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Shiyu Chang

Publications and source records attributed to Shiyu Chang.

At least 91 records · Page 5Linked to original sources

Optimizer Amalgamation

Selecting an appropriate optimizer for a given problem is of major interest for researchers and practitioners. Many analytical optimizers have been proposed using a variety of theoretical and empirical approaches; however, none can offer a universal advantage over other competitive optimizers. We are thus motivated to study a new problem named Optimizer Amalgamation: how can we best combine a pool of "teacher" optimizers into a single "student" optimizer that can have stronger problem-specific performance? In this paper, we draw inspiration from the field of "learning to optimize" to use a learnable amalgamation target. First, we define three differentiable amalgamation mechanisms to amalgamate a pool of analytical optimizers by gradient descent. Then, in order to reduce variance of the amalgamation process, we also explore methods to stabilize the amalgamation process by perturbing the amalgamation target. Finally, we present experiments showing the superiority of our amalgamated optimizer compared to its amalgamated components and learning to optimize baselines, and the efficacy of our variance reducing perturbations. Our code and pre-trained models are publicly available at http://github.com/VITA-Group/OptimizerAmalgamation.

cs.LG↗

TransGAN: Two Pure Transformers Can Make One Strong GAN, and That Can Scale Up

The recent explosive interest on transformers has suggested their potential to become powerful "universal" models for computer vision tasks, such as classification, detection, and segmentation. While those attempts mainly study the discriminative models, we explore transformers on some more notoriously difficult vision tasks, e.g., generative adversarial networks (GANs). Our goal is to conduct the first pilot study in building a GAN completely free of convolutions, using only pure transformer-based architectures. Our vanilla GAN architecture, dubbed TransGAN, consists of a memory-friendly transformer-based generator that progressively increases feature resolution, and correspondingly a multi-scale discriminator to capture simultaneously semantic contexts and low-level textures. On top of them, we introduce the new module of grid self-attention for alleviating the memory bottleneck further, in order to scale up TransGAN to high-resolution generation. We also develop a unique training recipe including a series of techniques that can mitigate the training instability issues of TransGAN, such as data augmentation, modified normalization, and relative position encoding. Our best architecture achieves highly competitive performance compared to current state-of-the-art GANs using convolutional backbones. Specifically, TransGAN sets new state-of-the-art inception score of 10.43 and FID of 18.28 on STL-10, outperforming StyleGAN-V2. When it comes to higher-resolution (e.g. 256 x 256) generation tasks, such as on CelebA-HQ and LSUN-Church, TransGAN continues to produce diverse visual examples with high fidelity and impressive texture details. In addition, we dive deep into the transformer-based generation models to understand how their behaviors differ from convolutional ones, by visualizing training dynamics. The code is available at https://github.com/VITA-Group/TransGAN.

cs.CV↗

On the Interplay Between Sparsity, Naturalness, Intelligibility, and Prosody in Speech Synthesis

Are end-to-end text-to-speech (TTS) models over-parametrized? To what extent can these models be pruned, and what happens to their synthesis capabilities? This work serves as a starting point to explore pruning both spectrogram prediction networks and vocoders. We thoroughly investigate the tradeoffs between sparsity and its subsequent effects on synthetic speech. Additionally, we explored several aspects of TTS pruning: amount of finetuning data versus sparsity, TTS-Augmentation to utilize unspoken text, and combining knowledge distillation and pruning. Our findings suggest that not only are end-to-end TTS models highly prunable, but also, perhaps surprisingly, pruned TTS models can produce synthetic speech with equal or higher naturalness and intelligibility, with similar prosody. All of our experiments are conducted on publicly available models, and findings in this work are backed by large-scale subjective tests and objective measures. Code and 200 pruned models are made available to facilitate future research on efficiency in TTS.

cs.SD↗

PARP: Prune, Adjust and Re-Prune for Self-Supervised Speech Recognition

Self-supervised speech representation learning (speech SSL) has demonstrated the benefit of scale in learning rich representations for Automatic Speech Recognition (ASR) with limited paired data, such as wav2vec 2.0. We investigate the existence of sparse subnetworks in pre-trained speech SSL models that achieve even better low-resource ASR results. However, directly applying widely adopted pruning methods such as the Lottery Ticket Hypothesis (LTH) is suboptimal in the computational cost needed. Moreover, we show that the discovered subnetworks yield minimal performance gain compared to the original dense network. We present Prune-Adjust-Re-Prune (PARP), which discovers and finetunes subnetworks for much better performance, while only requiring a single downstream ASR finetuning run. PARP is inspired by our surprising observation that subnetworks pruned for pre-training tasks need merely a slight adjustment to achieve a sizeable performance boost in downstream ASR tasks. Extensive experiments on low-resource ASR verify (1) sparse subnetworks exist in mono-lingual/multi-lingual pre-trained speech SSL, and (2) the computational advantage and performance gain of PARP over baseline pruning methods. In particular, on the 10min Librispeech split without LM decoding, PARP discovers subnetworks from wav2vec 2.0 with an absolute 10.9%/12.6% WER decrease compared to the full model. We further demonstrate the effectiveness of PARP via: cross-lingual pruning without any phone recognition degradation, the discovery of a multi-lingual subnetwork for 10 spoken languages in 1 finetuning run, and its applicability to pre-trained BERT/XLNet for natural language tasks.

cs.CL↗

Understanding Interlocking Dynamics of Cooperative Rationalization

Selective rationalization explains the prediction of complex neural networks by finding a small subset of the input that is sufficient to predict the neural model output. The selection mechanism is commonly integrated into the model itself by specifying a two-component cascaded system consisting of a rationale generator, which makes a binary selection of the input features (which is the rationale), and a predictor, which predicts the output based only on the selected features. The components are trained jointly to optimize prediction performance. In this paper, we reveal a major problem with such cooperative rationalization paradigm -- model interlocking. Interlocking arises when the predictor overfits to the features selected by the generator thus reinforcing the generator's selection even if the selected rationales are sub-optimal. The fundamental cause of the interlocking problem is that the rationalization objective to be minimized is concave with respect to the generator's selection policy. We propose a new rationalization framework, called A2R, which introduces a third component into the architecture, a predictor driven by soft attention as opposed to selection. The generator now realizes both soft and hard attention over the features and these are fed into the two different predictors. While the generator still seeks to support the original predictor performance, it also minimizes a gap between the two predictors. As we will show theoretically, since the attention-based predictor exhibits a better convexity property, A2R can overcome the concavity barrier. Our experiments on two synthetic benchmarks and two real datasets demonstrate that A2R can significantly alleviate the interlock problem and find explanations that better align with human judgments. We release our code at https://github.com/Gorov/Understanding_Interlocking.

cs.LG↗

Global Rhythm Style Transfer Without Text Transcriptions

Prosody plays an important role in characterizing the style of a speaker or an emotion, but most non-parallel voice or emotion style transfer algorithms do not convert any prosody information. Two major components of prosody are pitch and rhythm. Disentangling the prosody information, particularly the rhythm component, from the speech is challenging because it involves breaking the synchrony between the input speech and the disentangled speech representation. As a result, most existing prosody style transfer algorithms would need to rely on some form of text transcriptions to identify the content information, which confines their application to high-resource languages only. Recently, SpeechSplit has made sizeable progress towards unsupervised prosody style transfer, but it is unable to extract high-level global prosody style in an unsupervised manner. In this paper, we propose AutoPST, which can disentangle global prosody style from speech without relying on any text transcriptions. AutoPST is an Autoencoder-based Prosody Style Transfer framework with a thorough rhythm removal module guided by the self-expressive representation learning. Experiments on different style transfer tasks show that AutoPST can effectively convert prosody that correctly reflects the styles of the target domains.

eess.AS↗

Predict then Interpolate: A Simple Algorithm to Learn Stable Classifiers

We propose Predict then Interpolate (PI), a simple algorithm for learning correlations that are stable across environments. The algorithm follows from the intuition that when using a classifier trained on one environment to make predictions on examples from another environment, its mistakes are informative as to which correlations are unstable. In this work, we prove that by interpolating the distributions of the correct predictions and the wrong predictions, we can uncover an oracle distribution where the unstable correlation vanishes. Since the oracle interpolation coefficients are not accessible, we use group distributionally robust optimization to minimize the worst-case risk across all such interpolations. We evaluate our method on both text classification and image classification. Empirical results demonstrate that our algorithm is able to learn robust classifiers (outperforms IRM by 23.85% on synthetic environments and 12.41% on natural environments). Our code and data are available at https://github.com/YujiaBao/Predict-then-Interpolate.

cs.LG↗

Complementary Evidence Identification in Open-Domain Question Answering

This paper proposes a new problem of complementary evidence identification for open-domain question answering (QA). The problem aims to efficiently find a small set of passages that covers full evidence from multiple aspects as to answer a complex question. To this end, we proposes a method that learns vector representations of passages and models the sufficiency and diversity within the selected set, in addition to the relevance between the question and passages. Our experiments demonstrate that our method considers the dependence within the supporting evidence and significantly improves the accuracy of complementary evidence selection in QA domain.

cs.CL↗

The Lottery Tickets Hypothesis for Supervised and Self-supervised Pre-training in Computer Vision Models

The computer vision world has been re-gaining enthusiasm in various pre-trained models, including both classical ImageNet supervised pre-training and recently emerged self-supervised pre-training such as simCLR and MoCo. Pre-trained weights often boost a wide range of downstream tasks including classification, detection, and segmentation. Latest studies suggest that pre-training benefits from gigantic model capacity. We are hereby curious and ask: after pre-training, does a pre-trained model indeed have to stay large for its downstream transferability? In this paper, we examine supervised and self-supervised pre-trained models through the lens of the lottery ticket hypothesis (LTH). LTH identifies highly sparse matching subnetworks that can be trained in isolation from (nearly) scratch yet still reach the full models' performance. We extend the scope of LTH and question whether matching subnetworks still exist in pre-trained computer vision models, that enjoy the same downstream transfer performance. Our extensive experiments convey an overall positive message: from all pre-trained weights obtained by ImageNet classification, simCLR, and MoCo, we are consistently able to locate such matching subnetworks at 59.04% to 96.48% sparsity that transfer universally to multiple downstream tasks, whose performance see no degradation compared to using full pre-trained weights. Further analyses reveal that subnetworks found from different pre-training tend to yield diverse mask structures and perturbation sensitivities. We conclude that the core LTH observations remain generally relevant in the pre-training paradigm of computer vision, but more delicate discussions are needed in some cases. Codes and pre-trained models will be made available at: https://github.com/VITA-Group/CV_LTH_Pre-training.

cs.LG↗

Generating Adversarial Computer Programs using Optimized Obfuscations

Machine learning (ML) models that learn and predict properties of computer programs are increasingly being adopted and deployed. These models have demonstrated success in applications such as auto-completing code, summarizing large programs, and detecting bugs and malware in programs. In this work, we investigate principled ways to adversarially perturb a computer program to fool such learned models, and thus determine their adversarial robustness. We use program obfuscations, which have conventionally been used to avoid attempts at reverse engineering programs, as adversarial perturbations. These perturbations modify programs in ways that do not alter their functionality but can be crafted to deceive an ML model when making a decision. We provide a general formulation for an adversarial program that allows applying multiple obfuscation transformations to a program in any language. We develop first-order optimization algorithms to efficiently determine two key aspects -- which parts of the program to transform, and what transformations to use. We show that it is important to optimize both these aspects to generate the best adversarially perturbed program. Due to the discrete nature of this problem, we also propose using randomized smoothing to improve the attack loss landscape to ease optimization. We evaluate our work on Python and Java programs on the problem of program summarization. We show that our best attack proposal achieves a $52\%$ improvement over a state-of-the-art attack generation approach for programs trained on a seq2seq model. We further show that our formulation is better at training models that are robust to adversarial attacks.

cs.LG↗

Unsupervised Speech Decomposition via Triple Information Bottleneck

Speech information can be roughly decomposed into four components: language content, timbre, pitch, and rhythm. Obtaining disentangled representations of these components is useful in many speech analysis and generation applications. Recently, state-of-the-art voice conversion systems have led to speech representations that can disentangle speaker-dependent and independent information. However, these systems can only disentangle timbre, while information about pitch, rhythm and content is still mixed together. Further disentangling the remaining speech components is an under-determined problem in the absence of explicit annotations for each component, which are difficult and expensive to obtain. In this paper, we propose SpeechSplit, which can blindly decompose speech into its four components by introducing three carefully designed information bottlenecks. SpeechSplit is among the first algorithms that can separately perform style transfer on timbre, pitch and rhythm without text labels. Our code is publicly available at https://github.com/auspicious3000/SpeechSplit.

eess.AS↗

Self-Progressing Robust Training

Enhancing model robustness under new and even adversarial environments is a crucial milestone toward building trustworthy machine learning systems. Current robust training methods such as adversarial training explicitly uses an "attack" (e.g., $\ell_{\infty}$-norm bounded perturbation) to generate adversarial examples during model training for improving adversarial robustness. In this paper, we take a different perspective and propose a new framework called SPROUT, self-progressing robust training. During model training, SPROUT progressively adjusts training label distribution via our proposed parametrized label smoothing technique, making training free of attack generation and more scalable. We also motivate SPROUT using a general formulation based on vicinity risk minimization, which includes many robust training methods as special cases. Compared with state-of-the-art adversarial training methods (PGD-l_inf and TRADES) under l_inf-norm bounded attacks and various invariance tests, SPROUT consistently attains superior performance and is more scalable to large neural networks. Our results shed new light on scalable, effective and attack-independent robust training methods.

cs.LG↗

Can 3D Adversarial Logos Cloak Humans?

With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to images. Nevertheless, much less have we known about adversarial attacks from 3D rendering views, which is essential for the attack to be persistently strong in the physical world. This paper presents a new 3D adversarial logo attack: we construct an arbitrary shape logo from a 2D texture image and map this image into a 3D adversarial logo via a texture mapping called logo transformation. The resulting 3D adversarial logo is then viewed as an adversarial texture enabling easy manipulation of its shape and position. This greatly extends the versatility of adversarial training for computer graphics synthesized imagery. Contrary to the traditional adversarial patch, this new form of attack is mapped into the 3D object world and back-propagates to the 2D image domain through differentiable rendering. In addition, and unlike existing adversarial patches, our new 3D adversarial logo is shown to fool state-of-the-art deep object detectors robustly under model rotations, leading to one step further for realistic attacks in the physical world. Our codes are available at https://github.com/TAMU-VITA/3D_Adversarial_Logo.

cs.LG↗

Proper Network Interpretability Helps Adversarial Robustness in Classification

Recent works have empirically shown that there exist adversarial examples that can be hidden from neural network interpretability (namely, making network interpretation maps visually similar), or interpretability is itself susceptible to adversarial attacks. In this paper, we theoretically show that with a proper measurement of interpretation, it is actually difficult to prevent prediction-evasion adversarial attacks from causing interpretation discrepancy, as confirmed by experiments on MNIST, CIFAR-10 and Restricted ImageNet. Spurred by that, we develop an interpretability-aware defensive scheme built only on promoting robust interpretation (without the need for resorting to adversarial loss minimization). We show that our defense achieves both robust classification and robust interpretation, outperforming state-of-the-art adversarial training methods against attacks of large perturbation in particular.

cs.LG↗

The Lottery Ticket Hypothesis for Pre-trained BERT Networks

In natural language processing (NLP), enormous pre-trained models like BERT have become the standard starting point for training on a range of downstream tasks, and similar trends are emerging in other areas of deep learning. In parallel, work on the lottery ticket hypothesis has shown that models for NLP and computer vision contain smaller matching subnetworks capable of training in isolation to full accuracy and transferring to other tasks. In this work, we combine these observations to assess whether such trainable, transferrable subnetworks exist in pre-trained BERT models. For a range of downstream tasks, we indeed find matching subnetworks at 40% to 90% sparsity. We find these subnetworks at (pre-trained) initialization, a deviation from prior NLP research where they emerge only after some amount of training. Subnetworks found on the masked language modeling task (the same task used to pre-train the model) transfer universally; those found on other tasks transfer in a limited fashion if at all. As large-scale pre-training becomes an increasingly central paradigm in deep learning, our results demonstrate that the main lottery ticket observations remain relevant in this context. Codes available at https://github.com/VITA-Group/BERT-Tickets.

cs.LG↗

Training Stronger Baselines for Learning to Optimize

Learning to optimize (L2O) has gained increasing attention since classical optimizers require laborious problem-specific design and hyperparameter tuning. However, there is a gap between the practical demand and the achievable performance of existing L2O models. Specifically, those learned optimizers are applicable to only a limited class of problems, and often exhibit instability. With many efforts devoted to designing more sophisticated L2O models, we argue for another orthogonal, under-explored theme: the training techniques for those L2O models. We show that even the simplest L2O model could have been trained much better. We first present a progressive training scheme to gradually increase the optimizer unroll length, to mitigate a well-known L2O dilemma of truncation bias (shorter unrolling) versus gradient explosion (longer unrolling). We further leverage off-policy imitation learning to guide the L2O learning, by taking reference to the behavior of analytical optimizers. Our improved training techniques are plugged into a variety of state-of-the-art L2O models, and immediately boost their performance, without making any change to their model structures. Especially, by our proposed techniques, an earliest and simplest L2O model can be trained to outperform the latest complicated L2O models on a number of tasks. Our results demonstrate a greater potential of L2O yet to be unleashed, and urge to rethink the recent progress. Our codes are publicly available at: https://github.com/VITA-Group/L2O-Training-Techniques.

cs.LG↗

A Simple Non-i.i.d. Sampling Approach for Efficient Training and Better Generalization

While training on samples drawn from independent and identical distribution has been a de facto paradigm for optimizing image classification networks, humans learn new concepts in an easy-to-hard manner and on the selected examples progressively. Driven by this fact, we investigate the training paradigms where the samples are not drawn from independent and identical distribution. We propose a data sampling strategy, named Drop-and-Refresh (DaR), motivated by the learning behaviors of humans that selectively drop easy samples and refresh them only periodically. We show in our experiments that the proposed DaR strategy can maintain (and in many cases improve) the predictive accuracy even when the training cost is reduced by 15% on various datasets (CIFAR 10, CIFAR 100 and ImageNet) and with different backbone architectures (ResNets, DenseNets and MobileNets). Furthermore and perhaps more importantly, we find the ImageNet pre-trained models using our DaR sampling strategy achieves better transferability for the downstream tasks including object detection (+0.3 AP), instance segmentation (+0.3 AP), scene parsing (+0.5 mIoU) and human pose estimation (+0.6 AP). Our investigation encourages people to rethink the connections between the sampling strategy for training and the transferability of its learned features for pre-training ImageNet models.

cs.CV↗

Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. Our source code is available at: https://github.com/XiaoxiaoGuo/rcdqn.

cs.CL↗