google.com/view/llm-learning-by-teaching.

cs.CL

ViDiT-Q: Efficient and Accurate Quantization of Diffusion Transformers for Image and Video Generation

Diffusion transformers have demonstrated remarkable performance in visual generation tasks, such as generating realistic images or videos based on textual instructions. However, larger model sizes and multi-frame processing for video generation lead to increased computational and memory costs, posing challenges for practical deployment on edge devices. Post-Training Quantization (PTQ) is an effective method for reducing memory costs and computational complexity. When quantizing diffusion transformers, we find that existing quantization methods face challenges when applied to text-to-image and video tasks. To address these challenges, we begin by systematically analyzing the source of quantization error and conclude with the unique challenges posed by DiT quantization. Accordingly, we design an improved quantization scheme: ViDiT-Q (Video & Image Diffusion Transformer Quantization), tailored specifically for DiT models. We validate the effectiveness of ViDiT-Q across a variety of text-to-image and video models, achieving W8A8 and W4A8 with negligible degradation in visual quality and metrics. Additionally, we implement efficient GPU kernels to achieve practical 2-2.5x memory saving and a 1.4-1.7x end-to-end latency speedup.

cs.CV

A Survey on Efficient Inference for Large Language Models

Large Language Models (LLMs) have attracted extensive attention due to their remarkable performance across various tasks. However, the substantial computational and memory requirements of LLM inference pose challenges for deployment in resource-constrained scenarios. Efforts within the field have been directed towards developing techniques aimed at enhancing the efficiency of LLM inference. This paper presents a comprehensive survey of the existing literature on efficient LLM inference. We start by analyzing the primary causes of the inefficient LLM inference, i.e., the large model size, the quadratic-complexity attention operation, and the auto-regressive decoding approach. Then, we introduce a comprehensive taxonomy that organizes the current literature into data-level, model-level, and system-level optimization. Moreover, the paper includes comparative experiments on representative methods within critical sub-fields to provide quantitative insights. Last but not least, we provide some knowledge summary and discuss future research directions.

cs.CL

Evaluating Quantized Large Language Models

Post-training quantization (PTQ) has emerged as a promising technique to reduce the cost of large language models (LLMs). Specifically, PTQ can effectively mitigate memory consumption and reduce computational overhead in LLMs. To meet the requirements of both high efficiency and performance across diverse scenarios, a comprehensive evaluation of quantized LLMs is essential to guide the selection of quantization methods. This paper presents a thorough evaluation of these factors by evaluating the effect of PTQ on Weight, Activation, and KV Cache on 11 model families, including OPT, LLaMA2, Falcon, Bloomz, Mistral, ChatGLM, Vicuna, LongChat, StableLM, Gemma, and Mamba, with parameters ranging from 125M to 180B. The evaluation encompasses five types of tasks: basic NLP, emergent ability, trustworthiness, dialogue, and long-context tasks. Moreover, we also evaluate the state-of-the-art (SOTA) quantization methods to demonstrate their applicability. Based on the extensive experiments, we systematically summarize the effect of quantization, provide recommendations to apply quantization techniques, and point out future directions. The code can be found in https://github.com/thu-nics/qllm-eval.

cs.CL

LV-Eval: A Balanced Long-Context Benchmark with 5 Length Levels Up to 256K

State-of-the-art large language models (LLMs) are now claiming remarkable supported context lengths of 256k or even more. In contrast, the average context lengths of mainstream benchmarks are insufficient (5k-21k), and they suffer from potential knowledge leakage and inaccurate metrics, resulting in biased evaluation. This paper introduces LV-Eval, a challenging long-context benchmark with five length levels (16k, 32k, 64k, 128k, and 256k) reaching up to 256k words. LV-Eval features two main tasks, single-hop QA and multi-hop QA, comprising 11 bilingual datasets. The design of LV-Eval has incorporated three key techniques, namely confusing facts insertion, keyword and phrase replacement, and keyword-recall-based metric design. The advantages of LV-Eval include controllable evaluation across different context lengths, challenging test instances with confusing facts, mitigated knowledge leakage, and more objective evaluations. We evaluate 15 LLMs on LV-Eval and conduct ablation studies on the benchmarking techniques. The results reveal that: (i) Moonshot-v1 and recent large-scale open-source models, such as Qwen-2.5-72B and Llama-3.1-70B, achieve the highest performance on LV-Eval, particularly at lengths below 64k. (ii) Models exhibit distinct score trends. For example, GLM-4-9B-128k, Yi-6B-200k, and Llama3-8B-1M exhibit a relatively gentle degradation of performance, but their absolute performances may not necessarily be higher than those of LLMs with shorter context lengths. (iii) LLMs' performances can significantly degrade in the presence of confusing information, especially in the pressure test of "needle in a haystack". (iv) Issues related to knowledge leakage and inaccurate metrics introduce bias in evaluation, and these concerns are alleviated in LV-Eval. All datasets and evaluation codes are released at: https://github.com/infinigence/LVEval.

cs.CL

FlightLLM: Efficient Large Language Model Inference with a Complete Mapping Flow on FPGAs

Transformer-based Large Language Models (LLMs) have made a significant impact on various domains. However, LLMs' efficiency suffers from both heavy computation and memory overheads. Compression techniques like sparsification and quantization are commonly used to mitigate the gap between LLM's computation/memory overheads and hardware capacity. However, existing GPU and transformer-based accelerators cannot efficiently process compressed LLMs, due to the following unresolved challenges: low computational efficiency, underutilized memory bandwidth, and large compilation overheads. This paper proposes FlightLLM, enabling efficient LLMs inference with a complete mapping flow on FPGAs. In FlightLLM, we highlight an innovative solution that the computation and memory overhead of LLMs can be solved by utilizing FPGA-specific resources (e.g., DSP48 and heterogeneous memory hierarchy). We propose a configurable sparse DSP chain to support different sparsity patterns with high computation efficiency. Second, we propose an always-on-chip decode scheme to boost memory bandwidth with mixed-precision support. Finally, to make FlightLLM available for real-world LLMs, we propose a length adaptive compilation method to reduce the compilation overhead. Implemented on the Xilinx Alveo U280 FPGA, FlightLLM achieves 6.0$\times$ higher energy efficiency and 1.8$\times$ better cost efficiency against commercial GPUs (e.g., NVIDIA V100S) on modern LLMs (e.g., LLaMA2-7B) using vLLM and SmoothQuant under the batch size of one. FlightLLM beats NVIDIA A100 GPU with 1.2$\times$ higher throughput using the latest Versal VHK158 FPGA.

cs.AR