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Shiyu Chang

Publications and source records attributed to Shiyu Chang.

At least 19 recordsLinked to original sources

Practical Online KV Cache Compaction for LLM Agents: An Empirical Study

LLM agents accumulate long trajectories of reasoning steps, tool calls, and environment feedback, making the KV cache a major inference bottleneck. KV cache compaction can reduce this cost, but most prior methods assume a static context where future queries are known or can be approximated offline. Agents instead require online compaction: new information must be compressed before future relevance is known, using proxy queries cheap enough for the inference path. We study online compaction across token eviction (TE) and attention matching (AM), adapting both to compact agent turns and comparing cheap proxy sources such as boundary, repeat-prefill, and delayed future-generation queries. Experiments on BrowseComp-Plus and WideSearch show that immediate compaction often hurts performance, whereas delaying compaction to use the agent's future queries recovers much of the gap. Moreover, TE is often more robust than AM under imperfect proxies. Across models at different scales, TE preserves most of the accuracy while reducing KV cache by 80%, and can improve throughput over the no compaction baseline. These results position proxy-query selection as a core design choice for practical online KV compaction.

cs.CL

Speculate While You Reason: Teaching Agents to Predict Their Next Tool Call via Joint Agent-Speculator RL

Large language model agents often spend substantial wall-clock time waiting for tool call results. Tool-call speculation can hide this latency by predicting and pre-executing an agent's next tool call if the prediction matches the agent's eventual tool call, but existing speculators are typically separate draft models or cached traces that are poorly aligned with the deployed agent's own behavior. We identify this speculator-agent gap and show that the target agent itself is a strong next-call speculator. This points to a simpler design: unifying the agent and speculator within the same model. In this paper, we introduce the self-speculating agent, a single model that both solves tasks in agent mode and predicts its next tool call from partial trajectories in speculator mode, fully reusing prefix KV cache. To enable this dual-mode agent without degrading performance, we propose a joint agent-speculator reinforcement learning method, which derives speculation targets from the agent's own rollouts and alternates agent and speculator updates. Across agentic search QA and conversational tool-use agentic tasks, our method improves average next tool-call Hit@1 from 44.1 to 61.2 for Qwen3-4B and from 48.9 to 66.3 for Qwen3.5-4B, while preserving agent task success.

cs.AI

Unlocking Speech-Text Compositional Powers: Instruction-Following Speech Language Models without Instruction Tuning

Instruction tuning for speech language models (SLMs) is substantially more challenging than for text-based large language models (LLMs), as it requires learning a new modality and a wide range of speech-specific instructions in addition to those supported by text LLMs. Existing SLM training approaches largely replicate the text LLM training paradigm by synthesizing large-scale speech pre-training and instruction-tuning datasets. However, this strategy is difficult to scale, since speech sequences are significantly longer than text sequences. In this paper, we propose SpeechCombine, an instruction-following speech language model trained without any instruction tuning, using only a single round of speech pre-training on 30k hours of data. Starting from a text LLM base model, we perform continuous pre-training on speech utterances to obtain a speech-adapted model, and then directly combine its weights with the weight difference between the instruction-tuned and base versions of the text LLM. Our results show that this simple combination strategy not only preserves the knowledge and capabilities of the original text LLM, but also effectively transfers them to the speech domain. These findings suggest a new direction for SLM training that avoids reliance on massive speech data.

cs.CL

VISUALSKILL: Multimodal Skills for Computer-Use Agents

Computer-use agents (CUAs) approach human-level performance on standardised benchmarks but still struggle on long-horizon tasks and unseen software. Existing skill libraries address this with reusable skills, but represent the skill artifact as text only, despite the visual nature of GUI interaction. We propose VISUALSKILL: a hierarchical multimodal skill, tailored to each target application and organised as a central index over per-topic files, which the agent consumes through a load_topic MCP tool that fetches the relevant topic's text and figures on demand. We construct each skill with a two-stage pipeline that combines authored documentation with live-application UI exploration. On two CUA benchmarks, CUA-World and OSExpert-Eval, a Claude Code CLI agent backed by Claude Opus 4.6 reaches an average score of 0.456 with VISUALSKILL, a +15.3 point absolute lift over the no-skill baseline (0.303). Against a matched text-only skill that is generated from the same source content and differs from VISUALSKILL only in modality, VISUALSKILL yields a further +8.3 point absolute gain over the matched text-only skill (0.373 vs. 0.456), providing direct evidence that retaining visual figures in the skill artifact, rather than verbalizing them away, helps the agent both identify UI elements and verify workflow state after each action. Our code is available at https://github.com/XMHZZ2018/VisualSkills.

cs.CL

FederatedSkill: Federated Learning for Agentic Skill Evolution

Modern LLM agents increasingly rely on skill libraries to handle complex tasks, making skill evolution a primary driver of self-improvement. However, isolated single-user task streams lack the diversity required to build comprehensive skills. While cross-user collaboration can overcome this data bottleneck, current trajectory-sharing approaches compromise user privacy and impose a uniform global library that fails to accommodate client heterogeneity. We introduce FederatedSkill, a privacy-preserving framework for collaborative agent evolution. Moving beyond raw trajectory sharing, FederatedSkill utilizes semantic skill diffs, structured patches over local libraries, as the fundamental unit of communication. On the server side, an evolution agent aggregates these patches to dynamically model client-specific capability boundaries, facilitating strictly personalized skill evolution rather than a suboptimal global average. Evaluated across 20 distinct agent task families, FederatedSkill demonstrates substantial gains over self-evolving baselines, achieving up to a 44.4% increase in success rate and a 37.5% reduction in computational cost.

cs.LG

GroupMemBench: Benchmarking LLM Agent Memory in Multi-Party Conversations

Large Language Model (LLM) agents increasingly serve as personal assistants and workplace collaborators, where their utility depends on memory systems that extract, retrieve, and apply information across long-running conversations. However, both existing memory systems and benchmarks are built around the dyadic, single-user setup, even though real deployments routinely span groups and channels with multiple users interacting with the agent and with each other. This mismatch leaves three properties of group memory unmeasured: (i) group dynamics that go beyond concatenated one-on-one chats, (ii) speaker-grounded belief tracking, where the per-user memory modeling is needed, and (iii) audience-adapted language, where Theory-of-Mind shifts produce role-specific vocabulary. We introduce GroupMemBench, a benchmark that exposes all three. A graph-grounded synthesis pipeline produces multi-party conversations with controllable reply structure and conditions each message on per-user personas and target audiences. An adversarial query pipeline then binds every question to a specific asker across six categories, spanning multi-hop reasoning, knowledge update, term ambiguity, user-implicit reasoning, temporal reasoning, and abstention, and iteratively searches challenging, realistic queries that reflect comprehensive memory capability. Benchmarking leading memory systems exposes a sharp collapse: the strongest one reaches only 46.0% average accuracy, with knowledge update at 27.1% and term ambiguity at 37.7%, while a simple BM25 baseline matches or exceeds most agent memory systems. This indicates current memory ingestion erases the structural and lexical features group memory depends on, leaving multi-user memory far from solved.

cs.CL

KT4EQG: Personalized Exercise Question Generation via Knowledge Tracing

Educational Question Generation (EQG) aims to synthesize customized exercise questions that enhance student learning. An effective EQG system should ideally personalize questions for each student by modeling the student's knowledge state and generating questions that provide the greatest learning benefit. However, few existing EQG approaches are able to achieve such fine-grained personalization. In this paper, we explore how EQG can benefit from knowledge tracing (KT), which models students' knowledge states based on historical performance and predicts future performance. We propose KT4EQG, a personalized EQG framework that generates effective questions for individual students under the guidance of a KT model. Specifically, KT4EQG seeks to maximize a student's potential improvement in overall knowledge mastery by leveraging the KT model to select the most suitable knowledge concept for the student to practice. An LLM-based question generator is then trained to produce a question faithfully grounded in the selected concept. Experimental results on XES3G5M and MOOCRadar show that KT4EQG consistently generates more effective questions than methods with limited or no personalization.

cs.CY

Navigating the Clutter: Waypoint-Based Bi-Level Planning for Multi-Robot Systems

Multi-robot control in cluttered environments is a challenging problem that involves complex physical constraints, including robot-robot collisions, robot-obstacle collisions, and unreachable motions. Successful planning in such settings requires joint optimization over high-level task planning and low-level motion planning, as violations of physical constraints may arise from failures at either level. However, jointly optimizing task and motion planning is difficult due to the complex parameterization of low-level motion trajectories and the ambiguity of credit assignment across the two planning levels. In this paper, we propose a hybrid multi-robot control framework that jointly optimizes task and motion planning. To enable effective parameterization of low-level planning, we introduce waypoints, a simple yet expressive representation for motion trajectories. To address the credit assignment challenge, we adopt a curriculum-based training strategy with a modified RLVR algorithm that propagates motion feasibility feedback from the motion planner to the task planner. Experiments on BoxNet3D-OBS, a challenging multi-robot benchmark with dense obstacles and up to nine robots, show that our approach consistently improves task success over motion-agnostic and VLA-based baselines. Our code is available at https://github.com/UCSB-NLP-Chang/navigate-cluster

cs.RO

CompliBench: Benchmarking LLM Judges for Compliance Violation Detection in Dialogue Systems

As Large Language Models (LLMs) are increasingly deployed as task-oriented agents in enterprise environments, ensuring their strict adherence to complex, domain-specific operational guidelines is critical. While utilizing an LLM-as-a-Judge is a promising solution for scalable evaluation, the reliability of these judges in detecting specific policy violations remains largely unexplored. This gap is primarily due to the lack of a systematic data generation method, which has been hindered by the extensive cost of fine-grained human annotation and the difficulty of synthesizing realistic agent violations. In this paper, we introduce CompliBench, a novel benchmark designed to evaluate the ability of LLM judges to detect and localize guideline violations in multi-turn dialogues. To overcome data scarcity, we develop a scalable, automated data generation pipeline that simulates user-agent interactions. Our controllable flaw injection process automatically yields precise ground-truth labels for the violated guideline and the exact conversation turn, while an adversarial search method ensures these introduced perturbations are highly challenging. Our comprehensive evaluation reveals that current state-of-the-art proprietary LLMs struggle significantly with this task. In addition, we demonstrate that a small-scale judge model fine-tuned on our synthesized data outperforms leading LLMs and generalizes well to unseen business domains, highlighting our pipeline as an effective foundation for training robust generative reward models.

cs.CL

How Well Do Agentic Skills Work in the Wild: Benchmarking LLM Skill Usage in Realistic Settings

Agent skills, which are reusable, domain-specific knowledge artifacts, have become a popular mechanism for extending LLM-based agents, yet formally benchmarking skill usage performance remains scarce. Existing skill benchmarking efforts focus on overly idealized conditions, where LLMs are directly provided with hand-crafted, narrowly-tailored task-specific skills for each task, whereas in many realistic settings, the LLM agent may have to search for and select relevant skills on its own, and even the closest matching skills may not be well-tailored for the task. In this paper, we conduct the first comprehensive study of skill utility under progressively challenging realistic settings, where agents must retrieve skills from a large collection of 34k real-world skills and may not have access to any hand-curated skills. Our findings reveal that the benefits of skills are fragile: performance gains degrade consistently as settings become more realistic, with pass rates approaching no-skill baselines in the most challenging scenarios. To narrow this gap, we study skill refinement strategies, including query-specific and query-agnostic approaches, and we show that query-specific refinement substantially recovers lost performance when the initial skills are of reasonable relevance and quality. We further demonstrate the generality of retrieval and refinement on Terminal-Bench 2.0, where they improve the pass rate of Claude Opus 4.6 from 57.7% to 65.5%. Our results, consistent across multiple models, highlight both the promise and the current limitations of skills for LLM-based agents. Our code is available at https://github.com/UCSB-NLP-Chang/Skill-Usage.

cs.CL

Chimera: Latency- and Performance-Aware Multi-agent Serving for Heterogeneous LLMs

Multi-agent applications often execute complex tasks as multi-stage workflows, where each stage is an LLM call whose output becomes part of context for subsequent steps. Existing LLM serving systems largely assume homogeneous clusters with identical model replicas. This design overlooks the potential of heterogeneous deployments, where models of different sizes and capabilities enable finer trade-offs between latency and performance. However, heterogeneity introduces new challenges in scheduling across models with diverse throughput and performance. We present Chimera, a predictive scheduling system for multi-agent workflow serving on heterogeneous LLM clusters that jointly improves end-to-end latency and task performance. Chimera applies semantic routing to estimate per-model confidence scores for each request, predicts the total remaining output length of the workflow, and estimates per-model congestion using in-flight predicted token volumes for load balancing. We evaluate Chimera on representative agentic workflows for code generation and math reasoning using multiple heterogeneous LLM configurations. Across comparable settings, Chimera traces the best latency-performance frontier, reducing end-to-end latency by 1.2--2.4$\times$ and improving task performance by 8.0-9.5 percentage points on average over competitive baselines including vLLM.

cs.LG

Ares: Adaptive Reasoning Effort Selection for Efficient LLM Agents

Modern agents powered by thinking LLMs achieve high accuracy through long chain-of-thought reasoning but incur substantial inference costs. While many LLMs now support configurable reasoning levels (e.g., high/medium/low), static strategies are often ineffective: using low-effort modes at every step leads to significant performance degradation, while random selection fails to preserve accuracy or provide meaningful cost reduction. However, agents should reserve high reasoning effort for difficult steps like navigating complex website structures, while using lower-effort modes for simpler steps like opening a target URL. In this paper, we propose Ares, a framework for per-step dynamic reasoning effort selection tailored for multi-step agent tasks. Ares employs a lightweight router to predict the lowest appropriate reasoning level for each step based on the interaction history. To train this router, we develop a data generation pipeline that identifies the minimum reasoning effort required for successful step completion. We then fine-tune the router to predict these levels, enabling plug-and-play integration for any LLM agents. We evaluate Ares on a diverse set of agent tasks, including TAU-Bench for tool use agents, BrowseComp-Plus for deep-research agents, and WebArena for web agents. Experimental results show that Ares reduces reasoning token usage by up to 52.7% compared to fixed high-effort reasoning, while introducing minimal degradation in task success rates.

cs.AI

RetouchIQ: MLLM Agents for Instruction-Based Image Retouching with Generalist Reward

Recent advances in multimodal large language models (MLLMs) have shown great potential for extending vision-language reasoning to professional tool-based image editing, enabling intuitive and creative editing. A promising direction is to use reinforcement learning (RL) to enable MLLMs to reason about and execute optimal tool-use plans within professional image-editing software. However, training remains challenging due to the lack of reliable, verifiable reward signals that can reflect the inherently subjective nature of creative editing. In this work, we introduce RetouchIQ, a framework that performs instruction-based executable image editing through MLLM agents guided by a generalist reward model. RetouchIQ interprets user-specified editing intentions and generates corresponding, executable image adjustments, bridging high-level aesthetic goals with precise parameter control. To move beyond conventional, rule-based rewards that compute similarity against a fixed reference image using handcrafted metrics, we propose a generalist reward model, an RL fine-tuned MLLM that evaluates edited results through a set of generated metrics on a case-by-case basis. Then, the reward model provides scalar feedback through multimodal reasoning, enabling reinforcement learning with high-quality, instruction-consistent gradients. We curate an extended dataset with 190k instruction-reasoning pairs and establish a new benchmark for instruction-based image editing. Experiments show that RetouchIQ substantially improves both semantic consistency and perceptual quality over previous MLLM-based and diffusion-based editing systems. Our findings demonstrate the potential of generalist reward-driven MLLM agents as flexible, explainable, and executable assistants for professional image editing.

cs.CV

Learning from Online Videos at Inference Time for Computer-Use Agents

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications, platforms, and multi-step workflows. Humans can bridge this gap by watching video tutorials: we search, skim, and selectively imitate short segments that match our current subgoal. In this paper, we study how to enable computer-use agents to learn from online videos at inference time effectively. We propose a framework that retrieves and filters tutorial videos, converts them into structured demonstration trajectories, and dynamically selects trajectories as in-context guidance during execution. Particularly, using a VLM, we infer UI actions, segment videos into short subsequences of actions, and assign each subsequence a textual objective. At inference time, a two-stage selection mechanism dynamically chooses a single trajectory to add in context at each step, focusing the agent on the most helpful local guidance for its next decision. Experiments on two widely used benchmarks show that our framework consistently outperforms strong base agents and variants that use only textual tutorials or transcripts. Analyses highlight the importance of trajectory segmentation and selection, action filtering, and visual information, suggesting that abundant online videos can be systematically distilled into actionable guidance that improves computer-use agents at inference time. Our code is available at https://github.com/UCSB-NLP-Chang/video_demo.

cs.CV

DEEPAMBIGQA: Ambiguous Multi-hop Questions for Benchmarking LLM Answer Completeness

Large language models (LLMs) with integrated search tools show strong promise in open-domain question answering (QA), yet they often struggle to produce complete answer set to complex questions such as Which actor from the film Heat won at least one Academy Award?, which requires (1) distinguishing between multiple films sharing the same title and (2) reasoning across a large set of actors to gather and integrate evidence. Existing QA benchmarks rarely evaluate both challenges jointly. To address this, we introduce DeepAmbigQAGen, an automatic data generation pipeline that constructs QA tasks grounded in text corpora and linked knowledge graph, generating natural and verifiable questions that systematically embed name ambiguity and multi-step reasoning. Based on this, we build DeepAmbigQA, a dataset of 3,600 questions requiring multi-hop reasoning and half of them explicit name ambiguity resolving. Experiments reveal that, even state-of-the-art GPT-5 show incomplete answers, achieving only 0.13 exact match on ambiguous questions and 0.21 on non-ambiguous questions. These findings highlight the need for more robust QA systems aimed at information gathering and answer completeness.

cs.CL

HarnessLLM: Automatic Testing Harness Generation via Reinforcement Learning

Existing LLM-based automatic test generation methods mainly produce input and expected output pairs to categorize the intended behavior of correct programs. Although straightforward, these methods have limited diversity in generated tests and cannot provide enough debugging information. We propose HarnessLLM, a two-stage training pipeline that enables LLMs to write harness code for testing. Particularly, LLMs generate code that synthesizes inputs and validates the observed outputs, allowing complex test cases and flexible output validation such as invariant checking. To achieve this, we train LLMs with SFT followed by RLVR with a customized reward design. Experiments show that HarnessLLM outperforms input-output-based testing in bug finding and testing strategy diversity. HarnessLLM further benefits the code generation performance through test-time scaling with our generated test cases as inference-phase validation. Our code is available at https://github.com/UCSB-NLP-Chang/HarnessLLM.git.

cs.SE

VividCam: Learning Unconventional Camera Motions from Virtual Synthetic Videos

Although recent text-to-video generative models are getting more capable of following external camera controls, imposed by either text descriptions or camera trajectories, they still struggle to generalize to unconventional camera motions, which is crucial in creating truly original and artistic videos. The challenge lies in the difficulty of finding sufficient training videos with the intended uncommon camera motions. To address this challenge, we propose VividCam, a training paradigm that enables diffusion models to learn complex camera motions from synthetic videos, releasing the reliance on collecting realistic training videos. VividCam incorporates multiple disentanglement strategies that isolates camera motion learning from synthetic appearance artifacts, ensuring more robust motion representation and mitigating domain shift. We demonstrate that our design synthesizes a wide range of precisely controlled and complex camera motions using surprisingly simple synthetic data. Notably, this synthetic data often consists of basic geometries within a low-poly 3D scene and can be efficiently rendered by engines like Unity. Our video results can be found in https://wuqiuche.github.io/VividCamDemoPage/ .

cs.CV

Rethinking the Text-Vision Reasoning Imbalance in MLLMs through the Lens of Training Recipes

Multimodal large language models (MLLMs) have demonstrated strong capabilities on vision-and-language tasks. However, recent findings reveal an imbalance in their reasoning capabilities across visual and textual modalities. Specifically, current MLLMs often over-rely on textual cues while under-attending to visual content, resulting in suboptimal performance on tasks that require genuine visual reasoning. We refer to this phenomenon as the \textit{modality gap}, defined as the performance disparity between text-centric and vision-centric inputs. In this paper, we analyze the modality gap through the lens of training recipes. We first show that existing training recipes tend to amplify this gap. Then, we systematically explore strategies to bridge it from two complementary perspectives: data and loss design. Our findings provide insights into developing training recipes that mitigate the modality gap and promote more balanced multimodal reasoning. Our code is publicly available at https://github.com/UCSB-NLP-Chang/Bridging-Modality-Gap.

cs.AI